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dSFMT/ 440 (16 years ago) by rossy: int32rand
BFW_LocalInput.h 474 (15 years ago) by rossy: some things
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
BFW_ScriptLang.h 474 (15 years ago) by rossy: some things
BFW_Utility.h 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Bink.h 450 (16 years ago) by gumby: Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
Daodan.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan.h 468 (15 years ago) by rossy:
Daodan_BSL.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
Daodan_Character.c 468 (15 years ago) by rossy:
Daodan_Character.h 446 (16 years ago) by gumby:
Daodan_Cheater.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_Cheater.h 471 (15 years ago) by gumby: int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; Added "tellmetheversion", needs a version number.
Daodan_Console.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_Console.h 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Utility.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_Utility.h 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_Win32.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
Daodan_WindowHack.c 468 (15 years ago) by rossy:
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
Oni.h 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
Oni_Character.h 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Oni_Symbols.S 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
binkw32.def 449 (16 years ago) by rossy: fixed
daodan_gl.c 476 (15 years ago) by gumby: Added Weapon information for dropped weapons Started on adding new dsay colors
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
inifile.h 451 (16 years ago) by rossy: bsl thingy
inifile_reader.c 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
inifile_test.c 451 (16 years ago) by rossy: bsl thingy
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_stdio.h 272 (16 years ago) by rossy: directory structure
1 directory and 38 files shown