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#include <_mingw_unicode.h> |
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/* |
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* Copyright (C) 2008 Tony Wasserka |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#include "d3dx9.h" |
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|
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#ifndef __WINE_D3DX9TEX_H |
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#define __WINE_D3DX9TEX_H |
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|
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/********************************************** |
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***************** Definitions **************** |
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**********************************************/ |
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#define D3DX_FILTER_NONE 0x00000001 |
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#define D3DX_FILTER_POINT 0x00000002 |
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#define D3DX_FILTER_LINEAR 0x00000003 |
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#define D3DX_FILTER_TRIANGLE 0x00000004 |
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#define D3DX_FILTER_BOX 0x00000005 |
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#define D3DX_FILTER_MIRROR_U 0x00010000 |
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#define D3DX_FILTER_MIRROR_V 0x00020000 |
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#define D3DX_FILTER_MIRROR_W 0x00040000 |
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#define D3DX_FILTER_MIRROR 0x00070000 |
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#define D3DX_FILTER_DITHER 0x00080000 |
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#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000 |
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#define D3DX_FILTER_SRGB_IN 0x00200000 |
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#define D3DX_FILTER_SRGB_OUT 0x00400000 |
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#define D3DX_FILTER_SRGB 0x00600000 |
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|
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#define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1f |
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#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26 |
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#define D3DX_SKIP_DDS_MIP_LEVELS(l, f) ((((l) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) \ |
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<< D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((f) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (f))) |
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|
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#define D3DX_NORMALMAP_MIRROR_U 0x00010000 |
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#define D3DX_NORMALMAP_MIRROR_V 0x00020000 |
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#define D3DX_NORMALMAP_MIRROR 0x00030000 |
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#define D3DX_NORMALMAP_INVERTSIGN 0x00080000 |
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#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000 |
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|
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#define D3DX_CHANNEL_RED 0x00000001 |
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#define D3DX_CHANNEL_BLUE 0x00000002 |
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#define D3DX_CHANNEL_GREEN 0x00000004 |
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#define D3DX_CHANNEL_ALPHA 0x00000008 |
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#define D3DX_CHANNEL_LUMINANCE 0x00000010 |
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|
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/********************************************** |
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****************** Typedefs ****************** |
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**********************************************/ |
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typedef enum _D3DXIMAGE_FILEFORMAT |
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{ |
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D3DXIFF_BMP, |
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D3DXIFF_JPG, |
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D3DXIFF_TGA, |
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D3DXIFF_PNG, |
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D3DXIFF_DDS, |
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D3DXIFF_PPM, |
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D3DXIFF_DIB, |
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D3DXIFF_HDR, |
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D3DXIFF_PFM, |
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D3DXIFF_FORCE_DWORD = 0x7fffffff |
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} D3DXIMAGE_FILEFORMAT; |
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|
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typedef struct _D3DXIMAGE_INFO |
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{ |
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UINT Width; |
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UINT Height; |
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UINT Depth; |
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UINT MipLevels; |
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D3DFORMAT Format; |
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D3DRESOURCETYPE ResourceType; |
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D3DXIMAGE_FILEFORMAT ImageFileFormat; |
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} D3DXIMAGE_INFO; |
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|
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/********************************************** |
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****************** Functions ***************** |
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**********************************************/ |
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/* Typedefs for callback functions */ |
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typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, |
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const D3DXVECTOR2 *texelsize, void *data); |
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typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, |
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const D3DXVECTOR3 *texelsize, void *data); |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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|
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/* Image Information */ |
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HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info); |
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HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info); |
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#define D3DXGetImageInfoFromFile __MINGW_NAME_AW(D3DXGetImageInfoFromFile) |
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|
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HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info); |
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HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info); |
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#define D3DXGetImageInfoFromResource __MINGW_NAME_AW(D3DXGetImageInfoFromResource) |
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|
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HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info); |
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|
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|
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/* Surface Loading/Saving */ |
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HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile, |
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const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile, |
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const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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#define D3DXLoadSurfaceFromFile __MINGW_NAME_AW(D3DXLoadSurfaceFromFile) |
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|
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HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource, |
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const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource, |
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const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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#define D3DXLoadSurfaceFromResource __MINGW_NAME_AW(D3DXLoadSurfaceFromResource) |
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|
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HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize, |
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const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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|
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HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface, |
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const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface, |
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const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey); |
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|
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, |
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const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, |
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D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, |
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DWORD filter, D3DCOLOR color_key); |
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|
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HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer, |
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D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, |
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const PALETTEENTRY *srcpalette, const RECT *srcrect); |
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|
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HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, |
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struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); |
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HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, |
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struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); |
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#define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) |
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|
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|
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/* Volume Loading/Saving */ |
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HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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#define D3DXLoadVolumeFromFile __MINGW_NAME_AW(D3DXLoadVolumeFromFile) |
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|
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HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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#define D3DXLoadVolumeFromResource __MINGW_NAME_AW(D3DXLoadVolumeFromResource) |
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|
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HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); |
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|
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HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume, |
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const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); |
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|
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HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume, |
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory, |
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D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette, |
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); |
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|
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HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, |
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struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); |
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HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, |
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struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); |
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#define D3DXSaveVolumeToFile __MINGW_NAME_AW(D3DXSaveVolumeToFile) |
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|
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|
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/* Texture, cube texture and volume texture creation */ |
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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, |
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); |
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HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, |
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); |
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HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, |
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UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); |
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|
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HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, |
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UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, |
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UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth, |
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UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume); |
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|
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HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device, |
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const char *srcfile, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device, |
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const WCHAR *srcfile, struct IDirect3DTexture9 **texture); |
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#define D3DXCreateTextureFromFile __MINGW_NAME_AW(D3DXCreateTextureFromFile) |
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|
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device, |
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const char *srcfile, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device, |
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const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube); |
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#define D3DXCreateCubeTextureFromFile __MINGW_NAME_AW(D3DXCreateCubeTextureFromFile) |
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|
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device, |
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const char *srcfile, struct IDirect3DVolumeTexture9 **volume); |
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device, |
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const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume); |
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#define D3DXCreateVolumeTextureFromFile __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFile) |
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|
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HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture); |
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#define D3DXCreateTextureFromResource __MINGW_NAME_AW(D3DXCreateTextureFromResource) |
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|
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube); |
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#define D3DXCreateCubeTextureFromResource __MINGW_NAME_AW(D3DXCreateCubeTextureFromResource) |
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|
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume); |
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device, |
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HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume); |
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#define D3DXCreateVolumeTextureFromResource __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResource) |
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|
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HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
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UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
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UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); |
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#define D3DXCreateTextureFromFileEx __MINGW_NAME_AW(D3DXCreateTextureFromFileEx) |
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|
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
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UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
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UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); |
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#define D3DXCreateCubeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromFileEx) |
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|
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
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UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); |
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
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UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); |
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#define D3DXCreateVolumeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFileEx) |
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|
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HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); |
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#define D3DXCreateTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateTextureFromResourceEx) |
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|
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); |
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#define D3DXCreateCubeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromResourceEx) |
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|
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); |
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
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const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); |
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#define D3DXCreateVolumeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResourceEx) |
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|
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HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device, |
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const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture); |
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device, |
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const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube); |
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device, |
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const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume); |
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|
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HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, |
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UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, |
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
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PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); |
| 314 |
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, |
| 315 |
UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, |
| 316 |
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
| 317 |
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); |
| 318 |
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, |
| 319 |
UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, |
| 320 |
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, |
| 321 |
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); |
| 322 |
|
| 323 |
HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, |
| 324 |
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); |
| 325 |
HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, |
| 326 |
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); |
| 327 |
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, |
| 328 |
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); |
| 329 |
#define D3DXSaveTextureToFile __MINGW_NAME_AW(D3DXSaveTextureToFile) |
| 330 |
|
| 331 |
/* Other functions */ |
| 332 |
HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture, |
| 333 |
const PALETTEENTRY *palette, UINT srclevel, DWORD filter); |
| 334 |
#define D3DXFilterCubeTexture D3DXFilterTexture |
| 335 |
#define D3DXFilterVolumeTexture D3DXFilterTexture |
| 336 |
|
| 337 |
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data); |
| 338 |
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data); |
| 339 |
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data); |
| 340 |
|
| 341 |
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader); |
| 342 |
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, ID3DXTextureShader *texture_shader); |
| 343 |
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, ID3DXTextureShader *texture_shader); |
| 344 |
|
| 345 |
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture, |
| 346 |
const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude); |
| 347 |
|
| 348 |
#ifdef __cplusplus |
| 349 |
} |
| 350 |
#endif |
| 351 |
|
| 352 |
#endif /* __WINE_D3DX9TEX_H */ |