Daodan: - Fix #80 - Reorganization of file hierarchy
Daodan: - Fix #74 - Fix #75 - Fix #72
Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan
Daodan 3.7: - Fix #77 - Fix #76
Daodan: - Fix #20
Daodan 3.4: - Fixes #66 by only allowing landscape resolutions - Fixes #64, adds patch "showalllasersights" defaulting to false - Fixes #67, also printing Daodan version
Daodan: - Fixes #42 - Breaking out patches to own file
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) into its own file
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan related output on startup.txt
Fixed significant misspellings.
Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default
Daodan: Fixed gamma ramp thing
Daodan: Added options-button-fix
Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaned up code so no major warnings exist
Daodan: Fixed MSVC deps
Daodan: Updated src to work with MinGW
Added Weapon information for dropped weapons Started on adding new dsay colors
some things
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
lolol bugfix
marypoppins & kangaroo
DDrCheater
bsl thingy
widescreen patch
fixed sprintf
Daodan_BSL
ARGB8888 Textures
slight change to the multibyte patch now that i know what it does :P
cheat codes added to [Language]
some more things for daodan.ini
parses daodan.ini to add language patches
fixed resolution list
Developer Mode
multi-byte patch! also disabled the things that make it not work
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
DDrPlatform_Initialize
some things that probably dont work
DDrMachineTime_Sixtieths
Performance patch test
DDrMain
directory structure
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