Revision
688 -
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Modified
Mon Mar 4 14:21:23 2013 UTC
(12 years, 7 months ago)
by
alloc
Diff to
previous 687
Daodan: Changed makefile (more warnings, messages always in english, C99), cleaned up symbol Oni definitions
Revision
473 -
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Modified
Fri Oct 30 07:41:39 2009 UTC
(15 years, 11 months ago)
by
gumby
Diff to
previous 472
Added AI deafness for Shinobi mode
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Turned on gl mod by default
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Fixed gl mod
Fixed gamma ramp
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Added typedef onibool
Added variable ai2_deaf
Revision
471 -
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Modified
Thu Oct 29 01:38:27 2009 UTC
(15 years, 11 months ago)
by
gumby
Diff to
previous 470
int32_t cheat_oldhealth = 1;
int32_t cheat_oldmaxhealth = 1;
Added "tellmetheversion", needs a version number.
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466 -
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Modified
Sat Oct 17 11:49:49 2009 UTC
(15 years, 11 months ago)
by
rossy
Diff to
previous 465
command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Revision
453 -
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Modified
Mon Aug 10 10:33:47 2009 UTC
(16 years, 2 months ago)
by
rossy
Diff to
previous 452
some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
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380 -
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Modified
Sat Jul 4 03:52:36 2009 UTC
(16 years, 3 months ago)
by
rossy
Diff to
previous 354
Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
Revision
326 -
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Modified
Thu May 28 10:33:59 2009 UTC
(16 years, 4 months ago)
by
rossy
Diff to
previous 323
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.