| 1 | #include "Daodan.h" | 
 
 
 
 
 | 2 | #include "Daodan_Patch.h" | 
 
 
 
 
 | 3 | #include "Daodan_Utility.h" | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #include "Oni.h" | 
 
 
 
 
 | 6 | #include "BFW_Utility.h" | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | HMODULE DDrDLLModule; | 
 
 
 
 
 | 9 | HMODULE DDrONiModule; | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | bool DDrPatch_Init() | 
 
 
 
 
 | 12 | { | 
 
 
 
 
 | 13 | // Font texture cache doubled | 
 
 
 
 
 | 14 | DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20); | 
 
 
 
 
 | 15 | DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40); | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | // Now supports textures up to 512x512 | 
 
 
 
 
 | 18 | DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10); | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | // Non-"_Final" levels are now valid | 
 
 
 
 
 | 21 | DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01); | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | // Pathfinding grid cache size x8 | 
 
 
 
 
 | 24 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20); | 
 
 
 
 
 | 25 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20); | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | // Projectile awareness fixed | 
 
 
 
 
 | 28 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c); | 
 
 
 
 
 | 29 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70); | 
 
 
 
 
 | 30 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74); | 
 
 
 
 
 | 31 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c); | 
 
 
 
 
 | 32 |  | 
 
 
 
 
 | 33 | // Forced DirectInput (for Windows NT) | 
 
 
 
 
 | 34 | DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb); | 
 
 
 
 
 | 35 |  | 
 
 
 
 
 | 36 | // Makes wp_fadetime actually have a function | 
 
 
 
 
 | 37 | const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; | 
 
 
 
 
 | 38 | DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch); | 
 
 
 
 
 | 39 | DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31); | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | // Sets the fadetime to 4800 by default | 
 
 
 
 
 | 42 | DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0); | 
 
 
 
 
 | 43 |  | 
 
 
 
 
 | 44 | // Hackish fix for Konoko not kicking guns | 
 
 
 
 
 | 45 | const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; | 
 
 
 
 
 | 46 | DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch); | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | // Cooldown timer exploit fix ^_^ | 
 
 
 
 
 | 49 | const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 | 50 | DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch); | 
 
 
 
 
 | 51 |  | 
 
 
 
 
 | 52 | //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 | 53 | //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch); | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | return true; | 
 
 
 
 
 | 56 | } | 
 
 
 
 
 | 57 |  | 
 
 
 
 
 | 58 | void DDrMain(int argc, char* argv[]) | 
 
 
 
 
 | 59 | { | 
 
 
 
 
 | 60 | DDrPatch_Init(); | 
 
 
 
 
 | 61 |  | 
 
 
 
 
 | 62 | // Safe startup message printer | 
 
 
 
 
 | 63 | DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); | 
 
 
 
 
 | 64 |  | 
 
 
 
 
 | 65 | ONiMain(argc, argv); | 
 
 
 
 
 | 66 | } | 
 
 
 
 
 | 67 |  | 
 
 
 
 
 | 68 | BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) | 
 
 
 
 
 | 69 | { | 
 
 
 
 
 | 70 | switch (fdwReason) | 
 
 
 
 
 | 71 | { | 
 
 
 
 
 | 72 | case DLL_PROCESS_ATTACH: | 
 
 
 
 
 | 73 | DDrDLLModule = hinstDLL; | 
 
 
 
 
 | 74 | DDrONiModule = GetModuleHandle(NULL); | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain); | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | break; | 
 
 
 
 
 | 79 | } | 
 
 
 
 
 | 80 | return TRUE; | 
 
 
 
 
 | 81 | } |