ViewVC Help
View Directory | Revision Log | View Changeset | Root Listing
root/Oni2/Daodan/src
r473
File Last Change
 ../
dSFMT/ 440 (16 years ago) by rossy: int32rand
oni_stdio.h 272 (16 years ago) by rossy: directory structure
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
BFW_ScriptLang.h 445 (16 years ago) by rossy: fixed sprintf
Daodan_Character.h 446 (16 years ago) by gumby:
BFW_Utility.h 446 (16 years ago) by gumby:
Daodan_Console.c 446 (16 years ago) by gumby:
Daodan_Console.h 446 (16 years ago) by gumby:
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
binkw32.def 449 (16 years ago) by rossy: fixed
Bink.h 450 (16 years ago) by gumby: Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
inifile.h 451 (16 years ago) by rossy: bsl thingy
inifile_test.c 451 (16 years ago) by rossy: bsl thingy
inifile_reader.c 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Daodan_Character.c 468 (15 years ago) by rossy:
Daodan_WindowHack.c 468 (15 years ago) by rossy:
Daodan.h 468 (15 years ago) by rossy:
Daodan_BSL.c 470 (15 years ago) by gumby: Added BSL stuff, and fixed some Character enum stuff.
Daodan_Cheater.h 471 (15 years ago) by gumby: int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; Added "tellmetheversion", needs a version number.
Oni_Symbols.S 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
daodan_gl.c 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Oni.h 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Daodan_Cheater.c 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Daodan.c 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Oni_Character.h 473 (15 years ago) by gumby: Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
1 directory and 37 files shown