../
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dSFMT/
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440
(16 years ago)
by rossy:
int32rand
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oni_stdio.h
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272
(16 years ago)
by rossy:
directory structure
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oni_gl.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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inifile_test.c
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451
(16 years ago)
by rossy:
bsl thingy
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inifile_reader.c
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451
(16 years ago)
by rossy:
bsl thingy
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inifile.h
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451
(16 years ago)
by rossy:
bsl thingy
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daodan_gl.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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daodan_gl.c
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342
(16 years ago)
by rossy:
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binkw32.def
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449
(16 years ago)
by rossy:
fixed
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Oni_Symbols.S
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452
(16 years ago)
by rossy:
DDrCheater
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Oni_Persistence.h
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339
(16 years ago)
by rossy:
Developer Mode
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Oni_Character.h
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453
(16 years ago)
by rossy:
some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
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Oni.h
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452
(16 years ago)
by rossy:
DDrCheater
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Daodan_WindowHack.h
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349
(16 years ago)
by rossy:
cheat codes added to [Language]
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Daodan_WindowHack.c
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435
(16 years ago)
by gumby:
Added ActiveCharacter struct and associated structs...
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Daodan_Win32.h
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323
(16 years ago)
by rossy:
DDrPlatform_Initialize
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Daodan_Win32.c
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Daodan_Utility.h
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276
(16 years ago)
by rossy:
DDrMachineTime_Sixtieths
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Daodan_Utility.c
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380
(16 years ago)
by rossy:
Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
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Daodan_Persistence.h
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339
(16 years ago)
by rossy:
Developer Mode
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Daodan_Persistence.c
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339
(16 years ago)
by rossy:
Developer Mode
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Daodan_Patch.h
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351
(16 years ago)
by rossy:
almost windowed mode
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Daodan_Patch.c
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351
(16 years ago)
by rossy:
almost windowed mode
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Daodan_DLLStubs.c
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275
(16 years ago)
by rossy:
Performance patch test
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Daodan_Console.h
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446
(16 years ago)
by gumby:
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Daodan_Console.c
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446
(16 years ago)
by gumby:
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Daodan_Cheater.h
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455
(16 years ago)
by rossy:
marypoppins & kangaroo
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Daodan_Cheater.c
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455
(16 years ago)
by rossy:
marypoppins & kangaroo
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Daodan_Character.h
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446
(16 years ago)
by gumby:
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Daodan_Character.c
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446
(16 years ago)
by gumby:
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Daodan_BSL.h
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447
(16 years ago)
by rossy:
widescreen patch
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Daodan_BSL.c
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451
(16 years ago)
by rossy:
bsl thingy
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Daodan.h
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273
(16 years ago)
by rossy:
DDrMain
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Daodan.c
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455
(16 years ago)
by rossy:
marypoppins & kangaroo
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Bink.h
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450
(16 years ago)
by gumby:
Started Bink.h...I probably did it all wrong. :p
Some minor BSL stuff.
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BFW_Utility.h
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446
(16 years ago)
by gumby:
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BFW_ScriptLang.h
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445
(16 years ago)
by rossy:
fixed sprintf
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BFW_Motoko_Draw.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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