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/* |
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* Copyright (C) 2002 Jason Edmeades |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#ifndef __WINE_D3D8CAPS_H |
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#define __WINE_D3D8CAPS_H |
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|
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#ifdef __i386__ |
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#include <pshpack4.h> |
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#endif |
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|
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/* |
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* Definitions |
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*/ |
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|
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#define D3DCAPS_READ_SCANLINE 0x20000 |
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|
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#define D3DCURSORCAPS_COLOR 1 |
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#define D3DCURSORCAPS_LOWRES 2 |
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|
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 |
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 |
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 |
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 |
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 |
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 |
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 |
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 |
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 |
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 |
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 |
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 |
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 |
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#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 |
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#define D3DDEVCAPS_PUREDEVICE 0x0100000 |
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 |
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#define D3DDEVCAPS_RTPATCHES 0x0400000 |
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 |
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#define D3DDEVCAPS_NPATCHES 0x1000000 |
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|
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF |
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 |
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#define D3DFVFCAPS_PSIZE 0x100000 |
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|
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#define D3DLINECAPS_TEXTURE 0x01 |
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#define D3DLINECAPS_ZTEST 0x02 |
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#define D3DLINECAPS_BLEND 0x04 |
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#define D3DLINECAPS_ALPHACMP 0x08 |
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#define D3DLINECAPS_FOG 0x10 |
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|
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#define D3DPBLENDCAPS_ZERO 0x0001 |
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#define D3DPBLENDCAPS_ONE 0x0002 |
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#define D3DPBLENDCAPS_SRCCOLOR 0x0004 |
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008 |
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#define D3DPBLENDCAPS_SRCALPHA 0x0010 |
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#define D3DPBLENDCAPS_INVSRCALPHA 0x0020 |
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#define D3DPBLENDCAPS_DESTALPHA 0x0040 |
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#define D3DPBLENDCAPS_INVDESTALPHA 0x0080 |
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#define D3DPBLENDCAPS_DESTCOLOR 0x0100 |
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200 |
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#define D3DPBLENDCAPS_SRCALPHASAT 0x0400 |
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800 |
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 |
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|
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#define D3DPCMPCAPS_NEVER 0x01 |
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#define D3DPCMPCAPS_LESS 0x02 |
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#define D3DPCMPCAPS_EQUAL 0x04 |
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#define D3DPCMPCAPS_LESSEQUAL 0x08 |
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#define D3DPCMPCAPS_GREATER 0x10 |
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#define D3DPCMPCAPS_NOTEQUAL 0x20 |
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#define D3DPCMPCAPS_GREATEREQUAL 0x40 |
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#define D3DPCMPCAPS_ALWAYS 0x80 |
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|
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#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) |
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#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) |
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#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) |
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#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) |
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#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) |
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#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) |
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) |
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#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) |
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#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) |
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#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) |
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#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) |
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|
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#define D3DPRASTERCAPS_DITHER 0x00000001 |
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#define D3DPRASTERCAPS_PAT 0x00000008 |
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#define D3DPRASTERCAPS_ZTEST 0x00000010 |
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 |
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100 |
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#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 |
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 |
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#define D3DPRASTERCAPS_ZBIAS 0x00004000 |
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 |
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000 |
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 |
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#define D3DPRASTERCAPS_WBUFFER 0x00040000 |
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#define D3DPRASTERCAPS_WFOG 0x00100000 |
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#define D3DPRASTERCAPS_ZFOG 0x00200000 |
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 |
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#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000 |
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|
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 |
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#define D3DPRESENT_INTERVAL_ONE 0x00000001 |
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#define D3DPRESENT_INTERVAL_TWO 0x00000002 |
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#define D3DPRESENT_INTERVAL_THREE 0x00000004 |
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008 |
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 |
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|
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 |
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 |
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 |
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#define D3DPSHADECAPS_FOGGOURAUD 0x80000 |
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|
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#define D3DPTADDRESSCAPS_WRAP 0x01 |
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#define D3DPTADDRESSCAPS_MIRROR 0x02 |
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#define D3DPTADDRESSCAPS_CLAMP 0x04 |
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#define D3DPTADDRESSCAPS_BORDER 0x08 |
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 |
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 |
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|
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001 |
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#define D3DPTEXTURECAPS_POW2 0x00002 |
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#define D3DPTEXTURECAPS_ALPHA 0x00004 |
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00020 |
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040 |
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080 |
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100 |
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#define D3DPTEXTURECAPS_PROJECTED 0x00400 |
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#define D3DPTEXTURECAPS_CUBEMAP 0x00800 |
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#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000 |
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#define D3DPTEXTURECAPS_MIPMAP 0x04000 |
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000 |
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#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 |
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 |
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 |
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|
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 |
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 |
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 |
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 |
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 |
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 |
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 |
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 |
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#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 |
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#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 |
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|
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#define D3DSTENCILCAPS_KEEP 0x01 |
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#define D3DSTENCILCAPS_ZERO 0x02 |
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#define D3DSTENCILCAPS_REPLACE 0x04 |
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#define D3DSTENCILCAPS_INCRSAT 0x08 |
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#define D3DSTENCILCAPS_DECRSAT 0x10 |
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#define D3DSTENCILCAPS_INVERT 0x20 |
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#define D3DSTENCILCAPS_INCR 0x40 |
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#define D3DSTENCILCAPS_DECR 0x80 |
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|
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#define D3DTEXOPCAPS_DISABLE 0x0000001 |
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#define D3DTEXOPCAPS_SELECTARG1 0x0000002 |
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#define D3DTEXOPCAPS_SELECTARG2 0x0000004 |
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#define D3DTEXOPCAPS_MODULATE 0x0000008 |
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#define D3DTEXOPCAPS_MODULATE2X 0x0000010 |
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#define D3DTEXOPCAPS_MODULATE4X 0x0000020 |
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#define D3DTEXOPCAPS_ADD 0x0000040 |
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#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 |
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 |
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#define D3DTEXOPCAPS_SUBTRACT 0x0000200 |
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#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 |
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 |
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 |
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 |
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 |
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#define D3DTEXOPCAPS_PREMODULATE 0x0010000 |
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 |
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 |
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 |
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 |
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#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 |
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 |
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 |
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#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 |
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#define D3DTEXOPCAPS_LERP 0x2000000 |
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|
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#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) |
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#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) |
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) |
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#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) |
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#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) |
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#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) |
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#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080) |
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|
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 |
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#define D3DCAPS3_RESERVED 0x8000001f |
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|
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#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000 |
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#define D3DCAPS2_CANRENDERWINDOWED 0x0080000 |
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 |
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 |
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#define D3DCAPS2_FULLSCREENGAMMA 0x0020000 |
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#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002 |
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#define D3DCAPS2_RESERVED 0x2000000 |
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|
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/* |
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* The d3dcaps8 structure |
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*/ |
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typedef struct _D3DCAPS8 { |
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D3DDEVTYPE DeviceType; |
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UINT AdapterOrdinal; |
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|
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DWORD Caps; |
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DWORD Caps2; |
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DWORD Caps3; |
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DWORD PresentationIntervals; |
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|
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DWORD CursorCaps; |
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|
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DWORD DevCaps; |
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|
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DWORD PrimitiveMiscCaps; |
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DWORD RasterCaps; |
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DWORD ZCmpCaps; |
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DWORD SrcBlendCaps; |
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DWORD DestBlendCaps; |
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DWORD AlphaCmpCaps; |
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DWORD ShadeCaps; |
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DWORD TextureCaps; |
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DWORD TextureFilterCaps; |
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DWORD CubeTextureFilterCaps; |
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DWORD VolumeTextureFilterCaps; |
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DWORD TextureAddressCaps; |
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DWORD VolumeTextureAddressCaps; |
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|
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DWORD LineCaps; |
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|
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DWORD MaxTextureWidth, MaxTextureHeight; |
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DWORD MaxVolumeExtent; |
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|
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DWORD MaxTextureRepeat; |
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DWORD MaxTextureAspectRatio; |
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DWORD MaxAnisotropy; |
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float MaxVertexW; |
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|
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float GuardBandLeft; |
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float GuardBandTop; |
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float GuardBandRight; |
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float GuardBandBottom; |
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|
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float ExtentsAdjust; |
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DWORD StencilCaps; |
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|
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DWORD FVFCaps; |
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DWORD TextureOpCaps; |
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DWORD MaxTextureBlendStages; |
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DWORD MaxSimultaneousTextures; |
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|
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DWORD VertexProcessingCaps; |
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DWORD MaxActiveLights; |
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DWORD MaxUserClipPlanes; |
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DWORD MaxVertexBlendMatrices; |
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DWORD MaxVertexBlendMatrixIndex; |
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|
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float MaxPointSize; |
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|
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DWORD MaxPrimitiveCount; |
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DWORD MaxVertexIndex; |
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DWORD MaxStreams; |
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DWORD MaxStreamStride; |
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|
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DWORD VertexShaderVersion; |
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DWORD MaxVertexShaderConst; |
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|
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DWORD PixelShaderVersion; |
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float MaxPixelShaderValue; |
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} D3DCAPS8; |
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|
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#ifdef __i386__ |
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#include <poppack.h> |
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#endif |
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|
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#endif /* __WINE_D3D8CAPS_H */ |