../
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oni_stdio.h
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272
(16 years ago)
by rossy:
directory structure
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oni_gl.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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daodan_gl.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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daodan_gl.c
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Oni_Symbols.S
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Oni_Persistence.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Oni.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Daodan_Win32.h
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323
(16 years ago)
by rossy:
DDrPlatform_Initialize
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Daodan_Win32.c
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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Daodan_Utility.h
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276
(16 years ago)
by rossy:
DDrMachineTime_Sixtieths
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Daodan_Utility.c
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297
(16 years ago)
by rossy:
some things that probably dont work
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Daodan_Persistence.h
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297
(16 years ago)
by rossy:
some things that probably dont work
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Daodan_Persistence.c
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297
(16 years ago)
by rossy:
some things that probably dont work
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Daodan_Patch.h
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274
(16 years ago)
by rossy:
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Daodan_Patch.c
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272
(16 years ago)
by rossy:
directory structure
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Daodan_DLLStubs.c
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275
(16 years ago)
by rossy:
Performance patch test
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Daodan.h
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273
(16 years ago)
by rossy:
DDrMain
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Daodan.c
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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BFW_Utility.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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BFW_Motoko_Draw.h
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326
(16 years ago)
by rossy:
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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