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/* |
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* Copyright (C) 2002-2003 Jason Edmeades |
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* Raphael Junqueira |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#ifndef __WINE_D3D9CAPS_H |
| 21 |
#define __WINE_D3D9CAPS_H |
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|
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#ifdef __i386__ |
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#include <pshpack4.h> |
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#endif |
| 26 |
|
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/* |
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* Definitions |
| 29 |
*/ |
| 30 |
#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800) |
| 31 |
#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000) |
| 32 |
|
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#define D3DCURSORCAPS_COLOR 1 |
| 34 |
#define D3DCURSORCAPS_LOWRES 2 |
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|
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|
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#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001) |
| 38 |
#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002) |
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004) |
| 40 |
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008) |
| 41 |
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010) |
| 42 |
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020) |
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040) |
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|
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 |
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 |
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 |
| 48 |
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 |
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 |
| 50 |
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 |
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 |
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 |
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 |
| 54 |
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 |
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 |
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 |
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 |
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#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 |
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#define D3DDEVCAPS_PUREDEVICE 0x0100000 |
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 |
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#define D3DDEVCAPS_RTPATCHES 0x0400000 |
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 |
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#define D3DDEVCAPS_NPATCHES 0x1000000 |
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|
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF |
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 |
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#define D3DFVFCAPS_PSIZE 0x100000 |
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|
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#define D3DLINECAPS_TEXTURE 0x01 |
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#define D3DLINECAPS_ZTEST 0x02 |
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#define D3DLINECAPS_BLEND 0x04 |
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#define D3DLINECAPS_ALPHACMP 0x08 |
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#define D3DLINECAPS_FOG 0x10 |
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#define D3DLINECAPS_ANTIALIAS 0x20 |
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|
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#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001) |
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#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002) |
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#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004) |
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#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008) |
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#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010) |
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#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020) |
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#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040) |
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#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080) |
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#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100) |
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#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200) |
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#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400) |
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#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800) |
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000) |
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#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000) |
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#ifndef D3D_DISABLE_9EX |
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#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000) |
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#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000) |
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#endif |
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|
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#define D3DPCMPCAPS_NEVER 0x01 |
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#define D3DPCMPCAPS_LESS 0x02 |
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#define D3DPCMPCAPS_EQUAL 0x04 |
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#define D3DPCMPCAPS_LESSEQUAL 0x08 |
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#define D3DPCMPCAPS_GREATER 0x10 |
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#define D3DPCMPCAPS_NOTEQUAL 0x20 |
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#define D3DPCMPCAPS_GREATEREQUAL 0x40 |
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#define D3DPCMPCAPS_ALWAYS 0x80 |
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|
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#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) |
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#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) |
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#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) |
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#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) |
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#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) |
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#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) |
| 111 |
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) |
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#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) |
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#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) |
| 114 |
#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) |
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#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) |
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000) |
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#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000) |
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000) |
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#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000) |
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000) |
| 121 |
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000) |
| 122 |
#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000) |
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#ifndef D3D_DISABLE_9EX |
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000) |
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#endif |
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|
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#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001) |
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#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010) |
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#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080) |
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#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100) |
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#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000) |
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000) |
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#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000) |
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#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000) |
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#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000) |
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#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000) |
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#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000) |
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#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000) |
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#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000) |
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000) |
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#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000) |
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000) |
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|
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 |
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#define D3DPRESENT_INTERVAL_ONE 0x00000001 |
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#define D3DPRESENT_INTERVAL_TWO 0x00000002 |
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#define D3DPRESENT_INTERVAL_THREE 0x00000004 |
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008 |
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 |
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|
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 |
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 |
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 |
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#define D3DPSHADECAPS_FOGGOURAUD 0x80000 |
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|
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#define D3DPTADDRESSCAPS_WRAP 0x01 |
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#define D3DPTADDRESSCAPS_MIRROR 0x02 |
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#define D3DPTADDRESSCAPS_CLAMP 0x04 |
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#define D3DPTADDRESSCAPS_BORDER 0x08 |
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 |
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 |
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|
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#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001) |
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#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002) |
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#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004) |
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#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020) |
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040) |
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#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080) |
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) |
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#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400) |
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#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800) |
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#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000) |
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#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000) |
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000) |
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#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000) |
| 176 |
#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000) |
| 177 |
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000) |
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000) |
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|
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#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100) |
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#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200) |
| 182 |
#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400) |
| 183 |
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800) |
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000) |
| 185 |
#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000) |
| 186 |
#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000) |
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#ifndef D3D_DISABLE_9EX |
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#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000) |
| 189 |
#endif |
| 190 |
#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000) |
| 191 |
#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000) |
| 192 |
#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000) |
| 193 |
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000) |
| 194 |
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000) |
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|
| 196 |
#define D3DSTENCILCAPS_KEEP 0x01 |
| 197 |
#define D3DSTENCILCAPS_ZERO 0x02 |
| 198 |
#define D3DSTENCILCAPS_REPLACE 0x04 |
| 199 |
#define D3DSTENCILCAPS_INCRSAT 0x08 |
| 200 |
#define D3DSTENCILCAPS_DECRSAT 0x10 |
| 201 |
#define D3DSTENCILCAPS_INVERT 0x20 |
| 202 |
#define D3DSTENCILCAPS_INCR 0x40 |
| 203 |
#define D3DSTENCILCAPS_DECR 0x80 |
| 204 |
#define D3DSTENCILCAPS_TWOSIDED 0x100 |
| 205 |
|
| 206 |
#define D3DTEXOPCAPS_DISABLE 0x0000001 |
| 207 |
#define D3DTEXOPCAPS_SELECTARG1 0x0000002 |
| 208 |
#define D3DTEXOPCAPS_SELECTARG2 0x0000004 |
| 209 |
#define D3DTEXOPCAPS_MODULATE 0x0000008 |
| 210 |
#define D3DTEXOPCAPS_MODULATE2X 0x0000010 |
| 211 |
#define D3DTEXOPCAPS_MODULATE4X 0x0000020 |
| 212 |
#define D3DTEXOPCAPS_ADD 0x0000040 |
| 213 |
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 |
| 214 |
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 |
| 215 |
#define D3DTEXOPCAPS_SUBTRACT 0x0000200 |
| 216 |
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 |
| 217 |
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 |
| 218 |
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 |
| 219 |
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 |
| 220 |
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 |
| 221 |
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 |
| 222 |
#define D3DTEXOPCAPS_PREMODULATE 0x0010000 |
| 223 |
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 |
| 224 |
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 |
| 225 |
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 |
| 226 |
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 |
| 227 |
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 |
| 228 |
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 |
| 229 |
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 |
| 230 |
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 |
| 231 |
#define D3DTEXOPCAPS_LERP 0x2000000 |
| 232 |
|
| 233 |
#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) |
| 234 |
#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) |
| 235 |
#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) |
| 236 |
#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) |
| 237 |
#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) |
| 238 |
#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) |
| 239 |
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100) |
| 240 |
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200) |
| 241 |
|
| 242 |
#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001) |
| 243 |
#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002) |
| 244 |
#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004) |
| 245 |
#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008) |
| 246 |
#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010) |
| 247 |
#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020) |
| 248 |
#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040) |
| 249 |
#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080) |
| 250 |
#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100) |
| 251 |
#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200) |
| 252 |
|
| 253 |
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020) |
| 254 |
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080) |
| 255 |
#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100) |
| 256 |
#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200) |
| 257 |
#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400) |
| 258 |
#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800) |
| 259 |
#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F) |
| 260 |
|
| 261 |
#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000) |
| 262 |
#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000) |
| 263 |
#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000) |
| 264 |
#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000) |
| 265 |
#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000) |
| 266 |
#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000) |
| 267 |
#ifndef D3D_DISABLE_9EX |
| 268 |
#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000) |
| 269 |
#endif |
| 270 |
|
| 271 |
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| 272 |
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| 273 |
#define D3DVS20_MAX_NUMTEMPS 32 |
| 274 |
#define D3DVS20_MIN_NUMTEMPS 12 |
| 275 |
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| 276 |
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
| 277 |
|
| 278 |
#define D3DVS20CAPS_PREDICATION (1 << 0) |
| 279 |
|
| 280 |
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) |
| 281 |
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) |
| 282 |
#define D3DPS20CAPS_PREDICATION (1 << 2) |
| 283 |
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) |
| 284 |
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) |
| 285 |
|
| 286 |
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| 287 |
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| 288 |
#define D3DPS20_MAX_NUMTEMPS 32 |
| 289 |
#define D3DPS20_MIN_NUMTEMPS 12 |
| 290 |
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| 291 |
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
| 292 |
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
| 293 |
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
| 294 |
|
| 295 |
#define D3DMIN30SHADERINSTRUCTIONS 512 |
| 296 |
#define D3DMAX30SHADERINSTRUCTIONS 32768 |
| 297 |
|
| 298 |
|
| 299 |
typedef struct _D3DVSHADERCAPS2_0 { |
| 300 |
DWORD Caps; |
| 301 |
INT DynamicFlowControlDepth; |
| 302 |
INT NumTemps; |
| 303 |
INT StaticFlowControlDepth; |
| 304 |
} D3DVSHADERCAPS2_0; |
| 305 |
|
| 306 |
typedef struct _D3DPSHADERCAPS2_0 { |
| 307 |
DWORD Caps; |
| 308 |
INT DynamicFlowControlDepth; |
| 309 |
INT NumTemps; |
| 310 |
INT StaticFlowControlDepth; |
| 311 |
INT NumInstructionSlots; |
| 312 |
} D3DPSHADERCAPS2_0; |
| 313 |
|
| 314 |
/* |
| 315 |
* The d3dcaps9 structure |
| 316 |
*/ |
| 317 |
typedef struct _D3DCAPS9 { |
| 318 |
D3DDEVTYPE DeviceType; |
| 319 |
UINT AdapterOrdinal; |
| 320 |
|
| 321 |
DWORD Caps; |
| 322 |
DWORD Caps2; |
| 323 |
DWORD Caps3; |
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DWORD PresentationIntervals; |
| 325 |
|
| 326 |
DWORD CursorCaps; |
| 327 |
|
| 328 |
DWORD DevCaps; |
| 329 |
|
| 330 |
DWORD PrimitiveMiscCaps; |
| 331 |
DWORD RasterCaps; |
| 332 |
DWORD ZCmpCaps; |
| 333 |
DWORD SrcBlendCaps; |
| 334 |
DWORD DestBlendCaps; |
| 335 |
DWORD AlphaCmpCaps; |
| 336 |
DWORD ShadeCaps; |
| 337 |
DWORD TextureCaps; |
| 338 |
DWORD TextureFilterCaps; |
| 339 |
DWORD CubeTextureFilterCaps; |
| 340 |
DWORD VolumeTextureFilterCaps; |
| 341 |
DWORD TextureAddressCaps; |
| 342 |
DWORD VolumeTextureAddressCaps; |
| 343 |
|
| 344 |
DWORD LineCaps; |
| 345 |
|
| 346 |
DWORD MaxTextureWidth, MaxTextureHeight; |
| 347 |
DWORD MaxVolumeExtent; |
| 348 |
|
| 349 |
DWORD MaxTextureRepeat; |
| 350 |
DWORD MaxTextureAspectRatio; |
| 351 |
DWORD MaxAnisotropy; |
| 352 |
float MaxVertexW; |
| 353 |
|
| 354 |
float GuardBandLeft; |
| 355 |
float GuardBandTop; |
| 356 |
float GuardBandRight; |
| 357 |
float GuardBandBottom; |
| 358 |
|
| 359 |
float ExtentsAdjust; |
| 360 |
DWORD StencilCaps; |
| 361 |
|
| 362 |
DWORD FVFCaps; |
| 363 |
DWORD TextureOpCaps; |
| 364 |
DWORD MaxTextureBlendStages; |
| 365 |
DWORD MaxSimultaneousTextures; |
| 366 |
|
| 367 |
DWORD VertexProcessingCaps; |
| 368 |
DWORD MaxActiveLights; |
| 369 |
DWORD MaxUserClipPlanes; |
| 370 |
DWORD MaxVertexBlendMatrices; |
| 371 |
DWORD MaxVertexBlendMatrixIndex; |
| 372 |
|
| 373 |
float MaxPointSize; |
| 374 |
|
| 375 |
DWORD MaxPrimitiveCount; |
| 376 |
DWORD MaxVertexIndex; |
| 377 |
DWORD MaxStreams; |
| 378 |
DWORD MaxStreamStride; |
| 379 |
|
| 380 |
DWORD VertexShaderVersion; |
| 381 |
DWORD MaxVertexShaderConst; |
| 382 |
|
| 383 |
DWORD PixelShaderVersion; |
| 384 |
float PixelShader1xMaxValue; |
| 385 |
|
| 386 |
/* DX 9 */ |
| 387 |
DWORD DevCaps2; |
| 388 |
|
| 389 |
float MaxNpatchTessellationLevel; |
| 390 |
DWORD Reserved5; |
| 391 |
|
| 392 |
UINT MasterAdapterOrdinal; |
| 393 |
UINT AdapterOrdinalInGroup; |
| 394 |
UINT NumberOfAdaptersInGroup; |
| 395 |
DWORD DeclTypes; |
| 396 |
DWORD NumSimultaneousRTs; |
| 397 |
DWORD StretchRectFilterCaps; |
| 398 |
D3DVSHADERCAPS2_0 VS20Caps; |
| 399 |
D3DPSHADERCAPS2_0 PS20Caps; |
| 400 |
DWORD VertexTextureFilterCaps; |
| 401 |
DWORD MaxVShaderInstructionsExecuted; |
| 402 |
DWORD MaxPShaderInstructionsExecuted; |
| 403 |
DWORD MaxVertexShader30InstructionSlots; |
| 404 |
DWORD MaxPixelShader30InstructionSlots; |
| 405 |
|
| 406 |
} D3DCAPS9; |
| 407 |
|
| 408 |
#ifndef D3D_DISABLE_9EX |
| 409 |
|
| 410 |
#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 |
| 411 |
#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 |
| 412 |
#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 |
| 413 |
#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 |
| 414 |
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 |
| 415 |
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 |
| 416 |
#define D3DOVERLAYCAPS_STRETCHX 0x00000040 |
| 417 |
#define D3DOVERLAYCAPS_STRETCHY 0x00000080 |
| 418 |
|
| 419 |
typedef struct _D3DOVERLAYCAPS { |
| 420 |
UINT Caps; |
| 421 |
UINT MaxOverlayDisplayWidth; |
| 422 |
UINT MaxOverlayDisplayHeight; |
| 423 |
} D3DOVERLAYCAPS; |
| 424 |
|
| 425 |
#define D3DCPCAPS_SOFTWARE 0x00000001 |
| 426 |
#define D3DCPCAPS_HARDWARE 0x00000002 |
| 427 |
#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004 |
| 428 |
#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008 |
| 429 |
#define D3DCPCAPS_CONTENTKEY 0x00000010 |
| 430 |
#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020 |
| 431 |
#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040 |
| 432 |
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080 |
| 433 |
#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100 |
| 434 |
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200 |
| 435 |
|
| 436 |
typedef struct _D3DCONTENTPROTECTIONCAPS { |
| 437 |
DWORD Caps; |
| 438 |
GUID KeyExchangeType; |
| 439 |
UINT BufferAlignmentStart; |
| 440 |
UINT BlockAlignmentSize; |
| 441 |
ULONGLONG ProtectedMemorySize; |
| 442 |
} D3DCONTENTPROTECTIONCAPS; |
| 443 |
|
| 444 |
DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); |
| 445 |
DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); |
| 446 |
DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); |
| 447 |
DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); |
| 448 |
|
| 449 |
#endif |
| 450 |
|
| 451 |
#ifdef __i386__ |
| 452 |
#include <poppack.h> |
| 453 |
#endif |
| 454 |
|
| 455 |
#endif |