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root/Oni2/Daodan/src
r340
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oni_stdio.h 272 (16 years ago) by rossy: directory structure
Daodan_Patch.c 272 (16 years ago) by rossy: directory structure
Daodan.h 273 (16 years ago) by rossy: DDrMain
Daodan_Patch.h 274 (16 years ago) by rossy:
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_Utility.c 297 (16 years ago) by rossy: some things that probably dont work
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
BFW_Utility.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Oni.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Oni_Symbols.S 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Cheater.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Cheater.c 339 (16 years ago) by rossy: Developer Mode
daodan_gl.c 340 (16 years ago) by rossy: fixed resolution list
Daodan.c 340 (16 years ago) by rossy: fixed resolution list
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