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root/Oni2/Daodan/src
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dSFMT/ 440 (16 years ago) by rossy: int32rand
Daodan_Character.c 468 (15 years ago) by rossy:
Daodan_WindowHack.c 468 (15 years ago) by rossy:
Daodan.c 468 (15 years ago) by rossy:
Daodan.h 468 (15 years ago) by rossy:
Oni_Symbols.S 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Oni.h 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
inifile_reader.c 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Daodan_Cheater.c 458 (16 years ago) by rossy: release
Daodan_Cheater.h 455 (16 years ago) by rossy: marypoppins & kangaroo
Oni_Character.h 453 (16 years ago) by rossy: some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
inifile.h 451 (16 years ago) by rossy: bsl thingy
Daodan_BSL.c 451 (16 years ago) by rossy: bsl thingy
inifile_test.c 451 (16 years ago) by rossy: bsl thingy
Bink.h 450 (16 years ago) by gumby: Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
binkw32.def 449 (16 years ago) by rossy: fixed
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
Daodan_Character.h 446 (16 years ago) by gumby:
BFW_Utility.h 446 (16 years ago) by gumby:
Daodan_Console.c 446 (16 years ago) by gumby:
Daodan_Console.h 446 (16 years ago) by gumby:
BFW_ScriptLang.h 445 (16 years ago) by rossy: fixed sprintf
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
daodan_gl.c 342 (16 years ago) by rossy:
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
oni_stdio.h 272 (16 years ago) by rossy: directory structure
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