| 1 | 
 /** | 
 
 
 
 
 
 | 2 | 
  * This file has no copyright assigned and is placed in the Public Domain. | 
 
 
 
 
 
 | 3 | 
  * This file is part of the mingw-w64 runtime package. | 
 
 
 
 
 
 | 4 | 
  * No warranty is given; refer to the file DISCLAIMER.PD within this package. | 
 
 
 
 
 
 | 5 | 
  */ | 
 
 
 
 
 
 | 6 | 
  | 
 
 
 
 
 
 | 7 | 
 #ifndef DIRECTXMATH_H | 
 
 
 
 
 
 | 8 | 
 #define DIRECTXMATH_H | 
 
 
 
 
 
 | 9 | 
  | 
 
 
 
 
 
 | 10 | 
 #ifndef __cplusplus | 
 
 
 
 
 
 | 11 | 
 #error DirectX Math requires C++ | 
 
 
 
 
 
 | 12 | 
 #endif | 
 
 
 
 
 
 | 13 | 
  | 
 
 
 
 
 
 | 14 | 
 #include <stdint.h> | 
 
 
 
 
 
 | 15 | 
  | 
 
 
 
 
 
 | 16 | 
 #define DIRECTX_MATH_VERSION 314 | 
 
 
 
 
 
 | 17 | 
  | 
 
 
 
 
 
 | 18 | 
 #define XM_CONST const | 
 
 
 
 
 
 | 19 | 
 #if __cplusplus >= 201103L | 
 
 
 
 
 
 | 20 | 
 #define XM_CONSTEXPR constexpr | 
 
 
 
 
 
 | 21 | 
 #else | 
 
 
 
 
 
 | 22 | 
 #define XM_CONSTEXPR | 
 
 
 
 
 
 | 23 | 
 #endif | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
 | 25 | 
 namespace DirectX { | 
 
 
 
 
 
 | 26 | 
  | 
 
 
 
 
 
 | 27 | 
 struct XMFLOAT2 { | 
 
 
 
 
 
 | 28 | 
   float x, y; | 
 
 
 
 
 
 | 29 | 
   XMFLOAT2() = default; | 
 
 
 
 
 
 | 30 | 
   XMFLOAT2(const XMFLOAT2&) = default; | 
 
 
 
 
 
 | 31 | 
   XMFLOAT2& operator=(const XMFLOAT2&) = default; | 
 
 
 
 
 
 | 32 | 
   XMFLOAT2(XMFLOAT2&&) = default; | 
 
 
 
 
 
 | 33 | 
   XMFLOAT2& operator=(XMFLOAT2&&) = default; | 
 
 
 
 
 
 | 34 | 
   XM_CONSTEXPR XMFLOAT2(float _x, float _y) : x(_x), y(_y) {} | 
 
 
 
 
 
 | 35 | 
   explicit XMFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 
 | 36 | 
 }; | 
 
 
 
 
 
 | 37 | 
  | 
 
 
 
 
 
 | 38 | 
 struct __attribute__ ((__aligned__ (16))) XMFLOAT2A : public XMFLOAT2 { | 
 
 
 
 
 
 | 39 | 
   XMFLOAT2A() = default; | 
 
 
 
 
 
 | 40 | 
   XMFLOAT2A(const XMFLOAT2A&) = default; | 
 
 
 
 
 
 | 41 | 
   XMFLOAT2A& operator=(const XMFLOAT2A&) = default; | 
 
 
 
 
 
 | 42 | 
   XMFLOAT2A(XMFLOAT2A&&) = default; | 
 
 
 
 
 
 | 43 | 
   XMFLOAT2A& operator=(XMFLOAT2A&&) = default; | 
 
 
 
 
 
 | 44 | 
   XM_CONSTEXPR XMFLOAT2A(float _x, float _y) : XMFLOAT2(_x, _y) {} | 
 
 
 
 
 
 | 45 | 
   explicit XMFLOAT2A(const float *pArray) : XMFLOAT2(pArray) {} | 
 
 
 
 
 
 | 46 | 
 }; | 
 
 
 
 
 
 | 47 | 
  | 
 
 
 
 
 
 | 48 | 
 struct XMINT2 { | 
 
 
 
 
 
 | 49 | 
   int32_t x, y; | 
 
 
 
 
 
 | 50 | 
   XMINT2() = default; | 
 
 
 
 
 
 | 51 | 
   XMINT2(const XMINT2&) = default; | 
 
 
 
 
 
 | 52 | 
   XMINT2& operator=(const XMINT2&) = default; | 
 
 
 
 
 
 | 53 | 
   XMINT2(XMINT2&&) = default; | 
 
 
 
 
 
 | 54 | 
   XMINT2& operator=(XMINT2&&) = default; | 
 
 
 
 
 
 | 55 | 
   XM_CONSTEXPR XMINT2(int32_t _x, int32_t _y) : x(_x), y(_y) {} | 
 
 
 
 
 
 | 56 | 
   explicit XMINT2(const int32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 
 | 57 | 
 }; | 
 
 
 
 
 
 | 58 | 
  | 
 
 
 
 
 
 | 59 | 
 struct XMUINT2 { | 
 
 
 
 
 
 | 60 | 
   uint32_t x, y; | 
 
 
 
 
 
 | 61 | 
   XMUINT2() = default; | 
 
 
 
 
 
 | 62 | 
   XMUINT2(const XMUINT2&) = default; | 
 
 
 
 
 
 | 63 | 
   XMUINT2& operator=(const XMUINT2&) = default; | 
 
 
 
 
 
 | 64 | 
   XMUINT2(XMUINT2&&) = default; | 
 
 
 
 
 
 | 65 | 
   XMUINT2& operator=(XMUINT2&&) = default; | 
 
 
 
 
 
 | 66 | 
   XM_CONSTEXPR XMUINT2(uint32_t _x, uint32_t _y) : x(_x), y(_y) {} | 
 
 
 
 
 
 | 67 | 
   explicit XMUINT2(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 69 | 
  | 
 
 
 
 
 
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 struct XMFLOAT3 { | 
 
 
 
 
 
 | 71 | 
   float x, y, z; | 
 
 
 
 
 
 | 72 | 
   XMFLOAT3() = default; | 
 
 
 
 
 
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   XMFLOAT3(const XMFLOAT3&) = default; | 
 
 
 
 
 
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   XMFLOAT3& operator=(const XMFLOAT3&) = default; | 
 
 
 
 
 
 | 75 | 
   XMFLOAT3(XMFLOAT3&&) = default; | 
 
 
 
 
 
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   XMFLOAT3& operator=(XMFLOAT3&&) = default; | 
 
 
 
 
 
 | 77 | 
   XM_CONSTEXPR XMFLOAT3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 
 | 78 | 
   explicit XMFLOAT3(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 80 | 
  | 
 
 
 
 
 
 | 81 | 
 struct __attribute__ ((__aligned__ (16))) XMFLOAT3A : public XMFLOAT3 { | 
 
 
 
 
 
 | 82 | 
   XMFLOAT3A() = default; | 
 
 
 
 
 
 | 83 | 
   XMFLOAT3A(const XMFLOAT3A&) = default; | 
 
 
 
 
 
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   XMFLOAT3A& operator=(const XMFLOAT3A&) = default; | 
 
 
 
 
 
 | 85 | 
   XMFLOAT3A(XMFLOAT3A&&) = default; | 
 
 
 
 
 
 | 86 | 
   XMFLOAT3A& operator=(XMFLOAT3A&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMFLOAT3A(float _x, float _y, float _z) : XMFLOAT3(_x, _y, _z) {} | 
 
 
 
 
 
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   explicit XMFLOAT3A(const float *pArray) : XMFLOAT3(pArray) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 90 | 
  | 
 
 
 
 
 
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 struct XMINT3 { | 
 
 
 
 
 
 | 92 | 
   int32_t x, y, z; | 
 
 
 
 
 
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   XMINT3() = default; | 
 
 
 
 
 
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   XMINT3(const XMINT3&) = default; | 
 
 
 
 
 
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   XMINT3& operator=(const XMINT3&) = default; | 
 
 
 
 
 
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   XMINT3(XMINT3&&) = default; | 
 
 
 
 
 
 | 97 | 
   XMINT3& operator=(XMINT3&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMINT3(int32_t _x, int32_t _y, int32_t _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 
 | 99 | 
   explicit XMINT3(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 101 | 
  | 
 
 
 
 
 
 | 102 | 
 struct XMUINT3 { | 
 
 
 
 
 
 | 103 | 
   uint32_t x, y, z; | 
 
 
 
 
 
 | 104 | 
   XMUINT3() = default; | 
 
 
 
 
 
 | 105 | 
   XMUINT3(const XMUINT3&) = default; | 
 
 
 
 
 
 | 106 | 
   XMUINT3& operator=(const XMUINT3&) = default; | 
 
 
 
 
 
 | 107 | 
   XMUINT3(XMUINT3&&) = default; | 
 
 
 
 
 
 | 108 | 
   XMUINT3& operator=(XMUINT3&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMUINT3(uint32_t _x, uint32_t _y, uint32_t _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 
 | 110 | 
   explicit XMUINT3(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 struct XMFLOAT4 { | 
 
 
 
 
 
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   float x, y, z, w; | 
 
 
 
 
 
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   XMFLOAT4() = default; | 
 
 
 
 
 
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   XMFLOAT4(const XMFLOAT4&) = default; | 
 
 
 
 
 
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   XMFLOAT4& operator=(const XMFLOAT4&) = default; | 
 
 
 
 
 
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   XMFLOAT4(XMFLOAT4&&) = default; | 
 
 
 
 
 
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   XMFLOAT4& operator=(XMFLOAT4&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMFLOAT4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 
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   explicit XMFLOAT4(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 struct __attribute__ ((__aligned__ (16))) XMFLOAT4A : public XMFLOAT4 { | 
 
 
 
 
 
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   XMFLOAT4A() = default; | 
 
 
 
 
 
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   XMFLOAT4A(const XMFLOAT4A&) = default; | 
 
 
 
 
 
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   XMFLOAT4A& operator=(const XMFLOAT4A&) = default; | 
 
 
 
 
 
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   XMFLOAT4A(XMFLOAT4A&&) = default; | 
 
 
 
 
 
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   XMFLOAT4A& operator=(XMFLOAT4A&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMFLOAT4A(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {} | 
 
 
 
 
 
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   explicit XMFLOAT4A(const float *pArray) : XMFLOAT4(pArray) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 struct XMINT4 { | 
 
 
 
 
 
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   int32_t x, y, z, w; | 
 
 
 
 
 
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   XMINT4() = default; | 
 
 
 
 
 
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   XMINT4(const XMINT4&) = default; | 
 
 
 
 
 
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   XMINT4& operator=(const XMINT4&) = default; | 
 
 
 
 
 
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   XMINT4(XMINT4&&) = default; | 
 
 
 
 
 
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   XMINT4& operator=(XMINT4&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMINT4(int32_t _x, int32_t _y, int32_t _z, int32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 
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   explicit XMINT4(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 
 | 143 | 
 }; | 
 
 
 
 
 
 | 144 | 
  | 
 
 
 
 
 
 | 145 | 
 struct XMUINT4 { | 
 
 
 
 
 
 | 146 | 
   uint32_t x, y, z, w; | 
 
 
 
 
 
 | 147 | 
   XMUINT4() = default; | 
 
 
 
 
 
 | 148 | 
   XMUINT4(const XMUINT4&) = default; | 
 
 
 
 
 
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   XMUINT4& operator=(const XMUINT4&) = default; | 
 
 
 
 
 
 | 150 | 
   XMUINT4(XMUINT4&&) = default; | 
 
 
 
 
 
 | 151 | 
   XMUINT4& operator=(XMUINT4&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMUINT4(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 
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   explicit XMUINT4(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 156 | 
 struct XMFLOAT3X3 { | 
 
 
 
 
 
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   union | 
 
 
 
 
 
 | 158 | 
   { | 
 
 
 
 
 
 | 159 | 
     struct | 
 
 
 
 
 
 | 160 | 
     { | 
 
 
 
 
 
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       float _11, _12, _13; | 
 
 
 
 
 
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       float _21, _22, _23; | 
 
 
 
 
 
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       float _31, _32, _33; | 
 
 
 
 
 
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     }; | 
 
 
 
 
 
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     float m[3][3]; | 
 
 
 
 
 
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   }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   XMFLOAT3X3() = default; | 
 
 
 
 
 
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   XMFLOAT3X3(const XMFLOAT3X3&) = default; | 
 
 
 
 
 
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   XMFLOAT3X3& operator=(const XMFLOAT3X3&) = default; | 
 
 
 
 
 
 | 171 | 
   XMFLOAT3X3(XMFLOAT3X3&&) = default; | 
 
 
 
 
 
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   XMFLOAT3X3& operator=(XMFLOAT3X3&&) = default; | 
 
 
 
 
 
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   XM_CONSTEXPR XMFLOAT3X3( | 
 
 
 
 
 
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     float m00, float m01, float m02, | 
 
 
 
 
 
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     float m10, float m11, float m12, | 
 
 
 
 
 
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     float m20, float m21, float m22) | 
 
 
 
 
 
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     : _11(m00), _12(m01), _13(m02), | 
 
 
 
 
 
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       _21(m10), _22(m11), _23(m12), | 
 
 
 
 
 
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       _31(m20), _32(m21), _33(m22) {} | 
 
 
 
 
 
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   explicit XMFLOAT3X3(const float *pArray); | 
 
 
 
 
 
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   float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 
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   float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 
 | 183 | 
   }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 struct XMFLOAT4X3 { | 
 
 
 
 
 
 | 186 | 
   union | 
 
 
 
 
 
 | 187 | 
   { | 
 
 
 
 
 
 | 188 | 
     struct | 
 
 
 
 
 
 | 189 | 
     { | 
 
 
 
 
 
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       float _11, _12, _13; | 
 
 
 
 
 
 | 191 | 
       float _21, _22, _23; | 
 
 
 
 
 
 | 192 | 
       float _31, _32, _33; | 
 
 
 
 
 
 | 193 | 
       float _41, _42, _43; | 
 
 
 
 
 
 | 194 | 
     }; | 
 
 
 
 
 
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     float m[4][3]; | 
 
 
 
 
 
 | 196 | 
     float f[12]; | 
 
 
 
 
 
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   }; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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   XMFLOAT4X3() = default; | 
 
 
 
 
 
 | 200 | 
   XMFLOAT4X3(const XMFLOAT4X3&) = default; | 
 
 
 
 
 
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   XMFLOAT4X3& operator=(const XMFLOAT4X3&) = default; | 
 
 
 
 
 
 | 202 | 
   XMFLOAT4X3(XMFLOAT4X3&&) = default; | 
 
 
 
 
 
 | 203 | 
   XMFLOAT4X3& operator=(XMFLOAT4X3&&) = default; | 
 
 
 
 
 
 | 204 | 
   XM_CONSTEXPR XMFLOAT4X3( | 
 
 
 
 
 
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     float m00, float m01, float m02, | 
 
 
 
 
 
 | 206 | 
     float m10, float m11, float m12, | 
 
 
 
 
 
 | 207 | 
     float m20, float m21, float m22, | 
 
 
 
 
 
 | 208 | 
     float m30, float m31, float m32) | 
 
 
 
 
 
 | 209 | 
     : _11(m00), _12(m01), _13(m02), | 
 
 
 
 
 
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       _21(m10), _22(m11), _23(m12), | 
 
 
 
 
 
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       _31(m20), _32(m21), _33(m22), | 
 
 
 
 
 
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       _41(m30), _42(m31), _43(m32) {} | 
 
 
 
 
 
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   explicit XMFLOAT4X3(const float *pArray); | 
 
 
 
 
 
 | 214 | 
   float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 
 | 215 | 
   float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 
 | 216 | 
 }; | 
 
 
 
 
 
 | 217 | 
  | 
 
 
 
 
 
 | 218 | 
 struct __attribute__ ((__aligned__ (16))) XMFLOAT4X3A : public XMFLOAT4X3 { | 
 
 
 
 
 
 | 219 | 
   XMFLOAT4X3A() = default; | 
 
 
 
 
 
 | 220 | 
   XMFLOAT4X3A(const XMFLOAT4X3A&) = default; | 
 
 
 
 
 
 | 221 | 
   XMFLOAT4X3A& operator=(const XMFLOAT4X3A&) = default; | 
 
 
 
 
 
 | 222 | 
   XMFLOAT4X3A(XMFLOAT4X3A&&) = default; | 
 
 
 
 
 
 | 223 | 
   XMFLOAT4X3A& operator=(XMFLOAT4X3A&&) = default; | 
 
 
 
 
 
 | 224 | 
   XM_CONSTEXPR XMFLOAT4X3A( | 
 
 
 
 
 
 | 225 | 
     float m00, float m01, float m02, | 
 
 
 
 
 
 | 226 | 
     float m10, float m11, float m12, | 
 
 
 
 
 
 | 227 | 
     float m20, float m21, float m22, | 
 
 
 
 
 
 | 228 | 
     float m30, float m31, float m32) : | 
 
 
 
 
 
 | 229 | 
     XMFLOAT4X3(m00,m01,m02,m10,m11,m12,m20,m21,m22,m30,m31,m32) {} | 
 
 
 
 
 
 | 230 | 
   explicit XMFLOAT4X3A(const float *pArray) : XMFLOAT4X3(pArray) {} | 
 
 
 
 
 
 | 231 | 
 }; | 
 
 
 
 
 
 | 232 | 
  | 
 
 
 
 
 
 | 233 | 
 struct XMFLOAT3X4 { | 
 
 
 
 
 
 | 234 | 
   union | 
 
 
 
 
 
 | 235 | 
   { | 
 
 
 
 
 
 | 236 | 
     struct | 
 
 
 
 
 
 | 237 | 
     { | 
 
 
 
 
 
 | 238 | 
       float _11, _12, _13, _14; | 
 
 
 
 
 
 | 239 | 
       float _21, _22, _23, _24; | 
 
 
 
 
 
 | 240 | 
       float _31, _32, _33, _34; | 
 
 
 
 
 
 | 241 | 
     }; | 
 
 
 
 
 
 | 242 | 
     float m[3][4]; | 
 
 
 
 
 
 | 243 | 
     float f[12]; | 
 
 
 
 
 
 | 244 | 
   }; | 
 
 
 
 
 
 | 245 | 
  | 
 
 
 
 
 
 | 246 | 
   XMFLOAT3X4() = default; | 
 
 
 
 
 
 | 247 | 
   XMFLOAT3X4(const XMFLOAT3X4&) = default; | 
 
 
 
 
 
 | 248 | 
   XMFLOAT3X4& operator=(const XMFLOAT3X4&) = default; | 
 
 
 
 
 
 | 249 | 
   XMFLOAT3X4(XMFLOAT3X4&&) = default; | 
 
 
 
 
 
 | 250 | 
   XMFLOAT3X4& operator=(XMFLOAT3X4&&) = default; | 
 
 
 
 
 
 | 251 | 
   XM_CONSTEXPR XMFLOAT3X4( | 
 
 
 
 
 
 | 252 | 
     float m00, float m01, float m02, float m03, | 
 
 
 
 
 
 | 253 | 
     float m10, float m11, float m12, float m13, | 
 
 
 
 
 
 | 254 | 
     float m20, float m21, float m22, float m23) | 
 
 
 
 
 
 | 255 | 
     : _11(m00), _12(m01), _13(m02), _14(m03), | 
 
 
 
 
 
 | 256 | 
       _21(m10), _22(m11), _23(m12), _24(m13), | 
 
 
 
 
 
 | 257 | 
       _31(m20), _32(m21), _33(m22), _34(m23) {} | 
 
 
 
 
 
 | 258 | 
   explicit XMFLOAT3X4(const float *pArray); | 
 
 
 
 
 
 | 259 | 
   float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 
 | 260 | 
   float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 
 | 261 | 
 }; | 
 
 
 
 
 
 | 262 | 
  | 
 
 
 
 
 
 | 263 | 
 struct __attribute__ ((__aligned__ (16))) XMFLOAT3X4A : public XMFLOAT3X4 { | 
 
 
 
 
 
 | 264 | 
   XMFLOAT3X4A() = default; | 
 
 
 
 
 
 | 265 | 
   XMFLOAT3X4A(const XMFLOAT3X4A&) = default; | 
 
 
 
 
 
 | 266 | 
   XMFLOAT3X4A& operator=(const XMFLOAT3X4A&) = default; | 
 
 
 
 
 
 | 267 | 
   XMFLOAT3X4A(XMFLOAT3X4A&&) = default; | 
 
 
 
 
 
 | 268 | 
   XMFLOAT3X4A& operator=(XMFLOAT3X4A&&) = default; | 
 
 
 
 
 
 | 269 | 
   XM_CONSTEXPR XMFLOAT3X4A( | 
 
 
 
 
 
 | 270 | 
     float m00, float m01, float m02, float m03, | 
 
 
 
 
 
 | 271 | 
     float m10, float m11, float m12, float m13, | 
 
 
 
 
 
 | 272 | 
     float m20, float m21, float m22, float m23) : | 
 
 
 
 
 
 | 273 | 
     XMFLOAT3X4(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23) {} | 
 
 
 
 
 
 | 274 | 
   explicit XMFLOAT3X4A(const float *pArray) : XMFLOAT3X4(pArray) {} | 
 
 
 
 
 
 | 275 | 
 }; | 
 
 
 
 
 
 | 276 | 
  | 
 
 
 
 
 
 | 277 | 
 struct XMFLOAT4X4 { | 
 
 
 
 
 
 | 278 | 
   union | 
 
 
 
 
 
 | 279 | 
   { | 
 
 
 
 
 
 | 280 | 
     struct | 
 
 
 
 
 
 | 281 | 
     { | 
 
 
 
 
 
 | 282 | 
       float _11, _12, _13, _14; | 
 
 
 
 
 
 | 283 | 
       float _21, _22, _23, _24; | 
 
 
 
 
 
 | 284 | 
       float _31, _32, _33, _34; | 
 
 
 
 
 
 | 285 | 
       float _41, _42, _43, _44; | 
 
 
 
 
 
 | 286 | 
     }; | 
 
 
 
 
 
 | 287 | 
     float m[4][4]; | 
 
 
 
 
 
 | 288 | 
   }; | 
 
 
 
 
 
 | 289 | 
  | 
 
 
 
 
 
 | 290 | 
   XMFLOAT4X4() = default; | 
 
 
 
 
 
 | 291 | 
   XMFLOAT4X4(const XMFLOAT4X4&) = default; | 
 
 
 
 
 
 | 292 | 
   XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default; | 
 
 
 
 
 
 | 293 | 
   XMFLOAT4X4(XMFLOAT4X4&&) = default; | 
 
 
 
 
 
 | 294 | 
   XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default; | 
 
 
 
 
 
 | 295 | 
   XM_CONSTEXPR XMFLOAT4X4( | 
 
 
 
 
 
 | 296 | 
     float m00, float m01, float m02, float m03, | 
 
 
 
 
 
 | 297 | 
     float m10, float m11, float m12, float m13, | 
 
 
 
 
 
 | 298 | 
     float m20, float m21, float m22, float m23, | 
 
 
 
 
 
 | 299 | 
     float m30, float m31, float m32, float m33) | 
 
 
 
 
 
 | 300 | 
     : _11(m00), _12(m01), _13(m02), _14(m03), | 
 
 
 
 
 
 | 301 | 
       _21(m10), _22(m11), _23(m12), _24(m13), | 
 
 
 
 
 
 | 302 | 
       _31(m20), _32(m21), _33(m22), _34(m23), | 
 
 
 
 
 
 | 303 | 
       _41(m30), _42(m31), _43(m32), _44(m33) {} | 
 
 
 
 
 
 | 304 | 
   explicit XMFLOAT4X4(const float *pArray); | 
 
 
 
 
 
 | 305 | 
   float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 
 | 306 | 
   float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 
 | 307 | 
 }; | 
 
 
 
 
 
 | 308 | 
  | 
 
 
 
 
 
 | 309 | 
 struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 { | 
 
 
 
 
 
 | 310 | 
   XMFLOAT4X4A() = default; | 
 
 
 
 
 
 | 311 | 
   XMFLOAT4X4A(const XMFLOAT4X4A&) = default; | 
 
 
 
 
 
 | 312 | 
   XMFLOAT4X4A& operator=(const XMFLOAT4X4A&) = default; | 
 
 
 
 
 
 | 313 | 
   XMFLOAT4X4A(XMFLOAT4X4A&&) = default; | 
 
 
 
 
 
 | 314 | 
   XMFLOAT4X4A& operator=(XMFLOAT4X4A&&) = default; | 
 
 
 
 
 
 | 315 | 
   XM_CONSTEXPR XMFLOAT4X4A( | 
 
 
 
 
 
 | 316 | 
     float m00, float m01, float m02, float m03, | 
 
 
 
 
 
 | 317 | 
     float m10, float m11, float m12, float m13, | 
 
 
 
 
 
 | 318 | 
     float m20, float m21, float m22, float m23, | 
 
 
 
 
 
 | 319 | 
     float m30, float m31, float m32, float m33) | 
 
 
 
 
 
 | 320 | 
     : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {} | 
 
 
 
 
 
 | 321 | 
   explicit XMFLOAT4X4A(const float *pArray) : XMFLOAT4X4(pArray) {} | 
 
 
 
 
 
 | 322 | 
 }; | 
 
 
 
 
 
 | 323 | 
  | 
 
 
 
 
 
 | 324 | 
 } /* namespace DirectX */ | 
 
 
 
 
 
 | 325 | 
  | 
 
 
 
 
 
 | 326 | 
 #endif /* DIRECTXMATH_H */ |