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dSFMT/ 440 (16 years ago) by rossy: int32rand
oni_stdio.h 272 (16 years ago) by rossy: directory structure
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
inifile_test.c 451 (16 years ago) by rossy: bsl thingy
inifile_reader.c 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
inifile.h 451 (16 years ago) by rossy: bsl thingy
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.c 342 (16 years ago) by rossy:
binkw32.def 449 (16 years ago) by rossy: fixed
Oni_Symbols.S 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Oni_Character.h 453 (16 years ago) by rossy: some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
Oni.h 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
Daodan_WindowHack.c 435 (16 years ago) by gumby: Added ActiveCharacter struct and associated structs...
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Console.h 446 (16 years ago) by gumby:
Daodan_Console.c 446 (16 years ago) by gumby:
Daodan_Cheater.h 455 (16 years ago) by rossy: marypoppins & kangaroo
Daodan_Cheater.c 458 (16 years ago) by rossy: release
Daodan_Character.h 446 (16 years ago) by gumby:
Daodan_Character.c 446 (16 years ago) by gumby:
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
Daodan_BSL.c 451 (16 years ago) by rossy: bsl thingy
Daodan.h 273 (16 years ago) by rossy: DDrMain
Daodan.c 466 (15 years ago) by rossy: command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
Bink.h 450 (16 years ago) by gumby: Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
BFW_Utility.h 446 (16 years ago) by gumby:
BFW_ScriptLang.h 445 (16 years ago) by rossy: fixed sprintf
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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