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#include <_mingw_unicode.h> |
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/* |
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* Copyright 2010 Matteo Bruni for CodeWeavers |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#ifndef __D3DCOMPILER_H__ |
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#define __D3DCOMPILER_H__ |
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|
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#include "d3d11shader.h" |
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#include "d3d12shader.h" |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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#if defined(_MSC_VER) || defined(__MINGW32__) |
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#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" |
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#else |
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static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; |
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#endif |
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|
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#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" |
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#define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) |
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|
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#ifndef D3D_COMPILER_VERSION |
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#define D3D_COMPILER_VERSION 47 |
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#endif |
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|
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#define D3DCOMPILE_DEBUG 0x00000001 |
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#define D3DCOMPILE_SKIP_VALIDATION 0x00000002 |
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 |
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 |
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 |
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#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 |
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 |
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 |
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#define D3DCOMPILE_NO_PRESHADER 0x00000100 |
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 |
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 |
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 |
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 |
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#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 |
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 |
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 |
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 |
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 |
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#define D3DCOMPILE_RESERVED16 0x00010000 |
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#define D3DCOMPILE_RESERVED17 0x00020000 |
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 |
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#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 |
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#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 |
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#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 |
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#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 |
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#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 |
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|
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#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 |
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#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 |
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|
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 |
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 |
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 |
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|
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#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 |
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#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 |
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#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 |
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#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 |
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#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 |
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#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 |
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#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 |
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#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 |
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|
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#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) |
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|
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, |
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
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typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, |
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, |
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
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const char *target, UINT sflags, UINT eflags, UINT secondary_flags, |
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, |
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ID3DBlob **error_messages); |
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|
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typedef enum D3DCOMPILER_STRIP_FLAGS |
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{ |
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D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, |
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D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, |
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D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, |
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D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, |
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D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, |
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D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff |
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} D3DCOMPILER_STRIP_FLAGS; |
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|
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HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); |
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|
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typedef enum D3D_BLOB_PART |
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{ |
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D3D_BLOB_INPUT_SIGNATURE_BLOB, |
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D3D_BLOB_OUTPUT_SIGNATURE_BLOB, |
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D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, |
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D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, |
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D3D_BLOB_ALL_SIGNATURE_BLOB, |
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D3D_BLOB_DEBUG_INFO, |
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D3D_BLOB_LEGACY_SHADER, |
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D3D_BLOB_XNA_PREPASS_SHADER, |
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D3D_BLOB_XNA_SHADER, |
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D3D_BLOB_PDB, |
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D3D_BLOB_PRIVATE_DATA, |
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D3D_BLOB_ROOT_SIGNATURE, |
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D3D_BLOB_DEBUG_NAME, |
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D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, |
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D3D_BLOB_TEST_COMPILE_DETAILS, |
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D3D_BLOB_TEST_COMPILE_PERF, |
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D3D_BLOB_TEST_COMPILE_REPORT |
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} D3D_BLOB_PART; |
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|
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HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, |
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UINT flags, const char *comments, ID3DBlob **disassembly); |
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typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, |
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UINT flags, const char *comments, ID3DBlob **disassembly); |
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HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, |
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const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); |
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); |
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HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
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HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
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HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
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HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); |
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HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); |
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HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); |
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); |
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|
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); |
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|
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, |
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
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ID3DBlob **shader, ID3DBlob **error_messages); |
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typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, |
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
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ID3DBlob **shader, ID3DBlob **error_messages); |
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|
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HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); |
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|
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#ifdef __cplusplus |
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} |
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#endif |
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|
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#endif |