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dSFMT/ 440 (16 years ago) by rossy: int32rand
oni_stdio.h 272 (16 years ago) by rossy: directory structure
Daodan.h 273 (16 years ago) by rossy: DDrMain
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
daodan_gl.c 342 (16 years ago) by rossy:
testini.ini 346 (16 years ago) by rossy: parses daodan.ini to add language patches
inifile_test.c 346 (16 years ago) by rossy: parses daodan.ini to add language patches
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
inifile_reader.c 352 (16 years ago) by rossy:
inifile.h 352 (16 years ago) by rossy:
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
Daodan_Cheater.c 388 (16 years ago) by rossy: daodan_cheater
Daodan_Cheater.h 388 (16 years ago) by rossy: daodan_cheater
Daodan_WindowHack.c 435 (16 years ago) by gumby: Added ActiveCharacter struct and associated structs...
Oni.h 437 (16 years ago) by rossy: Daodan_Console
Oni_Symbols.S 444 (16 years ago) by rossy:
BFW_ScriptLang.h 445 (16 years ago) by rossy: fixed sprintf
Daodan_Character.c 446 (16 years ago) by gumby:
Daodan_Character.h 446 (16 years ago) by gumby:
BFW_Utility.h 446 (16 years ago) by gumby:
Daodan_Console.c 446 (16 years ago) by gumby:
Daodan_Console.h 446 (16 years ago) by gumby:
Oni_Character.h 446 (16 years ago) by gumby:
Daodan.c 447 (16 years ago) by rossy: widescreen patch
Daodan_BSL.c 447 (16 years ago) by rossy: widescreen patch
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
binkw32.def 448 (16 years ago) by rossy: daodan.dll and binkw32 import lib
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