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#include <_mingw_unicode.h> |
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#undef INTERFACE |
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/* |
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* Copyright 2010 Christian Costa |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#include "d3dx9.h" |
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|
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#ifndef __D3DX9EFFECT_H__ |
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#define __D3DX9EFFECT_H__ |
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|
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#define D3DXFX_DONOTSAVESTATE (1 << 0) |
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#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) |
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#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) |
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#define D3DXFX_NOT_CLONEABLE (1 << 11) |
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#define D3DXFX_LARGEADDRESSAWARE (1 << 17) |
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|
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#define D3DX_PARAMETER_SHARED 1 |
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#define D3DX_PARAMETER_LITERAL 2 |
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#define D3DX_PARAMETER_ANNOTATION 4 |
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|
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typedef struct _D3DXEFFECT_DESC |
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{ |
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const char *Creator; |
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UINT Parameters; |
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UINT Techniques; |
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UINT Functions; |
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} D3DXEFFECT_DESC; |
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|
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typedef struct _D3DXPARAMETER_DESC |
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{ |
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const char *Name; |
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const char *Semantic; |
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D3DXPARAMETER_CLASS Class; |
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D3DXPARAMETER_TYPE Type; |
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UINT Rows; |
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UINT Columns; |
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UINT Elements; |
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UINT Annotations; |
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UINT StructMembers; |
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DWORD Flags; |
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UINT Bytes; |
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} D3DXPARAMETER_DESC; |
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|
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typedef struct _D3DXTECHNIQUE_DESC |
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{ |
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const char *Name; |
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UINT Passes; |
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UINT Annotations; |
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} D3DXTECHNIQUE_DESC; |
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|
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typedef struct _D3DXPASS_DESC |
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{ |
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const char *Name; |
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UINT Annotations; |
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const DWORD *pVertexShaderFunction; |
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const DWORD *pPixelShaderFunction; |
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} D3DXPASS_DESC; |
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|
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typedef struct _D3DXFUNCTION_DESC |
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{ |
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const char *Name; |
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UINT Annotations; |
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} D3DXFUNCTION_DESC; |
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|
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typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; |
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|
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DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); |
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|
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#undef INTERFACE |
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#define INTERFACE ID3DXEffectPool |
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|
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DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) |
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{ |
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/*** IUnknown methods ***/ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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}; |
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#undef INTERFACE |
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|
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typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; |
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|
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DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); |
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|
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#define INTERFACE ID3DXBaseEffect |
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|
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DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) |
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{ |
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/*** IUnknown methods ***/ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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/*** ID3DXBaseEffect methods ***/ |
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
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STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
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}; |
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#undef INTERFACE |
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|
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typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; |
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|
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DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); |
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|
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#define INTERFACE ID3DXEffectStateManager |
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|
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DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) |
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{ |
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/*** IUnknown methods ***/ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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/*** ID3DXEffectStateManager methods ***/ |
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; |
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STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; |
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STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; |
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STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE; |
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; |
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STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; |
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STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; |
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STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; |
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STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; |
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STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; |
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STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; |
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STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; |
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STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; |
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STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; |
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STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; |
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STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; |
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STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; |
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STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; |
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}; |
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#undef INTERFACE |
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|
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typedef struct ID3DXEffect *LPD3DXEFFECT; |
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|
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#if D3DX_SDK_VERSION <= 25 |
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DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11); |
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#elif D3DX_SDK_VERSION == 26 |
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DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87); |
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#else |
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DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5); |
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#endif |
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|
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#define INTERFACE ID3DXEffect |
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|
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DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) |
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{ |
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/*** IUnknown methods ***/ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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/*** ID3DXBaseEffect methods ***/ |
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
| 244 |
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
| 245 |
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
| 246 |
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
| 247 |
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
| 248 |
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
| 249 |
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
| 250 |
STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
| 251 |
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
| 252 |
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
| 253 |
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
| 254 |
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| 255 |
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| 256 |
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| 257 |
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| 258 |
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| 259 |
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| 260 |
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| 261 |
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| 262 |
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| 263 |
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| 264 |
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| 265 |
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| 266 |
STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
| 267 |
STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
| 268 |
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
| 269 |
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
| 270 |
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
| 271 |
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
| 272 |
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
| 273 |
/*** ID3DXEffect methods ***/ |
| 274 |
STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; |
| 275 |
STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; |
| 276 |
STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; |
| 277 |
STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; |
| 278 |
STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; |
| 279 |
STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; |
| 280 |
STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; |
| 281 |
STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; |
| 282 |
STDMETHOD(CommitChanges)(THIS) PURE; |
| 283 |
STDMETHOD(EndPass)(THIS) PURE; |
| 284 |
STDMETHOD(End)(THIS) PURE; |
| 285 |
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; |
| 286 |
STDMETHOD(OnLostDevice)(THIS) PURE; |
| 287 |
STDMETHOD(OnResetDevice)(THIS) PURE; |
| 288 |
STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; |
| 289 |
STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; |
| 290 |
STDMETHOD(BeginParameterBlock)(THIS) PURE; |
| 291 |
STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; |
| 292 |
STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; |
| 293 |
#if D3DX_SDK_VERSION >= 26 |
| 294 |
STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; |
| 295 |
#endif |
| 296 |
STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; |
| 297 |
#if D3DX_SDK_VERSION >= 27 |
| 298 |
STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE; |
| 299 |
#endif |
| 300 |
}; |
| 301 |
|
| 302 |
#undef INTERFACE |
| 303 |
|
| 304 |
typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; |
| 305 |
|
| 306 |
DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); |
| 307 |
|
| 308 |
#define INTERFACE ID3DXEffectCompiler |
| 309 |
|
| 310 |
DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) |
| 311 |
{ |
| 312 |
/*** IUnknown methods ***/ |
| 313 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| 314 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 315 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 316 |
/*** ID3DXBaseEffect methods ***/ |
| 317 |
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
| 318 |
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
| 319 |
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
| 320 |
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
| 321 |
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
| 322 |
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| 323 |
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
| 324 |
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
| 325 |
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| 326 |
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
| 327 |
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
| 328 |
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
| 329 |
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
| 330 |
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
| 331 |
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
| 332 |
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
| 333 |
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
| 334 |
STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
| 335 |
STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
| 336 |
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
| 337 |
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
| 338 |
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
| 339 |
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
| 340 |
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
| 341 |
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
| 342 |
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
| 343 |
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
| 344 |
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
| 345 |
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
| 346 |
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
| 347 |
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
| 348 |
STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
| 349 |
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
| 350 |
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
| 351 |
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
| 352 |
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| 353 |
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| 354 |
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| 355 |
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| 356 |
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| 357 |
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| 358 |
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| 359 |
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| 360 |
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| 361 |
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| 362 |
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| 363 |
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| 364 |
STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
| 365 |
STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
| 366 |
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
| 367 |
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
| 368 |
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
| 369 |
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
| 370 |
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
| 371 |
/*** ID3DXEffectCompiler methods ***/ |
| 372 |
STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE; |
| 373 |
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE; |
| 374 |
STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; |
| 375 |
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, |
| 376 |
ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; |
| 377 |
}; |
| 378 |
#undef INTERFACE |
| 379 |
|
| 380 |
#ifdef __cplusplus |
| 381 |
extern "C" { |
| 382 |
#endif |
| 383 |
|
| 384 |
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); |
| 385 |
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| 386 |
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| 387 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 388 |
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| 389 |
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| 390 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 391 |
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, |
| 392 |
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); |
| 393 |
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
| 394 |
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| 395 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 396 |
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| 397 |
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| 398 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 399 |
#define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx) |
| 400 |
|
| 401 |
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, |
| 402 |
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| 403 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 404 |
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| 405 |
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| 406 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 407 |
#define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile) |
| 408 |
|
| 409 |
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| 410 |
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, |
| 411 |
const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, |
| 412 |
struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 413 |
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| 414 |
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, |
| 415 |
const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, |
| 416 |
struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 417 |
#define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx) |
| 418 |
|
| 419 |
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| 420 |
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| 421 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 422 |
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| 423 |
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| 424 |
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| 425 |
#define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource) |
| 426 |
|
| 427 |
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, |
| 428 |
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| 429 |
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, |
| 430 |
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| 431 |
#define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile) |
| 432 |
|
| 433 |
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, |
| 434 |
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| 435 |
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| 436 |
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, |
| 437 |
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| 438 |
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| 439 |
#define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource) |
| 440 |
|
| 441 |
HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly); |
| 442 |
|
| 443 |
#ifdef __cplusplus |
| 444 |
} |
| 445 |
#endif |
| 446 |
|
| 447 |
#endif /* __D3DX9EFFECT_H__ */ |