| 1 | 
 /*** Autogenerated by WIDL 6.4 from include/d3dcommon.idl - Do not edit ***/ | 
 
 
 
 
 
 | 2 | 
  | 
 
 
 
 
 
 | 3 | 
 #ifdef _WIN32 | 
 
 
 
 
 
 | 4 | 
 #ifndef __REQUIRED_RPCNDR_H_VERSION__ | 
 
 
 
 
 
 | 5 | 
 #define __REQUIRED_RPCNDR_H_VERSION__ 475 | 
 
 
 
 
 
 | 6 | 
 #endif | 
 
 
 
 
 
 | 7 | 
 #include <rpc.h> | 
 
 
 
 
 
 | 8 | 
 #include <rpcndr.h> | 
 
 
 
 
 
 | 9 | 
 #endif | 
 
 
 
 
 
 | 10 | 
  | 
 
 
 
 
 
 | 11 | 
 #ifndef COM_NO_WINDOWS_H | 
 
 
 
 
 
 | 12 | 
 #include <windows.h> | 
 
 
 
 
 
 | 13 | 
 #include <ole2.h> | 
 
 
 
 
 
 | 14 | 
 #endif | 
 
 
 
 
 
 | 15 | 
  | 
 
 
 
 
 
 | 16 | 
 #ifndef __d3dcommon_h__ | 
 
 
 
 
 
 | 17 | 
 #define __d3dcommon_h__ | 
 
 
 
 
 
 | 18 | 
  | 
 
 
 
 
 
 | 19 | 
 /* Forward declarations */ | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
 | 21 | 
 #ifndef __ID3D10Blob_FWD_DEFINED__ | 
 
 
 
 
 
 | 22 | 
 #define __ID3D10Blob_FWD_DEFINED__ | 
 
 
 
 
 
 | 23 | 
 typedef interface ID3D10Blob ID3D10Blob; | 
 
 
 
 
 
 | 24 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 25 | 
 interface ID3D10Blob; | 
 
 
 
 
 
 | 26 | 
 #endif /* __cplusplus */ | 
 
 
 
 
 
 | 27 | 
 #endif | 
 
 
 
 
 
 | 28 | 
  | 
 
 
 
 
 
 | 29 | 
 #ifndef __ID3DDestructionNotifier_FWD_DEFINED__ | 
 
 
 
 
 
 | 30 | 
 #define __ID3DDestructionNotifier_FWD_DEFINED__ | 
 
 
 
 
 
 | 31 | 
 typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; | 
 
 
 
 
 
 | 32 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 33 | 
 interface ID3DDestructionNotifier; | 
 
 
 
 
 
 | 34 | 
 #endif /* __cplusplus */ | 
 
 
 
 
 
 | 35 | 
 #endif | 
 
 
 
 
 
 | 36 | 
  | 
 
 
 
 
 
 | 37 | 
 #ifndef __ID3DInclude_FWD_DEFINED__ | 
 
 
 
 
 
 | 38 | 
 #define __ID3DInclude_FWD_DEFINED__ | 
 
 
 
 
 
 | 39 | 
 typedef interface ID3DInclude ID3DInclude; | 
 
 
 
 
 
 | 40 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 41 | 
 interface ID3DInclude; | 
 
 
 
 
 
 | 42 | 
 #endif /* __cplusplus */ | 
 
 
 
 
 
 | 43 | 
 #endif | 
 
 
 
 
 
 | 44 | 
  | 
 
 
 
 
 
 | 45 | 
 /* Headers for imported files */ | 
 
 
 
 
 
 | 46 | 
  | 
 
 
 
 
 
 | 47 | 
 #include <oaidl.h> | 
 
 
 
 
 
 | 48 | 
 #include <ocidl.h> | 
 
 
 
 
 
 | 49 | 
  | 
 
 
 
 
 
 | 50 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 51 | 
 extern "C" { | 
 
 
 
 
 
 | 52 | 
 #endif | 
 
 
 
 
 
 | 53 | 
  | 
 
 
 
 
 
 | 54 | 
 typedef struct _D3D_SHADER_MACRO { | 
 
 
 
 
 
 | 55 | 
     const char *Name; | 
 
 
 
 
 
 | 56 | 
     const char *Definition; | 
 
 
 
 
 
 | 57 | 
 } D3D_SHADER_MACRO; | 
 
 
 
 
 
 | 58 | 
 typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; | 
 
 
 
 
 
 | 59 | 
 /***************************************************************************** | 
 
 
 
 
 
 | 60 | 
  * ID3D10Blob interface | 
 
 
 
 
 
 | 61 | 
  */ | 
 
 
 
 
 
 | 62 | 
 #ifndef __ID3D10Blob_INTERFACE_DEFINED__ | 
 
 
 
 
 
 | 63 | 
 #define __ID3D10Blob_INTERFACE_DEFINED__ | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 65 | 
 DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); | 
 
 
 
 
 
 | 66 | 
 #if defined(__cplusplus) && !defined(CINTERFACE) | 
 
 
 
 
 
 | 67 | 
 MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") | 
 
 
 
 
 
 | 68 | 
 ID3D10Blob : public IUnknown | 
 
 
 
 
 
 | 69 | 
 { | 
 
 
 
 
 
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     virtual void * STDMETHODCALLTYPE GetBufferPointer( | 
 
 
 
 
 
 | 71 | 
         ) = 0; | 
 
 
 
 
 
 | 72 | 
  | 
 
 
 
 
 
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     virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( | 
 
 
 
 
 
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         ) = 0; | 
 
 
 
 
 
 | 75 | 
  | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 77 | 
 #ifdef __CRT_UUID_DECL | 
 
 
 
 
 
 | 78 | 
 __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
 | 81 | 
 typedef struct ID3D10BlobVtbl { | 
 
 
 
 
 
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     BEGIN_INTERFACE | 
 
 
 
 
 
 | 83 | 
  | 
 
 
 
 
 
 | 84 | 
     /*** IUnknown methods ***/ | 
 
 
 
 
 
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     HRESULT (STDMETHODCALLTYPE *QueryInterface)( | 
 
 
 
 
 
 | 86 | 
         ID3D10Blob *This, | 
 
 
 
 
 
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         REFIID riid, | 
 
 
 
 
 
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         void **ppvObject); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     ULONG (STDMETHODCALLTYPE *AddRef)( | 
 
 
 
 
 
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         ID3D10Blob *This); | 
 
 
 
 
 
 | 92 | 
  | 
 
 
 
 
 
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     ULONG (STDMETHODCALLTYPE *Release)( | 
 
 
 
 
 
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         ID3D10Blob *This); | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 96 | 
     /*** ID3D10Blob methods ***/ | 
 
 
 
 
 
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     void * (STDMETHODCALLTYPE *GetBufferPointer)( | 
 
 
 
 
 
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         ID3D10Blob *This); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( | 
 
 
 
 
 
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         ID3D10Blob *This); | 
 
 
 
 
 
 | 102 | 
  | 
 
 
 
 
 
 | 103 | 
     END_INTERFACE | 
 
 
 
 
 
 | 104 | 
 } ID3D10BlobVtbl; | 
 
 
 
 
 
 | 105 | 
  | 
 
 
 
 
 
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 interface ID3D10Blob { | 
 
 
 
 
 
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     CONST_VTBL ID3D10BlobVtbl* lpVtbl; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
 | 109 | 
  | 
 
 
 
 
 
 | 110 | 
 #ifdef COBJMACROS | 
 
 
 
 
 
 | 111 | 
 #ifndef WIDL_C_INLINE_WRAPPERS | 
 
 
 
 
 
 | 112 | 
 /*** IUnknown methods ***/ | 
 
 
 
 
 
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 #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | 
 
 
 
 
 
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 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) | 
 
 
 
 
 
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 #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) | 
 
 
 
 
 
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 /*** ID3D10Blob methods ***/ | 
 
 
 
 
 
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 #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) | 
 
 
 
 
 
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 #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
 | 120 | 
 /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 121 | 
 static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { | 
 
 
 
 
 
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     return This->lpVtbl->QueryInterface(This,riid,ppvObject); | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { | 
 
 
 
 
 
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     return This->lpVtbl->AddRef(This); | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) { | 
 
 
 
 
 
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     return This->lpVtbl->Release(This); | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 /*** ID3D10Blob methods ***/ | 
 
 
 
 
 
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 static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { | 
 
 
 
 
 
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     return This->lpVtbl->GetBufferPointer(This); | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { | 
 
 
 
 
 
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     return This->lpVtbl->GetBufferSize(This); | 
 
 
 
 
 
 | 136 | 
 } | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
 | 139 | 
  | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
 | 141 | 
  | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif  /* __ID3D10Blob_INTERFACE_DEFINED__ */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef ID3D10Blob *LPD3D10BLOB; | 
 
 
 
 
 
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 typedef ID3D10Blob ID3DBlob; | 
 
 
 
 
 
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 typedef ID3DBlob *LPD3DBLOB; | 
 
 
 
 
 
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 #define IID_ID3DBlob IID_ID3D10Blob | 
 
 
 
 
 
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 typedef void (__stdcall *PFN_DESTRUCTION_CALLBACK)(void *data); | 
 
 
 
 
 
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 /***************************************************************************** | 
 
 
 
 
 
 | 151 | 
  * ID3DDestructionNotifier interface | 
 
 
 
 
 
 | 152 | 
  */ | 
 
 
 
 
 
 | 153 | 
 #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ | 
 
 
 
 
 
 | 154 | 
 #define __ID3DDestructionNotifier_INTERFACE_DEFINED__ | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 156 | 
 DEFINE_GUID(IID_ID3DDestructionNotifier, 0xa06eb39a, 0x50da, 0x425b, 0x8c,0x31, 0x4e,0xec,0xd6,0xc2,0x70,0xf3); | 
 
 
 
 
 
 | 157 | 
 #if defined(__cplusplus) && !defined(CINTERFACE) | 
 
 
 
 
 
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 MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") | 
 
 
 
 
 
 | 159 | 
 ID3DDestructionNotifier : public IUnknown | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( | 
 
 
 
 
 
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         PFN_DESTRUCTION_CALLBACK callback_func, | 
 
 
 
 
 
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         void *data, | 
 
 
 
 
 
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         UINT *callback_id) = 0; | 
 
 
 
 
 
 | 165 | 
  | 
 
 
 
 
 
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     virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( | 
 
 
 
 
 
 | 167 | 
         UINT callback_id) = 0; | 
 
 
 
 
 
 | 168 | 
  | 
 
 
 
 
 
 | 169 | 
 }; | 
 
 
 
 
 
 | 170 | 
 #ifdef __CRT_UUID_DECL | 
 
 
 
 
 
 | 171 | 
 __CRT_UUID_DECL(ID3DDestructionNotifier, 0xa06eb39a, 0x50da, 0x425b, 0x8c,0x31, 0x4e,0xec,0xd6,0xc2,0x70,0xf3) | 
 
 
 
 
 
 | 172 | 
 #endif | 
 
 
 
 
 
 | 173 | 
 #else | 
 
 
 
 
 
 | 174 | 
 typedef struct ID3DDestructionNotifierVtbl { | 
 
 
 
 
 
 | 175 | 
     BEGIN_INTERFACE | 
 
 
 
 
 
 | 176 | 
  | 
 
 
 
 
 
 | 177 | 
     /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 178 | 
     HRESULT (STDMETHODCALLTYPE *QueryInterface)( | 
 
 
 
 
 
 | 179 | 
         ID3DDestructionNotifier *This, | 
 
 
 
 
 
 | 180 | 
         REFIID riid, | 
 
 
 
 
 
 | 181 | 
         void **ppvObject); | 
 
 
 
 
 
 | 182 | 
  | 
 
 
 
 
 
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     ULONG (STDMETHODCALLTYPE *AddRef)( | 
 
 
 
 
 
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         ID3DDestructionNotifier *This); | 
 
 
 
 
 
 | 185 | 
  | 
 
 
 
 
 
 | 186 | 
     ULONG (STDMETHODCALLTYPE *Release)( | 
 
 
 
 
 
 | 187 | 
         ID3DDestructionNotifier *This); | 
 
 
 
 
 
 | 188 | 
  | 
 
 
 
 
 
 | 189 | 
     /*** ID3DDestructionNotifier methods ***/ | 
 
 
 
 
 
 | 190 | 
     HRESULT (STDMETHODCALLTYPE *RegisterDestructionCallback)( | 
 
 
 
 
 
 | 191 | 
         ID3DDestructionNotifier *This, | 
 
 
 
 
 
 | 192 | 
         PFN_DESTRUCTION_CALLBACK callback_func, | 
 
 
 
 
 
 | 193 | 
         void *data, | 
 
 
 
 
 
 | 194 | 
         UINT *callback_id); | 
 
 
 
 
 
 | 195 | 
  | 
 
 
 
 
 
 | 196 | 
     HRESULT (STDMETHODCALLTYPE *UnregisterDestructionCallback)( | 
 
 
 
 
 
 | 197 | 
         ID3DDestructionNotifier *This, | 
 
 
 
 
 
 | 198 | 
         UINT callback_id); | 
 
 
 
 
 
 | 199 | 
  | 
 
 
 
 
 
 | 200 | 
     END_INTERFACE | 
 
 
 
 
 
 | 201 | 
 } ID3DDestructionNotifierVtbl; | 
 
 
 
 
 
 | 202 | 
  | 
 
 
 
 
 
 | 203 | 
 interface ID3DDestructionNotifier { | 
 
 
 
 
 
 | 204 | 
     CONST_VTBL ID3DDestructionNotifierVtbl* lpVtbl; | 
 
 
 
 
 
 | 205 | 
 }; | 
 
 
 
 
 
 | 206 | 
  | 
 
 
 
 
 
 | 207 | 
 #ifdef COBJMACROS | 
 
 
 
 
 
 | 208 | 
 #ifndef WIDL_C_INLINE_WRAPPERS | 
 
 
 
 
 
 | 209 | 
 /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 210 | 
 #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | 
 
 
 
 
 
 | 211 | 
 #define ID3DDestructionNotifier_AddRef(This) (This)->lpVtbl->AddRef(This) | 
 
 
 
 
 
 | 212 | 
 #define ID3DDestructionNotifier_Release(This) (This)->lpVtbl->Release(This) | 
 
 
 
 
 
 | 213 | 
 /*** ID3DDestructionNotifier methods ***/ | 
 
 
 
 
 
 | 214 | 
 #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callback_func,data,callback_id) (This)->lpVtbl->RegisterDestructionCallback(This,callback_func,data,callback_id) | 
 
 
 
 
 
 | 215 | 
 #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callback_id) (This)->lpVtbl->UnregisterDestructionCallback(This,callback_id) | 
 
 
 
 
 
 | 216 | 
 #else | 
 
 
 
 
 
 | 217 | 
 /*** IUnknown methods ***/ | 
 
 
 
 
 
 | 218 | 
 static FORCEINLINE HRESULT ID3DDestructionNotifier_QueryInterface(ID3DDestructionNotifier* This,REFIID riid,void **ppvObject) { | 
 
 
 
 
 
 | 219 | 
     return This->lpVtbl->QueryInterface(This,riid,ppvObject); | 
 
 
 
 
 
 | 220 | 
 } | 
 
 
 
 
 
 | 221 | 
 static FORCEINLINE ULONG ID3DDestructionNotifier_AddRef(ID3DDestructionNotifier* This) { | 
 
 
 
 
 
 | 222 | 
     return This->lpVtbl->AddRef(This); | 
 
 
 
 
 
 | 223 | 
 } | 
 
 
 
 
 
 | 224 | 
 static FORCEINLINE ULONG ID3DDestructionNotifier_Release(ID3DDestructionNotifier* This) { | 
 
 
 
 
 
 | 225 | 
     return This->lpVtbl->Release(This); | 
 
 
 
 
 
 | 226 | 
 } | 
 
 
 
 
 
 | 227 | 
 /*** ID3DDestructionNotifier methods ***/ | 
 
 
 
 
 
 | 228 | 
 static FORCEINLINE HRESULT ID3DDestructionNotifier_RegisterDestructionCallback(ID3DDestructionNotifier* This,PFN_DESTRUCTION_CALLBACK callback_func,void *data,UINT *callback_id) { | 
 
 
 
 
 
 | 229 | 
     return This->lpVtbl->RegisterDestructionCallback(This,callback_func,data,callback_id); | 
 
 
 
 
 
 | 230 | 
 } | 
 
 
 
 
 
 | 231 | 
 static FORCEINLINE HRESULT ID3DDestructionNotifier_UnregisterDestructionCallback(ID3DDestructionNotifier* This,UINT callback_id) { | 
 
 
 
 
 
 | 232 | 
     return This->lpVtbl->UnregisterDestructionCallback(This,callback_id); | 
 
 
 
 
 
 | 233 | 
 } | 
 
 
 
 
 
 | 234 | 
 #endif | 
 
 
 
 
 
 | 235 | 
 #endif | 
 
 
 
 
 
 | 236 | 
  | 
 
 
 
 
 
 | 237 | 
 #endif | 
 
 
 
 
 
 | 238 | 
  | 
 
 
 
 
 
 | 239 | 
  | 
 
 
 
 
 
 | 240 | 
 #endif  /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ | 
 
 
 
 
 
 | 241 | 
  | 
 
 
 
 
 
 | 242 | 
 typedef enum _D3D_INCLUDE_TYPE { | 
 
 
 
 
 
 | 243 | 
     D3D_INCLUDE_LOCAL = 0, | 
 
 
 
 
 
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     D3D_INCLUDE_SYSTEM = 1, | 
 
 
 
 
 
 | 245 | 
     D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, | 
 
 
 
 
 
 | 246 | 
     D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, | 
 
 
 
 
 
 | 247 | 
     D3D_INCLUDE_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 248 | 
 } D3D_INCLUDE_TYPE; | 
 
 
 
 
 
 | 249 | 
 /***************************************************************************** | 
 
 
 
 
 
 | 250 | 
  * ID3DInclude interface | 
 
 
 
 
 
 | 251 | 
  */ | 
 
 
 
 
 
 | 252 | 
 #ifndef __ID3DInclude_INTERFACE_DEFINED__ | 
 
 
 
 
 
 | 253 | 
 #define __ID3DInclude_INTERFACE_DEFINED__ | 
 
 
 
 
 
 | 254 | 
  | 
 
 
 
 
 
 | 255 | 
 #if defined(__cplusplus) && !defined(CINTERFACE) | 
 
 
 
 
 
 | 256 | 
 interface ID3DInclude | 
 
 
 
 
 
 | 257 | 
 { | 
 
 
 
 
 
 | 258 | 
  | 
 
 
 
 
 
 | 259 | 
     BEGIN_INTERFACE | 
 
 
 
 
 
 | 260 | 
  | 
 
 
 
 
 
 | 261 | 
     virtual HRESULT STDMETHODCALLTYPE Open( | 
 
 
 
 
 
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         D3D_INCLUDE_TYPE include_type, | 
 
 
 
 
 
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         const char *filename, | 
 
 
 
 
 
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         const void *parent_data, | 
 
 
 
 
 
 | 265 | 
         const void **data, | 
 
 
 
 
 
 | 266 | 
         UINT *bytes) = 0; | 
 
 
 
 
 
 | 267 | 
  | 
 
 
 
 
 
 | 268 | 
     virtual HRESULT STDMETHODCALLTYPE Close( | 
 
 
 
 
 
 | 269 | 
         const void *data) = 0; | 
 
 
 
 
 
 | 270 | 
  | 
 
 
 
 
 
 | 271 | 
     END_INTERFACE | 
 
 
 
 
 
 | 272 | 
  | 
 
 
 
 
 
 | 273 | 
 }; | 
 
 
 
 
 
 | 274 | 
 #else | 
 
 
 
 
 
 | 275 | 
 typedef struct ID3DIncludeVtbl { | 
 
 
 
 
 
 | 276 | 
     BEGIN_INTERFACE | 
 
 
 
 
 
 | 277 | 
  | 
 
 
 
 
 
 | 278 | 
     /*** ID3DInclude methods ***/ | 
 
 
 
 
 
 | 279 | 
     HRESULT (STDMETHODCALLTYPE *Open)( | 
 
 
 
 
 
 | 280 | 
         ID3DInclude *This, | 
 
 
 
 
 
 | 281 | 
         D3D_INCLUDE_TYPE include_type, | 
 
 
 
 
 
 | 282 | 
         const char *filename, | 
 
 
 
 
 
 | 283 | 
         const void *parent_data, | 
 
 
 
 
 
 | 284 | 
         const void **data, | 
 
 
 
 
 
 | 285 | 
         UINT *bytes); | 
 
 
 
 
 
 | 286 | 
  | 
 
 
 
 
 
 | 287 | 
     HRESULT (STDMETHODCALLTYPE *Close)( | 
 
 
 
 
 
 | 288 | 
         ID3DInclude *This, | 
 
 
 
 
 
 | 289 | 
         const void *data); | 
 
 
 
 
 
 | 290 | 
  | 
 
 
 
 
 
 | 291 | 
     END_INTERFACE | 
 
 
 
 
 
 | 292 | 
 } ID3DIncludeVtbl; | 
 
 
 
 
 
 | 293 | 
  | 
 
 
 
 
 
 | 294 | 
 interface ID3DInclude { | 
 
 
 
 
 
 | 295 | 
     CONST_VTBL ID3DIncludeVtbl* lpVtbl; | 
 
 
 
 
 
 | 296 | 
 }; | 
 
 
 
 
 
 | 297 | 
  | 
 
 
 
 
 
 | 298 | 
 #ifdef COBJMACROS | 
 
 
 
 
 
 | 299 | 
 #ifndef WIDL_C_INLINE_WRAPPERS | 
 
 
 
 
 
 | 300 | 
 /*** ID3DInclude methods ***/ | 
 
 
 
 
 
 | 301 | 
 #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) | 
 
 
 
 
 
 | 302 | 
 #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) | 
 
 
 
 
 
 | 303 | 
 #else | 
 
 
 
 
 
 | 304 | 
 /*** ID3DInclude methods ***/ | 
 
 
 
 
 
 | 305 | 
 static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { | 
 
 
 
 
 
 | 306 | 
     return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); | 
 
 
 
 
 
 | 307 | 
 } | 
 
 
 
 
 
 | 308 | 
 static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { | 
 
 
 
 
 
 | 309 | 
     return This->lpVtbl->Close(This,data); | 
 
 
 
 
 
 | 310 | 
 } | 
 
 
 
 
 
 | 311 | 
 #endif | 
 
 
 
 
 
 | 312 | 
 #endif | 
 
 
 
 
 
 | 313 | 
  | 
 
 
 
 
 
 | 314 | 
 #endif | 
 
 
 
 
 
 | 315 | 
  | 
 
 
 
 
 
 | 316 | 
  | 
 
 
 
 
 
 | 317 | 
 #endif  /* __ID3DInclude_INTERFACE_DEFINED__ */ | 
 
 
 
 
 
 | 318 | 
  | 
 
 
 
 
 
 | 319 | 
 typedef ID3DInclude *LPD3DINCLUDE; | 
 
 
 
 
 
 | 320 | 
 typedef enum D3D_DRIVER_TYPE { | 
 
 
 
 
 
 | 321 | 
     D3D_DRIVER_TYPE_UNKNOWN = 0, | 
 
 
 
 
 
 | 322 | 
     D3D_DRIVER_TYPE_HARDWARE = 1, | 
 
 
 
 
 
 | 323 | 
     D3D_DRIVER_TYPE_REFERENCE = 2, | 
 
 
 
 
 
 | 324 | 
     D3D_DRIVER_TYPE_NULL = 3, | 
 
 
 
 
 
 | 325 | 
     D3D_DRIVER_TYPE_SOFTWARE = 4, | 
 
 
 
 
 
 | 326 | 
     D3D_DRIVER_TYPE_WARP = 5 | 
 
 
 
 
 
 | 327 | 
 } D3D_DRIVER_TYPE; | 
 
 
 
 
 
 | 328 | 
 typedef enum D3D_FEATURE_LEVEL { | 
 
 
 
 
 
 | 329 | 
     D3D_FEATURE_LEVEL_9_1 = 0x9100, | 
 
 
 
 
 
 | 330 | 
     D3D_FEATURE_LEVEL_9_2 = 0x9200, | 
 
 
 
 
 
 | 331 | 
     D3D_FEATURE_LEVEL_9_3 = 0x9300, | 
 
 
 
 
 
 | 332 | 
     D3D_FEATURE_LEVEL_10_0 = 0xa000, | 
 
 
 
 
 
 | 333 | 
     D3D_FEATURE_LEVEL_10_1 = 0xa100, | 
 
 
 
 
 
 | 334 | 
     D3D_FEATURE_LEVEL_11_0 = 0xb000, | 
 
 
 
 
 
 | 335 | 
     D3D_FEATURE_LEVEL_11_1 = 0xb100, | 
 
 
 
 
 
 | 336 | 
     D3D_FEATURE_LEVEL_12_0 = 0xc000, | 
 
 
 
 
 
 | 337 | 
     D3D_FEATURE_LEVEL_12_1 = 0xc100 | 
 
 
 
 
 
 | 338 | 
 } D3D_FEATURE_LEVEL; | 
 
 
 
 
 
 | 339 | 
 #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048 | 
 
 
 
 
 
 | 340 | 
 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096 | 
 
 
 
 
 
 | 341 | 
 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048 | 
 
 
 
 
 
 | 342 | 
 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096 | 
 
 
 
 
 
 | 343 | 
 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512 | 
 
 
 
 
 
 | 344 | 
 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096 | 
 
 
 
 
 
 | 345 | 
 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256 | 
 
 
 
 
 
 | 346 | 
 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2 | 
 
 
 
 
 
 | 347 | 
 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535 | 
 
 
 
 
 
 | 348 | 
 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575 | 
 
 
 
 
 
 | 349 | 
 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1 | 
 
 
 
 
 
 | 350 | 
 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4 | 
 
 
 
 
 
 | 351 | 
 #define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128 | 
 
 
 
 
 
 | 352 | 
 #define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048 | 
 
 
 
 
 
 | 353 | 
 #define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192 | 
 
 
 
 
 
 | 354 | 
 typedef enum _D3D_SHADER_VARIABLE_CLASS { | 
 
 
 
 
 
 | 355 | 
     D3D_SVC_SCALAR = 0, | 
 
 
 
 
 
 | 356 | 
     D3D_SVC_VECTOR = 1, | 
 
 
 
 
 
 | 357 | 
     D3D_SVC_MATRIX_ROWS = 2, | 
 
 
 
 
 
 | 358 | 
     D3D_SVC_MATRIX_COLUMNS = 3, | 
 
 
 
 
 
 | 359 | 
     D3D_SVC_OBJECT = 4, | 
 
 
 
 
 
 | 360 | 
     D3D_SVC_STRUCT = 5, | 
 
 
 
 
 
 | 361 | 
     D3D_SVC_INTERFACE_CLASS = 6, | 
 
 
 
 
 
 | 362 | 
     D3D_SVC_INTERFACE_POINTER = 7, | 
 
 
 
 
 
 | 363 | 
     D3D10_SVC_SCALAR = 0, | 
 
 
 
 
 
 | 364 | 
     D3D10_SVC_VECTOR = 1, | 
 
 
 
 
 
 | 365 | 
     D3D10_SVC_MATRIX_ROWS = 2, | 
 
 
 
 
 
 | 366 | 
     D3D10_SVC_MATRIX_COLUMNS = 3, | 
 
 
 
 
 
 | 367 | 
     D3D10_SVC_OBJECT = 4, | 
 
 
 
 
 
 | 368 | 
     D3D10_SVC_STRUCT = 5, | 
 
 
 
 
 
 | 369 | 
     D3D11_SVC_INTERFACE_CLASS = 6, | 
 
 
 
 
 
 | 370 | 
     D3D11_SVC_INTERFACE_POINTER = 7, | 
 
 
 
 
 
 | 371 | 
     D3D_SVC_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 372 | 
 } D3D_SHADER_VARIABLE_CLASS; | 
 
 
 
 
 
 | 373 | 
 typedef enum _D3D_SHADER_VARIABLE_FLAGS { | 
 
 
 
 
 
 | 374 | 
     D3D_SVF_USERPACKED = 0x1, | 
 
 
 
 
 
 | 375 | 
     D3D_SVF_USED = 0x2, | 
 
 
 
 
 
 | 376 | 
     D3D_SVF_INTERFACE_POINTER = 0x4, | 
 
 
 
 
 
 | 377 | 
     D3D_SVF_INTERFACE_PARAMETER = 0x8, | 
 
 
 
 
 
 | 378 | 
     D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, | 
 
 
 
 
 
 | 379 | 
     D3D10_SVF_USED = D3D_SVF_USED, | 
 
 
 
 
 
 | 380 | 
     D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, | 
 
 
 
 
 
 | 381 | 
     D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, | 
 
 
 
 
 
 | 382 | 
     D3D_SVF_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 383 | 
 } D3D_SHADER_VARIABLE_FLAGS; | 
 
 
 
 
 
 | 384 | 
 typedef enum _D3D_SHADER_VARIABLE_TYPE { | 
 
 
 
 
 
 | 385 | 
     D3D_SVT_VOID = 0, | 
 
 
 
 
 
 | 386 | 
     D3D_SVT_BOOL = 1, | 
 
 
 
 
 
 | 387 | 
     D3D_SVT_INT = 2, | 
 
 
 
 
 
 | 388 | 
     D3D_SVT_FLOAT = 3, | 
 
 
 
 
 
 | 389 | 
     D3D_SVT_STRING = 4, | 
 
 
 
 
 
 | 390 | 
     D3D_SVT_TEXTURE = 5, | 
 
 
 
 
 
 | 391 | 
     D3D_SVT_TEXTURE1D = 6, | 
 
 
 
 
 
 | 392 | 
     D3D_SVT_TEXTURE2D = 7, | 
 
 
 
 
 
 | 393 | 
     D3D_SVT_TEXTURE3D = 8, | 
 
 
 
 
 
 | 394 | 
     D3D_SVT_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 395 | 
     D3D_SVT_SAMPLER = 10, | 
 
 
 
 
 
 | 396 | 
     D3D_SVT_SAMPLER1D = 11, | 
 
 
 
 
 
 | 397 | 
     D3D_SVT_SAMPLER2D = 12, | 
 
 
 
 
 
 | 398 | 
     D3D_SVT_SAMPLER3D = 13, | 
 
 
 
 
 
 | 399 | 
     D3D_SVT_SAMPLERCUBE = 14, | 
 
 
 
 
 
 | 400 | 
     D3D_SVT_PIXELSHADER = 15, | 
 
 
 
 
 
 | 401 | 
     D3D_SVT_VERTEXSHADER = 16, | 
 
 
 
 
 
 | 402 | 
     D3D_SVT_PIXELFRAGMENT = 17, | 
 
 
 
 
 
 | 403 | 
     D3D_SVT_VERTEXFRAGMENT = 18, | 
 
 
 
 
 
 | 404 | 
     D3D_SVT_UINT = 19, | 
 
 
 
 
 
 | 405 | 
     D3D_SVT_UINT8 = 20, | 
 
 
 
 
 
 | 406 | 
     D3D_SVT_GEOMETRYSHADER = 21, | 
 
 
 
 
 
 | 407 | 
     D3D_SVT_RASTERIZER = 22, | 
 
 
 
 
 
 | 408 | 
     D3D_SVT_DEPTHSTENCIL = 23, | 
 
 
 
 
 
 | 409 | 
     D3D_SVT_BLEND = 24, | 
 
 
 
 
 
 | 410 | 
     D3D_SVT_BUFFER = 25, | 
 
 
 
 
 
 | 411 | 
     D3D_SVT_CBUFFER = 26, | 
 
 
 
 
 
 | 412 | 
     D3D_SVT_TBUFFER = 27, | 
 
 
 
 
 
 | 413 | 
     D3D_SVT_TEXTURE1DARRAY = 28, | 
 
 
 
 
 
 | 414 | 
     D3D_SVT_TEXTURE2DARRAY = 29, | 
 
 
 
 
 
 | 415 | 
     D3D_SVT_RENDERTARGETVIEW = 30, | 
 
 
 
 
 
 | 416 | 
     D3D_SVT_DEPTHSTENCILVIEW = 31, | 
 
 
 
 
 
 | 417 | 
     D3D_SVT_TEXTURE2DMS = 32, | 
 
 
 
 
 
 | 418 | 
     D3D_SVT_TEXTURE2DMSARRAY = 33, | 
 
 
 
 
 
 | 419 | 
     D3D_SVT_TEXTURECUBEARRAY = 34, | 
 
 
 
 
 
 | 420 | 
     D3D_SVT_HULLSHADER = 35, | 
 
 
 
 
 
 | 421 | 
     D3D_SVT_DOMAINSHADER = 36, | 
 
 
 
 
 
 | 422 | 
     D3D_SVT_INTERFACE_POINTER = 37, | 
 
 
 
 
 
 | 423 | 
     D3D_SVT_COMPUTESHADER = 38, | 
 
 
 
 
 
 | 424 | 
     D3D_SVT_DOUBLE = 39, | 
 
 
 
 
 
 | 425 | 
     D3D_SVT_RWTEXTURE1D = 40, | 
 
 
 
 
 
 | 426 | 
     D3D_SVT_RWTEXTURE1DARRAY = 41, | 
 
 
 
 
 
 | 427 | 
     D3D_SVT_RWTEXTURE2D = 42, | 
 
 
 
 
 
 | 428 | 
     D3D_SVT_RWTEXTURE2DARRAY = 43, | 
 
 
 
 
 
 | 429 | 
     D3D_SVT_RWTEXTURE3D = 44, | 
 
 
 
 
 
 | 430 | 
     D3D_SVT_RWBUFFER = 45, | 
 
 
 
 
 
 | 431 | 
     D3D_SVT_BYTEADDRESS_BUFFER = 46, | 
 
 
 
 
 
 | 432 | 
     D3D_SVT_RWBYTEADDRESS_BUFFER = 47, | 
 
 
 
 
 
 | 433 | 
     D3D_SVT_STRUCTURED_BUFFER = 48, | 
 
 
 
 
 
 | 434 | 
     D3D_SVT_RWSTRUCTURED_BUFFER = 49, | 
 
 
 
 
 
 | 435 | 
     D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, | 
 
 
 
 
 
 | 436 | 
     D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, | 
 
 
 
 
 
 | 437 | 
     D3D_SVT_MIN8FLOAT = 52, | 
 
 
 
 
 
 | 438 | 
     D3D_SVT_MIN10FLOAT = 53, | 
 
 
 
 
 
 | 439 | 
     D3D_SVT_MIN16FLOAT = 54, | 
 
 
 
 
 
 | 440 | 
     D3D_SVT_MIN12INT = 55, | 
 
 
 
 
 
 | 441 | 
     D3D_SVT_MIN16INT = 56, | 
 
 
 
 
 
 | 442 | 
     D3D_SVT_MIN16UINT = 57, | 
 
 
 
 
 
 | 443 | 
     D3D10_SVT_VOID = 0, | 
 
 
 
 
 
 | 444 | 
     D3D10_SVT_BOOL = 1, | 
 
 
 
 
 
 | 445 | 
     D3D10_SVT_INT = 2, | 
 
 
 
 
 
 | 446 | 
     D3D10_SVT_FLOAT = 3, | 
 
 
 
 
 
 | 447 | 
     D3D10_SVT_STRING = 4, | 
 
 
 
 
 
 | 448 | 
     D3D10_SVT_TEXTURE = 5, | 
 
 
 
 
 
 | 449 | 
     D3D10_SVT_TEXTURE1D = 6, | 
 
 
 
 
 
 | 450 | 
     D3D10_SVT_TEXTURE2D = 7, | 
 
 
 
 
 
 | 451 | 
     D3D10_SVT_TEXTURE3D = 8, | 
 
 
 
 
 
 | 452 | 
     D3D10_SVT_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 453 | 
     D3D10_SVT_SAMPLER = 10, | 
 
 
 
 
 
 | 454 | 
     D3D10_SVT_SAMPLER1D = 11, | 
 
 
 
 
 
 | 455 | 
     D3D10_SVT_SAMPLER2D = 12, | 
 
 
 
 
 
 | 456 | 
     D3D10_SVT_SAMPLER3D = 13, | 
 
 
 
 
 
 | 457 | 
     D3D10_SVT_SAMPLERCUBE = 14, | 
 
 
 
 
 
 | 458 | 
     D3D10_SVT_PIXELSHADER = 15, | 
 
 
 
 
 
 | 459 | 
     D3D10_SVT_VERTEXSHADER = 16, | 
 
 
 
 
 
 | 460 | 
     D3D10_SVT_PIXELFRAGMENT = 17, | 
 
 
 
 
 
 | 461 | 
     D3D10_SVT_VERTEXFRAGMENT = 18, | 
 
 
 
 
 
 | 462 | 
     D3D10_SVT_UINT = 19, | 
 
 
 
 
 
 | 463 | 
     D3D10_SVT_UINT8 = 20, | 
 
 
 
 
 
 | 464 | 
     D3D10_SVT_GEOMETRYSHADER = 21, | 
 
 
 
 
 
 | 465 | 
     D3D10_SVT_RASTERIZER = 22, | 
 
 
 
 
 
 | 466 | 
     D3D10_SVT_DEPTHSTENCIL = 23, | 
 
 
 
 
 
 | 467 | 
     D3D10_SVT_BLEND = 24, | 
 
 
 
 
 
 | 468 | 
     D3D10_SVT_BUFFER = 25, | 
 
 
 
 
 
 | 469 | 
     D3D10_SVT_CBUFFER = 26, | 
 
 
 
 
 
 | 470 | 
     D3D10_SVT_TBUFFER = 27, | 
 
 
 
 
 
 | 471 | 
     D3D10_SVT_TEXTURE1DARRAY = 28, | 
 
 
 
 
 
 | 472 | 
     D3D10_SVT_TEXTURE2DARRAY = 29, | 
 
 
 
 
 
 | 473 | 
     D3D10_SVT_RENDERTARGETVIEW = 30, | 
 
 
 
 
 
 | 474 | 
     D3D10_SVT_DEPTHSTENCILVIEW = 31, | 
 
 
 
 
 
 | 475 | 
     D3D10_SVT_TEXTURE2DMS = 32, | 
 
 
 
 
 
 | 476 | 
     D3D10_SVT_TEXTURE2DMSARRAY = 33, | 
 
 
 
 
 
 | 477 | 
     D3D10_SVT_TEXTURECUBEARRAY = 34, | 
 
 
 
 
 
 | 478 | 
     D3D11_SVT_HULLSHADER = 35, | 
 
 
 
 
 
 | 479 | 
     D3D11_SVT_DOMAINSHADER = 36, | 
 
 
 
 
 
 | 480 | 
     D3D11_SVT_INTERFACE_POINTER = 37, | 
 
 
 
 
 
 | 481 | 
     D3D11_SVT_COMPUTESHADER = 38, | 
 
 
 
 
 
 | 482 | 
     D3D11_SVT_DOUBLE = 39, | 
 
 
 
 
 
 | 483 | 
     D3D11_SVT_RWTEXTURE1D = 40, | 
 
 
 
 
 
 | 484 | 
     D3D11_SVT_RWTEXTURE1DARRAY = 41, | 
 
 
 
 
 
 | 485 | 
     D3D11_SVT_RWTEXTURE2D = 42, | 
 
 
 
 
 
 | 486 | 
     D3D11_SVT_RWTEXTURE2DARRAY = 43, | 
 
 
 
 
 
 | 487 | 
     D3D11_SVT_RWTEXTURE3D = 44, | 
 
 
 
 
 
 | 488 | 
     D3D11_SVT_RWBUFFER = 45, | 
 
 
 
 
 
 | 489 | 
     D3D11_SVT_BYTEADDRESS_BUFFER = 46, | 
 
 
 
 
 
 | 490 | 
     D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, | 
 
 
 
 
 
 | 491 | 
     D3D11_SVT_STRUCTURED_BUFFER = 48, | 
 
 
 
 
 
 | 492 | 
     D3D11_SVT_RWSTRUCTURED_BUFFER = 49, | 
 
 
 
 
 
 | 493 | 
     D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, | 
 
 
 
 
 
 | 494 | 
     D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, | 
 
 
 
 
 
 | 495 | 
     D3D_SVT_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 496 | 
 } D3D_SHADER_VARIABLE_TYPE; | 
 
 
 
 
 
 | 497 | 
 typedef enum _D3D_SHADER_INPUT_FLAGS { | 
 
 
 
 
 
 | 498 | 
     D3D_SIF_USERPACKED = 0x1, | 
 
 
 
 
 
 | 499 | 
     D3D_SIF_COMPARISON_SAMPLER = 0x2, | 
 
 
 
 
 
 | 500 | 
     D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, | 
 
 
 
 
 
 | 501 | 
     D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, | 
 
 
 
 
 
 | 502 | 
     D3D_SIF_TEXTURE_COMPONENTS = 0xc, | 
 
 
 
 
 
 | 503 | 
     D3D_SIF_UNUSED = 0x10, | 
 
 
 
 
 
 | 504 | 
     D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, | 
 
 
 
 
 
 | 505 | 
     D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, | 
 
 
 
 
 
 | 506 | 
     D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, | 
 
 
 
 
 
 | 507 | 
     D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, | 
 
 
 
 
 
 | 508 | 
     D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, | 
 
 
 
 
 
 | 509 | 
     D3D_SIF_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 510 | 
 } D3D_SHADER_INPUT_FLAGS; | 
 
 
 
 
 
 | 511 | 
 typedef enum D3D_PRIMITIVE { | 
 
 
 
 
 
 | 512 | 
     D3D_PRIMITIVE_UNDEFINED = 0, | 
 
 
 
 
 
 | 513 | 
     D3D_PRIMITIVE_POINT = 1, | 
 
 
 
 
 
 | 514 | 
     D3D_PRIMITIVE_LINE = 2, | 
 
 
 
 
 
 | 515 | 
     D3D_PRIMITIVE_TRIANGLE = 3, | 
 
 
 
 
 
 | 516 | 
     D3D_PRIMITIVE_LINE_ADJ = 6, | 
 
 
 
 
 
 | 517 | 
     D3D_PRIMITIVE_TRIANGLE_ADJ = 7, | 
 
 
 
 
 
 | 518 | 
     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, | 
 
 
 
 
 
 | 519 | 
     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, | 
 
 
 
 
 
 | 520 | 
     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, | 
 
 
 
 
 
 | 521 | 
     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, | 
 
 
 
 
 
 | 522 | 
     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, | 
 
 
 
 
 
 | 523 | 
     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, | 
 
 
 
 
 
 | 524 | 
     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, | 
 
 
 
 
 
 | 525 | 
     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, | 
 
 
 
 
 
 | 526 | 
     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, | 
 
 
 
 
 
 | 527 | 
     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, | 
 
 
 
 
 
 | 528 | 
     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, | 
 
 
 
 
 
 | 529 | 
     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, | 
 
 
 
 
 
 | 530 | 
     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, | 
 
 
 
 
 
 | 531 | 
     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, | 
 
 
 
 
 
 | 532 | 
     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, | 
 
 
 
 
 
 | 533 | 
     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, | 
 
 
 
 
 
 | 534 | 
     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, | 
 
 
 
 
 
 | 535 | 
     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, | 
 
 
 
 
 
 | 536 | 
     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, | 
 
 
 
 
 
 | 537 | 
     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, | 
 
 
 
 
 
 | 538 | 
     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, | 
 
 
 
 
 
 | 539 | 
     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, | 
 
 
 
 
 
 | 540 | 
     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, | 
 
 
 
 
 
 | 541 | 
     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, | 
 
 
 
 
 
 | 542 | 
     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, | 
 
 
 
 
 
 | 543 | 
     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, | 
 
 
 
 
 
 | 544 | 
     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, | 
 
 
 
 
 
 | 545 | 
     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, | 
 
 
 
 
 
 | 546 | 
     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, | 
 
 
 
 
 
 | 547 | 
     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, | 
 
 
 
 
 
 | 548 | 
     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, | 
 
 
 
 
 
 | 549 | 
     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, | 
 
 
 
 
 
 | 550 | 
     D3D10_PRIMITIVE_UNDEFINED = 0, | 
 
 
 
 
 
 | 551 | 
     D3D10_PRIMITIVE_POINT = 1, | 
 
 
 
 
 
 | 552 | 
     D3D10_PRIMITIVE_LINE = 2, | 
 
 
 
 
 
 | 553 | 
     D3D10_PRIMITIVE_TRIANGLE = 3, | 
 
 
 
 
 
 | 554 | 
     D3D10_PRIMITIVE_LINE_ADJ = 6, | 
 
 
 
 
 
 | 555 | 
     D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, | 
 
 
 
 
 
 | 556 | 
     D3D11_PRIMITIVE_UNDEFINED = 0, | 
 
 
 
 
 
 | 557 | 
     D3D11_PRIMITIVE_POINT = 1, | 
 
 
 
 
 
 | 558 | 
     D3D11_PRIMITIVE_LINE = 2, | 
 
 
 
 
 
 | 559 | 
     D3D11_PRIMITIVE_TRIANGLE = 3, | 
 
 
 
 
 
 | 560 | 
     D3D11_PRIMITIVE_LINE_ADJ = 6, | 
 
 
 
 
 
 | 561 | 
     D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, | 
 
 
 
 
 
 | 562 | 
     D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, | 
 
 
 
 
 
 | 563 | 
     D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, | 
 
 
 
 
 
 | 564 | 
     D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, | 
 
 
 
 
 
 | 565 | 
     D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, | 
 
 
 
 
 
 | 566 | 
     D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, | 
 
 
 
 
 
 | 567 | 
     D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, | 
 
 
 
 
 
 | 568 | 
     D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, | 
 
 
 
 
 
 | 569 | 
     D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, | 
 
 
 
 
 
 | 570 | 
     D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, | 
 
 
 
 
 
 | 571 | 
     D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, | 
 
 
 
 
 
 | 572 | 
     D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, | 
 
 
 
 
 
 | 573 | 
     D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, | 
 
 
 
 
 
 | 574 | 
     D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, | 
 
 
 
 
 
 | 575 | 
     D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, | 
 
 
 
 
 
 | 576 | 
     D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, | 
 
 
 
 
 
 | 577 | 
     D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, | 
 
 
 
 
 
 | 578 | 
     D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, | 
 
 
 
 
 
 | 579 | 
     D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, | 
 
 
 
 
 
 | 580 | 
     D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, | 
 
 
 
 
 
 | 581 | 
     D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, | 
 
 
 
 
 
 | 582 | 
     D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, | 
 
 
 
 
 
 | 583 | 
     D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, | 
 
 
 
 
 
 | 584 | 
     D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, | 
 
 
 
 
 
 | 585 | 
     D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, | 
 
 
 
 
 
 | 586 | 
     D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, | 
 
 
 
 
 
 | 587 | 
     D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, | 
 
 
 
 
 
 | 588 | 
     D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, | 
 
 
 
 
 
 | 589 | 
     D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, | 
 
 
 
 
 
 | 590 | 
     D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, | 
 
 
 
 
 
 | 591 | 
     D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, | 
 
 
 
 
 
 | 592 | 
     D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, | 
 
 
 
 
 
 | 593 | 
     D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40 | 
 
 
 
 
 
 | 594 | 
 } D3D_PRIMITIVE; | 
 
 
 
 
 
 | 595 | 
 typedef enum D3D_PRIMITIVE_TOPOLOGY { | 
 
 
 
 
 
 | 596 | 
     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | 
 
 
 
 
 
 | 597 | 
     D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, | 
 
 
 
 
 
 | 598 | 
     D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, | 
 
 
 
 
 
 | 599 | 
     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, | 
 
 
 
 
 
 | 600 | 
     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, | 
 
 
 
 
 
 | 601 | 
     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, | 
 
 
 
 
 
 | 602 | 
     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 
 
 
 
 
 | 603 | 
     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, | 
 
 
 
 
 
 | 604 | 
     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, | 
 
 
 
 
 
 | 605 | 
     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, | 
 
 
 
 
 
 | 606 | 
     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, | 
 
 
 
 
 
 | 607 | 
     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, | 
 
 
 
 
 
 | 608 | 
     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, | 
 
 
 
 
 
 | 609 | 
     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, | 
 
 
 
 
 
 | 610 | 
     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, | 
 
 
 
 
 
 | 611 | 
     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, | 
 
 
 
 
 
 | 612 | 
     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, | 
 
 
 
 
 
 | 613 | 
     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, | 
 
 
 
 
 
 | 614 | 
     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, | 
 
 
 
 
 
 | 615 | 
     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, | 
 
 
 
 
 
 | 616 | 
     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, | 
 
 
 
 
 
 | 617 | 
     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, | 
 
 
 
 
 
 | 618 | 
     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, | 
 
 
 
 
 
 | 619 | 
     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, | 
 
 
 
 
 
 | 620 | 
     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, | 
 
 
 
 
 
 | 621 | 
     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, | 
 
 
 
 
 
 | 622 | 
     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, | 
 
 
 
 
 
 | 623 | 
     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, | 
 
 
 
 
 
 | 624 | 
     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, | 
 
 
 
 
 
 | 625 | 
     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, | 
 
 
 
 
 
 | 626 | 
     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, | 
 
 
 
 
 
 | 627 | 
     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, | 
 
 
 
 
 
 | 628 | 
     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, | 
 
 
 
 
 
 | 629 | 
     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, | 
 
 
 
 
 
 | 630 | 
     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, | 
 
 
 
 
 
 | 631 | 
     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, | 
 
 
 
 
 
 | 632 | 
     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, | 
 
 
 
 
 
 | 633 | 
     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, | 
 
 
 
 
 
 | 634 | 
     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, | 
 
 
 
 
 
 | 635 | 
     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, | 
 
 
 
 
 
 | 636 | 
     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, | 
 
 
 
 
 
 | 637 | 
     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, | 
 
 
 
 
 
 | 638 | 
     D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | 
 
 
 
 
 
 | 639 | 
     D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, | 
 
 
 
 
 
 | 640 | 
     D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, | 
 
 
 
 
 
 | 641 | 
     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, | 
 
 
 
 
 
 | 642 | 
     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, | 
 
 
 
 
 
 | 643 | 
     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, | 
 
 
 
 
 
 | 644 | 
     D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 
 
 
 
 
 | 645 | 
     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, | 
 
 
 
 
 
 | 646 | 
     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, | 
 
 
 
 
 
 | 647 | 
     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, | 
 
 
 
 
 
 | 648 | 
     D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, | 
 
 
 
 
 
 | 649 | 
     D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, | 
 
 
 
 
 
 | 650 | 
     D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, | 
 
 
 
 
 
 | 651 | 
     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, | 
 
 
 
 
 
 | 652 | 
     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, | 
 
 
 
 
 
 | 653 | 
     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, | 
 
 
 
 
 
 | 654 | 
     D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, | 
 
 
 
 
 
 | 655 | 
     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, | 
 
 
 
 
 
 | 656 | 
     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, | 
 
 
 
 
 
 | 657 | 
     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, | 
 
 
 
 
 
 | 658 | 
     D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, | 
 
 
 
 
 
 | 659 | 
     D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, | 
 
 
 
 
 
 | 660 | 
     D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, | 
 
 
 
 
 
 | 661 | 
     D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, | 
 
 
 
 
 
 | 662 | 
     D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, | 
 
 
 
 
 
 | 663 | 
     D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, | 
 
 
 
 
 
 | 664 | 
     D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, | 
 
 
 
 
 
 | 665 | 
     D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, | 
 
 
 
 
 
 | 666 | 
     D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, | 
 
 
 
 
 
 | 667 | 
     D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, | 
 
 
 
 
 
 | 668 | 
     D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, | 
 
 
 
 
 
 | 669 | 
     D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, | 
 
 
 
 
 
 | 670 | 
     D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, | 
 
 
 
 
 
 | 671 | 
     D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, | 
 
 
 
 
 
 | 672 | 
     D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, | 
 
 
 
 
 
 | 673 | 
     D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, | 
 
 
 
 
 
 | 674 | 
     D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, | 
 
 
 
 
 
 | 675 | 
     D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, | 
 
 
 
 
 
 | 676 | 
     D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, | 
 
 
 
 
 
 | 677 | 
     D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, | 
 
 
 
 
 
 | 678 | 
     D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, | 
 
 
 
 
 
 | 679 | 
     D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, | 
 
 
 
 
 
 | 680 | 
     D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, | 
 
 
 
 
 
 | 681 | 
     D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, | 
 
 
 
 
 
 | 682 | 
     D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, | 
 
 
 
 
 
 | 683 | 
     D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, | 
 
 
 
 
 
 | 684 | 
     D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, | 
 
 
 
 
 
 | 685 | 
     D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, | 
 
 
 
 
 
 | 686 | 
     D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, | 
 
 
 
 
 
 | 687 | 
     D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, | 
 
 
 
 
 
 | 688 | 
     D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, | 
 
 
 
 
 
 | 689 | 
     D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 | 
 
 
 
 
 
 | 690 | 
 } D3D_PRIMITIVE_TOPOLOGY; | 
 
 
 
 
 
 | 691 | 
 typedef enum D3D_TESSELLATOR_DOMAIN { | 
 
 
 
 
 
 | 692 | 
     D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, | 
 
 
 
 
 
 | 693 | 
     D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, | 
 
 
 
 
 
 | 694 | 
     D3D_TESSELLATOR_DOMAIN_TRI = 2, | 
 
 
 
 
 
 | 695 | 
     D3D_TESSELLATOR_DOMAIN_QUAD = 3, | 
 
 
 
 
 
 | 696 | 
     D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, | 
 
 
 
 
 
 | 697 | 
     D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, | 
 
 
 
 
 
 | 698 | 
     D3D11_TESSELLATOR_DOMAIN_TRI = 2, | 
 
 
 
 
 
 | 699 | 
     D3D11_TESSELLATOR_DOMAIN_QUAD = 3 | 
 
 
 
 
 
 | 700 | 
 } D3D_TESSELLATOR_DOMAIN; | 
 
 
 
 
 
 | 701 | 
 typedef enum D3D_TESSELLATOR_PARTITIONING { | 
 
 
 
 
 
 | 702 | 
     D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, | 
 
 
 
 
 
 | 703 | 
     D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, | 
 
 
 
 
 
 | 704 | 
     D3D_TESSELLATOR_PARTITIONING_POW2 = 2, | 
 
 
 
 
 
 | 705 | 
     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, | 
 
 
 
 
 
 | 706 | 
     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, | 
 
 
 
 
 
 | 707 | 
     D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, | 
 
 
 
 
 
 | 708 | 
     D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, | 
 
 
 
 
 
 | 709 | 
     D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, | 
 
 
 
 
 
 | 710 | 
     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, | 
 
 
 
 
 
 | 711 | 
     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 | 
 
 
 
 
 
 | 712 | 
 } D3D_TESSELLATOR_PARTITIONING; | 
 
 
 
 
 
 | 713 | 
 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { | 
 
 
 
 
 
 | 714 | 
     D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, | 
 
 
 
 
 
 | 715 | 
     D3D_TESSELLATOR_OUTPUT_POINT = 1, | 
 
 
 
 
 
 | 716 | 
     D3D_TESSELLATOR_OUTPUT_LINE = 2, | 
 
 
 
 
 
 | 717 | 
     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, | 
 
 
 
 
 
 | 718 | 
     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, | 
 
 
 
 
 
 | 719 | 
     D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, | 
 
 
 
 
 
 | 720 | 
     D3D11_TESSELLATOR_OUTPUT_POINT = 1, | 
 
 
 
 
 
 | 721 | 
     D3D11_TESSELLATOR_OUTPUT_LINE = 2, | 
 
 
 
 
 
 | 722 | 
     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, | 
 
 
 
 
 
 | 723 | 
     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 | 
 
 
 
 
 
 | 724 | 
 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; | 
 
 
 
 
 
 | 725 | 
 typedef enum D3D_MIN_PRECISION { | 
 
 
 
 
 
 | 726 | 
     D3D_MIN_PRECISION_DEFAULT = 0, | 
 
 
 
 
 
 | 727 | 
     D3D_MIN_PRECISION_FLOAT_16 = 1, | 
 
 
 
 
 
 | 728 | 
     D3D_MIN_PRECISION_FLOAT_2_8 = 2, | 
 
 
 
 
 
 | 729 | 
     D3D_MIN_PRECISION_RESERVED = 3, | 
 
 
 
 
 
 | 730 | 
     D3D_MIN_PRECISION_SINT_16 = 4, | 
 
 
 
 
 
 | 731 | 
     D3D_MIN_PRECISION_UINT_16 = 5, | 
 
 
 
 
 
 | 732 | 
     D3D_MIN_PRECISION_ANY_16 = 0xf0, | 
 
 
 
 
 
 | 733 | 
     D3D_MIN_PRECISION_ANY_10 = 0xf1 | 
 
 
 
 
 
 | 734 | 
 } D3D_MIN_PRECISION; | 
 
 
 
 
 
 | 735 | 
 typedef enum D3D_CBUFFER_TYPE { | 
 
 
 
 
 
 | 736 | 
     D3D_CT_CBUFFER = 0, | 
 
 
 
 
 
 | 737 | 
     D3D_CT_TBUFFER = 1, | 
 
 
 
 
 
 | 738 | 
     D3D_CT_INTERFACE_POINTERS = 2, | 
 
 
 
 
 
 | 739 | 
     D3D_CT_RESOURCE_BIND_INFO = 3, | 
 
 
 
 
 
 | 740 | 
     D3D10_CT_CBUFFER = 0, | 
 
 
 
 
 
 | 741 | 
     D3D10_CT_TBUFFER = 1, | 
 
 
 
 
 
 | 742 | 
     D3D11_CT_CBUFFER = 0, | 
 
 
 
 
 
 | 743 | 
     D3D11_CT_TBUFFER = 1, | 
 
 
 
 
 
 | 744 | 
     D3D11_CT_INTERFACE_POINTERS = 2, | 
 
 
 
 
 
 | 745 | 
     D3D11_CT_RESOURCE_BIND_INFO = 3 | 
 
 
 
 
 
 | 746 | 
 } D3D_CBUFFER_TYPE; | 
 
 
 
 
 
 | 747 | 
 typedef enum D3D_SRV_DIMENSION { | 
 
 
 
 
 
 | 748 | 
     D3D_SRV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 
 | 749 | 
     D3D_SRV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 
 | 750 | 
     D3D_SRV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 
 | 751 | 
     D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 
 | 752 | 
     D3D_SRV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 
 | 753 | 
     D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 
 | 754 | 
     D3D_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 
 | 755 | 
     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 
 | 756 | 
     D3D_SRV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 
 | 757 | 
     D3D_SRV_DIMENSION_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 758 | 
     D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, | 
 
 
 
 
 
 | 759 | 
     D3D_SRV_DIMENSION_BUFFEREX = 11, | 
 
 
 
 
 
 | 760 | 
     D3D10_SRV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 
 | 761 | 
     D3D10_SRV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 
 | 762 | 
     D3D10_SRV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 
 | 763 | 
     D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 
 | 764 | 
     D3D10_SRV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 
 | 765 | 
     D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 
 | 766 | 
     D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 
 | 767 | 
     D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 
 | 768 | 
     D3D10_SRV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 
 | 769 | 
     D3D10_SRV_DIMENSION_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 770 | 
     D3D10_1_SRV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 
 | 771 | 
     D3D10_1_SRV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 
 | 772 | 
     D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 
 | 773 | 
     D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 
 | 774 | 
     D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 
 | 775 | 
     D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 
 | 776 | 
     D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 
 | 777 | 
     D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 
 | 778 | 
     D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 
 | 779 | 
     D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 780 | 
     D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, | 
 
 
 
 
 
 | 781 | 
     D3D11_SRV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 
 | 782 | 
     D3D11_SRV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 
 | 783 | 
     D3D11_SRV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 
 | 784 | 
     D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 
 | 785 | 
     D3D11_SRV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 
 | 786 | 
     D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 
 | 787 | 
     D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 
 | 788 | 
     D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 
 | 789 | 
     D3D11_SRV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 
 | 790 | 
     D3D11_SRV_DIMENSION_TEXTURECUBE = 9, | 
 
 
 
 
 
 | 791 | 
     D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, | 
 
 
 
 
 
 | 792 | 
     D3D11_SRV_DIMENSION_BUFFEREX = 11 | 
 
 
 
 
 
 | 793 | 
 } D3D_SRV_DIMENSION; | 
 
 
 
 
 
 | 794 | 
 typedef enum D3D_REGISTER_COMPONENT_TYPE { | 
 
 
 
 
 
 | 795 | 
     D3D_REGISTER_COMPONENT_UNKNOWN = 0, | 
 
 
 
 
 
 | 796 | 
     D3D_REGISTER_COMPONENT_UINT32 = 1, | 
 
 
 
 
 
 | 797 | 
     D3D_REGISTER_COMPONENT_SINT32 = 2, | 
 
 
 
 
 
 | 798 | 
     D3D_REGISTER_COMPONENT_FLOAT32 = 3, | 
 
 
 
 
 
 | 799 | 
     D3D10_REGISTER_COMPONENT_UNKNOWN = 0, | 
 
 
 
 
 
 | 800 | 
     D3D10_REGISTER_COMPONENT_UINT32 = 1, | 
 
 
 
 
 
 | 801 | 
     D3D10_REGISTER_COMPONENT_SINT32 = 2, | 
 
 
 
 
 
 | 802 | 
     D3D10_REGISTER_COMPONENT_FLOAT32 = 3 | 
 
 
 
 
 
 | 803 | 
 } D3D_REGISTER_COMPONENT_TYPE; | 
 
 
 
 
 
 | 804 | 
 typedef enum D3D_RESOURCE_RETURN_TYPE { | 
 
 
 
 
 
 | 805 | 
     D3D_RETURN_TYPE_UNORM = 1, | 
 
 
 
 
 
 | 806 | 
     D3D_RETURN_TYPE_SNORM = 2, | 
 
 
 
 
 
 | 807 | 
     D3D_RETURN_TYPE_SINT = 3, | 
 
 
 
 
 
 | 808 | 
     D3D_RETURN_TYPE_UINT = 4, | 
 
 
 
 
 
 | 809 | 
     D3D_RETURN_TYPE_FLOAT = 5, | 
 
 
 
 
 
 | 810 | 
     D3D_RETURN_TYPE_MIXED = 6, | 
 
 
 
 
 
 | 811 | 
     D3D_RETURN_TYPE_DOUBLE = 7, | 
 
 
 
 
 
 | 812 | 
     D3D_RETURN_TYPE_CONTINUED = 8, | 
 
 
 
 
 
 | 813 | 
     D3D10_RETURN_TYPE_UNORM = 1, | 
 
 
 
 
 
 | 814 | 
     D3D10_RETURN_TYPE_SNORM = 2, | 
 
 
 
 
 
 | 815 | 
     D3D10_RETURN_TYPE_SINT = 3, | 
 
 
 
 
 
 | 816 | 
     D3D10_RETURN_TYPE_UINT = 4, | 
 
 
 
 
 
 | 817 | 
     D3D10_RETURN_TYPE_FLOAT = 5, | 
 
 
 
 
 
 | 818 | 
     D3D10_RETURN_TYPE_MIXED = 6, | 
 
 
 
 
 
 | 819 | 
     D3D11_RETURN_TYPE_UNORM = 1, | 
 
 
 
 
 
 | 820 | 
     D3D11_RETURN_TYPE_SNORM = 2, | 
 
 
 
 
 
 | 821 | 
     D3D11_RETURN_TYPE_SINT = 3, | 
 
 
 
 
 
 | 822 | 
     D3D11_RETURN_TYPE_UINT = 4, | 
 
 
 
 
 
 | 823 | 
     D3D11_RETURN_TYPE_FLOAT = 5, | 
 
 
 
 
 
 | 824 | 
     D3D11_RETURN_TYPE_MIXED = 6, | 
 
 
 
 
 
 | 825 | 
     D3D11_RETURN_TYPE_DOUBLE = 7, | 
 
 
 
 
 
 | 826 | 
     D3D11_RETURN_TYPE_CONTINUED = 8 | 
 
 
 
 
 
 | 827 | 
 } D3D_RESOURCE_RETURN_TYPE; | 
 
 
 
 
 
 | 828 | 
 typedef enum D3D_NAME { | 
 
 
 
 
 
 | 829 | 
     D3D_NAME_UNDEFINED = 0, | 
 
 
 
 
 
 | 830 | 
     D3D_NAME_POSITION = 1, | 
 
 
 
 
 
 | 831 | 
     D3D_NAME_CLIP_DISTANCE = 2, | 
 
 
 
 
 
 | 832 | 
     D3D_NAME_CULL_DISTANCE = 3, | 
 
 
 
 
 
 | 833 | 
     D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, | 
 
 
 
 
 
 | 834 | 
     D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, | 
 
 
 
 
 
 | 835 | 
     D3D_NAME_VERTEX_ID = 6, | 
 
 
 
 
 
 | 836 | 
     D3D_NAME_PRIMITIVE_ID = 7, | 
 
 
 
 
 
 | 837 | 
     D3D_NAME_INSTANCE_ID = 8, | 
 
 
 
 
 
 | 838 | 
     D3D_NAME_IS_FRONT_FACE = 9, | 
 
 
 
 
 
 | 839 | 
     D3D_NAME_SAMPLE_INDEX = 10, | 
 
 
 
 
 
 | 840 | 
     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, | 
 
 
 
 
 
 | 841 | 
     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, | 
 
 
 
 
 
 | 842 | 
     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, | 
 
 
 
 
 
 | 843 | 
     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, | 
 
 
 
 
 
 | 844 | 
     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, | 
 
 
 
 
 
 | 845 | 
     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, | 
 
 
 
 
 
 | 846 | 
     D3D_NAME_BARYCENTRICS = 23, | 
 
 
 
 
 
 | 847 | 
     D3D_NAME_SHADINGRATE = 24, | 
 
 
 
 
 
 | 848 | 
     D3D_NAME_CULLPRIMITIVE = 25, | 
 
 
 
 
 
 | 849 | 
     D3D_NAME_TARGET = 64, | 
 
 
 
 
 
 | 850 | 
     D3D_NAME_DEPTH = 65, | 
 
 
 
 
 
 | 851 | 
     D3D_NAME_COVERAGE = 66, | 
 
 
 
 
 
 | 852 | 
     D3D_NAME_DEPTH_GREATER_EQUAL = 67, | 
 
 
 
 
 
 | 853 | 
     D3D_NAME_DEPTH_LESS_EQUAL = 68, | 
 
 
 
 
 
 | 854 | 
     D3D10_NAME_UNDEFINED = 0, | 
 
 
 
 
 
 | 855 | 
     D3D10_NAME_POSITION = 1, | 
 
 
 
 
 
 | 856 | 
     D3D10_NAME_CLIP_DISTANCE = 2, | 
 
 
 
 
 
 | 857 | 
     D3D10_NAME_CULL_DISTANCE = 3, | 
 
 
 
 
 
 | 858 | 
     D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, | 
 
 
 
 
 
 | 859 | 
     D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, | 
 
 
 
 
 
 | 860 | 
     D3D10_NAME_VERTEX_ID = 6, | 
 
 
 
 
 
 | 861 | 
     D3D10_NAME_PRIMITIVE_ID = 7, | 
 
 
 
 
 
 | 862 | 
     D3D10_NAME_INSTANCE_ID = 8, | 
 
 
 
 
 
 | 863 | 
     D3D10_NAME_IS_FRONT_FACE = 9, | 
 
 
 
 
 
 | 864 | 
     D3D10_NAME_SAMPLE_INDEX = 10, | 
 
 
 
 
 
 | 865 | 
     D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, | 
 
 
 
 
 
 | 866 | 
     D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, | 
 
 
 
 
 
 | 867 | 
     D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, | 
 
 
 
 
 
 | 868 | 
     D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, | 
 
 
 
 
 
 | 869 | 
     D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, | 
 
 
 
 
 
 | 870 | 
     D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, | 
 
 
 
 
 
 | 871 | 
     D3D10_NAME_TARGET = 64, | 
 
 
 
 
 
 | 872 | 
     D3D10_NAME_DEPTH = 65, | 
 
 
 
 
 
 | 873 | 
     D3D10_NAME_COVERAGE = 66, | 
 
 
 
 
 
 | 874 | 
     D3D11_NAME_DEPTH_GREATER_EQUAL = 67, | 
 
 
 
 
 
 | 875 | 
     D3D11_NAME_DEPTH_LESS_EQUAL = 68 | 
 
 
 
 
 
 | 876 | 
 } D3D_NAME; | 
 
 
 
 
 
 | 877 | 
 typedef enum _D3D_SHADER_INPUT_TYPE { | 
 
 
 
 
 
 | 878 | 
     D3D_SIT_CBUFFER = 0, | 
 
 
 
 
 
 | 879 | 
     D3D_SIT_TBUFFER = 1, | 
 
 
 
 
 
 | 880 | 
     D3D_SIT_TEXTURE = 2, | 
 
 
 
 
 
 | 881 | 
     D3D_SIT_SAMPLER = 3, | 
 
 
 
 
 
 | 882 | 
     D3D_SIT_UAV_RWTYPED = 4, | 
 
 
 
 
 
 | 883 | 
     D3D_SIT_STRUCTURED = 5, | 
 
 
 
 
 
 | 884 | 
     D3D_SIT_UAV_RWSTRUCTURED = 6, | 
 
 
 
 
 
 | 885 | 
     D3D_SIT_BYTEADDRESS = 7, | 
 
 
 
 
 
 | 886 | 
     D3D_SIT_UAV_RWBYTEADDRESS = 8, | 
 
 
 
 
 
 | 887 | 
     D3D_SIT_UAV_APPEND_STRUCTURED = 9, | 
 
 
 
 
 
 | 888 | 
     D3D_SIT_UAV_CONSUME_STRUCTURED = 10, | 
 
 
 
 
 
 | 889 | 
     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, | 
 
 
 
 
 
 | 890 | 
     D3D_SIT_RTACCELERATIONSTRUCTURE = 12, | 
 
 
 
 
 
 | 891 | 
     D3D_SIT_UAV_FEEDBACKTEXTURE = 13, | 
 
 
 
 
 
 | 892 | 
     D3D10_SIT_CBUFFER = 0, | 
 
 
 
 
 
 | 893 | 
     D3D10_SIT_TBUFFER = 1, | 
 
 
 
 
 
 | 894 | 
     D3D10_SIT_TEXTURE = 2, | 
 
 
 
 
 
 | 895 | 
     D3D10_SIT_SAMPLER = 3, | 
 
 
 
 
 
 | 896 | 
     D3D11_SIT_UAV_RWTYPED = 4, | 
 
 
 
 
 
 | 897 | 
     D3D11_SIT_STRUCTURED = 5, | 
 
 
 
 
 
 | 898 | 
     D3D11_SIT_UAV_RWSTRUCTURED = 6, | 
 
 
 
 
 
 | 899 | 
     D3D11_SIT_BYTEADDRESS = 7, | 
 
 
 
 
 
 | 900 | 
     D3D11_SIT_UAV_RWBYTEADDRESS = 8, | 
 
 
 
 
 
 | 901 | 
     D3D11_SIT_UAV_APPEND_STRUCTURED = 9, | 
 
 
 
 
 
 | 902 | 
     D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, | 
 
 
 
 
 
 | 903 | 
     D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 | 
 
 
 
 
 
 | 904 | 
 } D3D_SHADER_INPUT_TYPE; | 
 
 
 
 
 
 | 905 | 
 typedef enum _D3D_SHADER_CBUFFER_FLAGS { | 
 
 
 
 
 
 | 906 | 
     D3D_CBF_USERPACKED = 0x1, | 
 
 
 
 
 
 | 907 | 
     D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, | 
 
 
 
 
 
 | 908 | 
     D3D_CBF_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 909 | 
 } D3D_SHADER_CBUFFER_FLAGS; | 
 
 
 
 
 
 | 910 | 
 typedef enum _D3D_PARAMETER_FLAGS { | 
 
 
 
 
 
 | 911 | 
     D3D_PF_NONE = 0, | 
 
 
 
 
 
 | 912 | 
     D3D_PF_IN = 1, | 
 
 
 
 
 
 | 913 | 
     D3D_PF_OUT = 2, | 
 
 
 
 
 
 | 914 | 
     D3D_PF_FORCE_DWORD = 0x7fffffff | 
 
 
 
 
 
 | 915 | 
 } D3D_PARAMETER_FLAGS; | 
 
 
 
 
 
 | 916 | 
 typedef enum _D3D_INTERPOLATION_MODE { | 
 
 
 
 
 
 | 917 | 
     D3D_INTERPOLATION_UNDEFINED = 0, | 
 
 
 
 
 
 | 918 | 
     D3D_INTERPOLATION_CONSTANT = 1, | 
 
 
 
 
 
 | 919 | 
     D3D_INTERPOLATION_LINEAR = 2, | 
 
 
 
 
 
 | 920 | 
     D3D_INTERPOLATION_LINEAR_CENTROID = 3, | 
 
 
 
 
 
 | 921 | 
     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, | 
 
 
 
 
 
 | 922 | 
     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, | 
 
 
 
 
 
 | 923 | 
     D3D_INTERPOLATION_LINEAR_SAMPLE = 6, | 
 
 
 
 
 
 | 924 | 
     D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 | 
 
 
 
 
 
 | 925 | 
 } D3D_INTERPOLATION_MODE; | 
 
 
 
 
 
 | 926 | 
 DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); | 
 
 
 
 
 
 | 927 | 
 /* Begin additional prototypes for all interfaces */ | 
 
 
 
 
 
 | 928 | 
  | 
 
 
 
 
 
 | 929 | 
  | 
 
 
 
 
 
 | 930 | 
 /* End additional prototypes */ | 
 
 
 
 
 
 | 931 | 
  | 
 
 
 
 
 
 | 932 | 
 #ifdef __cplusplus | 
 
 
 
 
 
 | 933 | 
 } | 
 
 
 
 
 
 | 934 | 
 #endif | 
 
 
 
 
 
 | 935 | 
  | 
 
 
 
 
 
 | 936 | 
 #endif /* __d3dcommon_h__ */ |