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root/Oni2/Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3dvec.inl
Revision: 1166
Committed: Tue Oct 26 14:22:36 2021 UTC (4 years ago) by rossy
File size: 3253 byte(s)
Log Message:
Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File Contents

# Content
1 /*
2 * Copyright (C) 2000 Ove Kaaven
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_D3DVEC_INL
20 #define __WINE_D3DVEC_INL
21
22 #include <math.h>
23
24 /*** constructors ***/
25
26 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
27 {
28 x = y = z = f;
29 }
30
31 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
32 {
33 x = _x; y = _y; z = _z;
34 }
35
36 /*** assignment operators ***/
37
38 inline _D3DVECTOR& _D3DVECTOR::operator += (const _D3DVECTOR& v)
39 {
40 x += v.x; y += v.y; z += v.z;
41 return *this;
42 }
43
44 inline _D3DVECTOR& _D3DVECTOR::operator -= (const _D3DVECTOR& v)
45 {
46 x -= v.x; y -= v.y; z -= v.z;
47 return *this;
48 }
49
50 inline _D3DVECTOR& _D3DVECTOR::operator *= (const _D3DVECTOR& v)
51 {
52 x *= v.x; y *= v.y; z *= v.z;
53 return *this;
54 }
55
56 inline _D3DVECTOR& _D3DVECTOR::operator /= (const _D3DVECTOR& v)
57 {
58 x /= v.x; y /= v.y; z /= v.z;
59 return *this;
60 }
61
62 inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s)
63 {
64 x *= s; y *= s; z *= s;
65 return *this;
66 }
67
68 inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
69 {
70 x /= s; y /= s; z /= s;
71 return *this;
72 }
73
74 /*** unary operators ***/
75
76 inline _D3DVECTOR operator + (const _D3DVECTOR& v)
77 {
78 return v;
79 }
80
81 inline _D3DVECTOR operator - (const _D3DVECTOR& v)
82 {
83 return _D3DVECTOR(-v.x, -v.y, -v.z);
84 }
85
86 /*** binary operators ***/
87
88 inline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
89 {
90 return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
91 }
92
93 inline _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
94 {
95 return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
96 }
97
98 inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s)
99 {
100 return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
101 }
102
103 inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v)
104 {
105 return _D3DVECTOR(v.x*s, v.y*s, v.z*s);
106 }
107
108 inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s)
109 {
110 return _D3DVECTOR(v.x/s, v.y/s, v.z/s);
111 }
112
113 inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v)
114 {
115 return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */
116 }
117
118 inline D3DVALUE Magnitude(const _D3DVECTOR& v)
119 {
120 return sqrt(SquareMagnitude(v));
121 }
122
123 inline _D3DVECTOR Normalize(const _D3DVECTOR& v)
124 {
125 return v / Magnitude(v);
126 }
127
128 inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
129 {
130 return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
131 }
132
133 inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
134 {
135 _D3DVECTOR res;
136 /* this is a left-handed cross product, right? */
137 res.x = v1.y * v2.z - v1.z * v2.y;
138 res.y = v1.z * v2.x - v1.x * v2.z;
139 res.z = v1.x * v2.y - v1.y * v2.x;
140 return res;
141 }
142
143 #endif