| 1 | 
 #include <_mingw_unicode.h> | 
 
 
 
 
 
 | 2 | 
 #undef INTERFACE | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Copyright 2008 Luis Busquets | 
 
 
 
 
 
 | 5 | 
  * Copyright 2014 Kai Tietz | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is free software; you can redistribute it and/or | 
 
 
 
 
 
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  * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 
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  * License as published by the Free Software Foundation; either | 
 
 
 
 
 
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  * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
 | 15 | 
  * Lesser General Public License for more details. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 
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  * License along with this library; if not, write to the Free Software | 
 
 
 
 
 
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  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 22 | 
 #include "d3dx9.h" | 
 
 
 
 
 
 | 23 | 
  | 
 
 
 
 
 
 | 24 | 
 #ifndef __D3DX9SHADER_H__ | 
 
 
 
 
 
 | 25 | 
 #define __D3DX9SHADER_H__ | 
 
 
 
 
 
 | 26 | 
  | 
 
 
 
 
 
 | 27 | 
 #define D3DXSHADER_DEBUG                          0x1 | 
 
 
 
 
 
 | 28 | 
 #define D3DXSHADER_SKIPVALIDATION                 0x2 | 
 
 
 
 
 
 | 29 | 
 #define D3DXSHADER_SKIPOPTIMIZATION               0x4 | 
 
 
 
 
 
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 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8 | 
 
 
 
 
 
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 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10 | 
 
 
 
 
 
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 #define D3DXSHADER_PARTIALPRECISION               0x20 | 
 
 
 
 
 
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 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40 | 
 
 
 
 
 
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 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80 | 
 
 
 
 
 
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 #define D3DXSHADER_NO_PRESHADER                   0x100 | 
 
 
 
 
 
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 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200 | 
 
 
 
 
 
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 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400 | 
 
 
 
 
 
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 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
 
 
 
 
 
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 #define D3DXSHADER_IEEE_STRICTNESS                0x2000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000 | 
 
 
 
 
 
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 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0 | 
 
 
 
 
 
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 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000 | 
 
 
 
 
 
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 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 50 | 
 typedef const char *D3DXHANDLE; | 
 
 
 
 
 
 | 51 | 
 typedef D3DXHANDLE *LPD3DXHANDLE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef enum _D3DXREGISTER_SET | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     D3DXRS_BOOL, | 
 
 
 
 
 
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     D3DXRS_INT4, | 
 
 
 
 
 
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     D3DXRS_FLOAT4, | 
 
 
 
 
 
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     D3DXRS_SAMPLER, | 
 
 
 
 
 
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     D3DXRS_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
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 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef enum D3DXPARAMETER_CLASS | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     D3DXPC_SCALAR, | 
 
 
 
 
 
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     D3DXPC_VECTOR, | 
 
 
 
 
 
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     D3DXPC_MATRIX_ROWS, | 
 
 
 
 
 
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     D3DXPC_MATRIX_COLUMNS, | 
 
 
 
 
 
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     D3DXPC_OBJECT, | 
 
 
 
 
 
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     D3DXPC_STRUCT, | 
 
 
 
 
 
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     D3DXPC_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 
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 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef enum D3DXPARAMETER_TYPE | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     D3DXPT_VOID, | 
 
 
 
 
 
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     D3DXPT_BOOL, | 
 
 
 
 
 
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     D3DXPT_INT, | 
 
 
 
 
 
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     D3DXPT_FLOAT, | 
 
 
 
 
 
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     D3DXPT_STRING, | 
 
 
 
 
 
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     D3DXPT_TEXTURE, | 
 
 
 
 
 
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     D3DXPT_TEXTURE1D, | 
 
 
 
 
 
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     D3DXPT_TEXTURE2D, | 
 
 
 
 
 
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     D3DXPT_TEXTURE3D, | 
 
 
 
 
 
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     D3DXPT_TEXTURECUBE, | 
 
 
 
 
 
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     D3DXPT_SAMPLER, | 
 
 
 
 
 
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     D3DXPT_SAMPLER1D, | 
 
 
 
 
 
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     D3DXPT_SAMPLER2D, | 
 
 
 
 
 
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     D3DXPT_SAMPLER3D, | 
 
 
 
 
 
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     D3DXPT_SAMPLERCUBE, | 
 
 
 
 
 
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     D3DXPT_PIXELSHADER, | 
 
 
 
 
 
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     D3DXPT_VERTEXSHADER, | 
 
 
 
 
 
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     D3DXPT_PIXELFRAGMENT, | 
 
 
 
 
 
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     D3DXPT_VERTEXFRAGMENT, | 
 
 
 
 
 
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     D3DXPT_UNSUPPORTED, | 
 
 
 
 
 
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     D3DXPT_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 
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 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3DXCONSTANTTABLE_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Creator; | 
 
 
 
 
 
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     DWORD Version; | 
 
 
 
 
 
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     UINT Constants; | 
 
 
 
 
 
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 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3DXCONSTANT_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     D3DXREGISTER_SET RegisterSet; | 
 
 
 
 
 
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     UINT RegisterIndex; | 
 
 
 
 
 
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     UINT RegisterCount; | 
 
 
 
 
 
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     D3DXPARAMETER_CLASS Class; | 
 
 
 
 
 
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     D3DXPARAMETER_TYPE Type; | 
 
 
 
 
 
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     UINT Rows; | 
 
 
 
 
 
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     UINT Columns; | 
 
 
 
 
 
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     UINT Elements; | 
 
 
 
 
 
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     UINT StructMembers; | 
 
 
 
 
 
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     UINT Bytes; | 
 
 
 
 
 
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     const void *DefaultValue; | 
 
 
 
 
 
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 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #if D3DX_SDK_VERSION < 43 | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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 #define INTERFACE ID3DXConstantTable | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     /*** IUnknown methods ***/ | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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     /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 
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     STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; | 
 
 
 
 
 
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     /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; | 
 
 
 
 
 
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     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const void *data, UINT data_size) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const WINBOOL *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const INT *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const float *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXVECTOR4 *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXMATRIX *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXMATRIX **values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXMATRIX *value) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXMATRIX *values, UINT value_count) PURE; | 
 
 
 
 
 
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     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 
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             const D3DXMATRIX **values, UINT value_count) PURE; | 
 
 
 
 
 
 | 172 | 
 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #if !defined(__cplusplus) || defined(CINTERFACE) | 
 
 
 
 
 
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 /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 177 | 
 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b) | 
 
 
 
 
 
 | 178 | 
 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p) | 
 
 
 
 
 
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 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p) | 
 
 
 
 
 
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 /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 
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 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p) | 
 
 
 
 
 
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 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p) | 
 
 
 
 
 
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 /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 
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 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a) | 
 
 
 
 
 
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 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c) | 
 
 
 
 
 
 | 186 | 
 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a) | 
 
 
 
 
 
 | 187 | 
 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b) | 
 
 
 
 
 
 | 188 | 
 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b) | 
 
 
 
 
 
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 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b) | 
 
 
 
 
 
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 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a) | 
 
 
 
 
 
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 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d) | 
 
 
 
 
 
 | 192 | 
 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c) | 
 
 
 
 
 
 | 193 | 
 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d) | 
 
 
 
 
 
 | 194 | 
 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c) | 
 
 
 
 
 
 | 195 | 
 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d) | 
 
 
 
 
 
 | 196 | 
 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c) | 
 
 
 
 
 
 | 197 | 
 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d) | 
 
 
 
 
 
 | 198 | 
 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c) | 
 
 
 
 
 
 | 199 | 
 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d) | 
 
 
 
 
 
 | 200 | 
 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c) | 
 
 
 
 
 
 | 201 | 
 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) | 
 
 
 
 
 
 | 202 | 
 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) | 
 
 
 
 
 
 | 203 | 
 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) | 
 
 
 
 
 
 | 204 | 
 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) | 
 
 
 
 
 
 | 205 | 
 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) | 
 
 
 
 
 
 | 206 | 
 #else | 
 
 
 
 
 
 | 207 | 
 /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 208 | 
 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b) | 
 
 
 
 
 
 | 209 | 
 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef() | 
 
 
 
 
 
 | 210 | 
 #define ID3DXConstantTable_Release(p)                                 (p)->Release() | 
 
 
 
 
 
 | 211 | 
 /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 
 | 212 | 
 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer() | 
 
 
 
 
 
 | 213 | 
 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize() | 
 
 
 
 
 
 | 214 | 
 /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 
 | 215 | 
 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a) | 
 
 
 
 
 
 | 216 | 
 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c) | 
 
 
 
 
 
 | 217 | 
 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a) | 
 
 
 
 
 
 | 218 | 
 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b) | 
 
 
 
 
 
 | 219 | 
 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b) | 
 
 
 
 
 
 | 220 | 
 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b) | 
 
 
 
 
 
 | 221 | 
 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a) | 
 
 
 
 
 
 | 222 | 
 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d) | 
 
 
 
 
 
 | 223 | 
 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c) | 
 
 
 
 
 
 | 224 | 
 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d) | 
 
 
 
 
 
 | 225 | 
 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c) | 
 
 
 
 
 
 | 226 | 
 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d) | 
 
 
 
 
 
 | 227 | 
 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c) | 
 
 
 
 
 
 | 228 | 
 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d) | 
 
 
 
 
 
 | 229 | 
 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c) | 
 
 
 
 
 
 | 230 | 
 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d) | 
 
 
 
 
 
 | 231 | 
 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c) | 
 
 
 
 
 
 | 232 | 
 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d) | 
 
 
 
 
 
 | 233 | 
 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d) | 
 
 
 
 
 
 | 234 | 
 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c) | 
 
 
 
 
 
 | 235 | 
 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d) | 
 
 
 
 
 
 | 236 | 
 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d) | 
 
 
 
 
 
 | 237 | 
 #endif | 
 
 
 
 
 
 | 238 | 
  | 
 
 
 
 
 
 | 239 | 
 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; | 
 
 
 
 
 
 | 240 | 
  | 
 
 
 
 
 
 | 241 | 
 typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER; | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26); | 
 
 
 
 
 
 | 244 | 
  | 
 
 
 
 
 
 | 245 | 
 #define INTERFACE ID3DXTextureShader | 
 
 
 
 
 
 | 246 | 
 DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown) | 
 
 
 
 
 
 | 247 | 
 { | 
 
 
 
 
 
 | 248 | 
     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE; | 
 
 
 
 
 
 | 249 | 
     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
 | 250 | 
     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
 | 251 | 
     STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE; | 
 
 
 
 
 
 | 252 | 
     STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE; | 
 
 
 
 
 
 | 253 | 
     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; | 
 
 
 
 
 
 | 254 | 
     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; | 
 
 
 
 
 
 | 255 | 
     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 
 | 256 | 
     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE; | 
 
 
 
 
 
 | 257 | 
     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 
 | 258 | 
     STDMETHOD(SetDefaults)(THIS) PURE; | 
 
 
 
 
 
 | 259 | 
     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE; | 
 
 
 
 
 
 | 260 | 
     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE; | 
 
 
 
 
 
 | 261 | 
     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE; | 
 
 
 
 
 
 | 262 | 
     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE; | 
 
 
 
 
 
 | 263 | 
     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE; | 
 
 
 
 
 
 | 264 | 
     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE; | 
 
 
 
 
 
 | 265 | 
     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE; | 
 
 
 
 
 
 | 266 | 
     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE; | 
 
 
 
 
 
 | 267 | 
     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE; | 
 
 
 
 
 
 | 268 | 
     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; | 
 
 
 
 
 
 | 269 | 
     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; | 
 
 
 
 
 
 | 270 | 
     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; | 
 
 
 
 
 
 | 271 | 
     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; | 
 
 
 
 
 
 | 272 | 
     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; | 
 
 
 
 
 
 | 273 | 
     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; | 
 
 
 
 
 
 | 274 | 
 }; | 
 
 
 
 
 
 | 275 | 
 #undef INTERFACE | 
 
 
 
 
 
 | 276 | 
  | 
 
 
 
 
 
 | 277 | 
 typedef struct _D3DXMACRO | 
 
 
 
 
 
 | 278 | 
 { | 
 
 
 
 
 
 | 279 | 
     const char *Name; | 
 
 
 
 
 
 | 280 | 
     const char *Definition; | 
 
 
 
 
 
 | 281 | 
 } D3DXMACRO, *LPD3DXMACRO; | 
 
 
 
 
 
 | 282 | 
  | 
 
 
 
 
 
 | 283 | 
 typedef struct _D3DXSEMANTIC { | 
 
 
 
 
 
 | 284 | 
     UINT Usage; | 
 
 
 
 
 
 | 285 | 
     UINT UsageIndex; | 
 
 
 
 
 
 | 286 | 
 } D3DXSEMANTIC, *LPD3DXSEMANTIC; | 
 
 
 
 
 
 | 287 | 
  | 
 
 
 
 
 
 | 288 | 
 typedef enum _D3DXINCLUDE_TYPE | 
 
 
 
 
 
 | 289 | 
 { | 
 
 
 
 
 
 | 290 | 
     D3DXINC_LOCAL, | 
 
 
 
 
 
 | 291 | 
     D3DXINC_SYSTEM, | 
 
 
 
 
 
 | 292 | 
     D3DXINC_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 
 | 293 | 
 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; | 
 
 
 
 
 
 | 294 | 
  | 
 
 
 
 
 
 | 295 | 
 #define INTERFACE ID3DXInclude | 
 
 
 
 
 
 | 296 | 
  | 
 
 
 
 
 
 | 297 | 
 DECLARE_INTERFACE(ID3DXInclude) | 
 
 
 
 
 
 | 298 | 
 { | 
 
 
 
 
 
 | 299 | 
     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename, | 
 
 
 
 
 
 | 300 | 
             const void *parent_data, const void **data, UINT *bytes) PURE; | 
 
 
 
 
 
 | 301 | 
     STDMETHOD(Close)(THIS_ const void *data) PURE; | 
 
 
 
 
 
 | 302 | 
 }; | 
 
 
 
 
 
 | 303 | 
 #undef INTERFACE | 
 
 
 
 
 
 | 304 | 
  | 
 
 
 
 
 
 | 305 | 
 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e) | 
 
 
 
 
 
 | 306 | 
 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a) | 
 
 
 
 
 
 | 307 | 
  | 
 
 
 
 
 
 | 308 | 
 typedef struct ID3DXInclude *LPD3DXINCLUDE; | 
 
 
 
 
 
 | 309 | 
  | 
 
 
 
 
 
 | 310 | 
 typedef struct _D3DXFRAGMENT_DESC | 
 
 
 
 
 
 | 311 | 
 { | 
 
 
 
 
 
 | 312 | 
     const char *Name; | 
 
 
 
 
 
 | 313 | 
     DWORD Target; | 
 
 
 
 
 
 | 314 | 
  | 
 
 
 
 
 
 | 315 | 
 } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC; | 
 
 
 
 
 
 | 316 | 
  | 
 
 
 
 
 
 | 317 | 
  | 
 
 
 
 
 
 | 318 | 
 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6); | 
 
 
 
 
 
 | 319 | 
  | 
 
 
 
 
 
 | 320 | 
 #define INTERFACE ID3DXFragmentLinker | 
 
 
 
 
 
 | 321 | 
 DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown) | 
 
 
 
 
 
 | 322 | 
 { | 
 
 
 
 
 
 | 323 | 
     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE; | 
 
 
 
 
 
 | 324 | 
     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
 | 325 | 
     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
 | 326 | 
  | 
 
 
 
 
 
 | 327 | 
     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; | 
 
 
 
 
 
 | 328 | 
     STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE; | 
 
 
 
 
 
 | 329 | 
  | 
 
 
 
 
 
 | 330 | 
     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
 | 331 | 
     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
 | 332 | 
     STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE; | 
 
 
 
 
 
 | 333 | 
  | 
 
 
 
 
 
 | 334 | 
     STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE; | 
 
 
 
 
 
 | 335 | 
  | 
 
 
 
 
 
 | 336 | 
     STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE; | 
 
 
 
 
 
 | 337 | 
     STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE; | 
 
 
 
 
 
 | 338 | 
  | 
 
 
 
 
 
 | 339 | 
     STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 
 | 340 | 
     STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 
 | 341 | 
     STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 
 | 342 | 
  | 
 
 
 
 
 
 | 343 | 
     STDMETHOD(ClearCache)(THIS) PURE; | 
 
 
 
 
 
 | 344 | 
 }; | 
 
 
 
 
 
 | 345 | 
 #undef INTERFACE | 
 
 
 
 
 
 | 346 | 
  | 
 
 
 
 
 
 | 347 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 348 | 
 extern "C" { | 
 
 
 
 
 
 | 349 | 
 #endif | 
 
 
 
 
 
 | 350 | 
  | 
 
 
 
 
 
 | 351 | 
 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); | 
 
 
 
 
 
 | 352 | 
 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); | 
 
 
 
 
 
 | 353 | 
 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); | 
 
 
 
 
 
 | 354 | 
 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); | 
 
 
 
 
 
 | 355 | 
 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size); | 
 
 
 
 
 
 | 356 | 
 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count); | 
 
 
 
 
 
 | 357 | 
  | 
 
 
 
 
 
 | 358 | 
 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 359 | 
         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 360 | 
 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 361 | 
         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 362 | 
 #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile) | 
 
 
 
 
 
 | 363 | 
  | 
 
 
 
 
 
 | 364 | 
 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 365 | 
         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 366 | 
 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 367 | 
         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 368 | 
 #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource) | 
 
 
 
 
 
 | 369 | 
  | 
 
 
 
 
 
 | 370 | 
 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 371 | 
         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 372 | 
  | 
 
 
 
 
 
 | 373 | 
 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 374 | 
         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, | 
 
 
 
 
 
 | 375 | 
         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 376 | 
  | 
 
 
 
 
 
 | 377 | 
 HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly); | 
 
 
 
 
 
 | 378 | 
  | 
 
 
 
 
 
 | 379 | 
 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 380 | 
         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 
 | 381 | 
         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 382 | 
 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 383 | 
         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 
 | 384 | 
         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 385 | 
 #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile) | 
 
 
 
 
 
 | 386 | 
  | 
 
 
 
 
 
 | 387 | 
 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 388 | 
         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 
 | 389 | 
         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 390 | 
 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 391 | 
         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 
 | 392 | 
         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 393 | 
 #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource) | 
 
 
 
 
 
 | 394 | 
  | 
 
 
 
 
 
 | 395 | 
 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 396 | 
         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 397 | 
  | 
 
 
 
 
 
 | 398 | 
 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 399 | 
         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 400 | 
 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 401 | 
         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 402 | 
 #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile) | 
 
 
 
 
 
 | 403 | 
  | 
 
 
 
 
 
 | 404 | 
 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 405 | 
         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 406 | 
 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 
 | 407 | 
         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 
 | 408 | 
 #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource) | 
 
 
 
 
 
 | 409 | 
  | 
 
 
 
 
 
 | 410 | 
 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 411 | 
  | 
 
 
 
 
 
 | 412 | 
 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table); | 
 
 
 
 
 
 | 413 | 
  | 
 
 
 
 
 
 | 414 | 
 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); | 
 
 
 
 
 
 | 415 | 
 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); | 
 
 
 
 
 
 | 416 | 
  | 
 
 
 
 
 
 | 417 | 
 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader); | 
 
 
 
 
 
 | 418 | 
  | 
 
 
 
 
 
 | 419 | 
 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker); | 
 
 
 
 
 
 | 420 | 
 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker); | 
 
 
 
 
 
 | 421 | 
  | 
 
 
 
 
 
 | 422 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 423 | 
 } | 
 
 
 
 
 
 | 424 | 
 #endif | 
 
 
 
 
 
 | 425 | 
  | 
 
 
 
 
 
 | 426 | 
 typedef struct _D3DXSHADER_CONSTANTTABLE | 
 
 
 
 
 
 | 427 | 
 { | 
 
 
 
 
 
 | 428 | 
     DWORD Size; | 
 
 
 
 
 
 | 429 | 
     DWORD Creator; | 
 
 
 
 
 
 | 430 | 
     DWORD Version; | 
 
 
 
 
 
 | 431 | 
     DWORD Constants; | 
 
 
 
 
 
 | 432 | 
     DWORD ConstantInfo; | 
 
 
 
 
 
 | 433 | 
     DWORD Flags; | 
 
 
 
 
 
 | 434 | 
     DWORD Target; | 
 
 
 
 
 
 | 435 | 
 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; | 
 
 
 
 
 
 | 436 | 
  | 
 
 
 
 
 
 | 437 | 
 typedef struct _D3DXSHADER_CONSTANTINFO | 
 
 
 
 
 
 | 438 | 
 { | 
 
 
 
 
 
 | 439 | 
     DWORD Name; | 
 
 
 
 
 
 | 440 | 
     WORD  RegisterSet; | 
 
 
 
 
 
 | 441 | 
     WORD  RegisterIndex; | 
 
 
 
 
 
 | 442 | 
     WORD  RegisterCount; | 
 
 
 
 
 
 | 443 | 
     WORD  Reserved; | 
 
 
 
 
 
 | 444 | 
     DWORD TypeInfo; | 
 
 
 
 
 
 | 445 | 
     DWORD DefaultValue; | 
 
 
 
 
 
 | 446 | 
 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; | 
 
 
 
 
 
 | 447 | 
  | 
 
 
 
 
 
 | 448 | 
 typedef struct _D3DXSHADER_TYPEINFO | 
 
 
 
 
 
 | 449 | 
 { | 
 
 
 
 
 
 | 450 | 
     WORD  Class; | 
 
 
 
 
 
 | 451 | 
     WORD  Type; | 
 
 
 
 
 
 | 452 | 
     WORD  Rows; | 
 
 
 
 
 
 | 453 | 
     WORD  Columns; | 
 
 
 
 
 
 | 454 | 
     WORD  Elements; | 
 
 
 
 
 
 | 455 | 
     WORD  StructMembers; | 
 
 
 
 
 
 | 456 | 
     DWORD StructMemberInfo; | 
 
 
 
 
 
 | 457 | 
 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; | 
 
 
 
 
 
 | 458 | 
  | 
 
 
 
 
 
 | 459 | 
 typedef struct _D3DXSHADER_STRUCTMEMBERINFO | 
 
 
 
 
 
 | 460 | 
 { | 
 
 
 
 
 
 | 461 | 
     DWORD Name; | 
 
 
 
 
 
 | 462 | 
     DWORD TypeInfo; | 
 
 
 
 
 
 | 463 | 
 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; | 
 
 
 
 
 
 | 464 | 
  | 
 
 
 
 
 
 | 465 | 
 #endif /* __D3DX9SHADER_H__ */ |