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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 274 by rossy, Tue Mar 17 12:12:24 2009 UTC vs.
Revision 342 by rossy, Sat Jun 6 13:23:59 2009 UTC

# Line 1 | Line 1
1   #include "Daodan.h"
2   #include "Daodan_Patch.h"
3   #include "Daodan_Utility.h"
4 + #include "Daodan_Win32.h"
5 + #include "Daodan_Cheater.h"
6 + #include "Daodan_Persistence.h"
7  
8   #include "Oni.h"
9 + #include "Oni_Persistence.h"
10 +
11   #include "BFW_Utility.h"
12  
13 + #include "oni_gl.h"
14 + #include "daodan_gl.h"
15 +
16   HMODULE DDrDLLModule;
17   HMODULE DDrONiModule;
18  
19   bool DDrPatch_Init()
20   {
21 +        DDrStartupMessage("daodan attached, patching engine");
22 +        
23          // Font texture cache doubled
24          DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
25          DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
# Line 41 | Line 51 | bool DDrPatch_Init()
51          // Sets the fadetime to 4800 by default
52          DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
53          
54 +        
55          // Hackish fix for Konoko not kicking guns
56 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
57 <        DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
56 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
57 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
58          
59          // Cooldown timer exploit fix ^_^
60          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
# Line 52 | Line 63 | bool DDrPatch_Init()
63   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
64   //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
65          
66 +        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
67 +        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
68 +        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
69 +        
70 +        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
71 +        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
72 +        
73 +        // Multi-byte patch (multiple language support)
74 +        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
75 +        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
76 +        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
77 +        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
78 +        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
79 +        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
80 +        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
81 +        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
82 +        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
83 +        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
84 +        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
85 +        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
86 +        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
87 +        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
88 +        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
89 +        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
90 +        
91 +        // Cheat table patch
92 +        DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
93 +        DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
94 +        
95          return true;
96   }
97  
# Line 62 | Line 102 | void __cdecl DDrMain(int argc, char* arg
102          // Safe startup message printer
103          DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
104          
105 +        // Daodan device mode enumeration function
106 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
107 +        
108 +        // Performance patch
109 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
110 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
111 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
112 +        
113 +        // Cheats always enabled
114 +        DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
115 +        
116 +        // Windowed mode
117 + //      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
118 + //      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
119 +        
120 +        init_daodan_gl();
121 +        
122          ONiMain(argc, argv);
123   }
124  

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