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 /* | 
 
 
 
 
 
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  * gdiplusmatrix.h | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * GDI+ Matrix class | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This file is part of the w32api package. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * Contributors: | 
 
 
 
 
 
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  *   Created by Markus Koenig <markus@stber-koenig.de> | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * THIS SOFTWARE IS NOT COPYRIGHTED | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This source code is offered for use in the public domain. You may | 
 
 
 
 
 
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  * use, modify or distribute it freely. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This code is distributed in the hope that it will be useful but | 
 
 
 
 
 
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  * WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY | 
 
 
 
 
 
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  * DISCLAIMED. This includes but is not limited to warranties of | 
 
 
 
 
 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef __GDIPLUS_MATRIX_H | 
 
 
 
 
 
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 #define __GDIPLUS_MATRIX_H | 
 
 
 
 
 
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 #if __GNUC__ >=3 | 
 
 
 
 
 
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 #pragma GCC system_header | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef __cplusplus | 
 
 
 
 
 
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 #error "A C++ compiler is required to include gdiplusmatrix.h." | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define GDIP_MATRIX_PI \ | 
 
 
 
 
 
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         3.1415926535897932384626433832795028841971693993751058209749445923078164 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 class Matrix: public GdiplusBase | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         friend class Graphics; | 
 
 
 
 
 
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         friend class GraphicsPath; | 
 
 
 
 
 
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         friend class LinearGradientBrush; | 
 
 
 
 
 
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         friend class PathGradientBrush; | 
 
 
 
 
 
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         friend class Pen; | 
 
 
 
 
 
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         friend class Region; | 
 
 
 
 
 
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         friend class TextureBrush; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 public: | 
 
 
 
 
 
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         Matrix(): nativeMatrix(NULL), lastStatus(Ok) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 lastStatus = DllExports::GdipCreateMatrix(&nativeMatrix); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy): | 
 
 
 
 
 
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                         nativeMatrix(NULL), lastStatus(Ok) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 lastStatus = DllExports::GdipCreateMatrix2( | 
 
 
 
 
 
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                                 m11, m12, m21, m22, dx, dy, | 
 
 
 
 
 
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                                 &nativeMatrix); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Matrix(const RectF& rect, const PointF *dstplg): | 
 
 
 
 
 
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                         nativeMatrix(NULL), lastStatus(Ok) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 lastStatus = DllExports::GdipCreateMatrix3( | 
 
 
 
 
 
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                                 &rect, dstplg, &nativeMatrix); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Matrix(const Rect& rect, const Point *dstplg): | 
 
 
 
 
 
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                         nativeMatrix(NULL), lastStatus(Ok) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 lastStatus = DllExports::GdipCreateMatrix3I( | 
 
 
 
 
 
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                                 &rect, dstplg, &nativeMatrix); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         ~Matrix() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 DllExports::GdipDeleteMatrix(nativeMatrix); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Matrix* Clone() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 GpMatrix *cloneMatrix = NULL; | 
 
 
 
 
 
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                 Status status = updateStatus(DllExports::GdipCloneMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, &cloneMatrix)); | 
 
 
 
 
 
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                 if (status == Ok) { | 
 
 
 
 
 
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                         Matrix *result = new Matrix(cloneMatrix, lastStatus); | 
 
 
 
 
 
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                         if (!result) { | 
 
 
 
 
 
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                                 DllExports::GdipDeleteMatrix(cloneMatrix); | 
 
 
 
 
 
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                                 lastStatus = OutOfMemory; | 
 
 
 
 
 
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                         } | 
 
 
 
 
 
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                         return result; | 
 
 
 
 
 
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                 } else { | 
 
 
 
 
 
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                         return NULL; | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         BOOL Equals(const Matrix *matrix) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 BOOL result; | 
 
 
 
 
 
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                 updateStatus(DllExports::GdipIsMatrixEqual( | 
 
 
 
 
 
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                                 nativeMatrix, | 
 
 
 
 
 
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                                 matrix ? matrix->nativeMatrix : NULL, &result)); | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status GetElements(REAL *m) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipGetMatrixElements( | 
 
 
 
 
 
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                                 nativeMatrix, m)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status GetLastStatus() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 Status result = lastStatus; | 
 
 
 
 
 
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                 lastStatus = Ok; | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Invert() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipInvertMatrix(nativeMatrix)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         BOOL IsIdentity() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 BOOL result; | 
 
 
 
 
 
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                 updateStatus(DllExports::GdipIsMatrixIdentity( | 
 
 
 
 
 
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                                 nativeMatrix, &result)); | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         BOOL IsInvertible() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 BOOL result; | 
 
 
 
 
 
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                 updateStatus(DllExports::GdipIsMatrixInvertible( | 
 
 
 
 
 
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                                 nativeMatrix, &result)); | 
 
 
 
 
 
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                 return result; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Multiply(const Matrix *matrix, | 
 
 
 
 
 
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                         MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipMultiplyMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, | 
 
 
 
 
 
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                                 matrix ? matrix->nativeMatrix : NULL, order)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         REAL OffsetX() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 REAL m[6]; | 
 
 
 
 
 
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                 updateStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m)); | 
 
 
 
 
 
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                 return m[4]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         REAL OffsetY() const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 REAL m[6]; | 
 
 
 
 
 
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                 updateStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m)); | 
 
 
 
 
 
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                 return m[5]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Reset() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipSetMatrixElements( | 
 
 
 
 
 
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                                 nativeMatrix, | 
 
 
 
 
 
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                                 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipRotateMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, angle, order)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status RotateAt(REAL angle, const PointF& center, | 
 
 
 
 
 
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                         MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 REAL angleRadian = angle * GDIP_MATRIX_PI / 180.0f; | 
 
 
 
 
 
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                 REAL cosAngle = ::cos(angleRadian); | 
 
 
 
 
 
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                 REAL sinAngle = ::sin(angleRadian); | 
 
 
 
 
 
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                 REAL x = center.X; | 
 
 
 
 
 
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                 REAL y = center.Y; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 Matrix matrix2(cosAngle, sinAngle, -sinAngle, cosAngle, | 
 
 
 
 
 
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                                 x * (1.0f-cosAngle) + y * sinAngle, | 
 
 
 
 
 
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                                 -x * sinAngle + y * (1.0f-cosAngle)); | 
 
 
 
 
 
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                 Status status = matrix2.GetLastStatus(); | 
 
 
 
 
 
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                 if (status == Ok) { | 
 
 
 
 
 
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                         return Multiply(&matrix2, order); | 
 
 
 
 
 
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                 } else { | 
 
 
 
 
 
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                         return lastStatus = status; | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Scale(REAL scaleX, REAL scaleY, | 
 
 
 
 
 
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                         MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipScaleMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, scaleX, scaleY, order)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status SetElements(REAL m11, REAL m12, REAL m21, REAL m22, | 
 
 
 
 
 
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                         REAL dx, REAL dy) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipSetMatrixElements( | 
 
 
 
 
 
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                                 nativeMatrix, m11, m12, m21, m22, dx, dy)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Shear(REAL shearX, REAL shearY, | 
 
 
 
 
 
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                         MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipShearMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, shearX, shearY, order)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status TransformPoints(PointF *pts, INT count = 1) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipTransformMatrixPoints( | 
 
 
 
 
 
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                                 nativeMatrix, pts, count)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status TransformPoints(Point *pts, INT count = 1) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipTransformMatrixPointsI( | 
 
 
 
 
 
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                                 nativeMatrix, pts, count)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status TransformVectors(PointF *pts, INT count = 1) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipVectorTransformMatrixPoints( | 
 
 
 
 
 
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                                 nativeMatrix, pts, count)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status TransformVectors(Point *pts, INT count = 1) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipVectorTransformMatrixPointsI( | 
 
 
 
 
 
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                                 nativeMatrix, pts, count)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         Status Translate(REAL offsetX, REAL offsetY, | 
 
 
 
 
 
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                         MatrixOrder order = MatrixOrderPrepend) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 return updateStatus(DllExports::GdipTranslateMatrix( | 
 
 
 
 
 
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                                 nativeMatrix, offsetX, offsetY, order)); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 private: | 
 
 
 
 
 
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         Matrix(GpMatrix *matrix, Status status): | 
 
 
 
 
 
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                 nativeMatrix(matrix), lastStatus(status) {} | 
 
 
 
 
 
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         Matrix(const Matrix&); | 
 
 
 
 
 
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         Matrix& operator=(const Matrix&); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         Status updateStatus(Status newStatus) const | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 if (newStatus != Ok) lastStatus = newStatus; | 
 
 
 
 
 
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                 return newStatus; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         GpMatrix *nativeMatrix; | 
 
 
 
 
 
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         mutable Status lastStatus; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #undef GDIP_MATRIX_PI | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif /* __GDIPLUS_MATRIX_H */ |