| 7 |
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#include "Daodan_Cheater.h" |
| 8 |
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#include "Daodan_Persistence.h" |
| 9 |
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#include "Daodan_BSL.h" |
| 10 |
+ |
#include "Daodan_Console.h" |
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|
| 12 |
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#include "Daodan_WindowHack.h" |
| 13 |
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|
| 179 |
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|
| 180 |
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//Test newweap patch |
| 181 |
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// if (patch_newweapon) { |
| 182 |
< |
// DDrPatch_NOOP( OniExe + 0x000E4DF8, 2); |
| 182 |
> |
|
| 183 |
> |
//Makes it always say "Recieved weapon_name." |
| 184 |
> |
//Needs check for loc_4DFC66 |
| 185 |
> |
DDrPatch_NOOP( OniExe + 0x000E4DF8,2); |
| 186 |
> |
|
| 187 |
> |
//Adds Weapon name and ammo meter to pickup autoprompt |
| 188 |
> |
DDrPatch_NOOP( OniExe + 0x000FAC73, 9); |
| 189 |
> |
DDrPatch_NOOP( OniExe + 0x000FAC80, 5); |
| 190 |
> |
DDrPatch_MakeCall( OniExe + 0xFAC85, DDrWeapon2Message); |
| 191 |
> |
|
| 192 |
> |
//Moves location of colors |
| 193 |
> |
DDrPatch_Int32( OniExe + 0x0002E3D5, (int)&DDrDSayColors[0].Char ); |
| 194 |
> |
DDrPatch_Int32( OniExe + 0x0002E3DA, (int)&DDrDSayColors[0].Char ); |
| 195 |
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// } |
| 196 |
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|
| 197 |
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// Disable loading the vtuneapi.dll |