| 1 | #undef INTERFACE | 
 
 
 
 
 | 2 | /* | 
 
 
 
 
 | 3 | * Copyright (C) 2007 David Adam | 
 
 
 
 
 | 4 | * Copyright (C) 2007 Tony Wasserka | 
 
 
 
 
 | 5 | * | 
 
 
 
 
 | 6 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 7 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 8 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 9 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 10 | * | 
 
 
 
 
 | 11 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 14 | * Lesser General Public License for more details. | 
 
 
 
 
 | 15 | * | 
 
 
 
 
 | 16 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 17 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 19 | */ | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | #include "d3dx9.h" | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | #ifndef __D3DX9MATH_H__ | 
 
 
 
 
 | 24 | #define __D3DX9MATH_H__ | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | #include <math.h> | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | #define D3DX_PI    ((FLOAT)3.141592654) | 
 
 
 
 
 | 29 | #define D3DX_1BYPI ((FLOAT)0.318309886) | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | #define D3DXSH_MINORDER 2 | 
 
 
 
 
 | 32 | #define D3DXSH_MAXORDER 6 | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | #define D3DXToRadian(degree) ((degree) * (D3DX_PI / 180.0f)) | 
 
 
 
 
 | 35 | #define D3DXToDegree(radian) ((radian) * (180.0f / D3DX_PI)) | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | typedef struct D3DXVECTOR2 | 
 
 
 
 
 | 38 | { | 
 
 
 
 
 | 39 | #ifdef __cplusplus | 
 
 
 
 
 | 40 | D3DXVECTOR2(); | 
 
 
 
 
 | 41 | D3DXVECTOR2(const FLOAT *pf); | 
 
 
 
 
 | 42 | D3DXVECTOR2(FLOAT fx, FLOAT fy); | 
 
 
 
 
 | 43 |  | 
 
 
 
 
 | 44 | operator FLOAT* (); | 
 
 
 
 
 | 45 | operator const FLOAT* () const; | 
 
 
 
 
 | 46 |  | 
 
 
 
 
 | 47 | D3DXVECTOR2& operator += (const D3DXVECTOR2&); | 
 
 
 
 
 | 48 | D3DXVECTOR2& operator -= (const D3DXVECTOR2&); | 
 
 
 
 
 | 49 | D3DXVECTOR2& operator *= (FLOAT); | 
 
 
 
 
 | 50 | D3DXVECTOR2& operator /= (FLOAT); | 
 
 
 
 
 | 51 |  | 
 
 
 
 
 | 52 | D3DXVECTOR2 operator + () const; | 
 
 
 
 
 | 53 | D3DXVECTOR2 operator - () const; | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | D3DXVECTOR2 operator + (const D3DXVECTOR2&) const; | 
 
 
 
 
 | 56 | D3DXVECTOR2 operator - (const D3DXVECTOR2&) const; | 
 
 
 
 
 | 57 | D3DXVECTOR2 operator * (FLOAT) const; | 
 
 
 
 
 | 58 | D3DXVECTOR2 operator / (FLOAT) const; | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | friend D3DXVECTOR2 operator * (FLOAT, const D3DXVECTOR2&); | 
 
 
 
 
 | 61 |  | 
 
 
 
 
 | 62 | WINBOOL operator == (const D3DXVECTOR2&) const; | 
 
 
 
 
 | 63 | WINBOOL operator != (const D3DXVECTOR2&) const; | 
 
 
 
 
 | 64 | #endif /* __cplusplus */ | 
 
 
 
 
 | 65 | FLOAT x, y; | 
 
 
 
 
 | 66 | } D3DXVECTOR2, *LPD3DXVECTOR2; | 
 
 
 
 
 | 67 |  | 
 
 
 
 
 | 68 | #ifdef __cplusplus | 
 
 
 
 
 | 69 | typedef struct D3DXVECTOR3 : public D3DVECTOR | 
 
 
 
 
 | 70 | { | 
 
 
 
 
 | 71 | D3DXVECTOR3(); | 
 
 
 
 
 | 72 | D3DXVECTOR3(const FLOAT *pf); | 
 
 
 
 
 | 73 | D3DXVECTOR3(const D3DVECTOR& v); | 
 
 
 
 
 | 74 | D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz); | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | operator FLOAT* (); | 
 
 
 
 
 | 77 | operator const FLOAT* () const; | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | D3DXVECTOR3& operator += (const D3DXVECTOR3&); | 
 
 
 
 
 | 80 | D3DXVECTOR3& operator -= (const D3DXVECTOR3&); | 
 
 
 
 
 | 81 | D3DXVECTOR3& operator *= (FLOAT); | 
 
 
 
 
 | 82 | D3DXVECTOR3& operator /= (FLOAT); | 
 
 
 
 
 | 83 |  | 
 
 
 
 
 | 84 | D3DXVECTOR3 operator + () const; | 
 
 
 
 
 | 85 | D3DXVECTOR3 operator - () const; | 
 
 
 
 
 | 86 |  | 
 
 
 
 
 | 87 | D3DXVECTOR3 operator + (const D3DXVECTOR3&) const; | 
 
 
 
 
 | 88 | D3DXVECTOR3 operator - (const D3DXVECTOR3&) const; | 
 
 
 
 
 | 89 | D3DXVECTOR3 operator * (FLOAT) const; | 
 
 
 
 
 | 90 | D3DXVECTOR3 operator / (FLOAT) const; | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | friend D3DXVECTOR3 operator * (FLOAT, const struct D3DXVECTOR3&); | 
 
 
 
 
 | 93 |  | 
 
 
 
 
 | 94 | WINBOOL operator == (const D3DXVECTOR3&) const; | 
 
 
 
 
 | 95 | WINBOOL operator != (const D3DXVECTOR3&) const; | 
 
 
 
 
 | 96 | } D3DXVECTOR3, *LPD3DXVECTOR3; | 
 
 
 
 
 | 97 | #else /* !__cplusplus */ | 
 
 
 
 
 | 98 | typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3; | 
 
 
 
 
 | 99 | #endif /* !__cplusplus */ | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | typedef struct D3DXVECTOR4 | 
 
 
 
 
 | 102 | { | 
 
 
 
 
 | 103 | #ifdef __cplusplus | 
 
 
 
 
 | 104 | D3DXVECTOR4(); | 
 
 
 
 
 | 105 | D3DXVECTOR4(const FLOAT *pf); | 
 
 
 
 
 | 106 | D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw); | 
 
 
 
 
 | 107 |  | 
 
 
 
 
 | 108 | operator FLOAT* (); | 
 
 
 
 
 | 109 | operator const FLOAT* () const; | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | D3DXVECTOR4& operator += (const D3DXVECTOR4&); | 
 
 
 
 
 | 112 | D3DXVECTOR4& operator -= (const D3DXVECTOR4&); | 
 
 
 
 
 | 113 | D3DXVECTOR4& operator *= (FLOAT); | 
 
 
 
 
 | 114 | D3DXVECTOR4& operator /= (FLOAT); | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | D3DXVECTOR4 operator + () const; | 
 
 
 
 
 | 117 | D3DXVECTOR4 operator - () const; | 
 
 
 
 
 | 118 |  | 
 
 
 
 
 | 119 | D3DXVECTOR4 operator + (const D3DXVECTOR4&) const; | 
 
 
 
 
 | 120 | D3DXVECTOR4 operator - (const D3DXVECTOR4&) const; | 
 
 
 
 
 | 121 | D3DXVECTOR4 operator * (FLOAT) const; | 
 
 
 
 
 | 122 | D3DXVECTOR4 operator / (FLOAT) const; | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | friend D3DXVECTOR4 operator * (FLOAT, const D3DXVECTOR4&); | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | WINBOOL operator == (const D3DXVECTOR4&) const; | 
 
 
 
 
 | 127 | WINBOOL operator != (const D3DXVECTOR4&) const; | 
 
 
 
 
 | 128 | #endif /* __cplusplus */ | 
 
 
 
 
 | 129 | FLOAT x, y, z, w; | 
 
 
 
 
 | 130 | } D3DXVECTOR4, *LPD3DXVECTOR4; | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | #ifdef __cplusplus | 
 
 
 
 
 | 133 | typedef struct D3DXMATRIX : public D3DMATRIX | 
 
 
 
 
 | 134 | { | 
 
 
 
 
 | 135 | D3DXMATRIX(); | 
 
 
 
 
 | 136 | D3DXMATRIX(const FLOAT *pf); | 
 
 
 
 
 | 137 | D3DXMATRIX(const D3DMATRIX& mat); | 
 
 
 
 
 | 138 | D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, | 
 
 
 
 
 | 139 | FLOAT f21, FLOAT f22, FLOAT f23, FLOAT f24, | 
 
 
 
 
 | 140 | FLOAT f31, FLOAT f32, FLOAT f33, FLOAT f34, | 
 
 
 
 
 | 141 | FLOAT f41, FLOAT f42, FLOAT f43, FLOAT f44); | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | FLOAT& operator () (UINT row, UINT col); | 
 
 
 
 
 | 144 | FLOAT operator () (UINT row, UINT col) const; | 
 
 
 
 
 | 145 |  | 
 
 
 
 
 | 146 | operator FLOAT* (); | 
 
 
 
 
 | 147 | operator const FLOAT* () const; | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | D3DXMATRIX& operator *= (const D3DXMATRIX&); | 
 
 
 
 
 | 150 | D3DXMATRIX& operator += (const D3DXMATRIX&); | 
 
 
 
 
 | 151 | D3DXMATRIX& operator -= (const D3DXMATRIX&); | 
 
 
 
 
 | 152 | D3DXMATRIX& operator *= (FLOAT); | 
 
 
 
 
 | 153 | D3DXMATRIX& operator /= (FLOAT); | 
 
 
 
 
 | 154 |  | 
 
 
 
 
 | 155 | D3DXMATRIX operator + () const; | 
 
 
 
 
 | 156 | D3DXMATRIX operator - () const; | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | D3DXMATRIX operator * (const D3DXMATRIX&) const; | 
 
 
 
 
 | 159 | D3DXMATRIX operator + (const D3DXMATRIX&) const; | 
 
 
 
 
 | 160 | D3DXMATRIX operator - (const D3DXMATRIX&) const; | 
 
 
 
 
 | 161 | D3DXMATRIX operator * (FLOAT) const; | 
 
 
 
 
 | 162 | D3DXMATRIX operator / (FLOAT) const; | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | friend D3DXMATRIX operator * (FLOAT, const D3DXMATRIX&); | 
 
 
 
 
 | 165 |  | 
 
 
 
 
 | 166 | WINBOOL operator == (const D3DXMATRIX&) const; | 
 
 
 
 
 | 167 | WINBOOL operator != (const D3DXMATRIX&) const; | 
 
 
 
 
 | 168 | } D3DXMATRIX, *LPD3DXMATRIX; | 
 
 
 
 
 | 169 | #else /* !__cplusplus */ | 
 
 
 
 
 | 170 | typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX; | 
 
 
 
 
 | 171 | #endif /* !__cplusplus */ | 
 
 
 
 
 | 172 |  | 
 
 
 
 
 | 173 | typedef struct D3DXQUATERNION | 
 
 
 
 
 | 174 | { | 
 
 
 
 
 | 175 | #ifdef __cplusplus | 
 
 
 
 
 | 176 | D3DXQUATERNION(); | 
 
 
 
 
 | 177 | D3DXQUATERNION(const FLOAT *pf); | 
 
 
 
 
 | 178 | D3DXQUATERNION(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw); | 
 
 
 
 
 | 179 |  | 
 
 
 
 
 | 180 | operator FLOAT* (); | 
 
 
 
 
 | 181 | operator const FLOAT* () const; | 
 
 
 
 
 | 182 |  | 
 
 
 
 
 | 183 | D3DXQUATERNION& operator += (const D3DXQUATERNION&); | 
 
 
 
 
 | 184 | D3DXQUATERNION& operator -= (const D3DXQUATERNION&); | 
 
 
 
 
 | 185 | D3DXQUATERNION& operator *= (const D3DXQUATERNION&); | 
 
 
 
 
 | 186 | D3DXQUATERNION& operator *= (FLOAT); | 
 
 
 
 
 | 187 | D3DXQUATERNION& operator /= (FLOAT); | 
 
 
 
 
 | 188 |  | 
 
 
 
 
 | 189 | D3DXQUATERNION  operator + () const; | 
 
 
 
 
 | 190 | D3DXQUATERNION  operator - () const; | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | D3DXQUATERNION operator + (const D3DXQUATERNION&) const; | 
 
 
 
 
 | 193 | D3DXQUATERNION operator - (const D3DXQUATERNION&) const; | 
 
 
 
 
 | 194 | D3DXQUATERNION operator * (const D3DXQUATERNION&) const; | 
 
 
 
 
 | 195 | D3DXQUATERNION operator * (FLOAT) const; | 
 
 
 
 
 | 196 | D3DXQUATERNION operator / (FLOAT) const; | 
 
 
 
 
 | 197 |  | 
 
 
 
 
 | 198 | friend D3DXQUATERNION operator * (FLOAT, const D3DXQUATERNION&); | 
 
 
 
 
 | 199 |  | 
 
 
 
 
 | 200 | WINBOOL operator == (const D3DXQUATERNION&) const; | 
 
 
 
 
 | 201 | WINBOOL operator != (const D3DXQUATERNION&) const; | 
 
 
 
 
 | 202 | #endif /* __cplusplus */ | 
 
 
 
 
 | 203 | FLOAT x, y, z, w; | 
 
 
 
 
 | 204 | } D3DXQUATERNION, *LPD3DXQUATERNION; | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | typedef struct D3DXPLANE | 
 
 
 
 
 | 207 | { | 
 
 
 
 
 | 208 | #ifdef __cplusplus | 
 
 
 
 
 | 209 | D3DXPLANE(); | 
 
 
 
 
 | 210 | D3DXPLANE(const FLOAT *pf); | 
 
 
 
 
 | 211 | D3DXPLANE(FLOAT fa, FLOAT fb, FLOAT fc, FLOAT fd); | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | operator FLOAT* (); | 
 
 
 
 
 | 214 | operator const FLOAT* () const; | 
 
 
 
 
 | 215 |  | 
 
 
 
 
 | 216 | D3DXPLANE operator + () const; | 
 
 
 
 
 | 217 | D3DXPLANE operator - () const; | 
 
 
 
 
 | 218 |  | 
 
 
 
 
 | 219 | WINBOOL operator == (const D3DXPLANE&) const; | 
 
 
 
 
 | 220 | WINBOOL operator != (const D3DXPLANE&) const; | 
 
 
 
 
 | 221 | #endif /* __cplusplus */ | 
 
 
 
 
 | 222 | FLOAT a, b, c, d; | 
 
 
 
 
 | 223 | } D3DXPLANE, *LPD3DXPLANE; | 
 
 
 
 
 | 224 |  | 
 
 
 
 
 | 225 | typedef struct D3DXCOLOR | 
 
 
 
 
 | 226 | { | 
 
 
 
 
 | 227 | #ifdef __cplusplus | 
 
 
 
 
 | 228 | D3DXCOLOR(); | 
 
 
 
 
 | 229 | D3DXCOLOR(DWORD col); | 
 
 
 
 
 | 230 | D3DXCOLOR(const FLOAT *pf); | 
 
 
 
 
 | 231 | D3DXCOLOR(const D3DCOLORVALUE& col); | 
 
 
 
 
 | 232 | D3DXCOLOR(FLOAT fr, FLOAT fg, FLOAT fb, FLOAT fa); | 
 
 
 
 
 | 233 |  | 
 
 
 
 
 | 234 | operator DWORD () const; | 
 
 
 
 
 | 235 |  | 
 
 
 
 
 | 236 | operator FLOAT* (); | 
 
 
 
 
 | 237 | operator const FLOAT* () const; | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | operator D3DCOLORVALUE* (); | 
 
 
 
 
 | 240 | operator const D3DCOLORVALUE* () const; | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | operator D3DCOLORVALUE& (); | 
 
 
 
 
 | 243 | operator const D3DCOLORVALUE& () const; | 
 
 
 
 
 | 244 |  | 
 
 
 
 
 | 245 | D3DXCOLOR& operator += (const D3DXCOLOR&); | 
 
 
 
 
 | 246 | D3DXCOLOR& operator -= (const D3DXCOLOR&); | 
 
 
 
 
 | 247 | D3DXCOLOR& operator *= (FLOAT); | 
 
 
 
 
 | 248 | D3DXCOLOR& operator /= (FLOAT); | 
 
 
 
 
 | 249 |  | 
 
 
 
 
 | 250 | D3DXCOLOR operator + () const; | 
 
 
 
 
 | 251 | D3DXCOLOR operator - () const; | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | D3DXCOLOR operator + (const D3DXCOLOR&) const; | 
 
 
 
 
 | 254 | D3DXCOLOR operator - (const D3DXCOLOR&) const; | 
 
 
 
 
 | 255 | D3DXCOLOR operator * (FLOAT) const; | 
 
 
 
 
 | 256 | D3DXCOLOR operator / (FLOAT) const; | 
 
 
 
 
 | 257 |  | 
 
 
 
 
 | 258 | friend D3DXCOLOR operator * (FLOAT, const D3DXCOLOR&); | 
 
 
 
 
 | 259 |  | 
 
 
 
 
 | 260 | WINBOOL operator == (const D3DXCOLOR&) const; | 
 
 
 
 
 | 261 | WINBOOL operator != (const D3DXCOLOR&) const; | 
 
 
 
 
 | 262 | #endif /* __cplusplus */ | 
 
 
 
 
 | 263 | FLOAT r, g, b, a; | 
 
 
 
 
 | 264 | } D3DXCOLOR, *LPD3DXCOLOR; | 
 
 
 
 
 | 265 |  | 
 
 
 
 
 | 266 | typedef struct D3DXFLOAT16 | 
 
 
 
 
 | 267 | { | 
 
 
 
 
 | 268 | #ifdef __cplusplus | 
 
 
 
 
 | 269 | D3DXFLOAT16(); | 
 
 
 
 
 | 270 | D3DXFLOAT16(FLOAT f); | 
 
 
 
 
 | 271 | D3DXFLOAT16(const D3DXFLOAT16 &f); | 
 
 
 
 
 | 272 |  | 
 
 
 
 
 | 273 | operator FLOAT (); | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | WINBOOL operator == (const D3DXFLOAT16 &) const; | 
 
 
 
 
 | 276 | WINBOOL operator != (const D3DXFLOAT16 &) const; | 
 
 
 
 
 | 277 | #endif /* __cplusplus */ | 
 
 
 
 
 | 278 | WORD value; | 
 
 
 
 
 | 279 | } D3DXFLOAT16, *LPD3DXFLOAT16; | 
 
 
 
 
 | 280 |  | 
 
 
 
 
 | 281 | #ifdef __cplusplus | 
 
 
 
 
 | 282 | extern "C" { | 
 
 
 
 
 | 283 | #endif | 
 
 
 
 
 | 284 |  | 
 
 
 
 
 | 285 | D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s); | 
 
 
 
 
 | 286 | D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s); | 
 
 
 
 
 | 287 |  | 
 
 
 
 
 | 288 | FLOAT WINAPI D3DXFresnelTerm(FLOAT costheta, FLOAT refractionindex); | 
 
 
 
 
 | 289 |  | 
 
 
 
 
 | 290 | D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, const D3DXVECTOR3 *rotationcenter, const D3DXQUATERNION *rotation, | 
 
 
 
 
 | 291 | const D3DXVECTOR3 *translation); | 
 
 
 
 
 | 292 | D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(D3DXMATRIX *pout, FLOAT scaling, const D3DXVECTOR2 *protationcenter, FLOAT rotation, | 
 
 
 
 
 | 293 | const D3DXVECTOR2 *ptranslation); | 
 
 
 
 
 | 294 | HRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, const D3DXMATRIX *pm); | 
 
 
 
 
 | 295 | FLOAT WINAPI D3DXMatrixDeterminant(const D3DXMATRIX *pm); | 
 
 
 
 
 | 296 | D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, const D3DXMATRIX *pm); | 
 
 
 
 
 | 297 | D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, const D3DXVECTOR3 *peye, const D3DXVECTOR3 *pat, const D3DXVECTOR3 *pup); | 
 
 
 
 
 | 298 | D3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, const D3DXVECTOR3 *peye, const D3DXVECTOR3 *pat, const D3DXVECTOR3 *pup); | 
 
 
 
 
 | 299 | D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, const D3DXMATRIX *pm1, const D3DXMATRIX *pm2); | 
 
 
 
 
 | 300 | D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, const D3DXMATRIX *pm1, const D3DXMATRIX *pm2); | 
 
 
 
 
 | 301 | D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 302 | D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 303 | D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 304 | D3DXMATRIX* WINAPI D3DXMatrixOrthoRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 305 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 306 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 307 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 308 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 309 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 310 | D3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); | 
 
 
 
 
 | 311 | D3DXMATRIX* WINAPI D3DXMatrixReflect(D3DXMATRIX *pout, const D3DXPLANE *pplane); | 
 
 
 
 
 | 312 | D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle); | 
 
 
 
 
 | 313 | D3DXMATRIX* WINAPI D3DXMatrixRotationQuaternion(D3DXMATRIX *pout, const D3DXQUATERNION *pq); | 
 
 
 
 
 | 314 | D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle); | 
 
 
 
 
 | 315 | D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle); | 
 
 
 
 
 | 316 | D3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll(D3DXMATRIX *pout, FLOAT yaw, FLOAT pitch, FLOAT roll); | 
 
 
 
 
 | 317 | D3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle); | 
 
 
 
 
 | 318 | D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz); | 
 
 
 
 
 | 319 | D3DXMATRIX* WINAPI D3DXMatrixShadow(D3DXMATRIX *pout, const D3DXVECTOR4 *plight, const D3DXPLANE *pPlane); | 
 
 
 
 
 | 320 | D3DXMATRIX* WINAPI D3DXMatrixTransformation(D3DXMATRIX *pout, const D3DXVECTOR3 *pscalingcenter, const D3DXQUATERNION *pscalingrotation, const D3DXVECTOR3 *pscaling, const D3DXVECTOR3 *protationcenter, | 
 
 
 
 
 | 321 | const D3DXQUATERNION *protation, const D3DXVECTOR3 *ptranslation); | 
 
 
 
 
 | 322 | D3DXMATRIX* WINAPI D3DXMatrixTransformation2D(D3DXMATRIX *pout, const D3DXVECTOR2 *pscalingcenter, FLOAT scalingrotation, const D3DXVECTOR2 *pscaling, | 
 
 
 
 
 | 323 | const D3DXVECTOR2 *protationcenter, FLOAT rotation, const D3DXVECTOR2 *ptranslation); | 
 
 
 
 
 | 324 | D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z); | 
 
 
 
 
 | 325 | D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, const D3DXMATRIX *pm); | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | D3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, const D3DXVECTOR3 *pvpoint, const D3DXVECTOR3 *pvnormal); | 
 
 
 
 
 | 328 | D3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3); | 
 
 
 
 
 | 329 | D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, const D3DXPLANE *pp, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2); | 
 
 
 
 
 | 330 | D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, const D3DXPLANE *pp); | 
 
 
 
 
 | 331 | D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, const D3DXPLANE *pplane, const D3DXMATRIX *pm); | 
 
 
 
 
 | 332 | D3DXPLANE* WINAPI D3DXPlaneTransformArray(D3DXPLANE *pout, UINT outstride, const D3DXPLANE *pplane, UINT pstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 333 |  | 
 
 
 
 
 | 334 | D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3, FLOAT f, FLOAT g); | 
 
 
 
 
 | 335 | D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, const D3DXQUATERNION *pq); | 
 
 
 
 
 | 336 | D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, const D3DXQUATERNION *pq); | 
 
 
 
 
 | 337 | D3DXQUATERNION* WINAPI D3DXQuaternionLn(D3DXQUATERNION *pout, const D3DXQUATERNION *pq); | 
 
 
 
 
 | 338 | D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2); | 
 
 
 
 
 | 339 | D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, const D3DXQUATERNION *pq); | 
 
 
 
 
 | 340 | D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle); | 
 
 
 
 
 | 341 | D3DXQUATERNION* WINAPI D3DXQuaternionRotationMatrix(D3DXQUATERNION *pout, const D3DXMATRIX *pm); | 
 
 
 
 
 | 342 | D3DXQUATERNION* WINAPI D3DXQuaternionRotationYawPitchRoll(D3DXQUATERNION *pout, FLOAT yaw, FLOAT pitch, FLOAT roll); | 
 
 
 
 
 | 343 | D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, FLOAT t); | 
 
 
 
 
 | 344 | D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3, | 
 
 
 
 
 | 345 | const D3DXQUATERNION *pq4, FLOAT t); | 
 
 
 
 
 | 346 | void WINAPI D3DXQuaternionSquadSetup(D3DXQUATERNION *paout, D3DXQUATERNION *pbout, D3DXQUATERNION *pcout, const D3DXQUATERNION *pq0, | 
 
 
 
 
 | 347 | const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3); | 
 
 
 
 
 | 348 | void WINAPI D3DXQuaternionToAxisAngle(const D3DXQUATERNION *pq, D3DXVECTOR3 *paxis, FLOAT *pangle); | 
 
 
 
 
 | 349 |  | 
 
 
 
 
 | 350 | D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pv3, FLOAT f, FLOAT g); | 
 
 
 
 
 | 351 | D3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv0, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pv3, FLOAT s); | 
 
 
 
 
 | 352 | D3DXVECTOR2* WINAPI D3DXVec2Hermite(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pt2, FLOAT s); | 
 
 
 
 
 | 353 | D3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv); | 
 
 
 
 
 | 354 | D3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 355 | D3DXVECTOR4* WINAPI D3DXVec2TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 356 | D3DXVECTOR2* WINAPI D3DXVec2TransformCoord(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 357 | D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 358 | D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 359 | D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 360 |  | 
 
 
 
 
 | 361 | D3DXVECTOR3* WINAPI D3DXVec3BaryCentric(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3, FLOAT f, FLOAT g); | 
 
 
 
 
 | 362 | D3DXVECTOR3* WINAPI D3DXVec3CatmullRom( D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv0, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3, FLOAT s); | 
 
 
 
 
 | 363 | D3DXVECTOR3* WINAPI D3DXVec3Hermite(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pt1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pt2, FLOAT s); | 
 
 
 
 
 | 364 | D3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv); | 
 
 
 
 
 | 365 | D3DXVECTOR3* WINAPI D3DXVec3Project(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DVIEWPORT9 *pviewport, const D3DXMATRIX *pprojection, | 
 
 
 
 
 | 366 | const D3DXMATRIX *pview, const D3DXMATRIX *pworld); | 
 
 
 
 
 | 367 | D3DXVECTOR3* WINAPI D3DXVec3ProjectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport, | 
 
 
 
 
 | 368 | const D3DXMATRIX *pprojection, const D3DXMATRIX *pview, const D3DXMATRIX *pworld, UINT n); | 
 
 
 
 
 | 369 | D3DXVECTOR4* WINAPI D3DXVec3Transform(D3DXVECTOR4 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 370 | D3DXVECTOR4* WINAPI D3DXVec3TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 371 | D3DXVECTOR3* WINAPI D3DXVec3TransformCoord(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 372 | D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 373 | D3DXVECTOR3* WINAPI D3DXVec3TransformNormal(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 374 | D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 375 | D3DXVECTOR3* WINAPI D3DXVec3Unproject(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DVIEWPORT9 *pviewport, const D3DXMATRIX *pprojection, | 
 
 
 
 
 | 376 | const D3DXMATRIX *pview, const D3DXMATRIX *pworld); | 
 
 
 
 
 | 377 | D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport, | 
 
 
 
 
 | 378 | const D3DXMATRIX *pprojection, const D3DXMATRIX *pview, const D3DXMATRIX *pworld, UINT n); | 
 
 
 
 
 | 379 | D3DXVECTOR4* WINAPI D3DXVec4BaryCentric(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3, FLOAT f, FLOAT g); | 
 
 
 
 
 | 380 | D3DXVECTOR4* WINAPI D3DXVec4CatmullRom(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv0, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3, FLOAT s); | 
 
 
 
 
 | 381 | D3DXVECTOR4* WINAPI D3DXVec4Cross(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3); | 
 
 
 
 
 | 382 | D3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pt1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pt2, FLOAT s); | 
 
 
 
 
 | 383 | D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv); | 
 
 
 
 
 | 384 | D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv, const D3DXMATRIX *pm); | 
 
 
 
 
 | 385 | D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR4 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | D3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, const FLOAT *pin, UINT n); | 
 
 
 
 
 | 388 | FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, const D3DXFLOAT16 *pin, UINT n); | 
 
 
 
 
 | 389 |  | 
 
 
 
 
 | 390 | FLOAT* WINAPI D3DXSHAdd(FLOAT *out, UINT order, const FLOAT *a, const FLOAT *b); | 
 
 
 
 
 | 391 | FLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b); | 
 
 
 
 
 | 392 | HRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout); | 
 
 
 
 
 | 393 | FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir); | 
 
 
 
 
 | 394 | HRESULT WINAPI D3DXSHEvalDirectionalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout); | 
 
 
 
 
 | 395 | HRESULT WINAPI D3DXSHEvalHemisphereLight(UINT order, const D3DXVECTOR3 *dir, D3DXCOLOR top, D3DXCOLOR bottom, FLOAT *rout, FLOAT *gout, FLOAT *bout); | 
 
 
 
 
 | 396 | HRESULT WINAPI D3DXSHEvalSphericalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout); | 
 
 
 
 
 | 397 | FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, const FLOAT *a, const FLOAT *b); | 
 
 
 
 
 | 398 | FLOAT* WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const FLOAT *b); | 
 
 
 
 
 | 399 | FLOAT* WINAPI D3DXSHMultiply4(FLOAT *out, const FLOAT *a, const FLOAT *b); | 
 
 
 
 
 | 400 | FLOAT* WINAPI D3DXSHRotate(FLOAT *out, UINT order, const D3DXMATRIX *matrix, const FLOAT *in); | 
 
 
 
 
 | 401 | FLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, const FLOAT *in); | 
 
 
 
 
 | 402 | FLOAT* WINAPI D3DXSHScale(FLOAT *out, UINT order, const FLOAT *a, const FLOAT scale); | 
 
 
 
 
 | 403 |  | 
 
 
 
 
 | 404 | #ifdef __cplusplus | 
 
 
 
 
 | 405 | } | 
 
 
 
 
 | 406 | #endif | 
 
 
 
 
 | 407 |  | 
 
 
 
 
 | 408 | typedef interface ID3DXMatrixStack *LPD3DXMATRIXSTACK; | 
 
 
 
 
 | 409 |  | 
 
 
 
 
 | 410 | DEFINE_GUID(IID_ID3DXMatrixStack, | 
 
 
 
 
 | 411 | 0xc7885ba7, 0xf990, 0x4fe7, 0x92, 0x2d, 0x85, 0x15, 0xe4, 0x77, 0xdd, 0x85); | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | #undef INTERFACE | 
 
 
 
 
 | 414 | #define INTERFACE ID3DXMatrixStack | 
 
 
 
 
 | 415 |  | 
 
 
 
 
 | 416 | DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown) | 
 
 
 
 
 | 417 | { | 
 
 
 
 
 | 418 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 | 419 | STDMETHOD_(ULONG,AddRef)(THIS) PURE; | 
 
 
 
 
 | 420 | STDMETHOD_(ULONG,Release)(THIS) PURE; | 
 
 
 
 
 | 421 | STDMETHOD(Pop)(THIS) PURE; | 
 
 
 
 
 | 422 | STDMETHOD(Push)(THIS) PURE; | 
 
 
 
 
 | 423 | STDMETHOD(LoadIdentity)(THIS) PURE; | 
 
 
 
 
 | 424 | STDMETHOD(LoadMatrix)(THIS_ const D3DXMATRIX* pM ) PURE; | 
 
 
 
 
 | 425 | STDMETHOD(MultMatrix)(THIS_ const D3DXMATRIX* pM ) PURE; | 
 
 
 
 
 | 426 | STDMETHOD(MultMatrixLocal)(THIS_ const D3DXMATRIX* pM ) PURE; | 
 
 
 
 
 | 427 | STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE; | 
 
 
 
 
 | 428 | STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE; | 
 
 
 
 
 | 429 | STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE; | 
 
 
 
 
 | 430 | STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE; | 
 
 
 
 
 | 431 | STDMETHOD(Scale)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; | 
 
 
 
 
 | 432 | STDMETHOD(ScaleLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; | 
 
 
 
 
 | 433 | STDMETHOD(Translate)(THIS_ FLOAT x, FLOAT y, FLOAT z ) PURE; | 
 
 
 
 
 | 434 | STDMETHOD(TranslateLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE; | 
 
 
 
 
 | 435 | STDMETHOD_(D3DXMATRIX*, GetTop)(THIS) PURE; | 
 
 
 
 
 | 436 | }; | 
 
 
 
 
 | 437 |  | 
 
 
 
 
 | 438 | #undef INTERFACE | 
 
 
 
 
 | 439 |  | 
 
 
 
 
 | 440 | #if !defined(__cplusplus) || defined(CINTERFACE) | 
 
 
 
 
 | 441 |  | 
 
 
 
 
 | 442 | #define ID3DXMatrixStack_QueryInterface(p,a,b)            (p)->lpVtbl->QueryInterface(p,a,b) | 
 
 
 
 
 | 443 | #define ID3DXMatrixStack_AddRef(p)                        (p)->lpVtbl->AddRef(p) | 
 
 
 
 
 | 444 | #define ID3DXMatrixStack_Release(p)                       (p)->lpVtbl->Release(p) | 
 
 
 
 
 | 445 | #define ID3DXMatrixStack_Pop(p)                           (p)->lpVtbl->Pop(p) | 
 
 
 
 
 | 446 | #define ID3DXMatrixStack_Push(p)                          (p)->lpVtbl->Push(p) | 
 
 
 
 
 | 447 | #define ID3DXMatrixStack_LoadIdentity(p)                  (p)->lpVtbl->LoadIdentity(p) | 
 
 
 
 
 | 448 | #define ID3DXMatrixStack_LoadMatrix(p,a)                  (p)->lpVtbl->LoadMatrix(p,a) | 
 
 
 
 
 | 449 | #define ID3DXMatrixStack_MultMatrix(p,a)                  (p)->lpVtbl->MultMatrix(p,a) | 
 
 
 
 
 | 450 | #define ID3DXMatrixStack_MultMatrixLocal(p,a)             (p)->lpVtbl->MultMatrixLocal(p,a) | 
 
 
 
 
 | 451 | #define ID3DXMatrixStack_RotateAxis(p,a,b)                (p)->lpVtbl->RotateAxis(p,a,b) | 
 
 
 
 
 | 452 | #define ID3DXMatrixStack_RotateAxisLocal(p,a,b)           (p)->lpVtbl->RotateAxisLocal(p,a,b) | 
 
 
 
 
 | 453 | #define ID3DXMatrixStack_RotateYawPitchRoll(p,a,b,c)      (p)->lpVtbl->RotateYawPitchRoll(p,a,b,c) | 
 
 
 
 
 | 454 | #define ID3DXMatrixStack_RotateYawPitchRollLocal(p,a,b,c) (p)->lpVtbl->RotateYawPitchRollLocal(p,a,b,c) | 
 
 
 
 
 | 455 | #define ID3DXMatrixStack_Scale(p,a,b,c)                   (p)->lpVtbl->Scale(p,a,b,c) | 
 
 
 
 
 | 456 | #define ID3DXMatrixStack_ScaleLocal(p,a,b,c)              (p)->lpVtbl->ScaleLocal(p,a,b,c) | 
 
 
 
 
 | 457 | #define ID3DXMatrixStack_Translate(p,a,b,c)               (p)->lpVtbl->Translate(p,a,b,c) | 
 
 
 
 
 | 458 | #define ID3DXMatrixStack_TranslateLocal(p,a,b,c)          (p)->lpVtbl->TranslateLocal(p,a,b,c) | 
 
 
 
 
 | 459 | #define ID3DXMatrixStack_GetTop(p)                        (p)->lpVtbl->GetTop(p) | 
 
 
 
 
 | 460 |  | 
 
 
 
 
 | 461 | #endif | 
 
 
 
 
 | 462 |  | 
 
 
 
 
 | 463 | #ifdef __cplusplus | 
 
 
 
 
 | 464 | extern "C" { | 
 
 
 
 
 | 465 | #endif | 
 
 
 
 
 | 466 |  | 
 
 
 
 
 | 467 | HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack); | 
 
 
 
 
 | 468 |  | 
 
 
 
 
 | 469 | #ifdef __cplusplus | 
 
 
 
 
 | 470 | } | 
 
 
 
 
 | 471 | #endif | 
 
 
 
 
 | 472 |  | 
 
 
 
 
 | 473 | #include "d3dx9math.inl" | 
 
 
 
 
 | 474 |  | 
 
 
 
 
 | 475 | #endif /* __D3DX9MATH_H__ */ |