| 1 | 
 /* | 
 
 
 
 
 
 | 2 | 
  * The Wine project - Xinput Joystick Library | 
 
 
 
 
 
 | 3 | 
  * Copyright 2008 Andrew Fenn | 
 
 
 
 
 
 | 4 | 
  * | 
 
 
 
 
 
 | 5 | 
  * This library is free software; you can redistribute it and/or | 
 
 
 
 
 
 | 6 | 
  * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 
 | 7 | 
  * License as published by the Free Software Foundation; either | 
 
 
 
 
 
 | 8 | 
  * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 
 | 9 | 
  * | 
 
 
 
 
 
 | 10 | 
  * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 
 | 11 | 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
 | 12 | 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
 | 13 | 
  * Lesser General Public License for more details. | 
 
 
 
 
 
 | 14 | 
  * | 
 
 
 
 
 
 | 15 | 
  * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 
 | 16 | 
  * License along with this library; if not, write to the Free Software | 
 
 
 
 
 
 | 17 | 
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 
 | 18 | 
  */ | 
 
 
 
 
 
 | 19 | 
  | 
 
 
 
 
 
 | 20 | 
 #ifndef __WINE_XINPUT_H | 
 
 
 
 
 
 | 21 | 
 #define __WINE_XINPUT_H | 
 
 
 
 
 
 | 22 | 
  | 
 
 
 
 
 
 | 23 | 
 #include <windef.h> | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
 | 25 | 
 /* | 
 
 
 
 
 
 | 26 | 
  * Bitmasks for the joysticks buttons, determines what has | 
 
 
 
 
 
 | 27 | 
  * been pressed on the joystick, these need to be mapped | 
 
 
 
 
 
 | 28 | 
  * to whatever device you're using instead of an xbox 360 | 
 
 
 
 
 
 | 29 | 
  * joystick | 
 
 
 
 
 
 | 30 | 
  */ | 
 
 
 
 
 
 | 31 | 
  | 
 
 
 
 
 
 | 32 | 
 #define XINPUT_GAMEPAD_DPAD_UP          0x0001 | 
 
 
 
 
 
 | 33 | 
 #define XINPUT_GAMEPAD_DPAD_DOWN        0x0002 | 
 
 
 
 
 
 | 34 | 
 #define XINPUT_GAMEPAD_DPAD_LEFT        0x0004 | 
 
 
 
 
 
 | 35 | 
 #define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008 | 
 
 
 
 
 
 | 36 | 
 #define XINPUT_GAMEPAD_START            0x0010 | 
 
 
 
 
 
 | 37 | 
 #define XINPUT_GAMEPAD_BACK             0x0020 | 
 
 
 
 
 
 | 38 | 
 #define XINPUT_GAMEPAD_LEFT_THUMB       0x0040 | 
 
 
 
 
 
 | 39 | 
 #define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080 | 
 
 
 
 
 
 | 40 | 
 #define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100 | 
 
 
 
 
 
 | 41 | 
 #define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200 | 
 
 
 
 
 
 | 42 | 
 #define XINPUT_GAMEPAD_A                0x1000 | 
 
 
 
 
 
 | 43 | 
 #define XINPUT_GAMEPAD_B                0x2000 | 
 
 
 
 
 
 | 44 | 
 #define XINPUT_GAMEPAD_X                0x4000 | 
 
 
 
 
 
 | 45 | 
 #define XINPUT_GAMEPAD_Y                0x8000 | 
 
 
 
 
 
 | 46 | 
  | 
 
 
 
 
 
 | 47 | 
 /* | 
 
 
 
 
 
 | 48 | 
  * Defines the flags used to determine if the user is pushing | 
 
 
 
 
 
 | 49 | 
  * down on a button, not holding a button, etc | 
 
 
 
 
 
 | 50 | 
  */ | 
 
 
 
 
 
 | 51 | 
  | 
 
 
 
 
 
 | 52 | 
 #define XINPUT_KEYSTROKE_KEYDOWN        0x0001 | 
 
 
 
 
 
 | 53 | 
 #define XINPUT_KEYSTROKE_KEYUP          0x0002 | 
 
 
 
 
 
 | 54 | 
 #define XINPUT_KEYSTROKE_REPEAT         0x0004 | 
 
 
 
 
 
 | 55 | 
  | 
 
 
 
 
 
 | 56 | 
 /* | 
 
 
 
 
 
 | 57 | 
  * Defines the codes which are returned by XInputGetKeystroke | 
 
 
 
 
 
 | 58 | 
  */ | 
 
 
 
 
 
 | 59 | 
  | 
 
 
 
 
 
 | 60 | 
 #define VK_PAD_A                        0x5800 | 
 
 
 
 
 
 | 61 | 
 #define VK_PAD_B                        0x5801 | 
 
 
 
 
 
 | 62 | 
 #define VK_PAD_X                        0x5802 | 
 
 
 
 
 
 | 63 | 
 #define VK_PAD_Y                        0x5803 | 
 
 
 
 
 
 | 64 | 
 #define VK_PAD_RSHOULDER                0x5804 | 
 
 
 
 
 
 | 65 | 
 #define VK_PAD_LSHOULDER                0x5805 | 
 
 
 
 
 
 | 66 | 
 #define VK_PAD_LTRIGGER                 0x5806 | 
 
 
 
 
 
 | 67 | 
 #define VK_PAD_RTRIGGER                 0x5807 | 
 
 
 
 
 
 | 68 | 
 #define VK_PAD_DPAD_UP                  0x5810 | 
 
 
 
 
 
 | 69 | 
 #define VK_PAD_DPAD_DOWN                0x5811 | 
 
 
 
 
 
 | 70 | 
 #define VK_PAD_DPAD_LEFT                0x5812 | 
 
 
 
 
 
 | 71 | 
 #define VK_PAD_DPAD_RIGHT               0x5813 | 
 
 
 
 
 
 | 72 | 
 #define VK_PAD_START                    0x5814 | 
 
 
 
 
 
 | 73 | 
 #define VK_PAD_BACK                     0x5815 | 
 
 
 
 
 
 | 74 | 
 #define VK_PAD_LTHUMB_PRESS             0x5816 | 
 
 
 
 
 
 | 75 | 
 #define VK_PAD_RTHUMB_PRESS             0x5817 | 
 
 
 
 
 
 | 76 | 
 #define VK_PAD_LTHUMB_UP                0x5820 | 
 
 
 
 
 
 | 77 | 
 #define VK_PAD_LTHUMB_DOWN              0x5821 | 
 
 
 
 
 
 | 78 | 
 #define VK_PAD_LTHUMB_RIGHT             0x5822 | 
 
 
 
 
 
 | 79 | 
 #define VK_PAD_LTHUMB_LEFT              0x5823 | 
 
 
 
 
 
 | 80 | 
 #define VK_PAD_LTHUMB_UPLEFT            0x5824 | 
 
 
 
 
 
 | 81 | 
 #define VK_PAD_LTHUMB_UPRIGHT           0x5825 | 
 
 
 
 
 
 | 82 | 
 #define VK_PAD_LTHUMB_DOWNRIGHT         0x5826 | 
 
 
 
 
 
 | 83 | 
 #define VK_PAD_LTHUMB_DOWNLEFT          0x5827 | 
 
 
 
 
 
 | 84 | 
 #define VK_PAD_RTHUMB_UP                0x5830 | 
 
 
 
 
 
 | 85 | 
 #define VK_PAD_RTHUMB_DOWN              0x5831 | 
 
 
 
 
 
 | 86 | 
 #define VK_PAD_RTHUMB_RIGHT             0x5832 | 
 
 
 
 
 
 | 87 | 
 #define VK_PAD_RTHUMB_LEFT              0x5833 | 
 
 
 
 
 
 | 88 | 
 #define VK_PAD_RTHUMB_UPLEFT            0x5834 | 
 
 
 
 
 
 | 89 | 
 #define VK_PAD_RTHUMB_UPRIGHT           0x5835 | 
 
 
 
 
 
 | 90 | 
 #define VK_PAD_RTHUMB_DOWNRIGHT         0x5836 | 
 
 
 
 
 
 | 91 | 
 #define VK_PAD_RTHUMB_DOWNLEFT          0x5837 | 
 
 
 
 
 
 | 92 | 
  | 
 
 
 
 
 
 | 93 | 
 /* | 
 
 
 
 
 
 | 94 | 
  * Deadzones are for analogue joystick controls on the joypad | 
 
 
 
 
 
 | 95 | 
  * which determine when input should be assumed to be in the | 
 
 
 
 
 
 | 96 | 
  * middle of the pad. This is a threshold to stop a joypad | 
 
 
 
 
 
 | 97 | 
  * controlling the game when the player isn't touching the | 
 
 
 
 
 
 | 98 | 
  * controls. | 
 
 
 
 
 
 | 99 | 
  */ | 
 
 
 
 
 
 | 100 | 
  | 
 
 
 
 
 
 | 101 | 
 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849 | 
 
 
 
 
 
 | 102 | 
 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 | 
 
 
 
 
 
 | 103 | 
 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30 | 
 
 
 
 
 
 | 104 | 
  | 
 
 
 
 
 
 | 105 | 
  | 
 
 
 
 
 
 | 106 | 
 /* | 
 
 
 
 
 
 | 107 | 
  * Defines what type of abilities the type of joystick has | 
 
 
 
 
 
 | 108 | 
  * DEVTYPE_GAMEPAD is available for all joysticks, however | 
 
 
 
 
 
 | 109 | 
  * there may be more specific identifiers for other joysticks | 
 
 
 
 
 
 | 110 | 
  * which are being used. | 
 
 
 
 
 
 | 111 | 
  */ | 
 
 
 
 
 
 | 112 | 
  | 
 
 
 
 
 
 | 113 | 
 #define XINPUT_DEVTYPE_GAMEPAD             0x01 | 
 
 
 
 
 
 | 114 | 
 #define XINPUT_DEVSUBTYPE_GAMEPAD          0x01 | 
 
 
 
 
 
 | 115 | 
 #define XINPUT_DEVSUBTYPE_WHEEL            0x02 | 
 
 
 
 
 
 | 116 | 
 #define XINPUT_DEVSUBTYPE_ARCADE_STICK     0x03 | 
 
 
 
 
 
 | 117 | 
 #define XINPUT_DEVSUBTYPE_FLIGHT_SICK      0x04 | 
 
 
 
 
 
 | 118 | 
 #define XINPUT_DEVSUBTYPE_DANCE_PAD        0x05 | 
 
 
 
 
 
 | 119 | 
 #define XINPUT_DEVSUBTYPE_GUITAR           0x06 | 
 
 
 
 
 
 | 120 | 
 #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 | 
 
 
 
 
 
 | 121 | 
 #define XINPUT_DEVSUBTYPE_DRUM_KIT         0x08 | 
 
 
 
 
 
 | 122 | 
 #define XINPUT_DEVSUBTYPE_GUITAR_BASS      0x0b | 
 
 
 
 
 
 | 123 | 
 #define XINPUT_DEVSUBTYPE_ARCADE_PAD       0x13 | 
 
 
 
 
 
 | 124 | 
  | 
 
 
 
 
 
 | 125 | 
 /* | 
 
 
 
 
 
 | 126 | 
  * These are used with the XInputGetCapabilities function to | 
 
 
 
 
 
 | 127 | 
  * determine the abilities to the joystick which has been | 
 
 
 
 
 
 | 128 | 
  * plugged in. | 
 
 
 
 
 
 | 129 | 
  */ | 
 
 
 
 
 
 | 130 | 
  | 
 
 
 
 
 
 | 131 | 
 #define XINPUT_CAPS_VOICE_SUPPORTED     0x0004 | 
 
 
 
 
 
 | 132 | 
 #define XINPUT_FLAG_GAMEPAD             0x00000001 | 
 
 
 
 
 
 | 133 | 
  | 
 
 
 
 
 
 | 134 | 
 /* | 
 
 
 
 
 
 | 135 | 
  * Defines the status of the battery if one is used in the | 
 
 
 
 
 
 | 136 | 
  * attached joystick. The first two define if the joystick | 
 
 
 
 
 
 | 137 | 
  * supports a battery. Disconnected means that the joystick | 
 
 
 
 
 
 | 138 | 
  * isn't connected. Wired shows that the joystick is a wired | 
 
 
 
 
 
 | 139 | 
  * joystick. | 
 
 
 
 
 
 | 140 | 
  */ | 
 
 
 
 
 
 | 141 | 
  | 
 
 
 
 
 
 | 142 | 
 #define BATTERY_DEVTYPE_GAMEPAD         0x00 | 
 
 
 
 
 
 | 143 | 
 #define BATTERY_DEVTYPE_HEADSET         0x01 | 
 
 
 
 
 
 | 144 | 
 #define BATTERY_TYPE_DISCONNECTED       0x00 | 
 
 
 
 
 
 | 145 | 
 #define BATTERY_TYPE_WIRED              0x01 | 
 
 
 
 
 
 | 146 | 
 #define BATTERY_TYPE_ALKALINE           0x02 | 
 
 
 
 
 
 | 147 | 
 #define BATTERY_TYPE_NIMH               0x03 | 
 
 
 
 
 
 | 148 | 
 #define BATTERY_TYPE_UNKNOWN            0xFF | 
 
 
 
 
 
 | 149 | 
 #define BATTERY_LEVEL_EMPTY             0x00 | 
 
 
 
 
 
 | 150 | 
 #define BATTERY_LEVEL_LOW               0x01 | 
 
 
 
 
 
 | 151 | 
 #define BATTERY_LEVEL_MEDIUM            0x02 | 
 
 
 
 
 
 | 152 | 
 #define BATTERY_LEVEL_FULL              0x03 | 
 
 
 
 
 
 | 153 | 
  | 
 
 
 
 
 
 | 154 | 
 /* | 
 
 
 
 
 
 | 155 | 
  * How many joysticks can be used with this library. Games that | 
 
 
 
 
 
 | 156 | 
  * use the xinput library will not go over this number. | 
 
 
 
 
 
 | 157 | 
  */ | 
 
 
 
 
 
 | 158 | 
  | 
 
 
 
 
 
 | 159 | 
 #define XUSER_MAX_COUNT                 4 | 
 
 
 
 
 
 | 160 | 
 #define XUSER_INDEX_ANY                 0x000000FF | 
 
 
 
 
 
 | 161 | 
  | 
 
 
 
 
 
 | 162 | 
 #define XINPUT_CAPS_FFB_SUPPORTED       0x0001 | 
 
 
 
 
 
 | 163 | 
 #define XINPUT_CAPS_WIRELESS            0x0002 | 
 
 
 
 
 
 | 164 | 
 #define XINPUT_CAPS_PMD_SUPPORTED       0x0008 | 
 
 
 
 
 
 | 165 | 
 #define XINPUT_CAPS_NO_NAVIGATION       0x0010 | 
 
 
 
 
 
 | 166 | 
  | 
 
 
 
 
 
 | 167 | 
 /* | 
 
 
 
 
 
 | 168 | 
  * Defines the structure of an xbox 360 joystick. | 
 
 
 
 
 
 | 169 | 
  */ | 
 
 
 
 
 
 | 170 | 
  | 
 
 
 
 
 
 | 171 | 
 typedef struct _XINPUT_GAMEPAD { | 
 
 
 
 
 
 | 172 | 
     WORD wButtons; | 
 
 
 
 
 
 | 173 | 
     BYTE bLeftTrigger; | 
 
 
 
 
 
 | 174 | 
     BYTE bRightTrigger; | 
 
 
 
 
 
 | 175 | 
     SHORT sThumbLX; | 
 
 
 
 
 
 | 176 | 
     SHORT sThumbLY; | 
 
 
 
 
 
 | 177 | 
     SHORT sThumbRX; | 
 
 
 
 
 
 | 178 | 
     SHORT sThumbRY; | 
 
 
 
 
 
 | 179 | 
 } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; | 
 
 
 
 
 
 | 180 | 
  | 
 
 
 
 
 
 | 181 | 
 typedef struct _XINPUT_STATE { | 
 
 
 
 
 
 | 182 | 
     DWORD dwPacketNumber; | 
 
 
 
 
 
 | 183 | 
     XINPUT_GAMEPAD Gamepad; | 
 
 
 
 
 
 | 184 | 
 } XINPUT_STATE, *PXINPUT_STATE; | 
 
 
 
 
 
 | 185 | 
  | 
 
 
 
 
 
 | 186 | 
 /* | 
 
 
 
 
 
 | 187 | 
  * Defines the structure of how much vibration is set on both the | 
 
 
 
 
 
 | 188 | 
  * right and left motors in a joystick. If you're not using a 360 | 
 
 
 
 
 
 | 189 | 
  * joystick you will have to map these to your device. | 
 
 
 
 
 
 | 190 | 
  */ | 
 
 
 
 
 
 | 191 | 
  | 
 
 
 
 
 
 | 192 | 
 typedef struct _XINPUT_VIBRATION { | 
 
 
 
 
 
 | 193 | 
     WORD wLeftMotorSpeed; | 
 
 
 
 
 
 | 194 | 
     WORD wRightMotorSpeed; | 
 
 
 
 
 
 | 195 | 
 } XINPUT_VIBRATION, *PXINPUT_VIBRATION; | 
 
 
 
 
 
 | 196 | 
  | 
 
 
 
 
 
 | 197 | 
 /* | 
 
 
 
 
 
 | 198 | 
  * Defines the structure for what kind of abilities the joystick has | 
 
 
 
 
 
 | 199 | 
  * such abilities are things such as if the joystick has the ability | 
 
 
 
 
 
 | 200 | 
  * to send and receive audio, if the joystick is in fact a driving | 
 
 
 
 
 
 | 201 | 
  * wheel or perhaps if the joystick is some kind of dance pad or | 
 
 
 
 
 
 | 202 | 
  * guitar. | 
 
 
 
 
 
 | 203 | 
  */ | 
 
 
 
 
 
 | 204 | 
  | 
 
 
 
 
 
 | 205 | 
 typedef struct _XINPUT_CAPABILITIES { | 
 
 
 
 
 
 | 206 | 
     BYTE Type; | 
 
 
 
 
 
 | 207 | 
     BYTE SubType; | 
 
 
 
 
 
 | 208 | 
     WORD Flags; | 
 
 
 
 
 
 | 209 | 
     XINPUT_GAMEPAD Gamepad; | 
 
 
 
 
 
 | 210 | 
     XINPUT_VIBRATION Vibration; | 
 
 
 
 
 
 | 211 | 
 } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; | 
 
 
 
 
 
 | 212 | 
  | 
 
 
 
 
 
 | 213 | 
 /* | 
 
 
 
 
 
 | 214 | 
  * Defines the structure for a joystick input event which is | 
 
 
 
 
 
 | 215 | 
  * retrieved using the function XInputGetKeystroke | 
 
 
 
 
 
 | 216 | 
  */ | 
 
 
 
 
 
 | 217 | 
 typedef struct _XINPUT_KEYSTROKE { | 
 
 
 
 
 
 | 218 | 
     WORD VirtualKey; | 
 
 
 
 
 
 | 219 | 
     WCHAR Unicode; | 
 
 
 
 
 
 | 220 | 
     WORD Flags; | 
 
 
 
 
 
 | 221 | 
     BYTE UserIndex; | 
 
 
 
 
 
 | 222 | 
     BYTE HidCode; | 
 
 
 
 
 
 | 223 | 
 } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; | 
 
 
 
 
 
 | 224 | 
  | 
 
 
 
 
 
 | 225 | 
 typedef struct _XINPUT_BATTERY_INFORMATION | 
 
 
 
 
 
 | 226 | 
 { | 
 
 
 
 
 
 | 227 | 
     BYTE BatteryType; | 
 
 
 
 
 
 | 228 | 
     BYTE BatteryLevel; | 
 
 
 
 
 
 | 229 | 
 } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; | 
 
 
 
 
 
 | 230 | 
  | 
 
 
 
 
 
 | 231 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 232 | 
 extern "C" { | 
 
 
 
 
 
 | 233 | 
 #endif | 
 
 
 
 
 
 | 234 | 
  | 
 
 
 
 
 
 | 235 | 
 void WINAPI XInputEnable(WINBOOL); | 
 
 
 
 
 
 | 236 | 
 DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); | 
 
 
 
 
 
 | 237 | 
 DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); | 
 
 
 
 
 
 | 238 | 
 DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); | 
 
 
 
 
 
 | 239 | 
 DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); | 
 
 
 
 
 
 | 240 | 
 DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); | 
 
 
 
 
 
 | 241 | 
 DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
 DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*); | 
 
 
 
 
 
 | 244 | 
  | 
 
 
 
 
 
 | 245 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 246 | 
 } | 
 
 
 
 
 
 | 247 | 
 #endif | 
 
 
 
 
 
 | 248 | 
  | 
 
 
 
 
 
 | 249 | 
 #endif /* __WINE_XINPUT_H */ |