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#include "Daodan.h" |
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#include "Daodan_Patch.h" |
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#include "Daodan_Utility.h" |
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|
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#include "Oni.h" |
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#include "BFW_Utility.h" |
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|
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#include "oni_gl.h" |
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#include "daodan_gl.h" |
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|
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HMODULE DDrDLLModule; |
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HMODULE DDrONiModule; |
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|
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bool DDrPatch_Init() |
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{ |
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// Font texture cache doubled |
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DDrPatch_Byte (OniExe + 0x00020ea7, 0x20); |
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DDrPatch_Byte (OniExe + 0x00020f4a, 0x40); |
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|
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// Now supports textures up to 512x512 |
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DDrPatch_Byte (OniExe + 0x00005251, 0x10); |
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|
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// Non-"_Final" levels are now valid |
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DDrPatch_Byte (OniExe + 0x000206a8, 0x01); |
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|
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// Pathfinding grid cache size x8 |
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DDrPatch_Byte (OniExe + 0x0010b03b, 0x20); |
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DDrPatch_Byte (OniExe + 0x0010b04c, 0x20); |
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|
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// Projectile awareness fixed |
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DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c); |
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DDrPatch_Byte (OniExe + 0x0009c080, 0x70); |
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DDrPatch_Byte (OniExe + 0x0009c084, 0x74); |
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DDrPatch_Byte (OniExe + 0x0009c110, 0x6c); |
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|
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// Forced DirectInput (for Windows NT) |
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DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb); |
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|
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// Makes wp_fadetime actually have a function |
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const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
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DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch); |
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DDrPatch_Byte (OniExe + 0x0011a560, 0x31); |
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|
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// Sets the fadetime to 4800 by default |
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DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0); |
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|
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|
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// Hackish fix for Konoko not kicking guns |
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// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
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// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch); |
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|
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// Cooldown timer exploit fix ^_^ |
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const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
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DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch); |
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|
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// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
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// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch); |
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|
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// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game. |
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DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3); |
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DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3); |
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|
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// Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.) |
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//DDrPatch_Int16 (OniExe + 0x001b184, 0x9090); |
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|
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return true; |
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} |
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|
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void __cdecl DDrMain(int argc, char* argv[]) |
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{ |
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DDrPatch_Init(); |
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|
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// Safe startup message printer |
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DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); |
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|
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// Daodan device mode enumeration function |
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DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes); |
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|
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// Performance patch |
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DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High); |
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DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency); |
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DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths); |
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|
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ONiMain(argc, argv); |
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} |
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|
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) |
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{ |
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switch (fdwReason) |
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{ |
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case DLL_PROCESS_ATTACH: |
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DDrDLLModule = hinstDLL; |
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DDrONiModule = GetModuleHandle(NULL); |
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|
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DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain); |
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|
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break; |
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} |
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return TRUE; |
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} |