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 /* A splay-tree datatype.   | 
 
 
 
 
 
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    Copyright (C) 1998-2021 Free Software Foundation, Inc. | 
 
 
 
 
 
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    Contributed by Mark Mitchell (mark@markmitchell.com). | 
 
 
 
 
 
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  | 
 
 
 
 
 
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    This file is part of GCC. | 
 
 
 
 
 
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     | 
 
 
 
 
 
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    GCC is free software; you can redistribute it and/or modify it | 
 
 
 
 
 
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    under the terms of the GNU General Public License as published by | 
 
 
 
 
 
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    the Free Software Foundation; either version 2, or (at your option) | 
 
 
 
 
 
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    any later version. | 
 
 
 
 
 
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  | 
 
 
 
 
 
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    GCC is distributed in the hope that it will be useful, but | 
 
 
 
 
 
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    WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
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    General Public License for more details. | 
 
 
 
 
 
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  | 
 
 
 
 
 
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    You should have received a copy of the GNU General Public License | 
 
 
 
 
 
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    along with GCC; see the file COPYING.  If not, write to | 
 
 
 
 
 
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    the Free Software Foundation, 51 Franklin Street - Fifth Floor, | 
 
 
 
 
 
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    Boston, MA 02110-1301, USA.  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* For an easily readable description of splay-trees, see: | 
 
 
 
 
 
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  | 
 
 
 
 
 
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      Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their | 
 
 
 
 
 
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      Algorithms.  Harper-Collins, Inc.  1991.   | 
 
 
 
 
 
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  | 
 
 
 
 
 
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    The major feature of splay trees is that all basic tree operations | 
 
 
 
 
 
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    are amortized O(log n) time for a tree with n nodes.  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef _SPLAY_TREE_H | 
 
 
 
 
 
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 #define _SPLAY_TREE_H | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef __cplusplus | 
 
 
 
 
 
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 extern "C" { | 
 
 
 
 
 
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 #endif /* __cplusplus */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "ansidecl.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef HAVE_STDINT_H | 
 
 
 
 
 
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 #include <stdint.h> | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #ifdef HAVE_INTTYPES_H | 
 
 
 
 
 
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 #include <inttypes.h> | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* Use typedefs for the key and data types to facilitate changing | 
 
 
 
 
 
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    these types, if necessary.  These types should be sufficiently wide | 
 
 
 
 
 
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    that any pointer or scalar can be cast to these types, and then | 
 
 
 
 
 
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    cast back, without loss of precision.  */ | 
 
 
 
 
 
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 typedef uintptr_t splay_tree_key; | 
 
 
 
 
 
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 typedef uintptr_t splay_tree_value; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* Forward declaration for a node in the tree.  */ | 
 
 
 
 
 
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 typedef struct splay_tree_node_s *splay_tree_node; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function which compares two splay-tree keys.  The | 
 
 
 
 
 
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    function should return values as for qsort.  */ | 
 
 
 
 
 
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 typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function used to deallocate any resources associated | 
 
 
 
 
 
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    with the key.  If you provide this function, the splay tree | 
 
 
 
 
 
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    will take the ownership of the memory of the splay_tree_key arg | 
 
 
 
 
 
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    of splay_tree_insert.  This function is called to release the keys | 
 
 
 
 
 
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    present in the tree when calling splay_tree_delete or splay_tree_remove. | 
 
 
 
 
 
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    If splay_tree_insert is called with a key equal to a key already | 
 
 
 
 
 
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    present in the tree, the old key and old value will be released.  */ | 
 
 
 
 
 
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 typedef void (*splay_tree_delete_key_fn) (splay_tree_key); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function used to deallocate any resources associated | 
 
 
 
 
 
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    with the value.  If you provide this function, the memory of the | 
 
 
 
 
 
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    splay_tree_value arg of splay_tree_insert is managed similarly to | 
 
 
 
 
 
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    the splay_tree_key memory: see splay_tree_delete_key_fn.  */ | 
 
 
 
 
 
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 typedef void (*splay_tree_delete_value_fn) (splay_tree_value); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function used to iterate over the tree.  */ | 
 
 
 
 
 
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 typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function used to allocate memory for tree root and | 
 
 
 
 
 
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    node structures.  The first argument is the number of bytes needed; | 
 
 
 
 
 
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    the second is a data pointer the splay tree functions pass through | 
 
 
 
 
 
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    to the allocator.  This function must never return zero.  */ | 
 
 
 
 
 
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 typedef void *(*splay_tree_allocate_fn) (int, void *); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The type of a function used to free memory allocated using the | 
 
 
 
 
 
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    corresponding splay_tree_allocate_fn.  The first argument is the | 
 
 
 
 
 
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    memory to be freed; the latter is a data pointer the splay tree | 
 
 
 
 
 
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    functions pass through to the freer.  */ | 
 
 
 
 
 
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 typedef void (*splay_tree_deallocate_fn) (void *, void *); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The nodes in the splay tree.  */ | 
 
 
 
 
 
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 struct splay_tree_node_s { | 
 
 
 
 
 
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   /* The key.  */ | 
 
 
 
 
 
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   splay_tree_key key; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* The value.  */ | 
 
 
 
 
 
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   splay_tree_value value; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* The left and right children, respectively.  */ | 
 
 
 
 
 
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   splay_tree_node left; | 
 
 
 
 
 
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   splay_tree_node right; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* The splay tree itself.  */ | 
 
 
 
 
 
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 struct splay_tree_s { | 
 
 
 
 
 
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   /* The root of the tree.  */ | 
 
 
 
 
 
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   splay_tree_node root; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* The comparision function.  */ | 
 
 
 
 
 
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   splay_tree_compare_fn comp; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* The deallocate-key function.  NULL if no cleanup is necessary.  */ | 
 
 
 
 
 
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   splay_tree_delete_key_fn delete_key; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* The deallocate-value function.  NULL if no cleanup is necessary.  */ | 
 
 
 
 
 
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   splay_tree_delete_value_fn delete_value; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* Node allocate function.  Takes allocate_data as a parameter. */ | 
 
 
 
 
 
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   splay_tree_allocate_fn allocate; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* Free function for nodes and trees.  Takes allocate_data as a parameter.  */ | 
 
 
 
 
 
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   splay_tree_deallocate_fn deallocate; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   /* Parameter for allocate/free functions.  */ | 
 
 
 
 
 
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   void *allocate_data; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct splay_tree_s *splay_tree; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 extern splay_tree splay_tree_new (splay_tree_compare_fn, | 
 
 
 
 
 
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                                   splay_tree_delete_key_fn, | 
 
 
 
 
 
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                                   splay_tree_delete_value_fn); | 
 
 
 
 
 
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 extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn, | 
 
 
 
 
 
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                                                  splay_tree_delete_key_fn, | 
 
 
 
 
 
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                                                  splay_tree_delete_value_fn, | 
 
 
 
 
 
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                                                  splay_tree_allocate_fn, | 
 
 
 
 
 
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                                                  splay_tree_deallocate_fn, | 
 
 
 
 
 
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                                                  void *); | 
 
 
 
 
 
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 extern splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn, | 
 
 
 
 
 
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                                               splay_tree_delete_key_fn, | 
 
 
 
 
 
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                                               splay_tree_delete_value_fn, | 
 
 
 
 
 
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                                               splay_tree_allocate_fn, | 
 
 
 
 
 
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                                               splay_tree_allocate_fn, | 
 
 
 
 
 
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                                               splay_tree_deallocate_fn, | 
 
 
 
 
 
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                                               void *); | 
 
 
 
 
 
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 extern void splay_tree_delete (splay_tree); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_insert (splay_tree, | 
 
 
 
 
 
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                                           splay_tree_key, | 
 
 
 
 
 
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                                           splay_tree_value); | 
 
 
 
 
 
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 extern void splay_tree_remove   (splay_tree, splay_tree_key); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_max (splay_tree); | 
 
 
 
 
 
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 extern splay_tree_node splay_tree_min (splay_tree); | 
 
 
 
 
 
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 extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*); | 
 
 
 
 
 
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 extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key); | 
 
 
 
 
 
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 extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key); | 
 
 
 
 
 
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 extern int splay_tree_compare_strings (splay_tree_key, splay_tree_key); | 
 
 
 
 
 
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 extern void splay_tree_delete_pointers (splay_tree_value); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef __cplusplus | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 #endif /* __cplusplus */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif /* _SPLAY_TREE_H */ |