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root/Oni2/Daodan/MSYS2/mingw32/i686-w64-mingw32/include/windows.system.idl
Revision: 1166
Committed: Tue Oct 26 14:22:36 2021 UTC (4 years ago) by rossy
File size: 1190 byte(s)
Log Message:
Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File Contents

# Content
1 /**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6
7 #ifdef __WIDL__
8 #pragma winrt ns_prefix
9 #endif
10
11 import "inspectable.idl";
12 // import "asyncinfo.idl";
13 // import "eventtoken.idl";
14 // import "windowscontracts.idl";
15 // import "windows.foundation.idl";
16 // import "windows.applicationmodel.idl";
17 // import "windows.gaming.input.idl";
18 // import "windows.storage.idl";
19 // import "windows.storage.search.idl";
20 // import "windows.storage.streams.idl";
21 // import "windows.system.diagnostics.idl";
22 // import "windows.system.remoteSystems.idl";
23 // import "windows.ui.popups.idl";
24 // import "windows.ui.viewmanagement.idl";
25
26 namespace Windows {
27 namespace System {
28 [
29 /* contract(Windows.Foundation.UniversalApiContract, 5.0), */
30 /* exclusiveto(Windows.System.DispatcherQueueController), */
31 uuid(22F34E66-50DB-4E36-A98D-61C01B384D20)
32 ]
33 interface IDispatcherQueueController : IInspectable
34 {
35 /* FIXME: fill methods once widl can support it */
36 }
37 }
38 }
39