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#ifndef BFW_MOTOKO_DRAW_H |
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#define BFW_MOTOKO_DRAW_H |
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|
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typedef struct M3tDisplayMode |
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{ |
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unsigned short Width; |
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unsigned short Height; |
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unsigned short Depth; |
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unsigned short __unused; |
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} M3tDisplayMode; // 0x0010: (size). |
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|
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typedef struct M3tDisplayDevice |
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{ |
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unsigned int __unknown; // |
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unsigned short NumModes; // 0x0004: number of valid display modes on this device. |
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M3tDisplayMode Modes[16]; // 0x0006: list of supported display modes. |
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unsigned short __padding; // 0x0086: padding (not used). |
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} M3tDisplayDevice; // 0x0088: (size). |
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|
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typedef struct M3tDrawEngineCaps |
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{ |
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int Type; // 0x0000: |
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char Name[64]; // 0x0004: draw engine name (eg. "OpenGL"). |
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char Driver[64]; // 0x0044: driver name (always NULL string). |
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unsigned int Version; // 0x0084: draw engine version (1 for OpenGL). |
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unsigned int NumDevices; // 0x0088: number of valid DisplayDevice-s. |
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M3tDisplayDevice DisplayDevices[8]; // 0x008c: 1 or more display devices. |
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int __unknown; // 0x04cc: |
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} M3tDrawEngineCaps; // 0x04d0: (size). |
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|
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typedef struct |
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{ |
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int Context_New; |
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int Context_Delete; |
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int Texture_ResetAll; |
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int PrivateState_Size; |
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int PrivateState_New; |
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int PrivateState_Delete; |
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int State_Update; |
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} M3tDrawEngine; |
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|
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typedef struct |
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{ |
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int FrameStart; |
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int FrameEnd; |
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int FrameSync; |
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int Triangle; |
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int Quad; |
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int Pent; |
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int Line; |
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int Point; |
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int TriSprite; |
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int Sprite; |
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int SpriteArray; |
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int ScreenCapture; |
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int PointVisible; |
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int SupportsPointVisible; |
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int TextureFormatAvailable; |
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int SetResolution; |
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int ResetFog; |
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int TextureLoad; |
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int TextureUnload; |
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int SinglePassMultitextureCapable; |
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} M3tDrawContext; |
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|
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typedef struct |
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{ |
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float *Position; |
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int *Color; |
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float *TexCoord0; |
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float *TexCoord1; |
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void *Texture0; |
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void *Texture1; |
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void *State6; |
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void *State7; |
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void *State8; |
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} M3tDrawPtrState; |
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|
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typedef struct |
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{ |
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WORD data[3][256]; |
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} M3tWin32GammaRamp; |
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|
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typedef struct |
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{ |
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float x; |
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float y; |
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float z; |
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float invW; |
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} M3tPointScreen; |
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|
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typedef struct |
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{ |
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char pad[8]; |
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|
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UUtUns16 width; |
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UUtUns16 height; |
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int texelType; // enum IMtPixelType |
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|
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UUtUns16 num_x; |
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UUtUns16 num_y; |
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|
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UUtUns32 num_textures; |
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void* textures[1]; // struct M3tTextureMap |
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} M3tTextureMap_Big; |
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|
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extern char M3gResolutionSwitch; |
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|
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#endif |