| 1 |
#include <_mingw_unicode.h> |
| 2 |
#undef INTERFACE |
| 3 |
/* |
| 4 |
* Copyright 2008 Luis Busquets |
| 5 |
* Copyright 2014 Kai Tietz |
| 6 |
* |
| 7 |
* This library is free software; you can redistribute it and/or |
| 8 |
* modify it under the terms of the GNU Lesser General Public |
| 9 |
* License as published by the Free Software Foundation; either |
| 10 |
* version 2.1 of the License, or (at your option) any later version. |
| 11 |
* |
| 12 |
* This library is distributed in the hope that it will be useful, |
| 13 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 15 |
* Lesser General Public License for more details. |
| 16 |
* |
| 17 |
* You should have received a copy of the GNU Lesser General Public |
| 18 |
* License along with this library; if not, write to the Free Software |
| 19 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 20 |
*/ |
| 21 |
|
| 22 |
#include "d3dx9.h" |
| 23 |
|
| 24 |
#ifndef __D3DX9SHADER_H__ |
| 25 |
#define __D3DX9SHADER_H__ |
| 26 |
|
| 27 |
#define D3DXSHADER_DEBUG 0x1 |
| 28 |
#define D3DXSHADER_SKIPVALIDATION 0x2 |
| 29 |
#define D3DXSHADER_SKIPOPTIMIZATION 0x4 |
| 30 |
#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 |
| 31 |
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 |
| 32 |
#define D3DXSHADER_PARTIALPRECISION 0x20 |
| 33 |
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 |
| 34 |
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 |
| 35 |
#define D3DXSHADER_NO_PRESHADER 0x100 |
| 36 |
#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 |
| 37 |
#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 |
| 38 |
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 |
| 39 |
#define D3DXSHADER_IEEE_STRICTNESS 0x2000 |
| 40 |
|
| 41 |
#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 |
| 42 |
#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 |
| 43 |
#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 |
| 44 |
#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 |
| 45 |
|
| 46 |
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 |
| 47 |
|
| 48 |
#define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000 |
| 49 |
|
| 50 |
typedef const char *D3DXHANDLE; |
| 51 |
typedef D3DXHANDLE *LPD3DXHANDLE; |
| 52 |
|
| 53 |
typedef enum _D3DXREGISTER_SET |
| 54 |
{ |
| 55 |
D3DXRS_BOOL, |
| 56 |
D3DXRS_INT4, |
| 57 |
D3DXRS_FLOAT4, |
| 58 |
D3DXRS_SAMPLER, |
| 59 |
D3DXRS_FORCE_DWORD = 0x7fffffff |
| 60 |
} D3DXREGISTER_SET, *LPD3DXREGISTER_SET; |
| 61 |
|
| 62 |
typedef enum D3DXPARAMETER_CLASS |
| 63 |
{ |
| 64 |
D3DXPC_SCALAR, |
| 65 |
D3DXPC_VECTOR, |
| 66 |
D3DXPC_MATRIX_ROWS, |
| 67 |
D3DXPC_MATRIX_COLUMNS, |
| 68 |
D3DXPC_OBJECT, |
| 69 |
D3DXPC_STRUCT, |
| 70 |
D3DXPC_FORCE_DWORD = 0x7fffffff, |
| 71 |
} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; |
| 72 |
|
| 73 |
typedef enum D3DXPARAMETER_TYPE |
| 74 |
{ |
| 75 |
D3DXPT_VOID, |
| 76 |
D3DXPT_BOOL, |
| 77 |
D3DXPT_INT, |
| 78 |
D3DXPT_FLOAT, |
| 79 |
D3DXPT_STRING, |
| 80 |
D3DXPT_TEXTURE, |
| 81 |
D3DXPT_TEXTURE1D, |
| 82 |
D3DXPT_TEXTURE2D, |
| 83 |
D3DXPT_TEXTURE3D, |
| 84 |
D3DXPT_TEXTURECUBE, |
| 85 |
D3DXPT_SAMPLER, |
| 86 |
D3DXPT_SAMPLER1D, |
| 87 |
D3DXPT_SAMPLER2D, |
| 88 |
D3DXPT_SAMPLER3D, |
| 89 |
D3DXPT_SAMPLERCUBE, |
| 90 |
D3DXPT_PIXELSHADER, |
| 91 |
D3DXPT_VERTEXSHADER, |
| 92 |
D3DXPT_PIXELFRAGMENT, |
| 93 |
D3DXPT_VERTEXFRAGMENT, |
| 94 |
D3DXPT_UNSUPPORTED, |
| 95 |
D3DXPT_FORCE_DWORD = 0x7fffffff, |
| 96 |
} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; |
| 97 |
|
| 98 |
typedef struct _D3DXCONSTANTTABLE_DESC |
| 99 |
{ |
| 100 |
const char *Creator; |
| 101 |
DWORD Version; |
| 102 |
UINT Constants; |
| 103 |
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; |
| 104 |
|
| 105 |
typedef struct _D3DXCONSTANT_DESC |
| 106 |
{ |
| 107 |
const char *Name; |
| 108 |
D3DXREGISTER_SET RegisterSet; |
| 109 |
UINT RegisterIndex; |
| 110 |
UINT RegisterCount; |
| 111 |
D3DXPARAMETER_CLASS Class; |
| 112 |
D3DXPARAMETER_TYPE Type; |
| 113 |
UINT Rows; |
| 114 |
UINT Columns; |
| 115 |
UINT Elements; |
| 116 |
UINT StructMembers; |
| 117 |
UINT Bytes; |
| 118 |
const void *DefaultValue; |
| 119 |
} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; |
| 120 |
|
| 121 |
#if D3DX_SDK_VERSION < 43 |
| 122 |
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); |
| 123 |
#else |
| 124 |
DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01); |
| 125 |
#endif |
| 126 |
|
| 127 |
#undef INTERFACE |
| 128 |
#define INTERFACE ID3DXConstantTable |
| 129 |
|
| 130 |
DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) |
| 131 |
{ |
| 132 |
/*** IUnknown methods ***/ |
| 133 |
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; |
| 134 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 135 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 136 |
/*** ID3DXBuffer methods ***/ |
| 137 |
STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; |
| 138 |
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
| 139 |
/*** ID3DXConstantTable methods ***/ |
| 140 |
STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; |
| 141 |
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; |
| 142 |
STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; |
| 143 |
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 144 |
STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE; |
| 145 |
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 146 |
STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; |
| 147 |
STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 148 |
const void *data, UINT data_size) PURE; |
| 149 |
STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE; |
| 150 |
STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 151 |
const WINBOOL *values, UINT value_count) PURE; |
| 152 |
STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; |
| 153 |
STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 154 |
const INT *values, UINT value_count) PURE; |
| 155 |
STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; |
| 156 |
STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 157 |
const float *values, UINT value_count) PURE; |
| 158 |
STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; |
| 159 |
STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 160 |
const D3DXVECTOR4 *values, UINT value_count) PURE; |
| 161 |
STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; |
| 162 |
STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 163 |
const D3DXMATRIX *values, UINT value_count) PURE; |
| 164 |
STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 165 |
const D3DXMATRIX **values, UINT value_count) PURE; |
| 166 |
STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 167 |
const D3DXMATRIX *value) PURE; |
| 168 |
STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 169 |
const D3DXMATRIX *values, UINT value_count) PURE; |
| 170 |
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, |
| 171 |
const D3DXMATRIX **values, UINT value_count) PURE; |
| 172 |
}; |
| 173 |
#undef INTERFACE |
| 174 |
|
| 175 |
#if !defined(__cplusplus) || defined(CINTERFACE) |
| 176 |
/*** IUnknown methods ***/ |
| 177 |
#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| 178 |
#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) |
| 179 |
#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) |
| 180 |
/*** ID3DXBuffer methods ***/ |
| 181 |
#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) |
| 182 |
#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) |
| 183 |
/*** ID3DXConstantTable methods ***/ |
| 184 |
#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) |
| 185 |
#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) |
| 186 |
#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a) |
| 187 |
#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) |
| 188 |
#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) |
| 189 |
#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) |
| 190 |
#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) |
| 191 |
#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) |
| 192 |
#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) |
| 193 |
#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) |
| 194 |
#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) |
| 195 |
#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) |
| 196 |
#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) |
| 197 |
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) |
| 198 |
#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) |
| 199 |
#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) |
| 200 |
#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) |
| 201 |
#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) |
| 202 |
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) |
| 203 |
#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) |
| 204 |
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) |
| 205 |
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) |
| 206 |
#else |
| 207 |
/*** IUnknown methods ***/ |
| 208 |
#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) |
| 209 |
#define ID3DXConstantTable_AddRef(p) (p)->AddRef() |
| 210 |
#define ID3DXConstantTable_Release(p) (p)->Release() |
| 211 |
/*** ID3DXBuffer methods ***/ |
| 212 |
#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() |
| 213 |
#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() |
| 214 |
/*** ID3DXConstantTable methods ***/ |
| 215 |
#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) |
| 216 |
#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) |
| 217 |
#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) |
| 218 |
#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) |
| 219 |
#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) |
| 220 |
#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) |
| 221 |
#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) |
| 222 |
#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) |
| 223 |
#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) |
| 224 |
#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) |
| 225 |
#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) |
| 226 |
#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) |
| 227 |
#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) |
| 228 |
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) |
| 229 |
#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) |
| 230 |
#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) |
| 231 |
#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) |
| 232 |
#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) |
| 233 |
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) |
| 234 |
#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) |
| 235 |
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) |
| 236 |
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) |
| 237 |
#endif |
| 238 |
|
| 239 |
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; |
| 240 |
|
| 241 |
typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER; |
| 242 |
|
| 243 |
DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26); |
| 244 |
|
| 245 |
#define INTERFACE ID3DXTextureShader |
| 246 |
DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown) |
| 247 |
{ |
| 248 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE; |
| 249 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 250 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 251 |
STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE; |
| 252 |
STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE; |
| 253 |
STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; |
| 254 |
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; |
| 255 |
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 256 |
STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE; |
| 257 |
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
| 258 |
STDMETHOD(SetDefaults)(THIS) PURE; |
| 259 |
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE; |
| 260 |
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE; |
| 261 |
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE; |
| 262 |
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE; |
| 263 |
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE; |
| 264 |
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE; |
| 265 |
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE; |
| 266 |
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE; |
| 267 |
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE; |
| 268 |
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; |
| 269 |
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; |
| 270 |
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; |
| 271 |
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; |
| 272 |
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; |
| 273 |
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; |
| 274 |
}; |
| 275 |
#undef INTERFACE |
| 276 |
|
| 277 |
typedef struct _D3DXMACRO |
| 278 |
{ |
| 279 |
const char *Name; |
| 280 |
const char *Definition; |
| 281 |
} D3DXMACRO, *LPD3DXMACRO; |
| 282 |
|
| 283 |
typedef struct _D3DXSEMANTIC { |
| 284 |
UINT Usage; |
| 285 |
UINT UsageIndex; |
| 286 |
} D3DXSEMANTIC, *LPD3DXSEMANTIC; |
| 287 |
|
| 288 |
typedef enum _D3DXINCLUDE_TYPE |
| 289 |
{ |
| 290 |
D3DXINC_LOCAL, |
| 291 |
D3DXINC_SYSTEM, |
| 292 |
D3DXINC_FORCE_DWORD = 0x7fffffff, |
| 293 |
} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; |
| 294 |
|
| 295 |
#define INTERFACE ID3DXInclude |
| 296 |
|
| 297 |
DECLARE_INTERFACE(ID3DXInclude) |
| 298 |
{ |
| 299 |
STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename, |
| 300 |
const void *parent_data, const void **data, UINT *bytes) PURE; |
| 301 |
STDMETHOD(Close)(THIS_ const void *data) PURE; |
| 302 |
}; |
| 303 |
#undef INTERFACE |
| 304 |
|
| 305 |
#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) |
| 306 |
#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) |
| 307 |
|
| 308 |
typedef struct ID3DXInclude *LPD3DXINCLUDE; |
| 309 |
|
| 310 |
typedef struct _D3DXFRAGMENT_DESC |
| 311 |
{ |
| 312 |
const char *Name; |
| 313 |
DWORD Target; |
| 314 |
|
| 315 |
} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC; |
| 316 |
|
| 317 |
|
| 318 |
DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6); |
| 319 |
|
| 320 |
#define INTERFACE ID3DXFragmentLinker |
| 321 |
DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown) |
| 322 |
{ |
| 323 |
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE; |
| 324 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 325 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 326 |
|
| 327 |
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; |
| 328 |
STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE; |
| 329 |
|
| 330 |
STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE; |
| 331 |
STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE; |
| 332 |
STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE; |
| 333 |
|
| 334 |
STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE; |
| 335 |
|
| 336 |
STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE; |
| 337 |
STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE; |
| 338 |
|
| 339 |
STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE; |
| 340 |
STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE; |
| 341 |
STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE; |
| 342 |
|
| 343 |
STDMETHOD(ClearCache)(THIS) PURE; |
| 344 |
}; |
| 345 |
#undef INTERFACE |
| 346 |
|
| 347 |
#ifdef __cplusplus |
| 348 |
extern "C" { |
| 349 |
#endif |
| 350 |
|
| 351 |
const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); |
| 352 |
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); |
| 353 |
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); |
| 354 |
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); |
| 355 |
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size); |
| 356 |
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count); |
| 357 |
|
| 358 |
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, |
| 359 |
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 360 |
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, |
| 361 |
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 362 |
#define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile) |
| 363 |
|
| 364 |
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, |
| 365 |
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 366 |
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, |
| 367 |
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 368 |
#define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource) |
| 369 |
|
| 370 |
HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, |
| 371 |
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 372 |
|
| 373 |
HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, |
| 374 |
ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, |
| 375 |
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); |
| 376 |
|
| 377 |
HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly); |
| 378 |
|
| 379 |
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, |
| 380 |
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, |
| 381 |
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); |
| 382 |
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, |
| 383 |
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, |
| 384 |
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); |
| 385 |
#define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile) |
| 386 |
|
| 387 |
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, |
| 388 |
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, |
| 389 |
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); |
| 390 |
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, |
| 391 |
ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, |
| 392 |
ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); |
| 393 |
#define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource) |
| 394 |
|
| 395 |
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, |
| 396 |
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 397 |
|
| 398 |
HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, |
| 399 |
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 400 |
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, |
| 401 |
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 402 |
#define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile) |
| 403 |
|
| 404 |
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, |
| 405 |
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 406 |
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, |
| 407 |
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); |
| 408 |
#define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource) |
| 409 |
|
| 410 |
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table); |
| 411 |
|
| 412 |
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table); |
| 413 |
|
| 414 |
HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); |
| 415 |
HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); |
| 416 |
|
| 417 |
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader); |
| 418 |
|
| 419 |
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker); |
| 420 |
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker); |
| 421 |
|
| 422 |
#ifdef __cplusplus |
| 423 |
} |
| 424 |
#endif |
| 425 |
|
| 426 |
typedef struct _D3DXSHADER_CONSTANTTABLE |
| 427 |
{ |
| 428 |
DWORD Size; |
| 429 |
DWORD Creator; |
| 430 |
DWORD Version; |
| 431 |
DWORD Constants; |
| 432 |
DWORD ConstantInfo; |
| 433 |
DWORD Flags; |
| 434 |
DWORD Target; |
| 435 |
} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; |
| 436 |
|
| 437 |
typedef struct _D3DXSHADER_CONSTANTINFO |
| 438 |
{ |
| 439 |
DWORD Name; |
| 440 |
WORD RegisterSet; |
| 441 |
WORD RegisterIndex; |
| 442 |
WORD RegisterCount; |
| 443 |
WORD Reserved; |
| 444 |
DWORD TypeInfo; |
| 445 |
DWORD DefaultValue; |
| 446 |
} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; |
| 447 |
|
| 448 |
typedef struct _D3DXSHADER_TYPEINFO |
| 449 |
{ |
| 450 |
WORD Class; |
| 451 |
WORD Type; |
| 452 |
WORD Rows; |
| 453 |
WORD Columns; |
| 454 |
WORD Elements; |
| 455 |
WORD StructMembers; |
| 456 |
DWORD StructMemberInfo; |
| 457 |
} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; |
| 458 |
|
| 459 |
typedef struct _D3DXSHADER_STRUCTMEMBERINFO |
| 460 |
{ |
| 461 |
DWORD Name; |
| 462 |
DWORD TypeInfo; |
| 463 |
} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; |
| 464 |
|
| 465 |
#endif /* __D3DX9SHADER_H__ */ |