| 1 | /** | 
 
 
 
 
 | 2 | * This file has no copyright assigned and is placed in the Public Domain. | 
 
 
 
 
 | 3 | * This file is part of the mingw-w64 runtime package. | 
 
 
 
 
 | 4 | * No warranty is given; refer to the file DISCLAIMER.PD within this package. | 
 
 
 
 
 | 5 | */ | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | #ifndef DIRECTXMATH_H | 
 
 
 
 
 | 8 | #define DIRECTXMATH_H | 
 
 
 
 
 | 9 |  | 
 
 
 
 
 | 10 | #ifndef __cplusplus | 
 
 
 
 
 | 11 | #error DirectX Math requires C++ | 
 
 
 
 
 | 12 | #endif | 
 
 
 
 
 | 13 |  | 
 
 
 
 
 | 14 | #include <stdint.h> | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | #define DIRECTX_MATH_VERSION 314 | 
 
 
 
 
 | 17 |  | 
 
 
 
 
 | 18 | #define XM_CONST const | 
 
 
 
 
 | 19 | #if __cplusplus >= 201103L | 
 
 
 
 
 | 20 | #define XM_CONSTEXPR constexpr | 
 
 
 
 
 | 21 | #else | 
 
 
 
 
 | 22 | #define XM_CONSTEXPR | 
 
 
 
 
 | 23 | #endif | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | namespace DirectX { | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | struct XMFLOAT2 { | 
 
 
 
 
 | 28 | float x, y; | 
 
 
 
 
 | 29 | XMFLOAT2() = default; | 
 
 
 
 
 | 30 | XMFLOAT2(const XMFLOAT2&) = default; | 
 
 
 
 
 | 31 | XMFLOAT2& operator=(const XMFLOAT2&) = default; | 
 
 
 
 
 | 32 | XMFLOAT2(XMFLOAT2&&) = default; | 
 
 
 
 
 | 33 | XMFLOAT2& operator=(XMFLOAT2&&) = default; | 
 
 
 
 
 | 34 | XM_CONSTEXPR XMFLOAT2(float _x, float _y) : x(_x), y(_y) {} | 
 
 
 
 
 | 35 | explicit XMFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 | 36 | }; | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | struct __attribute__ ((__aligned__ (16))) XMFLOAT2A : public XMFLOAT2 { | 
 
 
 
 
 | 39 | XMFLOAT2A() = default; | 
 
 
 
 
 | 40 | XMFLOAT2A(const XMFLOAT2A&) = default; | 
 
 
 
 
 | 41 | XMFLOAT2A& operator=(const XMFLOAT2A&) = default; | 
 
 
 
 
 | 42 | XMFLOAT2A(XMFLOAT2A&&) = default; | 
 
 
 
 
 | 43 | XMFLOAT2A& operator=(XMFLOAT2A&&) = default; | 
 
 
 
 
 | 44 | XM_CONSTEXPR XMFLOAT2A(float _x, float _y) : XMFLOAT2(_x, _y) {} | 
 
 
 
 
 | 45 | explicit XMFLOAT2A(const float *pArray) : XMFLOAT2(pArray) {} | 
 
 
 
 
 | 46 | }; | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | struct XMINT2 { | 
 
 
 
 
 | 49 | int32_t x, y; | 
 
 
 
 
 | 50 | XMINT2() = default; | 
 
 
 
 
 | 51 | XMINT2(const XMINT2&) = default; | 
 
 
 
 
 | 52 | XMINT2& operator=(const XMINT2&) = default; | 
 
 
 
 
 | 53 | XMINT2(XMINT2&&) = default; | 
 
 
 
 
 | 54 | XMINT2& operator=(XMINT2&&) = default; | 
 
 
 
 
 | 55 | XM_CONSTEXPR XMINT2(int32_t _x, int32_t _y) : x(_x), y(_y) {} | 
 
 
 
 
 | 56 | explicit XMINT2(const int32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 | 57 | }; | 
 
 
 
 
 | 58 |  | 
 
 
 
 
 | 59 | struct XMUINT2 { | 
 
 
 
 
 | 60 | uint32_t x, y; | 
 
 
 
 
 | 61 | XMUINT2() = default; | 
 
 
 
 
 | 62 | XMUINT2(const XMUINT2&) = default; | 
 
 
 
 
 | 63 | XMUINT2& operator=(const XMUINT2&) = default; | 
 
 
 
 
 | 64 | XMUINT2(XMUINT2&&) = default; | 
 
 
 
 
 | 65 | XMUINT2& operator=(XMUINT2&&) = default; | 
 
 
 
 
 | 66 | XM_CONSTEXPR XMUINT2(uint32_t _x, uint32_t _y) : x(_x), y(_y) {} | 
 
 
 
 
 | 67 | explicit XMUINT2(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]) {} | 
 
 
 
 
 | 68 | }; | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | struct XMFLOAT3 { | 
 
 
 
 
 | 71 | float x, y, z; | 
 
 
 
 
 | 72 | XMFLOAT3() = default; | 
 
 
 
 
 | 73 | XMFLOAT3(const XMFLOAT3&) = default; | 
 
 
 
 
 | 74 | XMFLOAT3& operator=(const XMFLOAT3&) = default; | 
 
 
 
 
 | 75 | XMFLOAT3(XMFLOAT3&&) = default; | 
 
 
 
 
 | 76 | XMFLOAT3& operator=(XMFLOAT3&&) = default; | 
 
 
 
 
 | 77 | XM_CONSTEXPR XMFLOAT3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 | 78 | explicit XMFLOAT3(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 | 79 | }; | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | struct __attribute__ ((__aligned__ (16))) XMFLOAT3A : public XMFLOAT3 { | 
 
 
 
 
 | 82 | XMFLOAT3A() = default; | 
 
 
 
 
 | 83 | XMFLOAT3A(const XMFLOAT3A&) = default; | 
 
 
 
 
 | 84 | XMFLOAT3A& operator=(const XMFLOAT3A&) = default; | 
 
 
 
 
 | 85 | XMFLOAT3A(XMFLOAT3A&&) = default; | 
 
 
 
 
 | 86 | XMFLOAT3A& operator=(XMFLOAT3A&&) = default; | 
 
 
 
 
 | 87 | XM_CONSTEXPR XMFLOAT3A(float _x, float _y, float _z) : XMFLOAT3(_x, _y, _z) {} | 
 
 
 
 
 | 88 | explicit XMFLOAT3A(const float *pArray) : XMFLOAT3(pArray) {} | 
 
 
 
 
 | 89 | }; | 
 
 
 
 
 | 90 |  | 
 
 
 
 
 | 91 | struct XMINT3 { | 
 
 
 
 
 | 92 | int32_t x, y, z; | 
 
 
 
 
 | 93 | XMINT3() = default; | 
 
 
 
 
 | 94 | XMINT3(const XMINT3&) = default; | 
 
 
 
 
 | 95 | XMINT3& operator=(const XMINT3&) = default; | 
 
 
 
 
 | 96 | XMINT3(XMINT3&&) = default; | 
 
 
 
 
 | 97 | XMINT3& operator=(XMINT3&&) = default; | 
 
 
 
 
 | 98 | XM_CONSTEXPR XMINT3(int32_t _x, int32_t _y, int32_t _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 | 99 | explicit XMINT3(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 | 100 | }; | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | struct XMUINT3 { | 
 
 
 
 
 | 103 | uint32_t x, y, z; | 
 
 
 
 
 | 104 | XMUINT3() = default; | 
 
 
 
 
 | 105 | XMUINT3(const XMUINT3&) = default; | 
 
 
 
 
 | 106 | XMUINT3& operator=(const XMUINT3&) = default; | 
 
 
 
 
 | 107 | XMUINT3(XMUINT3&&) = default; | 
 
 
 
 
 | 108 | XMUINT3& operator=(XMUINT3&&) = default; | 
 
 
 
 
 | 109 | XM_CONSTEXPR XMUINT3(uint32_t _x, uint32_t _y, uint32_t _z) : x(_x), y(_y), z(_z) {} | 
 
 
 
 
 | 110 | explicit XMUINT3(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {} | 
 
 
 
 
 | 111 | }; | 
 
 
 
 
 | 112 |  | 
 
 
 
 
 | 113 | struct XMFLOAT4 { | 
 
 
 
 
 | 114 | float x, y, z, w; | 
 
 
 
 
 | 115 | XMFLOAT4() = default; | 
 
 
 
 
 | 116 | XMFLOAT4(const XMFLOAT4&) = default; | 
 
 
 
 
 | 117 | XMFLOAT4& operator=(const XMFLOAT4&) = default; | 
 
 
 
 
 | 118 | XMFLOAT4(XMFLOAT4&&) = default; | 
 
 
 
 
 | 119 | XMFLOAT4& operator=(XMFLOAT4&&) = default; | 
 
 
 
 
 | 120 | XM_CONSTEXPR XMFLOAT4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 | 121 | explicit XMFLOAT4(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 | 122 | }; | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | struct __attribute__ ((__aligned__ (16))) XMFLOAT4A : public XMFLOAT4 { | 
 
 
 
 
 | 125 | XMFLOAT4A() = default; | 
 
 
 
 
 | 126 | XMFLOAT4A(const XMFLOAT4A&) = default; | 
 
 
 
 
 | 127 | XMFLOAT4A& operator=(const XMFLOAT4A&) = default; | 
 
 
 
 
 | 128 | XMFLOAT4A(XMFLOAT4A&&) = default; | 
 
 
 
 
 | 129 | XMFLOAT4A& operator=(XMFLOAT4A&&) = default; | 
 
 
 
 
 | 130 | XM_CONSTEXPR XMFLOAT4A(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {} | 
 
 
 
 
 | 131 | explicit XMFLOAT4A(const float *pArray) : XMFLOAT4(pArray) {} | 
 
 
 
 
 | 132 | }; | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 | struct XMINT4 { | 
 
 
 
 
 | 135 | int32_t x, y, z, w; | 
 
 
 
 
 | 136 | XMINT4() = default; | 
 
 
 
 
 | 137 | XMINT4(const XMINT4&) = default; | 
 
 
 
 
 | 138 | XMINT4& operator=(const XMINT4&) = default; | 
 
 
 
 
 | 139 | XMINT4(XMINT4&&) = default; | 
 
 
 
 
 | 140 | XMINT4& operator=(XMINT4&&) = default; | 
 
 
 
 
 | 141 | XM_CONSTEXPR XMINT4(int32_t _x, int32_t _y, int32_t _z, int32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 | 142 | explicit XMINT4(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 | 143 | }; | 
 
 
 
 
 | 144 |  | 
 
 
 
 
 | 145 | struct XMUINT4 { | 
 
 
 
 
 | 146 | uint32_t x, y, z, w; | 
 
 
 
 
 | 147 | XMUINT4() = default; | 
 
 
 
 
 | 148 | XMUINT4(const XMUINT4&) = default; | 
 
 
 
 
 | 149 | XMUINT4& operator=(const XMUINT4&) = default; | 
 
 
 
 
 | 150 | XMUINT4(XMUINT4&&) = default; | 
 
 
 
 
 | 151 | XMUINT4& operator=(XMUINT4&&) = default; | 
 
 
 
 
 | 152 | XM_CONSTEXPR XMUINT4(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) : x(_x), y(_y), z(_z), w(_w) {} | 
 
 
 
 
 | 153 | explicit XMUINT4(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {} | 
 
 
 
 
 | 154 | }; | 
 
 
 
 
 | 155 |  | 
 
 
 
 
 | 156 | struct XMFLOAT3X3 { | 
 
 
 
 
 | 157 | union | 
 
 
 
 
 | 158 | { | 
 
 
 
 
 | 159 | struct | 
 
 
 
 
 | 160 | { | 
 
 
 
 
 | 161 | float _11, _12, _13; | 
 
 
 
 
 | 162 | float _21, _22, _23; | 
 
 
 
 
 | 163 | float _31, _32, _33; | 
 
 
 
 
 | 164 | }; | 
 
 
 
 
 | 165 | float m[3][3]; | 
 
 
 
 
 | 166 | }; | 
 
 
 
 
 | 167 |  | 
 
 
 
 
 | 168 | XMFLOAT3X3() = default; | 
 
 
 
 
 | 169 | XMFLOAT3X3(const XMFLOAT3X3&) = default; | 
 
 
 
 
 | 170 | XMFLOAT3X3& operator=(const XMFLOAT3X3&) = default; | 
 
 
 
 
 | 171 | XMFLOAT3X3(XMFLOAT3X3&&) = default; | 
 
 
 
 
 | 172 | XMFLOAT3X3& operator=(XMFLOAT3X3&&) = default; | 
 
 
 
 
 | 173 | XM_CONSTEXPR XMFLOAT3X3( | 
 
 
 
 
 | 174 | float m00, float m01, float m02, | 
 
 
 
 
 | 175 | float m10, float m11, float m12, | 
 
 
 
 
 | 176 | float m20, float m21, float m22) | 
 
 
 
 
 | 177 | : _11(m00), _12(m01), _13(m02), | 
 
 
 
 
 | 178 | _21(m10), _22(m11), _23(m12), | 
 
 
 
 
 | 179 | _31(m20), _32(m21), _33(m22) {} | 
 
 
 
 
 | 180 | explicit XMFLOAT3X3(const float *pArray); | 
 
 
 
 
 | 181 | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 | 182 | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 | 183 | }; | 
 
 
 
 
 | 184 |  | 
 
 
 
 
 | 185 | struct XMFLOAT4X3 { | 
 
 
 
 
 | 186 | union | 
 
 
 
 
 | 187 | { | 
 
 
 
 
 | 188 | struct | 
 
 
 
 
 | 189 | { | 
 
 
 
 
 | 190 | float _11, _12, _13; | 
 
 
 
 
 | 191 | float _21, _22, _23; | 
 
 
 
 
 | 192 | float _31, _32, _33; | 
 
 
 
 
 | 193 | float _41, _42, _43; | 
 
 
 
 
 | 194 | }; | 
 
 
 
 
 | 195 | float m[4][3]; | 
 
 
 
 
 | 196 | float f[12]; | 
 
 
 
 
 | 197 | }; | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | XMFLOAT4X3() = default; | 
 
 
 
 
 | 200 | XMFLOAT4X3(const XMFLOAT4X3&) = default; | 
 
 
 
 
 | 201 | XMFLOAT4X3& operator=(const XMFLOAT4X3&) = default; | 
 
 
 
 
 | 202 | XMFLOAT4X3(XMFLOAT4X3&&) = default; | 
 
 
 
 
 | 203 | XMFLOAT4X3& operator=(XMFLOAT4X3&&) = default; | 
 
 
 
 
 | 204 | XM_CONSTEXPR XMFLOAT4X3( | 
 
 
 
 
 | 205 | float m00, float m01, float m02, | 
 
 
 
 
 | 206 | float m10, float m11, float m12, | 
 
 
 
 
 | 207 | float m20, float m21, float m22, | 
 
 
 
 
 | 208 | float m30, float m31, float m32) | 
 
 
 
 
 | 209 | : _11(m00), _12(m01), _13(m02), | 
 
 
 
 
 | 210 | _21(m10), _22(m11), _23(m12), | 
 
 
 
 
 | 211 | _31(m20), _32(m21), _33(m22), | 
 
 
 
 
 | 212 | _41(m30), _42(m31), _43(m32) {} | 
 
 
 
 
 | 213 | explicit XMFLOAT4X3(const float *pArray); | 
 
 
 
 
 | 214 | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 | 215 | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 | 216 | }; | 
 
 
 
 
 | 217 |  | 
 
 
 
 
 | 218 | struct __attribute__ ((__aligned__ (16))) XMFLOAT4X3A : public XMFLOAT4X3 { | 
 
 
 
 
 | 219 | XMFLOAT4X3A() = default; | 
 
 
 
 
 | 220 | XMFLOAT4X3A(const XMFLOAT4X3A&) = default; | 
 
 
 
 
 | 221 | XMFLOAT4X3A& operator=(const XMFLOAT4X3A&) = default; | 
 
 
 
 
 | 222 | XMFLOAT4X3A(XMFLOAT4X3A&&) = default; | 
 
 
 
 
 | 223 | XMFLOAT4X3A& operator=(XMFLOAT4X3A&&) = default; | 
 
 
 
 
 | 224 | XM_CONSTEXPR XMFLOAT4X3A( | 
 
 
 
 
 | 225 | float m00, float m01, float m02, | 
 
 
 
 
 | 226 | float m10, float m11, float m12, | 
 
 
 
 
 | 227 | float m20, float m21, float m22, | 
 
 
 
 
 | 228 | float m30, float m31, float m32) : | 
 
 
 
 
 | 229 | XMFLOAT4X3(m00,m01,m02,m10,m11,m12,m20,m21,m22,m30,m31,m32) {} | 
 
 
 
 
 | 230 | explicit XMFLOAT4X3A(const float *pArray) : XMFLOAT4X3(pArray) {} | 
 
 
 
 
 | 231 | }; | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | struct XMFLOAT3X4 { | 
 
 
 
 
 | 234 | union | 
 
 
 
 
 | 235 | { | 
 
 
 
 
 | 236 | struct | 
 
 
 
 
 | 237 | { | 
 
 
 
 
 | 238 | float _11, _12, _13, _14; | 
 
 
 
 
 | 239 | float _21, _22, _23, _24; | 
 
 
 
 
 | 240 | float _31, _32, _33, _34; | 
 
 
 
 
 | 241 | }; | 
 
 
 
 
 | 242 | float m[3][4]; | 
 
 
 
 
 | 243 | float f[12]; | 
 
 
 
 
 | 244 | }; | 
 
 
 
 
 | 245 |  | 
 
 
 
 
 | 246 | XMFLOAT3X4() = default; | 
 
 
 
 
 | 247 | XMFLOAT3X4(const XMFLOAT3X4&) = default; | 
 
 
 
 
 | 248 | XMFLOAT3X4& operator=(const XMFLOAT3X4&) = default; | 
 
 
 
 
 | 249 | XMFLOAT3X4(XMFLOAT3X4&&) = default; | 
 
 
 
 
 | 250 | XMFLOAT3X4& operator=(XMFLOAT3X4&&) = default; | 
 
 
 
 
 | 251 | XM_CONSTEXPR XMFLOAT3X4( | 
 
 
 
 
 | 252 | float m00, float m01, float m02, float m03, | 
 
 
 
 
 | 253 | float m10, float m11, float m12, float m13, | 
 
 
 
 
 | 254 | float m20, float m21, float m22, float m23) | 
 
 
 
 
 | 255 | : _11(m00), _12(m01), _13(m02), _14(m03), | 
 
 
 
 
 | 256 | _21(m10), _22(m11), _23(m12), _24(m13), | 
 
 
 
 
 | 257 | _31(m20), _32(m21), _33(m22), _34(m23) {} | 
 
 
 
 
 | 258 | explicit XMFLOAT3X4(const float *pArray); | 
 
 
 
 
 | 259 | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 | 260 | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 | 261 | }; | 
 
 
 
 
 | 262 |  | 
 
 
 
 
 | 263 | struct __attribute__ ((__aligned__ (16))) XMFLOAT3X4A : public XMFLOAT3X4 { | 
 
 
 
 
 | 264 | XMFLOAT3X4A() = default; | 
 
 
 
 
 | 265 | XMFLOAT3X4A(const XMFLOAT3X4A&) = default; | 
 
 
 
 
 | 266 | XMFLOAT3X4A& operator=(const XMFLOAT3X4A&) = default; | 
 
 
 
 
 | 267 | XMFLOAT3X4A(XMFLOAT3X4A&&) = default; | 
 
 
 
 
 | 268 | XMFLOAT3X4A& operator=(XMFLOAT3X4A&&) = default; | 
 
 
 
 
 | 269 | XM_CONSTEXPR XMFLOAT3X4A( | 
 
 
 
 
 | 270 | float m00, float m01, float m02, float m03, | 
 
 
 
 
 | 271 | float m10, float m11, float m12, float m13, | 
 
 
 
 
 | 272 | float m20, float m21, float m22, float m23) : | 
 
 
 
 
 | 273 | XMFLOAT3X4(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23) {} | 
 
 
 
 
 | 274 | explicit XMFLOAT3X4A(const float *pArray) : XMFLOAT3X4(pArray) {} | 
 
 
 
 
 | 275 | }; | 
 
 
 
 
 | 276 |  | 
 
 
 
 
 | 277 | struct XMFLOAT4X4 { | 
 
 
 
 
 | 278 | union | 
 
 
 
 
 | 279 | { | 
 
 
 
 
 | 280 | struct | 
 
 
 
 
 | 281 | { | 
 
 
 
 
 | 282 | float _11, _12, _13, _14; | 
 
 
 
 
 | 283 | float _21, _22, _23, _24; | 
 
 
 
 
 | 284 | float _31, _32, _33, _34; | 
 
 
 
 
 | 285 | float _41, _42, _43, _44; | 
 
 
 
 
 | 286 | }; | 
 
 
 
 
 | 287 | float m[4][4]; | 
 
 
 
 
 | 288 | }; | 
 
 
 
 
 | 289 |  | 
 
 
 
 
 | 290 | XMFLOAT4X4() = default; | 
 
 
 
 
 | 291 | XMFLOAT4X4(const XMFLOAT4X4&) = default; | 
 
 
 
 
 | 292 | XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default; | 
 
 
 
 
 | 293 | XMFLOAT4X4(XMFLOAT4X4&&) = default; | 
 
 
 
 
 | 294 | XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default; | 
 
 
 
 
 | 295 | XM_CONSTEXPR XMFLOAT4X4( | 
 
 
 
 
 | 296 | float m00, float m01, float m02, float m03, | 
 
 
 
 
 | 297 | float m10, float m11, float m12, float m13, | 
 
 
 
 
 | 298 | float m20, float m21, float m22, float m23, | 
 
 
 
 
 | 299 | float m30, float m31, float m32, float m33) | 
 
 
 
 
 | 300 | : _11(m00), _12(m01), _13(m02), _14(m03), | 
 
 
 
 
 | 301 | _21(m10), _22(m11), _23(m12), _24(m13), | 
 
 
 
 
 | 302 | _31(m20), _32(m21), _33(m22), _34(m23), | 
 
 
 
 
 | 303 | _41(m30), _42(m31), _43(m32), _44(m33) {} | 
 
 
 
 
 | 304 | explicit XMFLOAT4X4(const float *pArray); | 
 
 
 
 
 | 305 | float operator() (size_t Row, size_t Column) const { return m[Row][Column]; } | 
 
 
 
 
 | 306 | float& operator() (size_t Row, size_t Column) { return m[Row][Column]; } | 
 
 
 
 
 | 307 | }; | 
 
 
 
 
 | 308 |  | 
 
 
 
 
 | 309 | struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 { | 
 
 
 
 
 | 310 | XMFLOAT4X4A() = default; | 
 
 
 
 
 | 311 | XMFLOAT4X4A(const XMFLOAT4X4A&) = default; | 
 
 
 
 
 | 312 | XMFLOAT4X4A& operator=(const XMFLOAT4X4A&) = default; | 
 
 
 
 
 | 313 | XMFLOAT4X4A(XMFLOAT4X4A&&) = default; | 
 
 
 
 
 | 314 | XMFLOAT4X4A& operator=(XMFLOAT4X4A&&) = default; | 
 
 
 
 
 | 315 | XM_CONSTEXPR XMFLOAT4X4A( | 
 
 
 
 
 | 316 | float m00, float m01, float m02, float m03, | 
 
 
 
 
 | 317 | float m10, float m11, float m12, float m13, | 
 
 
 
 
 | 318 | float m20, float m21, float m22, float m23, | 
 
 
 
 
 | 319 | float m30, float m31, float m32, float m33) | 
 
 
 
 
 | 320 | : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {} | 
 
 
 
 
 | 321 | explicit XMFLOAT4X4A(const float *pArray) : XMFLOAT4X4(pArray) {} | 
 
 
 
 
 | 322 | }; | 
 
 
 
 
 | 323 |  | 
 
 
 
 
 | 324 | } /* namespace DirectX */ | 
 
 
 
 
 | 325 |  | 
 
 
 
 
 | 326 | #endif /* DIRECTXMATH_H */ |