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/* |
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|
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d3d9caps.h - Header file for the Direct3D9 API |
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|
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Written by Filip Navara <xnavara@volny.cz> |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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|
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*/ |
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|
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#ifndef _D3D9_CAPS_H |
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#define _D3D9_CAPS_H |
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#if __GNUC__ >=3 |
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#pragma GCC system_header |
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#endif |
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|
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#ifndef DIRECT3D_VERSION |
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#define DIRECT3D_VERSION 0x0900 |
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#endif |
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|
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#if (DIRECT3D_VERSION >= 0x0900) |
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|
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#define D3DCURSORCAPS_COLOR 1 |
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#define D3DCURSORCAPS_LOWRES 2 |
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10 |
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20 |
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40 |
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80 |
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100 |
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200 |
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400 |
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800 |
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000 |
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000 |
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000 |
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000 |
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#define D3DDEVCAPS_HWRASTERIZATION 0x80000 |
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#define D3DDEVCAPS_PUREDEVICE 0x100000 |
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000 |
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#define D3DDEVCAPS_RTPATCHES 0x400000 |
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000 |
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#define D3DDEVCAPS_NPATCHES 0x1000000 |
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#define D3DDEVCAPS2_STREAMOFFSET 0x01 |
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#define D3DDEVCAPS2_DMAPNPATCH 0x02 |
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04 |
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08 |
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10 |
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20 |
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40 |
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF |
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000 |
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#define D3DFVFCAPS_PSIZE 0x100000 |
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#define D3DLINECAPS_TEXTURE 0x01 |
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#define D3DLINECAPS_ZTEST 0x02 |
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#define D3DLINECAPS_BLEND 0x04 |
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#define D3DLINECAPS_ALPHACMP 0x08 |
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#define D3DLINECAPS_FOG 0x10 |
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#define D3DLINECAPS_ANTIALIAS 0x20 |
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#define D3DPBLENDCAPS_ZERO 0x01 |
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#define D3DPBLENDCAPS_ONE 0x02 |
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#define D3DPBLENDCAPS_SRCCOLOR 0x04 |
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x08 |
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#define D3DPBLENDCAPS_SRCALPHA 0x10 |
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#define D3DPBLENDCAPS_INVSRCALPHA 0x20 |
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#define D3DPBLENDCAPS_DESTALPHA 0x40 |
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#define D3DPBLENDCAPS_INVDESTALPHA 0x80 |
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#define D3DPBLENDCAPS_DESTCOLOR 0x100 |
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x200 |
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#define D3DPBLENDCAPS_SRCALPHASAT 0x400 |
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800 |
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 |
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#define D3DPBLENDCAPS_BLENDFACTOR 0x2000 |
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#define D3DPCMPCAPS_NEVER 0x01 |
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#define D3DPCMPCAPS_LESS 0x02 |
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#define D3DPCMPCAPS_EQUAL 0x04 |
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#define D3DPCMPCAPS_LESSEQUAL 0x08 |
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#define D3DPCMPCAPS_GREATER 0x10 |
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#define D3DPCMPCAPS_NOTEQUAL 0x20 |
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#define D3DPCMPCAPS_GREATEREQUAL 0x40 |
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#define D3DPCMPCAPS_ALWAYS 0x80 |
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#define D3DPMISCCAPS_MASKZ 0x02 |
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#define D3DPMISCCAPS_CULLNONE 0x10 |
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#define D3DPMISCCAPS_CULLCW 0x20 |
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#define D3DPMISCCAPS_CULLCCW 0x40 |
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#define D3DPMISCCAPS_COLORWRITEENABLE 0x80 |
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100 |
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#define D3DPMISCCAPS_CLIPTLVERTS 0x200 |
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#define D3DPMISCCAPS_TSSARGTEMP 0x400 |
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#define D3DPMISCCAPS_BLENDOP 0x800 |
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#define D3DPMISCCAPS_NULLREFERENCE 0x1000 |
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000 |
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#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000 |
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000 |
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#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000 |
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000 |
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000 |
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000 |
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#define D3DPRASTERCAPS_DITHER 0x01 |
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#define D3DPRASTERCAPS_ZTEST 0x10 |
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#define D3DPRASTERCAPS_FOGVERTEX 0x80 |
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#define D3DPRASTERCAPS_FOGTABLE 0x100 |
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000 |
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000 |
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#define D3DPRASTERCAPS_FOGRANGE 0x10000 |
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#define D3DPRASTERCAPS_ANISOTROPY 0x20000 |
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#define D3DPRASTERCAPS_WBUFFER 0x40000 |
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#define D3DPRASTERCAPS_WFOG 0x100000 |
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#define D3DPRASTERCAPS_ZFOG 0x200000 |
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000 |
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#define D3DPRASTERCAPS_SCISSORTEST 0x1000000 |
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000 |
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#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000 |
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000 |
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00 |
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#define D3DPRESENT_INTERVAL_ONE 0x01 |
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#define D3DPRESENT_INTERVAL_TWO 0x02 |
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#define D3DPRESENT_INTERVAL_THREE 0x04 |
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#define D3DPRESENT_INTERVAL_FOUR 0x08 |
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L |
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08 |
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200 |
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000 |
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#define D3DPSHADECAPS_FOGGOURAUD 0x80000 |
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#define D3DPTADDRESSCAPS_WRAP 0x01 |
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#define D3DPTADDRESSCAPS_MIRROR 0x02 |
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#define D3DPTADDRESSCAPS_CLAMP 0x04 |
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#define D3DPTADDRESSCAPS_BORDER 0x08 |
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 |
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 |
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x01 |
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#define D3DPTEXTURECAPS_POW2 0x02 |
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#define D3DPTEXTURECAPS_ALPHA 0x04 |
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#define D3DPTEXTURECAPS_SQUAREONLY 0x20 |
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40 |
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80 |
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100 |
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#define D3DPTEXTURECAPS_PROJECTED 0x400 |
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#define D3DPTEXTURECAPS_CUBEMAP 0x800 |
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000 |
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#define D3DPTEXTURECAPS_MIPMAP 0x4000 |
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000 |
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 |
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 |
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 |
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000 |
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#define D3DPTFILTERCAPS_MINFPOINT 0x100 |
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#define D3DPTFILTERCAPS_MINFLINEAR 0x200 |
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400 |
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800 |
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000 |
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#define D3DPTFILTERCAPS_MIPFPOINT 0x10000 |
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000 |
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#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000 |
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000 |
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000 |
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000 |
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 |
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#define D3DSTENCILCAPS_KEEP 0x01 |
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#define D3DSTENCILCAPS_ZERO 0x02 |
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#define D3DSTENCILCAPS_REPLACE 0x04 |
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#define D3DSTENCILCAPS_INCRSAT 0x08 |
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#define D3DSTENCILCAPS_DECRSAT 0x10 |
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#define D3DSTENCILCAPS_INVERT 0x20 |
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#define D3DSTENCILCAPS_INCR 0x40 |
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#define D3DSTENCILCAPS_DECR 0x80 |
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#define D3DSTENCILCAPS_TWOSIDED 0x100 |
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#define D3DTEXOPCAPS_DISABLE 0x01 |
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#define D3DTEXOPCAPS_SELECTARG1 0x02 |
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#define D3DTEXOPCAPS_SELECTARG2 0x04 |
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#define D3DTEXOPCAPS_MODULATE 0x08 |
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#define D3DTEXOPCAPS_MODULATE2X 0x10 |
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#define D3DTEXOPCAPS_MODULATE4X 0x20 |
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#define D3DTEXOPCAPS_ADD 0x40 |
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#define D3DTEXOPCAPS_ADDSIGNED 0x80 |
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x100 |
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#define D3DTEXOPCAPS_SUBTRACT 0x200 |
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#define D3DTEXOPCAPS_ADDSMOOTH 0x400 |
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000 |
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000 |
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000 |
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#define D3DTEXOPCAPS_PREMODULATE 0x10000 |
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000 |
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000 |
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000 |
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000 |
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#define D3DTEXOPCAPS_BUMPENVMAP 0x200000 |
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000 |
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000 |
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#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 |
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#define D3DTEXOPCAPS_LERP 0x2000000 |
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#define D3DVTXPCAPS_TEXGEN 0x01 |
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#define D3DVTXPCAPS_MATERIALSOURCE7 0x02 |
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 |
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#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 |
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#define D3DVTXPCAPS_LOCALVIEWER 0x20 |
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#define D3DVTXPCAPS_TWEENING 0x40 |
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100 |
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200 |
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#define D3DCAPS_READ_SCANLINE 0x20000 |
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#define D3DCAPS2_FULLSCREENGAMMA 0x20000L |
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L |
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#define D3DCAPS2_RESERVED 0x2000000L |
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L |
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L |
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#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L |
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20 |
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80 |
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#define D3DCAPS3_COPY_TO_VIDMEM 0x100 |
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#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200 |
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#define D3DCAPS3_RESERVED 0x8000001fL |
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#define D3DDTCAPS_UBYTE4 0x01 |
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#define D3DDTCAPS_UBYTE4N 0x02 |
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#define D3DDTCAPS_SHORT2N 0x04 |
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#define D3DDTCAPS_SHORT4N 0x08 |
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#define D3DDTCAPS_USHORT2N 0x10 |
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#define D3DDTCAPS_USHORT4N 0x20 |
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#define D3DDTCAPS_UDEC3 0x40 |
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#define D3DDTCAPS_DEC3N 0x80 |
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#define D3DDTCAPS_FLOAT16_2 0x100 |
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#define D3DDTCAPS_FLOAT16_4 0x200 |
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#define D3DMIN30SHADERINSTRUCTIONS 512 |
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#define D3DMAX30SHADERINSTRUCTIONS 32768 |
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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#define D3DPS20_MAX_NUMTEMPS 32 |
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#define D3DPS20_MIN_NUMTEMPS 12 |
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
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#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1 |
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2 |
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#define D3DPS20CAPS_PREDICATION 0x4 |
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8 |
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10 |
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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#define D3DVS20_MAX_NUMTEMPS 32 |
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#define D3DVS20_MIN_NUMTEMPS 12 |
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
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#define D3DVS20CAPS_PREDICATION 1 |
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|
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typedef struct _D3DVSHADERCAPS2_0 { |
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DWORD Caps; |
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INT DynamicFlowControlDepth; |
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INT NumTemps; |
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INT StaticFlowControlDepth; |
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} D3DVSHADERCAPS2_0; |
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|
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typedef struct _D3DPSHADERCAPS2_0 { |
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DWORD Caps; |
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INT DynamicFlowControlDepth; |
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INT NumTemps; |
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INT StaticFlowControlDepth; |
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INT NumInstructionSlots; |
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} D3DPSHADERCAPS2_0; |
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|
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typedef struct _D3DCAPS9 { |
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D3DDEVTYPE DeviceType; |
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UINT AdapterOrdinal; |
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DWORD Caps; |
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DWORD Caps2; |
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DWORD Caps3; |
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DWORD PresentationIntervals; |
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DWORD CursorCaps; |
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DWORD DevCaps; |
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DWORD PrimitiveMiscCaps; |
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DWORD RasterCaps; |
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DWORD ZCmpCaps; |
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DWORD SrcBlendCaps; |
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DWORD DestBlendCaps; |
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DWORD AlphaCmpCaps; |
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DWORD ShadeCaps; |
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DWORD TextureCaps; |
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DWORD TextureFilterCaps; |
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DWORD CubeTextureFilterCaps; |
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DWORD VolumeTextureFilterCaps; |
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DWORD TextureAddressCaps; |
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DWORD VolumeTextureAddressCaps; |
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DWORD LineCaps; |
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DWORD MaxTextureWidth; |
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DWORD MaxTextureHeight; |
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DWORD MaxVolumeExtent; |
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DWORD MaxTextureRepeat; |
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DWORD MaxTextureAspectRatio; |
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DWORD MaxAnisotropy; |
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float MaxVertexW; |
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float GuardBandLeft; |
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float GuardBandTop; |
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float GuardBandRight; |
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float GuardBandBottom; |
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float ExtentsAdjust; |
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DWORD StencilCaps; |
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DWORD FVFCaps; |
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DWORD TextureOpCaps; |
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DWORD MaxTextureBlendStages; |
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DWORD MaxSimultaneousTextures; |
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DWORD VertexProcessingCaps; |
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DWORD MaxActiveLights; |
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DWORD MaxUserClipPlanes; |
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DWORD MaxVertexBlendMatrices; |
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DWORD MaxVertexBlendMatrixIndex; |
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float MaxPointSize; |
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DWORD MaxPrimitiveCount; |
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DWORD MaxVertexIndex; |
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DWORD MaxStreams; |
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DWORD MaxStreamStride; |
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DWORD VertexShaderVersion; |
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DWORD MaxVertexShaderConst; |
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DWORD PixelShaderVersion; |
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float PixelShader1xMaxValue; |
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DWORD DevCaps2; |
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float MaxNpatchTessellationLevel; |
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DWORD Reserved5; |
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UINT MasterAdapterOrdinal; |
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UINT AdapterOrdinalInGroup; |
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UINT NumberOfAdaptersInGroup; |
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DWORD DeclTypes; |
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DWORD NumSimultaneousRTs; |
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DWORD StretchRectFilterCaps; |
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D3DVSHADERCAPS2_0 VS20Caps; |
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D3DPSHADERCAPS2_0 PS20Caps; |
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DWORD VertexTextureFilterCaps; |
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DWORD MaxVShaderInstructionsExecuted; |
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DWORD MaxPShaderInstructionsExecuted; |
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DWORD MaxVertexShader30InstructionSlots; |
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DWORD MaxPixelShader30InstructionSlots; |
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} D3DCAPS9; |
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|
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#endif |
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#endif |