11 |
|
bool DDrPatch_Init() |
12 |
|
{ |
13 |
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// Font texture cache doubled |
14 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20); |
15 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40); |
14 |
> |
DDrPatch_Byte (OniExe + 0x00020ea7, 0x20); |
15 |
> |
DDrPatch_Byte (OniExe + 0x00020f4a, 0x40); |
16 |
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|
17 |
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// Now supports textures up to 512x512 |
18 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10); |
18 |
> |
DDrPatch_Byte (OniExe + 0x00005251, 0x10); |
19 |
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|
20 |
|
// Non-"_Final" levels are now valid |
21 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01); |
21 |
> |
DDrPatch_Byte (OniExe + 0x000206a8, 0x01); |
22 |
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|
23 |
|
// Pathfinding grid cache size x8 |
24 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20); |
25 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20); |
24 |
> |
DDrPatch_Byte (OniExe + 0x0010b03b, 0x20); |
25 |
> |
DDrPatch_Byte (OniExe + 0x0010b04c, 0x20); |
26 |
|
|
27 |
|
// Projectile awareness fixed |
28 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c); |
29 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70); |
30 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74); |
31 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c); |
28 |
> |
DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c); |
29 |
> |
DDrPatch_Byte (OniExe + 0x0009c080, 0x70); |
30 |
> |
DDrPatch_Byte (OniExe + 0x0009c084, 0x74); |
31 |
> |
DDrPatch_Byte (OniExe + 0x0009c110, 0x6c); |
32 |
|
|
33 |
|
// Forced DirectInput (for Windows NT) |
34 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb); |
34 |
> |
DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb); |
35 |
|
|
36 |
|
// Makes wp_fadetime actually have a function |
37 |
|
const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
38 |
< |
DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch); |
39 |
< |
DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31); |
38 |
> |
DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch); |
39 |
> |
DDrPatch_Byte (OniExe + 0x0011a560, 0x31); |
40 |
|
|
41 |
|
// Sets the fadetime to 4800 by default |
42 |
< |
DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0); |
42 |
> |
DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0); |
43 |
|
|
44 |
|
// Hackish fix for Konoko not kicking guns |
45 |
|
const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
46 |
< |
DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch); |
46 |
> |
DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch); |
47 |
|
|
48 |
|
// Cooldown timer exploit fix ^_^ |
49 |
|
const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
50 |
< |
DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch); |
50 |
> |
DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch); |
51 |
|
|
52 |
|
// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
53 |
< |
// DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch); |
53 |
> |
// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch); |
54 |
|
|
55 |
|
return true; |
56 |
|
} |
57 |
|
|
58 |
< |
void DDrMain(int argc, char* argv[]) |
58 |
> |
void __cdecl DDrMain(int argc, char* argv[]) |
59 |
|
{ |
60 |
|
DDrPatch_Init(); |
61 |
|
|
73 |
|
DDrDLLModule = hinstDLL; |
74 |
|
DDrONiModule = GetModuleHandle(NULL); |
75 |
|
|
76 |
< |
DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain); |
76 |
> |
DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain); |
77 |
|
|
78 |
|
break; |
79 |
|
} |