| 1 | /* | 
 
 
 
 
 | 2 | * The Wine project - Xinput Joystick Library | 
 
 
 
 
 | 3 | * Copyright 2008 Andrew Fenn | 
 
 
 
 
 | 4 | * | 
 
 
 
 
 | 5 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 6 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 7 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 8 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 9 | * | 
 
 
 
 
 | 10 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 13 | * Lesser General Public License for more details. | 
 
 
 
 
 | 14 | * | 
 
 
 
 
 | 15 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 16 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 18 | */ | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | #ifndef __WINE_XINPUT_H | 
 
 
 
 
 | 21 | #define __WINE_XINPUT_H | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | #include <windef.h> | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | /* | 
 
 
 
 
 | 26 | * Bitmasks for the joysticks buttons, determines what has | 
 
 
 
 
 | 27 | * been pressed on the joystick, these need to be mapped | 
 
 
 
 
 | 28 | * to whatever device you're using instead of an xbox 360 | 
 
 
 
 
 | 29 | * joystick | 
 
 
 
 
 | 30 | */ | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | #define XINPUT_GAMEPAD_DPAD_UP          0x0001 | 
 
 
 
 
 | 33 | #define XINPUT_GAMEPAD_DPAD_DOWN        0x0002 | 
 
 
 
 
 | 34 | #define XINPUT_GAMEPAD_DPAD_LEFT        0x0004 | 
 
 
 
 
 | 35 | #define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008 | 
 
 
 
 
 | 36 | #define XINPUT_GAMEPAD_START            0x0010 | 
 
 
 
 
 | 37 | #define XINPUT_GAMEPAD_BACK             0x0020 | 
 
 
 
 
 | 38 | #define XINPUT_GAMEPAD_LEFT_THUMB       0x0040 | 
 
 
 
 
 | 39 | #define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080 | 
 
 
 
 
 | 40 | #define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100 | 
 
 
 
 
 | 41 | #define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200 | 
 
 
 
 
 | 42 | #define XINPUT_GAMEPAD_A                0x1000 | 
 
 
 
 
 | 43 | #define XINPUT_GAMEPAD_B                0x2000 | 
 
 
 
 
 | 44 | #define XINPUT_GAMEPAD_X                0x4000 | 
 
 
 
 
 | 45 | #define XINPUT_GAMEPAD_Y                0x8000 | 
 
 
 
 
 | 46 |  | 
 
 
 
 
 | 47 | /* | 
 
 
 
 
 | 48 | * Defines the flags used to determine if the user is pushing | 
 
 
 
 
 | 49 | * down on a button, not holding a button, etc | 
 
 
 
 
 | 50 | */ | 
 
 
 
 
 | 51 |  | 
 
 
 
 
 | 52 | #define XINPUT_KEYSTROKE_KEYDOWN        0x0001 | 
 
 
 
 
 | 53 | #define XINPUT_KEYSTROKE_KEYUP          0x0002 | 
 
 
 
 
 | 54 | #define XINPUT_KEYSTROKE_REPEAT         0x0004 | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | /* | 
 
 
 
 
 | 57 | * Defines the codes which are returned by XInputGetKeystroke | 
 
 
 
 
 | 58 | */ | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | #define VK_PAD_A                        0x5800 | 
 
 
 
 
 | 61 | #define VK_PAD_B                        0x5801 | 
 
 
 
 
 | 62 | #define VK_PAD_X                        0x5802 | 
 
 
 
 
 | 63 | #define VK_PAD_Y                        0x5803 | 
 
 
 
 
 | 64 | #define VK_PAD_RSHOULDER                0x5804 | 
 
 
 
 
 | 65 | #define VK_PAD_LSHOULDER                0x5805 | 
 
 
 
 
 | 66 | #define VK_PAD_LTRIGGER                 0x5806 | 
 
 
 
 
 | 67 | #define VK_PAD_RTRIGGER                 0x5807 | 
 
 
 
 
 | 68 | #define VK_PAD_DPAD_UP                  0x5810 | 
 
 
 
 
 | 69 | #define VK_PAD_DPAD_DOWN                0x5811 | 
 
 
 
 
 | 70 | #define VK_PAD_DPAD_LEFT                0x5812 | 
 
 
 
 
 | 71 | #define VK_PAD_DPAD_RIGHT               0x5813 | 
 
 
 
 
 | 72 | #define VK_PAD_START                    0x5814 | 
 
 
 
 
 | 73 | #define VK_PAD_BACK                     0x5815 | 
 
 
 
 
 | 74 | #define VK_PAD_LTHUMB_PRESS             0x5816 | 
 
 
 
 
 | 75 | #define VK_PAD_RTHUMB_PRESS             0x5817 | 
 
 
 
 
 | 76 | #define VK_PAD_LTHUMB_UP                0x5820 | 
 
 
 
 
 | 77 | #define VK_PAD_LTHUMB_DOWN              0x5821 | 
 
 
 
 
 | 78 | #define VK_PAD_LTHUMB_RIGHT             0x5822 | 
 
 
 
 
 | 79 | #define VK_PAD_LTHUMB_LEFT              0x5823 | 
 
 
 
 
 | 80 | #define VK_PAD_LTHUMB_UPLEFT            0x5824 | 
 
 
 
 
 | 81 | #define VK_PAD_LTHUMB_UPRIGHT           0x5825 | 
 
 
 
 
 | 82 | #define VK_PAD_LTHUMB_DOWNRIGHT         0x5826 | 
 
 
 
 
 | 83 | #define VK_PAD_LTHUMB_DOWNLEFT          0x5827 | 
 
 
 
 
 | 84 | #define VK_PAD_RTHUMB_UP                0x5830 | 
 
 
 
 
 | 85 | #define VK_PAD_RTHUMB_DOWN              0x5831 | 
 
 
 
 
 | 86 | #define VK_PAD_RTHUMB_RIGHT             0x5832 | 
 
 
 
 
 | 87 | #define VK_PAD_RTHUMB_LEFT              0x5833 | 
 
 
 
 
 | 88 | #define VK_PAD_RTHUMB_UPLEFT            0x5834 | 
 
 
 
 
 | 89 | #define VK_PAD_RTHUMB_UPRIGHT           0x5835 | 
 
 
 
 
 | 90 | #define VK_PAD_RTHUMB_DOWNRIGHT         0x5836 | 
 
 
 
 
 | 91 | #define VK_PAD_RTHUMB_DOWNLEFT          0x5837 | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | /* | 
 
 
 
 
 | 94 | * Deadzones are for analogue joystick controls on the joypad | 
 
 
 
 
 | 95 | * which determine when input should be assumed to be in the | 
 
 
 
 
 | 96 | * middle of the pad. This is a threshold to stop a joypad | 
 
 
 
 
 | 97 | * controlling the game when the player isn't touching the | 
 
 
 
 
 | 98 | * controls. | 
 
 
 
 
 | 99 | */ | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849 | 
 
 
 
 
 | 102 | #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 | 
 
 
 
 
 | 103 | #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30 | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 |  | 
 
 
 
 
 | 106 | /* | 
 
 
 
 
 | 107 | * Defines what type of abilities the type of joystick has | 
 
 
 
 
 | 108 | * DEVTYPE_GAMEPAD is available for all joysticks, however | 
 
 
 
 
 | 109 | * there may be more specific identifiers for other joysticks | 
 
 
 
 
 | 110 | * which are being used. | 
 
 
 
 
 | 111 | */ | 
 
 
 
 
 | 112 |  | 
 
 
 
 
 | 113 | #define XINPUT_DEVTYPE_GAMEPAD             0x01 | 
 
 
 
 
 | 114 | #define XINPUT_DEVSUBTYPE_GAMEPAD          0x01 | 
 
 
 
 
 | 115 | #define XINPUT_DEVSUBTYPE_WHEEL            0x02 | 
 
 
 
 
 | 116 | #define XINPUT_DEVSUBTYPE_ARCADE_STICK     0x03 | 
 
 
 
 
 | 117 | #define XINPUT_DEVSUBTYPE_FLIGHT_SICK      0x04 | 
 
 
 
 
 | 118 | #define XINPUT_DEVSUBTYPE_DANCE_PAD        0x05 | 
 
 
 
 
 | 119 | #define XINPUT_DEVSUBTYPE_GUITAR           0x06 | 
 
 
 
 
 | 120 | #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 | 
 
 
 
 
 | 121 | #define XINPUT_DEVSUBTYPE_DRUM_KIT         0x08 | 
 
 
 
 
 | 122 | #define XINPUT_DEVSUBTYPE_GUITAR_BASS      0x0b | 
 
 
 
 
 | 123 | #define XINPUT_DEVSUBTYPE_ARCADE_PAD       0x13 | 
 
 
 
 
 | 124 |  | 
 
 
 
 
 | 125 | /* | 
 
 
 
 
 | 126 | * These are used with the XInputGetCapabilities function to | 
 
 
 
 
 | 127 | * determine the abilities to the joystick which has been | 
 
 
 
 
 | 128 | * plugged in. | 
 
 
 
 
 | 129 | */ | 
 
 
 
 
 | 130 |  | 
 
 
 
 
 | 131 | #define XINPUT_CAPS_VOICE_SUPPORTED     0x0004 | 
 
 
 
 
 | 132 | #define XINPUT_FLAG_GAMEPAD             0x00000001 | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 | /* | 
 
 
 
 
 | 135 | * Defines the status of the battery if one is used in the | 
 
 
 
 
 | 136 | * attached joystick. The first two define if the joystick | 
 
 
 
 
 | 137 | * supports a battery. Disconnected means that the joystick | 
 
 
 
 
 | 138 | * isn't connected. Wired shows that the joystick is a wired | 
 
 
 
 
 | 139 | * joystick. | 
 
 
 
 
 | 140 | */ | 
 
 
 
 
 | 141 |  | 
 
 
 
 
 | 142 | #define BATTERY_DEVTYPE_GAMEPAD         0x00 | 
 
 
 
 
 | 143 | #define BATTERY_DEVTYPE_HEADSET         0x01 | 
 
 
 
 
 | 144 | #define BATTERY_TYPE_DISCONNECTED       0x00 | 
 
 
 
 
 | 145 | #define BATTERY_TYPE_WIRED              0x01 | 
 
 
 
 
 | 146 | #define BATTERY_TYPE_ALKALINE           0x02 | 
 
 
 
 
 | 147 | #define BATTERY_TYPE_NIMH               0x03 | 
 
 
 
 
 | 148 | #define BATTERY_TYPE_UNKNOWN            0xFF | 
 
 
 
 
 | 149 | #define BATTERY_LEVEL_EMPTY             0x00 | 
 
 
 
 
 | 150 | #define BATTERY_LEVEL_LOW               0x01 | 
 
 
 
 
 | 151 | #define BATTERY_LEVEL_MEDIUM            0x02 | 
 
 
 
 
 | 152 | #define BATTERY_LEVEL_FULL              0x03 | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | /* | 
 
 
 
 
 | 155 | * How many joysticks can be used with this library. Games that | 
 
 
 
 
 | 156 | * use the xinput library will not go over this number. | 
 
 
 
 
 | 157 | */ | 
 
 
 
 
 | 158 |  | 
 
 
 
 
 | 159 | #define XUSER_MAX_COUNT                 4 | 
 
 
 
 
 | 160 | #define XUSER_INDEX_ANY                 0x000000FF | 
 
 
 
 
 | 161 |  | 
 
 
 
 
 | 162 | #define XINPUT_CAPS_FFB_SUPPORTED       0x0001 | 
 
 
 
 
 | 163 | #define XINPUT_CAPS_WIRELESS            0x0002 | 
 
 
 
 
 | 164 | #define XINPUT_CAPS_PMD_SUPPORTED       0x0008 | 
 
 
 
 
 | 165 | #define XINPUT_CAPS_NO_NAVIGATION       0x0010 | 
 
 
 
 
 | 166 |  | 
 
 
 
 
 | 167 | /* | 
 
 
 
 
 | 168 | * Defines the structure of an xbox 360 joystick. | 
 
 
 
 
 | 169 | */ | 
 
 
 
 
 | 170 |  | 
 
 
 
 
 | 171 | typedef struct _XINPUT_GAMEPAD { | 
 
 
 
 
 | 172 | WORD wButtons; | 
 
 
 
 
 | 173 | BYTE bLeftTrigger; | 
 
 
 
 
 | 174 | BYTE bRightTrigger; | 
 
 
 
 
 | 175 | SHORT sThumbLX; | 
 
 
 
 
 | 176 | SHORT sThumbLY; | 
 
 
 
 
 | 177 | SHORT sThumbRX; | 
 
 
 
 
 | 178 | SHORT sThumbRY; | 
 
 
 
 
 | 179 | } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; | 
 
 
 
 
 | 180 |  | 
 
 
 
 
 | 181 | typedef struct _XINPUT_STATE { | 
 
 
 
 
 | 182 | DWORD dwPacketNumber; | 
 
 
 
 
 | 183 | XINPUT_GAMEPAD Gamepad; | 
 
 
 
 
 | 184 | } XINPUT_STATE, *PXINPUT_STATE; | 
 
 
 
 
 | 185 |  | 
 
 
 
 
 | 186 | /* | 
 
 
 
 
 | 187 | * Defines the structure of how much vibration is set on both the | 
 
 
 
 
 | 188 | * right and left motors in a joystick. If you're not using a 360 | 
 
 
 
 
 | 189 | * joystick you will have to map these to your device. | 
 
 
 
 
 | 190 | */ | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | typedef struct _XINPUT_VIBRATION { | 
 
 
 
 
 | 193 | WORD wLeftMotorSpeed; | 
 
 
 
 
 | 194 | WORD wRightMotorSpeed; | 
 
 
 
 
 | 195 | } XINPUT_VIBRATION, *PXINPUT_VIBRATION; | 
 
 
 
 
 | 196 |  | 
 
 
 
 
 | 197 | /* | 
 
 
 
 
 | 198 | * Defines the structure for what kind of abilities the joystick has | 
 
 
 
 
 | 199 | * such abilities are things such as if the joystick has the ability | 
 
 
 
 
 | 200 | * to send and receive audio, if the joystick is in fact a driving | 
 
 
 
 
 | 201 | * wheel or perhaps if the joystick is some kind of dance pad or | 
 
 
 
 
 | 202 | * guitar. | 
 
 
 
 
 | 203 | */ | 
 
 
 
 
 | 204 |  | 
 
 
 
 
 | 205 | typedef struct _XINPUT_CAPABILITIES { | 
 
 
 
 
 | 206 | BYTE Type; | 
 
 
 
 
 | 207 | BYTE SubType; | 
 
 
 
 
 | 208 | WORD Flags; | 
 
 
 
 
 | 209 | XINPUT_GAMEPAD Gamepad; | 
 
 
 
 
 | 210 | XINPUT_VIBRATION Vibration; | 
 
 
 
 
 | 211 | } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | /* | 
 
 
 
 
 | 214 | * Defines the structure for a joystick input event which is | 
 
 
 
 
 | 215 | * retrieved using the function XInputGetKeystroke | 
 
 
 
 
 | 216 | */ | 
 
 
 
 
 | 217 | typedef struct _XINPUT_KEYSTROKE { | 
 
 
 
 
 | 218 | WORD VirtualKey; | 
 
 
 
 
 | 219 | WCHAR Unicode; | 
 
 
 
 
 | 220 | WORD Flags; | 
 
 
 
 
 | 221 | BYTE UserIndex; | 
 
 
 
 
 | 222 | BYTE HidCode; | 
 
 
 
 
 | 223 | } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; | 
 
 
 
 
 | 224 |  | 
 
 
 
 
 | 225 | typedef struct _XINPUT_BATTERY_INFORMATION | 
 
 
 
 
 | 226 | { | 
 
 
 
 
 | 227 | BYTE BatteryType; | 
 
 
 
 
 | 228 | BYTE BatteryLevel; | 
 
 
 
 
 | 229 | } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; | 
 
 
 
 
 | 230 |  | 
 
 
 
 
 | 231 | #ifdef __cplusplus | 
 
 
 
 
 | 232 | extern "C" { | 
 
 
 
 
 | 233 | #endif | 
 
 
 
 
 | 234 |  | 
 
 
 
 
 | 235 | void WINAPI XInputEnable(WINBOOL); | 
 
 
 
 
 | 236 | DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); | 
 
 
 
 
 | 237 | DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); | 
 
 
 
 
 | 238 | DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); | 
 
 
 
 
 | 239 | DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); | 
 
 
 
 
 | 240 | DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); | 
 
 
 
 
 | 241 | DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*); | 
 
 
 
 
 | 244 |  | 
 
 
 
 
 | 245 | #ifdef __cplusplus | 
 
 
 
 
 | 246 | } | 
 
 
 
 
 | 247 | #endif | 
 
 
 
 
 | 248 |  | 
 
 
 
 
 | 249 | #endif /* __WINE_XINPUT_H */ |