7 |
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#include "Daodan_Cheater.h" |
8 |
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#include "Daodan_Persistence.h" |
9 |
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#include "Daodan_BSL.h" |
10 |
+ |
#include "Daodan_Console.h" |
11 |
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|
12 |
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#include "Daodan_WindowHack.h" |
13 |
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|
179 |
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|
180 |
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//Test newweap patch |
181 |
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// if (patch_newweapon) { |
182 |
< |
// DDrPatch_NOOP( OniExe + 0x000E4DF8, 2); |
182 |
> |
|
183 |
> |
//Makes it always say "Recieved weapon_name." |
184 |
> |
//Needs check for loc_4DFC66 |
185 |
> |
DDrPatch_NOOP( OniExe + 0x000E4DF8,2); |
186 |
> |
|
187 |
> |
//Adds Weapon name and ammo meter to pickup autoprompt |
188 |
> |
DDrPatch_NOOP( OniExe + 0x000FAC73, 9); |
189 |
> |
DDrPatch_NOOP( OniExe + 0x000FAC80, 5); |
190 |
> |
DDrPatch_MakeCall( OniExe + 0xFAC85, DDrWeapon2Message); |
191 |
> |
|
192 |
> |
//Moves location of colors |
193 |
> |
DDrPatch_Int32( OniExe + 0x0002E3D5, (int)&DDrDSayColors[0].Char ); |
194 |
> |
DDrPatch_Int32( OniExe + 0x0002E3DA, (int)&DDrDSayColors[0].Char ); |
195 |
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// } |
196 |
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197 |
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// Disable loading the vtuneapi.dll |