| 1 | #include <_mingw_unicode.h> | 
 
 
 
 
 | 2 | /* | 
 
 
 
 
 | 3 | * Copyright 2010 Matteo Bruni for CodeWeavers | 
 
 
 
 
 | 4 | * | 
 
 
 
 
 | 5 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 6 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 7 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 8 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 9 | * | 
 
 
 
 
 | 10 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 13 | * Lesser General Public License for more details. | 
 
 
 
 
 | 14 | * | 
 
 
 
 
 | 15 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 16 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 18 | */ | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | #ifndef __D3DCOMPILER_H__ | 
 
 
 
 
 | 21 | #define __D3DCOMPILER_H__ | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | #include "d3d11shader.h" | 
 
 
 
 
 | 24 | #include "d3d12shader.h" | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | #ifdef __cplusplus | 
 
 
 
 
 | 27 | extern "C" { | 
 
 
 
 
 | 28 | #endif | 
 
 
 
 
 | 29 |  | 
 
 
 
 
 | 30 | #if defined(_MSC_VER) || defined(__MINGW32__) | 
 
 
 
 
 | 31 | #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" | 
 
 
 
 
 | 32 | #else | 
 
 
 
 
 | 33 | static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; | 
 
 
 
 
 | 34 | #endif | 
 
 
 
 
 | 35 |  | 
 
 
 
 
 | 36 | #define D3DCOMPILER_DLL_A  "d3dcompiler_47.dll" | 
 
 
 
 
 | 37 | #define D3DCOMPILER_DLL    __MINGW_NAME_AW(D3DCOMPILER_DLL_) | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | #ifndef D3D_COMPILER_VERSION | 
 
 
 
 
 | 40 | #define D3D_COMPILER_VERSION 47 | 
 
 
 
 
 | 41 | #endif | 
 
 
 
 
 | 42 |  | 
 
 
 
 
 | 43 | #define D3DCOMPILE_DEBUG                                0x00000001 | 
 
 
 
 
 | 44 | #define D3DCOMPILE_SKIP_VALIDATION                      0x00000002 | 
 
 
 
 
 | 45 | #define D3DCOMPILE_SKIP_OPTIMIZATION                    0x00000004 | 
 
 
 
 
 | 46 | #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR                0x00000008 | 
 
 
 
 
 | 47 | #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR             0x00000010 | 
 
 
 
 
 | 48 | #define D3DCOMPILE_PARTIAL_PRECISION                    0x00000020 | 
 
 
 
 
 | 49 | #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT             0x00000040 | 
 
 
 
 
 | 50 | #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT             0x00000080 | 
 
 
 
 
 | 51 | #define D3DCOMPILE_NO_PRESHADER                         0x00000100 | 
 
 
 
 
 | 52 | #define D3DCOMPILE_AVOID_FLOW_CONTROL                   0x00000200 | 
 
 
 
 
 | 53 | #define D3DCOMPILE_PREFER_FLOW_CONTROL                  0x00000400 | 
 
 
 
 
 | 54 | #define D3DCOMPILE_ENABLE_STRICTNESS                    0x00000800 | 
 
 
 
 
 | 55 | #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY       0x00001000 | 
 
 
 
 
 | 56 | #define D3DCOMPILE_IEEE_STRICTNESS                      0x00002000 | 
 
 
 
 
 | 57 | #define D3DCOMPILE_OPTIMIZATION_LEVEL0                  0x00004000 | 
 
 
 
 
 | 58 | #define D3DCOMPILE_OPTIMIZATION_LEVEL1                  0x00000000 | 
 
 
 
 
 | 59 | #define D3DCOMPILE_OPTIMIZATION_LEVEL2                  0x0000c000 | 
 
 
 
 
 | 60 | #define D3DCOMPILE_OPTIMIZATION_LEVEL3                  0x00008000 | 
 
 
 
 
 | 61 | #define D3DCOMPILE_RESERVED16                           0x00010000 | 
 
 
 
 
 | 62 | #define D3DCOMPILE_RESERVED17                           0x00020000 | 
 
 
 
 
 | 63 | #define D3DCOMPILE_WARNINGS_ARE_ERRORS                  0x00040000 | 
 
 
 
 
 | 64 | #define D3DCOMPILE_RESOURCES_MAY_ALIAS                  0x00080000 | 
 
 
 
 
 | 65 | #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   0x00100000 | 
 
 
 
 
 | 66 | #define D3DCOMPILE_ALL_RESOURCES_BOUND                  0x00200000 | 
 
 
 
 
 | 67 | #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE                0x00400000 | 
 
 
 
 
 | 68 | #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY                0x00800000 | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | #define D3DCOMPILE_EFFECT_CHILD_EFFECT                  0x00000001 | 
 
 
 
 
 | 71 | #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS                0x00000002 | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST   0x00000000 | 
 
 
 
 
 | 74 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0      0x00000010 | 
 
 
 
 
 | 75 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1      0x00000020 | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | #define D3D_DISASM_ENABLE_COLOR_CODE                    0x00000001 | 
 
 
 
 
 | 78 | #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS          0x00000002 | 
 
 
 
 
 | 79 | #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING         0x00000004 | 
 
 
 
 
 | 80 | #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE             0x00000008 | 
 
 
 
 
 | 81 | #define D3D_DISASM_DISABLE_DEBUG_INFO                   0x00000010 | 
 
 
 
 
 | 82 | #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET            0x00000020 | 
 
 
 
 
 | 83 | #define D3D_DISASM_INSTRUCTION_ONLY                     0x00000040 | 
 
 
 
 
 | 84 | #define D3D_DISASM_PRINT_HEX_LITERALS                   0x00000080 | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, | 
 
 
 
 
 | 89 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | 
 
 
 
 
 | 90 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); | 
 
 
 
 
 | 91 | typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, | 
 
 
 
 
 | 92 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | 
 
 
 
 
 | 93 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); | 
 
 
 
 
 | 94 | HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, | 
 
 
 
 
 | 95 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | 
 
 
 
 
 | 96 | const char *target, UINT sflags, UINT eflags, UINT secondary_flags, | 
 
 
 
 
 | 97 | const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, | 
 
 
 
 
 | 98 | ID3DBlob **error_messages); | 
 
 
 
 
 | 99 |  | 
 
 
 
 
 | 100 | typedef enum D3DCOMPILER_STRIP_FLAGS | 
 
 
 
 
 | 101 | { | 
 
 
 
 
 | 102 | D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, | 
 
 
 
 
 | 103 | D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, | 
 
 
 
 
 | 104 | D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, | 
 
 
 
 
 | 105 | D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, | 
 
 
 
 
 | 106 | D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, | 
 
 
 
 
 | 107 | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 | 108 | } D3DCOMPILER_STRIP_FLAGS; | 
 
 
 
 
 | 109 |  | 
 
 
 
 
 | 110 | HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | typedef enum D3D_BLOB_PART | 
 
 
 
 
 | 113 | { | 
 
 
 
 
 | 114 | D3D_BLOB_INPUT_SIGNATURE_BLOB, | 
 
 
 
 
 | 115 | D3D_BLOB_OUTPUT_SIGNATURE_BLOB, | 
 
 
 
 
 | 116 | D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, | 
 
 
 
 
 | 117 | D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, | 
 
 
 
 
 | 118 | D3D_BLOB_ALL_SIGNATURE_BLOB, | 
 
 
 
 
 | 119 | D3D_BLOB_DEBUG_INFO, | 
 
 
 
 
 | 120 | D3D_BLOB_LEGACY_SHADER, | 
 
 
 
 
 | 121 | D3D_BLOB_XNA_PREPASS_SHADER, | 
 
 
 
 
 | 122 | D3D_BLOB_XNA_SHADER, | 
 
 
 
 
 | 123 | D3D_BLOB_PDB, | 
 
 
 
 
 | 124 | D3D_BLOB_PRIVATE_DATA, | 
 
 
 
 
 | 125 | D3D_BLOB_ROOT_SIGNATURE, | 
 
 
 
 
 | 126 | D3D_BLOB_DEBUG_NAME, | 
 
 
 
 
 | 127 | D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, | 
 
 
 
 
 | 128 | D3D_BLOB_TEST_COMPILE_DETAILS, | 
 
 
 
 
 | 129 | D3D_BLOB_TEST_COMPILE_PERF, | 
 
 
 
 
 | 130 | D3D_BLOB_TEST_COMPILE_REPORT | 
 
 
 
 
 | 131 | } D3D_BLOB_PART; | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, | 
 
 
 
 
 | 134 | UINT flags, const char *comments, ID3DBlob **disassembly); | 
 
 
 
 
 | 135 | typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, | 
 
 
 
 
 | 136 | UINT flags, const char *comments, ID3DBlob **disassembly); | 
 
 
 
 
 | 137 | HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, | 
 
 
 
 
 | 138 | const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); | 
 
 
 
 
 | 139 | HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); | 
 
 
 
 
 | 140 | HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
 
 
 
 
 | 141 | HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
 
 
 
 
 | 142 | HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
 
 
 
 
 | 143 | HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
 
 
 
 
 | 144 | HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); | 
 
 
 
 
 | 145 | HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); | 
 
 
 
 
 | 146 | HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); | 
 
 
 
 
 | 147 |  | 
 
 
 
 
 | 148 | HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); | 
 
 
 
 
 | 149 |  | 
 
 
 
 
 | 150 | HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, | 
 
 
 
 
 | 151 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, | 
 
 
 
 
 | 152 | ID3DBlob **shader, ID3DBlob **error_messages); | 
 
 
 
 
 | 153 | typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, | 
 
 
 
 
 | 154 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, | 
 
 
 
 
 | 155 | ID3DBlob **shader, ID3DBlob **error_messages); | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); | 
 
 
 
 
 | 158 |  | 
 
 
 
 
 | 159 | #ifdef __cplusplus | 
 
 
 
 
 | 160 | } | 
 
 
 
 
 | 161 | #endif | 
 
 
 
 
 | 162 |  | 
 
 
 
 
 | 163 | #endif |