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Daodan_Character.c 433 (16 years ago) by gumby:
Oni_Character.h 432 (16 years ago) by gumby:
Oni_Symbols.S 431 (16 years ago) by rossy: at least it doesnt crash
Daodan_WindowHack.c 430 (16 years ago) by rossy: it doesnt work :(
Daodan_Character.h 429 (16 years ago) by rossy: fixed :D
Daodan.c 426 (16 years ago) by rossy: ARGB8888 Textures
Daodan_Cheater.c 388 (16 years ago) by rossy: daodan_cheater
Daodan_Cheater.h 388 (16 years ago) by rossy: daodan_cheater
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
inifile_reader.c 352 (16 years ago) by rossy:
inifile.h 352 (16 years ago) by rossy:
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
testini.ini 346 (16 years ago) by rossy: parses daodan.ini to add language patches
inifile_test.exe 346 (16 years ago) by rossy: parses daodan.ini to add language patches
inifile_test.c 346 (16 years ago) by rossy: parses daodan.ini to add language patches
daodan_gl.c 342 (16 years ago) by rossy:
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Oni.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
BFW_Utility.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan.h 273 (16 years ago) by rossy: DDrMain
oni_stdio.h 272 (16 years ago) by rossy: directory structure
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