| 1 | #include "Daodan.h" | 
 
 
 
 
 | 2 | #include "Daodan_Patch.h" | 
 
 
 
 
 | 3 | #include "Daodan_Utility.h" | 
 
 
 
 
 | 4 | #include "Daodan_Win32.h" | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | #include "Oni.h" | 
 
 
 
 
 | 7 | #include "BFW_Utility.h" | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | #include "oni_gl.h" | 
 
 
 
 
 | 10 | #include "daodan_gl.h" | 
 
 
 
 
 | 11 |  | 
 
 
 
 
 | 12 | HMODULE DDrDLLModule; | 
 
 
 
 
 | 13 | HMODULE DDrONiModule; | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | bool DDrPatch_Init() | 
 
 
 
 
 | 16 | { | 
 
 
 
 
 | 17 | // Font texture cache doubled | 
 
 
 
 
 | 18 | DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20); | 
 
 
 
 
 | 19 | DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40); | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | // Now supports textures up to 512x512 | 
 
 
 
 
 | 22 | DDrPatch_Byte  (OniExe + 0x00005251, 0x10); | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | // Non-"_Final" levels are now valid | 
 
 
 
 
 | 25 | DDrPatch_Byte  (OniExe + 0x000206a8, 0x01); | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | // Pathfinding grid cache size x8 | 
 
 
 
 
 | 28 | DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20); | 
 
 
 
 
 | 29 | DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20); | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | // Projectile awareness fixed | 
 
 
 
 
 | 32 | DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c); | 
 
 
 
 
 | 33 | DDrPatch_Byte  (OniExe + 0x0009c080, 0x70); | 
 
 
 
 
 | 34 | DDrPatch_Byte  (OniExe + 0x0009c084, 0x74); | 
 
 
 
 
 | 35 | DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c); | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | // Forced DirectInput (for Windows NT) | 
 
 
 
 
 | 38 | DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb); | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | // Makes wp_fadetime actually have a function | 
 
 
 
 
 | 41 | const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; | 
 
 
 
 
 | 42 | DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch); | 
 
 
 
 
 | 43 | DDrPatch_Byte  (OniExe + 0x0011a560, 0x31); | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | // Sets the fadetime to 4800 by default | 
 
 
 
 
 | 46 | DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0); | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 |  | 
 
 
 
 
 | 49 | // Hackish fix for Konoko not kicking guns | 
 
 
 
 
 | 50 | //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; | 
 
 
 
 
 | 51 | //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch); | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | // Cooldown timer exploit fix ^_^ | 
 
 
 
 
 | 54 | const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 | 55 | DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch); | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 | 58 | //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch); | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game. | 
 
 
 
 
 | 61 | DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3); | 
 
 
 
 
 | 62 | DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3); | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.) | 
 
 
 
 
 | 65 | //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090); | 
 
 
 
 
 | 66 |  | 
 
 
 
 
 | 67 | return true; | 
 
 
 
 
 | 68 | } | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | void __cdecl DDrMain(int argc, char* argv[]) | 
 
 
 
 
 | 71 | { | 
 
 
 
 
 | 72 | DDrPatch_Init(); | 
 
 
 
 
 | 73 |  | 
 
 
 
 
 | 74 | // Safe startup message printer | 
 
 
 
 
 | 75 | DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | // Daodan device mode enumeration function | 
 
 
 
 
 | 78 | DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes); | 
 
 
 
 
 | 79 |  | 
 
 
 
 
 | 80 | // Performance patch | 
 
 
 
 
 | 81 | DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High); | 
 
 
 
 
 | 82 | DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency); | 
 
 
 
 
 | 83 | DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths); | 
 
 
 
 
 | 84 |  | 
 
 
 
 
 | 85 | // Windowed mode | 
 
 
 
 
 | 86 | DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize); | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | ONiMain(argc, argv); | 
 
 
 
 
 | 89 | } | 
 
 
 
 
 | 90 |  | 
 
 
 
 
 | 91 | BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) | 
 
 
 
 
 | 92 | { | 
 
 
 
 
 | 93 | switch (fdwReason) | 
 
 
 
 
 | 94 | { | 
 
 
 
 
 | 95 | case DLL_PROCESS_ATTACH: | 
 
 
 
 
 | 96 | DDrDLLModule = hinstDLL; | 
 
 
 
 
 | 97 | DDrONiModule = GetModuleHandle(NULL); | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain); | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | break; | 
 
 
 
 
 | 102 | } | 
 
 
 
 
 | 103 | return TRUE; | 
 
 
 
 
 | 104 | } |