| 1 | #include <_mingw_unicode.h> | 
 
 
 
 
 | 2 | #undef INTERFACE | 
 
 
 
 
 | 3 | /* | 
 
 
 
 
 | 4 | * Copyright 2008 Luis Busquets | 
 
 
 
 
 | 5 | * Copyright 2014 Kai Tietz | 
 
 
 
 
 | 6 | * | 
 
 
 
 
 | 7 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 8 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 9 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 10 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 11 | * | 
 
 
 
 
 | 12 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 15 | * Lesser General Public License for more details. | 
 
 
 
 
 | 16 | * | 
 
 
 
 
 | 17 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 18 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 20 | */ | 
 
 
 
 
 | 21 |  | 
 
 
 
 
 | 22 | #include "d3dx9.h" | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | #ifndef __D3DX9SHADER_H__ | 
 
 
 
 
 | 25 | #define __D3DX9SHADER_H__ | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | #define D3DXSHADER_DEBUG                          0x1 | 
 
 
 
 
 | 28 | #define D3DXSHADER_SKIPVALIDATION                 0x2 | 
 
 
 
 
 | 29 | #define D3DXSHADER_SKIPOPTIMIZATION               0x4 | 
 
 
 
 
 | 30 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8 | 
 
 
 
 
 | 31 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10 | 
 
 
 
 
 | 32 | #define D3DXSHADER_PARTIALPRECISION               0x20 | 
 
 
 
 
 | 33 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40 | 
 
 
 
 
 | 34 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80 | 
 
 
 
 
 | 35 | #define D3DXSHADER_NO_PRESHADER                   0x100 | 
 
 
 
 
 | 36 | #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200 | 
 
 
 
 
 | 37 | #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400 | 
 
 
 
 
 | 38 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
 
 
 
 
 | 39 | #define D3DXSHADER_IEEE_STRICTNESS                0x2000 | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000 | 
 
 
 
 
 | 42 | #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0 | 
 
 
 
 
 | 43 | #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000 | 
 
 
 
 
 | 44 | #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000 | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000 | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | #define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000 | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | typedef const char *D3DXHANDLE; | 
 
 
 
 
 | 51 | typedef D3DXHANDLE *LPD3DXHANDLE; | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | typedef enum _D3DXREGISTER_SET | 
 
 
 
 
 | 54 | { | 
 
 
 
 
 | 55 | D3DXRS_BOOL, | 
 
 
 
 
 | 56 | D3DXRS_INT4, | 
 
 
 
 
 | 57 | D3DXRS_FLOAT4, | 
 
 
 
 
 | 58 | D3DXRS_SAMPLER, | 
 
 
 
 
 | 59 | D3DXRS_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 | 60 | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; | 
 
 
 
 
 | 61 |  | 
 
 
 
 
 | 62 | typedef enum D3DXPARAMETER_CLASS | 
 
 
 
 
 | 63 | { | 
 
 
 
 
 | 64 | D3DXPC_SCALAR, | 
 
 
 
 
 | 65 | D3DXPC_VECTOR, | 
 
 
 
 
 | 66 | D3DXPC_MATRIX_ROWS, | 
 
 
 
 
 | 67 | D3DXPC_MATRIX_COLUMNS, | 
 
 
 
 
 | 68 | D3DXPC_OBJECT, | 
 
 
 
 
 | 69 | D3DXPC_STRUCT, | 
 
 
 
 
 | 70 | D3DXPC_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 | 71 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | typedef enum D3DXPARAMETER_TYPE | 
 
 
 
 
 | 74 | { | 
 
 
 
 
 | 75 | D3DXPT_VOID, | 
 
 
 
 
 | 76 | D3DXPT_BOOL, | 
 
 
 
 
 | 77 | D3DXPT_INT, | 
 
 
 
 
 | 78 | D3DXPT_FLOAT, | 
 
 
 
 
 | 79 | D3DXPT_STRING, | 
 
 
 
 
 | 80 | D3DXPT_TEXTURE, | 
 
 
 
 
 | 81 | D3DXPT_TEXTURE1D, | 
 
 
 
 
 | 82 | D3DXPT_TEXTURE2D, | 
 
 
 
 
 | 83 | D3DXPT_TEXTURE3D, | 
 
 
 
 
 | 84 | D3DXPT_TEXTURECUBE, | 
 
 
 
 
 | 85 | D3DXPT_SAMPLER, | 
 
 
 
 
 | 86 | D3DXPT_SAMPLER1D, | 
 
 
 
 
 | 87 | D3DXPT_SAMPLER2D, | 
 
 
 
 
 | 88 | D3DXPT_SAMPLER3D, | 
 
 
 
 
 | 89 | D3DXPT_SAMPLERCUBE, | 
 
 
 
 
 | 90 | D3DXPT_PIXELSHADER, | 
 
 
 
 
 | 91 | D3DXPT_VERTEXSHADER, | 
 
 
 
 
 | 92 | D3DXPT_PIXELFRAGMENT, | 
 
 
 
 
 | 93 | D3DXPT_VERTEXFRAGMENT, | 
 
 
 
 
 | 94 | D3DXPT_UNSUPPORTED, | 
 
 
 
 
 | 95 | D3DXPT_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 | 96 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | typedef struct _D3DXCONSTANTTABLE_DESC | 
 
 
 
 
 | 99 | { | 
 
 
 
 
 | 100 | const char *Creator; | 
 
 
 
 
 | 101 | DWORD Version; | 
 
 
 
 
 | 102 | UINT Constants; | 
 
 
 
 
 | 103 | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | typedef struct _D3DXCONSTANT_DESC | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | const char *Name; | 
 
 
 
 
 | 108 | D3DXREGISTER_SET RegisterSet; | 
 
 
 
 
 | 109 | UINT RegisterIndex; | 
 
 
 
 
 | 110 | UINT RegisterCount; | 
 
 
 
 
 | 111 | D3DXPARAMETER_CLASS Class; | 
 
 
 
 
 | 112 | D3DXPARAMETER_TYPE Type; | 
 
 
 
 
 | 113 | UINT Rows; | 
 
 
 
 
 | 114 | UINT Columns; | 
 
 
 
 
 | 115 | UINT Elements; | 
 
 
 
 
 | 116 | UINT StructMembers; | 
 
 
 
 
 | 117 | UINT Bytes; | 
 
 
 
 
 | 118 | const void *DefaultValue; | 
 
 
 
 
 | 119 | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; | 
 
 
 
 
 | 120 |  | 
 
 
 
 
 | 121 | #if D3DX_SDK_VERSION < 43 | 
 
 
 
 
 | 122 | DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); | 
 
 
 
 
 | 123 | #else | 
 
 
 
 
 | 124 | DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01); | 
 
 
 
 
 | 125 | #endif | 
 
 
 
 
 | 126 |  | 
 
 
 
 
 | 127 | #undef INTERFACE | 
 
 
 
 
 | 128 | #define INTERFACE ID3DXConstantTable | 
 
 
 
 
 | 129 |  | 
 
 
 
 
 | 130 | DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) | 
 
 
 
 
 | 131 | { | 
 
 
 
 
 | 132 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 133 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; | 
 
 
 
 
 | 134 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 | 135 | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 | 136 | /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 | 137 | STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; | 
 
 
 
 
 | 138 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; | 
 
 
 
 
 | 139 | /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 | 140 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; | 
 
 
 
 
 | 141 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; | 
 
 
 
 
 | 142 | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; | 
 
 
 
 
 | 143 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 | 144 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE; | 
 
 
 
 
 | 145 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 | 146 | STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; | 
 
 
 
 
 | 147 | STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 148 | const void *data, UINT data_size) PURE; | 
 
 
 
 
 | 149 | STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE; | 
 
 
 
 
 | 150 | STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 151 | const WINBOOL *values, UINT value_count) PURE; | 
 
 
 
 
 | 152 | STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; | 
 
 
 
 
 | 153 | STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 154 | const INT *values, UINT value_count) PURE; | 
 
 
 
 
 | 155 | STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; | 
 
 
 
 
 | 156 | STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 157 | const float *values, UINT value_count) PURE; | 
 
 
 
 
 | 158 | STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; | 
 
 
 
 
 | 159 | STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 160 | const D3DXVECTOR4 *values, UINT value_count) PURE; | 
 
 
 
 
 | 161 | STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; | 
 
 
 
 
 | 162 | STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 163 | const D3DXMATRIX *values, UINT value_count) PURE; | 
 
 
 
 
 | 164 | STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 165 | const D3DXMATRIX **values, UINT value_count) PURE; | 
 
 
 
 
 | 166 | STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 167 | const D3DXMATRIX *value) PURE; | 
 
 
 
 
 | 168 | STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 169 | const D3DXMATRIX *values, UINT value_count) PURE; | 
 
 
 
 
 | 170 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, | 
 
 
 
 
 | 171 | const D3DXMATRIX **values, UINT value_count) PURE; | 
 
 
 
 
 | 172 | }; | 
 
 
 
 
 | 173 | #undef INTERFACE | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | #if !defined(__cplusplus) || defined(CINTERFACE) | 
 
 
 
 
 | 176 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 177 | #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b) | 
 
 
 
 
 | 178 | #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p) | 
 
 
 
 
 | 179 | #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p) | 
 
 
 
 
 | 180 | /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 | 181 | #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p) | 
 
 
 
 
 | 182 | #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p) | 
 
 
 
 
 | 183 | /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 | 184 | #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a) | 
 
 
 
 
 | 185 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c) | 
 
 
 
 
 | 186 | #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a) | 
 
 
 
 
 | 187 | #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b) | 
 
 
 
 
 | 188 | #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b) | 
 
 
 
 
 | 189 | #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b) | 
 
 
 
 
 | 190 | #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a) | 
 
 
 
 
 | 191 | #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d) | 
 
 
 
 
 | 192 | #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c) | 
 
 
 
 
 | 193 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d) | 
 
 
 
 
 | 194 | #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c) | 
 
 
 
 
 | 195 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d) | 
 
 
 
 
 | 196 | #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c) | 
 
 
 
 
 | 197 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d) | 
 
 
 
 
 | 198 | #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c) | 
 
 
 
 
 | 199 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d) | 
 
 
 
 
 | 200 | #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c) | 
 
 
 
 
 | 201 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) | 
 
 
 
 
 | 202 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) | 
 
 
 
 
 | 203 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) | 
 
 
 
 
 | 204 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) | 
 
 
 
 
 | 205 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) | 
 
 
 
 
 | 206 | #else | 
 
 
 
 
 | 207 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 208 | #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b) | 
 
 
 
 
 | 209 | #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef() | 
 
 
 
 
 | 210 | #define ID3DXConstantTable_Release(p)                                 (p)->Release() | 
 
 
 
 
 | 211 | /*** ID3DXBuffer methods ***/ | 
 
 
 
 
 | 212 | #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer() | 
 
 
 
 
 | 213 | #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize() | 
 
 
 
 
 | 214 | /*** ID3DXConstantTable methods ***/ | 
 
 
 
 
 | 215 | #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a) | 
 
 
 
 
 | 216 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c) | 
 
 
 
 
 | 217 | #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a) | 
 
 
 
 
 | 218 | #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b) | 
 
 
 
 
 | 219 | #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b) | 
 
 
 
 
 | 220 | #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b) | 
 
 
 
 
 | 221 | #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a) | 
 
 
 
 
 | 222 | #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d) | 
 
 
 
 
 | 223 | #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c) | 
 
 
 
 
 | 224 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d) | 
 
 
 
 
 | 225 | #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c) | 
 
 
 
 
 | 226 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d) | 
 
 
 
 
 | 227 | #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c) | 
 
 
 
 
 | 228 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d) | 
 
 
 
 
 | 229 | #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c) | 
 
 
 
 
 | 230 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d) | 
 
 
 
 
 | 231 | #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c) | 
 
 
 
 
 | 232 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d) | 
 
 
 
 
 | 233 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d) | 
 
 
 
 
 | 234 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c) | 
 
 
 
 
 | 235 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d) | 
 
 
 
 
 | 236 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d) | 
 
 
 
 
 | 237 | #endif | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; | 
 
 
 
 
 | 240 |  | 
 
 
 
 
 | 241 | typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER; | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26); | 
 
 
 
 
 | 244 |  | 
 
 
 
 
 | 245 | #define INTERFACE ID3DXTextureShader | 
 
 
 
 
 | 246 | DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown) | 
 
 
 
 
 | 247 | { | 
 
 
 
 
 | 248 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE; | 
 
 
 
 
 | 249 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 | 250 | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 | 251 | STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE; | 
 
 
 
 
 | 252 | STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE; | 
 
 
 
 
 | 253 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; | 
 
 
 
 
 | 254 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; | 
 
 
 
 
 | 255 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 | 256 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE; | 
 
 
 
 
 | 257 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; | 
 
 
 
 
 | 258 | STDMETHOD(SetDefaults)(THIS) PURE; | 
 
 
 
 
 | 259 | STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE; | 
 
 
 
 
 | 260 | STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE; | 
 
 
 
 
 | 261 | STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE; | 
 
 
 
 
 | 262 | STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE; | 
 
 
 
 
 | 263 | STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE; | 
 
 
 
 
 | 264 | STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE; | 
 
 
 
 
 | 265 | STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE; | 
 
 
 
 
 | 266 | STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE; | 
 
 
 
 
 | 267 | STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE; | 
 
 
 
 
 | 268 | STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; | 
 
 
 
 
 | 269 | STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; | 
 
 
 
 
 | 270 | STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; | 
 
 
 
 
 | 271 | STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; | 
 
 
 
 
 | 272 | STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; | 
 
 
 
 
 | 273 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; | 
 
 
 
 
 | 274 | }; | 
 
 
 
 
 | 275 | #undef INTERFACE | 
 
 
 
 
 | 276 |  | 
 
 
 
 
 | 277 | typedef struct _D3DXMACRO | 
 
 
 
 
 | 278 | { | 
 
 
 
 
 | 279 | const char *Name; | 
 
 
 
 
 | 280 | const char *Definition; | 
 
 
 
 
 | 281 | } D3DXMACRO, *LPD3DXMACRO; | 
 
 
 
 
 | 282 |  | 
 
 
 
 
 | 283 | typedef struct _D3DXSEMANTIC { | 
 
 
 
 
 | 284 | UINT Usage; | 
 
 
 
 
 | 285 | UINT UsageIndex; | 
 
 
 
 
 | 286 | } D3DXSEMANTIC, *LPD3DXSEMANTIC; | 
 
 
 
 
 | 287 |  | 
 
 
 
 
 | 288 | typedef enum _D3DXINCLUDE_TYPE | 
 
 
 
 
 | 289 | { | 
 
 
 
 
 | 290 | D3DXINC_LOCAL, | 
 
 
 
 
 | 291 | D3DXINC_SYSTEM, | 
 
 
 
 
 | 292 | D3DXINC_FORCE_DWORD = 0x7fffffff, | 
 
 
 
 
 | 293 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; | 
 
 
 
 
 | 294 |  | 
 
 
 
 
 | 295 | #define INTERFACE ID3DXInclude | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | DECLARE_INTERFACE(ID3DXInclude) | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename, | 
 
 
 
 
 | 300 | const void *parent_data, const void **data, UINT *bytes) PURE; | 
 
 
 
 
 | 301 | STDMETHOD(Close)(THIS_ const void *data) PURE; | 
 
 
 
 
 | 302 | }; | 
 
 
 
 
 | 303 | #undef INTERFACE | 
 
 
 
 
 | 304 |  | 
 
 
 
 
 | 305 | #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e) | 
 
 
 
 
 | 306 | #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a) | 
 
 
 
 
 | 307 |  | 
 
 
 
 
 | 308 | typedef struct ID3DXInclude *LPD3DXINCLUDE; | 
 
 
 
 
 | 309 |  | 
 
 
 
 
 | 310 | typedef struct _D3DXFRAGMENT_DESC | 
 
 
 
 
 | 311 | { | 
 
 
 
 
 | 312 | const char *Name; | 
 
 
 
 
 | 313 | DWORD Target; | 
 
 
 
 
 | 314 |  | 
 
 
 
 
 | 315 | } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC; | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 |  | 
 
 
 
 
 | 318 | DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6); | 
 
 
 
 
 | 319 |  | 
 
 
 
 
 | 320 | #define INTERFACE ID3DXFragmentLinker | 
 
 
 
 
 | 321 | DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown) | 
 
 
 
 
 | 322 | { | 
 
 
 
 
 | 323 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE; | 
 
 
 
 
 | 324 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 | 325 | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; | 
 
 
 
 
 | 328 | STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE; | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 331 | STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 332 | STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE; | 
 
 
 
 
 | 333 |  | 
 
 
 
 
 | 334 | STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE; | 
 
 
 
 
 | 335 |  | 
 
 
 
 
 | 336 | STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE; | 
 
 
 
 
 | 337 | STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE; | 
 
 
 
 
 | 338 |  | 
 
 
 
 
 | 339 | STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 | 340 | STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 | 341 | STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE; | 
 
 
 
 
 | 342 |  | 
 
 
 
 
 | 343 | STDMETHOD(ClearCache)(THIS) PURE; | 
 
 
 
 
 | 344 | }; | 
 
 
 
 
 | 345 | #undef INTERFACE | 
 
 
 
 
 | 346 |  | 
 
 
 
 
 | 347 | #ifdef __cplusplus | 
 
 
 
 
 | 348 | extern "C" { | 
 
 
 
 
 | 349 | #endif | 
 
 
 
 
 | 350 |  | 
 
 
 
 
 | 351 | const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); | 
 
 
 
 
 | 352 | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); | 
 
 
 
 
 | 353 | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); | 
 
 
 
 
 | 354 | const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); | 
 
 
 
 
 | 355 | HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size); | 
 
 
 
 
 | 356 | HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count); | 
 
 
 
 
 | 357 |  | 
 
 
 
 
 | 358 | HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 359 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 360 | HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 361 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 362 | #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile) | 
 
 
 
 
 | 363 |  | 
 
 
 
 
 | 364 | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 365 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 366 | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 367 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 368 | #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource) | 
 
 
 
 
 | 369 |  | 
 
 
 
 
 | 370 | HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 | 371 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 372 |  | 
 
 
 
 
 | 373 | HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 | 374 | ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, | 
 
 
 
 
 | 375 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 376 |  | 
 
 
 
 
 | 377 | HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly); | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 380 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 | 381 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 382 | HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 383 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 | 384 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 385 | #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile) | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 388 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 | 389 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 390 | HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 391 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, | 
 
 
 
 
 | 392 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 393 | #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource) | 
 
 
 
 
 | 394 |  | 
 
 
 
 
 | 395 | HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, | 
 
 
 
 
 | 396 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 397 |  | 
 
 
 
 
 | 398 | HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 399 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 400 | HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, | 
 
 
 
 
 | 401 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 402 | #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile) | 
 
 
 
 
 | 403 |  | 
 
 
 
 
 | 404 | HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 405 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 406 | HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, | 
 
 
 
 
 | 407 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); | 
 
 
 
 
 | 408 | #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource) | 
 
 
 
 
 | 409 |  | 
 
 
 
 
 | 410 | HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 411 |  | 
 
 
 
 
 | 412 | HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table); | 
 
 
 
 
 | 413 |  | 
 
 
 
 
 | 414 | HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); | 
 
 
 
 
 | 415 | HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); | 
 
 
 
 
 | 416 |  | 
 
 
 
 
 | 417 | HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader); | 
 
 
 
 
 | 418 |  | 
 
 
 
 
 | 419 | HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker); | 
 
 
 
 
 | 420 | HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker); | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | #ifdef __cplusplus | 
 
 
 
 
 | 423 | } | 
 
 
 
 
 | 424 | #endif | 
 
 
 
 
 | 425 |  | 
 
 
 
 
 | 426 | typedef struct _D3DXSHADER_CONSTANTTABLE | 
 
 
 
 
 | 427 | { | 
 
 
 
 
 | 428 | DWORD Size; | 
 
 
 
 
 | 429 | DWORD Creator; | 
 
 
 
 
 | 430 | DWORD Version; | 
 
 
 
 
 | 431 | DWORD Constants; | 
 
 
 
 
 | 432 | DWORD ConstantInfo; | 
 
 
 
 
 | 433 | DWORD Flags; | 
 
 
 
 
 | 434 | DWORD Target; | 
 
 
 
 
 | 435 | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; | 
 
 
 
 
 | 436 |  | 
 
 
 
 
 | 437 | typedef struct _D3DXSHADER_CONSTANTINFO | 
 
 
 
 
 | 438 | { | 
 
 
 
 
 | 439 | DWORD Name; | 
 
 
 
 
 | 440 | WORD  RegisterSet; | 
 
 
 
 
 | 441 | WORD  RegisterIndex; | 
 
 
 
 
 | 442 | WORD  RegisterCount; | 
 
 
 
 
 | 443 | WORD  Reserved; | 
 
 
 
 
 | 444 | DWORD TypeInfo; | 
 
 
 
 
 | 445 | DWORD DefaultValue; | 
 
 
 
 
 | 446 | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; | 
 
 
 
 
 | 447 |  | 
 
 
 
 
 | 448 | typedef struct _D3DXSHADER_TYPEINFO | 
 
 
 
 
 | 449 | { | 
 
 
 
 
 | 450 | WORD  Class; | 
 
 
 
 
 | 451 | WORD  Type; | 
 
 
 
 
 | 452 | WORD  Rows; | 
 
 
 
 
 | 453 | WORD  Columns; | 
 
 
 
 
 | 454 | WORD  Elements; | 
 
 
 
 
 | 455 | WORD  StructMembers; | 
 
 
 
 
 | 456 | DWORD StructMemberInfo; | 
 
 
 
 
 | 457 | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; | 
 
 
 
 
 | 458 |  | 
 
 
 
 
 | 459 | typedef struct _D3DXSHADER_STRUCTMEMBERINFO | 
 
 
 
 
 | 460 | { | 
 
 
 
 
 | 461 | DWORD Name; | 
 
 
 
 
 | 462 | DWORD TypeInfo; | 
 
 
 
 
 | 463 | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; | 
 
 
 
 
 | 464 |  | 
 
 
 
 
 | 465 | #endif /* __D3DX9SHADER_H__ */ |