| 1 | /* | 
 
 
 
 
 | 2 | * Copyright 2016 Józef Kucia for CodeWeavers | 
 
 
 
 
 | 3 | * | 
 
 
 
 
 | 4 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 5 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 6 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 7 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 8 | * | 
 
 
 
 
 | 9 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 12 | * Lesser General Public License for more details. | 
 
 
 
 
 | 13 | * | 
 
 
 
 
 | 14 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 15 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 17 | */ | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | import "oaidl.idl"; | 
 
 
 
 
 | 20 | import "ocidl.idl"; | 
 
 
 
 
 | 21 | import "dxgi.idl"; | 
 
 
 
 
 | 22 | import "d3dcommon.idl"; | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | cpp_quote("#ifndef _D3D12_CONSTANTS") | 
 
 
 
 
 | 25 | cpp_quote("#define _D3D12_CONSTANTS") | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; | 
 
 
 
 
 | 28 | const UINT D3D12_MAX_ROOT_COST = 64; | 
 
 
 
 
 | 29 | const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; | 
 
 
 
 
 | 30 | const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768; | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; | 
 
 
 
 
 | 35 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") | 
 
 
 
 
 | 36 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") | 
 
 
 
 
 | 37 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") | 
 
 
 
 
 | 38 | cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") | 
 
 
 
 
 | 39 | const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; | 
 
 
 
 
 | 40 | cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") | 
 
 
 
 
 | 41 | cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") | 
 
 
 
 
 | 42 | const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; | 
 
 
 
 
 | 43 | const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; | 
 
 
 
 
 | 44 | const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; | 
 
 
 
 
 | 45 | cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") | 
 
 
 
 
 | 46 | const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; | 
 
 
 
 
 | 47 | const UINT D3D12_UAV_SLOT_COUNT = 64; | 
 
 
 
 
 | 48 | const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | 
 
 
 
 
 | 49 | const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; | 
 
 
 
 
 | 50 | const UINT D3D12_REQ_MIP_LEVELS = 15; | 
 
 
 
 
 | 51 | const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; | 
 
 
 
 
 | 52 | const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; | 
 
 
 
 
 | 53 | const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; | 
 
 
 
 
 | 54 | const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; | 
 
 
 
 
 | 55 | const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; | 
 
 
 
 
 | 56 | const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; | 
 
 
 
 
 | 57 | const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; | 
 
 
 
 
 | 58 | const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; | 
 
 
 
 
 | 59 | const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; | 
 
 
 
 
 | 60 | const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; | 
 
 
 
 
 | 61 | const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; | 
 
 
 
 
 | 62 | const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; | 
 
 
 
 
 | 63 | const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; | 
 
 
 
 
 | 64 | const UINT D3D12_SO_STREAM_COUNT = 4; | 
 
 
 
 
 | 65 | const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; | 
 
 
 
 
 | 66 | const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; | 
 
 
 
 
 | 67 | const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; | 
 
 
 
 
 | 68 | const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; | 
 
 
 
 
 | 69 | const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; | 
 
 
 
 
 | 70 | const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; | 
 
 
 
 
 | 71 | const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; | 
 
 
 
 
 | 72 | const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; | 
 
 
 
 
 | 73 | const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; | 
 
 
 
 
 | 74 | const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; | 
 
 
 
 
 | 75 | const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; | 
 
 
 
 
 | 76 | const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | cpp_quote("#endif") | 
 
 
 
 
 | 79 |  | 
 
 
 
 
 | 80 | const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; | 
 
 
 
 
 | 81 | const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; | 
 
 
 
 
 | 82 | const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES | 
 
 
 
 
 | 83 | = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); | 
 
 
 
 
 | 84 |  | 
 
 
 
 
 | 85 | typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT | 
 
 
 
 
 | 86 | { | 
 
 
 
 
 | 87 | D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, | 
 
 
 
 
 | 88 | D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, | 
 
 
 
 
 | 89 | D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, | 
 
 
 
 
 | 90 | } D3D12_SHADER_MIN_PRECISION_SUPPORT; | 
 
 
 
 
 | 91 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);") | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | typedef enum D3D12_TILED_RESOURCES_TIER | 
 
 
 
 
 | 94 | { | 
 
 
 
 
 | 95 | D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, | 
 
 
 
 
 | 96 | D3D12_TILED_RESOURCES_TIER_1 = 1, | 
 
 
 
 
 | 97 | D3D12_TILED_RESOURCES_TIER_2 = 2, | 
 
 
 
 
 | 98 | D3D12_TILED_RESOURCES_TIER_3 = 3, | 
 
 
 
 
 | 99 | } D3D12_TILED_RESOURCES_TIER; | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | typedef enum D3D12_RESOURCE_BINDING_TIER | 
 
 
 
 
 | 102 | { | 
 
 
 
 
 | 103 | D3D12_RESOURCE_BINDING_TIER_1 = 1, | 
 
 
 
 
 | 104 | D3D12_RESOURCE_BINDING_TIER_2 = 2, | 
 
 
 
 
 | 105 | D3D12_RESOURCE_BINDING_TIER_3 = 3, | 
 
 
 
 
 | 106 | } D3D12_RESOURCE_BINDING_TIER; | 
 
 
 
 
 | 107 |  | 
 
 
 
 
 | 108 | typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER | 
 
 
 
 
 | 109 | { | 
 
 
 
 
 | 110 | D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, | 
 
 
 
 
 | 111 | D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, | 
 
 
 
 
 | 112 | D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, | 
 
 
 
 
 | 113 | D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, | 
 
 
 
 
 | 114 | } D3D12_CONSERVATIVE_RASTERIZATION_TIER; | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | typedef enum D3D12_CROSS_NODE_SHARING_TIER | 
 
 
 
 
 | 117 | { | 
 
 
 
 
 | 118 | D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, | 
 
 
 
 
 | 119 | D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, | 
 
 
 
 
 | 120 | D3D12_CROSS_NODE_SHARING_TIER_1 = 2, | 
 
 
 
 
 | 121 | D3D12_CROSS_NODE_SHARING_TIER_2 = 3, | 
 
 
 
 
 | 122 | } D3D12_CROSS_NODE_SHARING_TIER; | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | typedef enum D3D12_RESOURCE_HEAP_TIER | 
 
 
 
 
 | 125 | { | 
 
 
 
 
 | 126 | D3D12_RESOURCE_HEAP_TIER_1 = 1, | 
 
 
 
 
 | 127 | D3D12_RESOURCE_HEAP_TIER_2 = 2, | 
 
 
 
 
 | 128 | } D3D12_RESOURCE_HEAP_TIER; | 
 
 
 
 
 | 129 |  | 
 
 
 
 
 | 130 | typedef enum D3D12_FORMAT_SUPPORT1 | 
 
 
 
 
 | 131 | { | 
 
 
 
 
 | 132 | D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, | 
 
 
 
 
 | 133 | D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, | 
 
 
 
 
 | 134 | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, | 
 
 
 
 
 | 135 | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, | 
 
 
 
 
 | 136 | D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, | 
 
 
 
 
 | 137 | D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, | 
 
 
 
 
 | 138 | D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, | 
 
 
 
 
 | 139 | D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, | 
 
 
 
 
 | 140 | D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, | 
 
 
 
 
 | 141 | D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, | 
 
 
 
 
 | 142 | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, | 
 
 
 
 
 | 143 | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, | 
 
 
 
 
 | 144 | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, | 
 
 
 
 
 | 145 | D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, | 
 
 
 
 
 | 146 | D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, | 
 
 
 
 
 | 147 | D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, | 
 
 
 
 
 | 148 | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, | 
 
 
 
 
 | 149 | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, | 
 
 
 
 
 | 150 | D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, | 
 
 
 
 
 | 151 | D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, | 
 
 
 
 
 | 152 | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, | 
 
 
 
 
 | 153 | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, | 
 
 
 
 
 | 154 | D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, | 
 
 
 
 
 | 155 | D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, | 
 
 
 
 
 | 156 | D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, | 
 
 
 
 
 | 157 | D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, | 
 
 
 
 
 | 158 | D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, | 
 
 
 
 
 | 159 | D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, | 
 
 
 
 
 | 160 | D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, | 
 
 
 
 
 | 161 | D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, | 
 
 
 
 
 | 162 | } D3D12_FORMAT_SUPPORT1; | 
 
 
 
 
 | 163 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);") | 
 
 
 
 
 | 164 |  | 
 
 
 
 
 | 165 | typedef enum D3D12_FORMAT_SUPPORT2 | 
 
 
 
 
 | 166 | { | 
 
 
 
 
 | 167 | D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, | 
 
 
 
 
 | 168 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, | 
 
 
 
 
 | 169 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, | 
 
 
 
 
 | 170 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, | 
 
 
 
 
 | 171 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, | 
 
 
 
 
 | 172 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, | 
 
 
 
 
 | 173 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, | 
 
 
 
 
 | 174 | D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, | 
 
 
 
 
 | 175 | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, | 
 
 
 
 
 | 176 | D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, | 
 
 
 
 
 | 177 | D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, | 
 
 
 
 
 | 178 | D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, | 
 
 
 
 
 | 179 | } D3D12_FORMAT_SUPPORT2; | 
 
 
 
 
 | 180 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);") | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE | 
 
 
 
 
 | 183 | { | 
 
 
 
 
 | 184 | D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, | 
 
 
 
 
 | 185 | D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, | 
 
 
 
 
 | 186 | D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, | 
 
 
 
 
 | 187 | } D3D12_WRITEBUFFERIMMEDIATE_MODE; | 
 
 
 
 
 | 188 |  | 
 
 
 
 
 | 189 | typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER | 
 
 
 
 
 | 190 | { | 
 
 
 
 
 | 191 | D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, | 
 
 
 
 
 | 192 | D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, | 
 
 
 
 
 | 193 | D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2, | 
 
 
 
 
 | 194 | }  D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; | 
 
 
 
 
 | 195 |  | 
 
 
 
 
 | 196 | typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS | 
 
 
 
 
 | 197 | { | 
 
 
 
 
 | 198 | D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, | 
 
 
 
 
 | 199 | D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, | 
 
 
 
 
 | 200 | D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, | 
 
 
 
 
 | 201 | D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, | 
 
 
 
 
 | 202 | D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, | 
 
 
 
 
 | 203 | }  D3D12_SHADER_CACHE_SUPPORT_FLAGS; | 
 
 
 
 
 | 204 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);") | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS | 
 
 
 
 
 | 207 | { | 
 
 
 
 
 | 208 | D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, | 
 
 
 
 
 | 209 | D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, | 
 
 
 
 
 | 210 | D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, | 
 
 
 
 
 | 211 | D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, | 
 
 
 
 
 | 212 | D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, | 
 
 
 
 
 | 213 | D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, | 
 
 
 
 
 | 214 | D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, | 
 
 
 
 
 | 215 | D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40, | 
 
 
 
 
 | 216 | } D3D12_COMMAND_LIST_SUPPORT_FLAGS; | 
 
 
 
 
 | 217 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);") | 
 
 
 
 
 | 218 |  | 
 
 
 
 
 | 219 | typedef enum D3D12_VIEW_INSTANCING_TIER | 
 
 
 
 
 | 220 | { | 
 
 
 
 
 | 221 | D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, | 
 
 
 
 
 | 222 | D3D12_VIEW_INSTANCING_TIER_1 = 0x1, | 
 
 
 
 
 | 223 | D3D12_VIEW_INSTANCING_TIER_2 = 0x2, | 
 
 
 
 
 | 224 | D3D12_VIEW_INSTANCING_TIER_3 = 0x3, | 
 
 
 
 
 | 225 | }  D3D12_VIEW_INSTANCING_TIER; | 
 
 
 
 
 | 226 |  | 
 
 
 
 
 | 227 | typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER | 
 
 
 
 
 | 228 | { | 
 
 
 
 
 | 229 | D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, | 
 
 
 
 
 | 230 | D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, | 
 
 
 
 
 | 231 | }  D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | typedef enum D3D12_HEAP_SERIALIZATION_TIER | 
 
 
 
 
 | 234 | { | 
 
 
 
 
 | 235 | D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, | 
 
 
 
 
 | 236 | D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa, | 
 
 
 
 
 | 237 | }  D3D12_HEAP_SERIALIZATION_TIER; | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | typedef enum D3D12_RENDER_PASS_TIER | 
 
 
 
 
 | 240 | { | 
 
 
 
 
 | 241 | D3D12_RENDER_PASS_TIER_0 = 0x0, | 
 
 
 
 
 | 242 | D3D12_RENDER_PASS_TIER_1 = 0x1, | 
 
 
 
 
 | 243 | D3D12_RENDER_PASS_TIER_2 = 0x2, | 
 
 
 
 
 | 244 | } D3D12_RENDER_PASS_TIER; | 
 
 
 
 
 | 245 |  | 
 
 
 
 
 | 246 | typedef enum D3D12_RAYTRACING_TIER | 
 
 
 
 
 | 247 | { | 
 
 
 
 
 | 248 | D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, | 
 
 
 
 
 | 249 | D3D12_RAYTRACING_TIER_1_0 = 0xa, | 
 
 
 
 
 | 250 | } D3D12_RAYTRACING_TIER; | 
 
 
 
 
 | 251 |  | 
 
 
 
 
 | 252 | interface ID3D12Fence; | 
 
 
 
 
 | 253 | interface ID3D12RootSignature; | 
 
 
 
 
 | 254 | interface ID3D12Heap; | 
 
 
 
 
 | 255 | interface ID3D12DescriptorHeap; | 
 
 
 
 
 | 256 | interface ID3D12Resource; | 
 
 
 
 
 | 257 | interface ID3D12CommandAllocator; | 
 
 
 
 
 | 258 | interface ID3D12GraphicsCommandList; | 
 
 
 
 
 | 259 | interface ID3D12CommandQueue; | 
 
 
 
 
 | 260 | interface ID3D12PipelineState; | 
 
 
 
 
 | 261 | interface ID3D12Device; | 
 
 
 
 
 | 262 |  | 
 
 
 
 
 | 263 | typedef RECT D3D12_RECT; | 
 
 
 
 
 | 264 |  | 
 
 
 
 
 | 265 | typedef struct D3D12_BOX | 
 
 
 
 
 | 266 | { | 
 
 
 
 
 | 267 | UINT left; | 
 
 
 
 
 | 268 | UINT top; | 
 
 
 
 
 | 269 | UINT front; | 
 
 
 
 
 | 270 | UINT right; | 
 
 
 
 
 | 271 | UINT bottom; | 
 
 
 
 
 | 272 | UINT back; | 
 
 
 
 
 | 273 | } D3D12_BOX; | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | typedef struct D3D12_VIEWPORT | 
 
 
 
 
 | 276 | { | 
 
 
 
 
 | 277 | FLOAT TopLeftX; | 
 
 
 
 
 | 278 | FLOAT TopLeftY; | 
 
 
 
 
 | 279 | FLOAT Width; | 
 
 
 
 
 | 280 | FLOAT Height; | 
 
 
 
 
 | 281 | FLOAT MinDepth; | 
 
 
 
 
 | 282 | FLOAT MaxDepth; | 
 
 
 
 
 | 283 | } D3D12_VIEWPORT; | 
 
 
 
 
 | 284 |  | 
 
 
 
 
 | 285 | typedef struct D3D12_RANGE | 
 
 
 
 
 | 286 | { | 
 
 
 
 
 | 287 | SIZE_T Begin; | 
 
 
 
 
 | 288 | SIZE_T End; | 
 
 
 
 
 | 289 | } D3D12_RANGE; | 
 
 
 
 
 | 290 |  | 
 
 
 
 
 | 291 | typedef struct D3D12_RANGE_UINT64 | 
 
 
 
 
 | 292 | { | 
 
 
 
 
 | 293 | UINT64 Begin; | 
 
 
 
 
 | 294 | UINT64 End; | 
 
 
 
 
 | 295 | } D3D12_RANGE_UINT64; | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | UINT Subresource; | 
 
 
 
 
 | 300 | D3D12_RANGE_UINT64 Range; | 
 
 
 
 
 | 301 | } D3D12_SUBRESOURCE_RANGE_UINT64; | 
 
 
 
 
 | 302 |  | 
 
 
 
 
 | 303 | typedef struct D3D12_RESOURCE_ALLOCATION_INFO | 
 
 
 
 
 | 304 | { | 
 
 
 
 
 | 305 | UINT64 SizeInBytes; | 
 
 
 
 
 | 306 | UINT64 Alignment; | 
 
 
 
 
 | 307 | } D3D12_RESOURCE_ALLOCATION_INFO; | 
 
 
 
 
 | 308 |  | 
 
 
 
 
 | 309 | typedef struct D3D12_DRAW_ARGUMENTS | 
 
 
 
 
 | 310 | { | 
 
 
 
 
 | 311 | UINT VertexCountPerInstance; | 
 
 
 
 
 | 312 | UINT InstanceCount; | 
 
 
 
 
 | 313 | UINT StartVertexLocation; | 
 
 
 
 
 | 314 | UINT StartInstanceLocation; | 
 
 
 
 
 | 315 | } D3D12_DRAW_ARGUMENTS; | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 | typedef struct D3D12_DRAW_INDEXED_ARGUMENTS | 
 
 
 
 
 | 318 | { | 
 
 
 
 
 | 319 | UINT IndexCountPerInstance; | 
 
 
 
 
 | 320 | UINT InstanceCount; | 
 
 
 
 
 | 321 | UINT StartIndexLocation; | 
 
 
 
 
 | 322 | INT BaseVertexLocation; | 
 
 
 
 
 | 323 | UINT StartInstanceLocation; | 
 
 
 
 
 | 324 | } D3D12_DRAW_INDEXED_ARGUMENTS; | 
 
 
 
 
 | 325 |  | 
 
 
 
 
 | 326 | typedef struct D3D12_DISPATCH_ARGUMENTS | 
 
 
 
 
 | 327 | { | 
 
 
 
 
 | 328 | UINT ThreadGroupCountX; | 
 
 
 
 
 | 329 | UINT ThreadGroupCountY; | 
 
 
 
 
 | 330 | UINT ThreadGroupCountZ; | 
 
 
 
 
 | 331 | } D3D12_DISPATCH_ARGUMENTS; | 
 
 
 
 
 | 332 |  | 
 
 
 
 
 | 333 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS | 
 
 
 
 
 | 334 | { | 
 
 
 
 
 | 335 | BOOL DoublePrecisionFloatShaderOps; | 
 
 
 
 
 | 336 | BOOL OutputMergerLogicOp; | 
 
 
 
 
 | 337 | D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; | 
 
 
 
 
 | 338 | D3D12_TILED_RESOURCES_TIER TiledResourcesTier; | 
 
 
 
 
 | 339 | D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; | 
 
 
 
 
 | 340 | BOOL PSSpecifiedStencilRefSupported; | 
 
 
 
 
 | 341 | BOOL TypedUAVLoadAdditionalFormats; | 
 
 
 
 
 | 342 | BOOL ROVsSupported; | 
 
 
 
 
 | 343 | D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; | 
 
 
 
 
 | 344 | UINT MaxGPUVirtualAddressBitsPerResource; | 
 
 
 
 
 | 345 | BOOL StandardSwizzle64KBSupported; | 
 
 
 
 
 | 346 | D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; | 
 
 
 
 
 | 347 | BOOL CrossAdapterRowMajorTextureSupported; | 
 
 
 
 
 | 348 | BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; | 
 
 
 
 
 | 349 | D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; | 
 
 
 
 
 | 350 | } D3D12_FEATURE_DATA_D3D12_OPTIONS; | 
 
 
 
 
 | 351 |  | 
 
 
 
 
 | 352 | typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT | 
 
 
 
 
 | 353 | { | 
 
 
 
 
 | 354 | DXGI_FORMAT Format; | 
 
 
 
 
 | 355 | D3D12_FORMAT_SUPPORT1 Support1; | 
 
 
 
 
 | 356 | D3D12_FORMAT_SUPPORT2 Support2; | 
 
 
 
 
 | 357 | } D3D12_FEATURE_DATA_FORMAT_SUPPORT; | 
 
 
 
 
 | 358 |  | 
 
 
 
 
 | 359 | typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS | 
 
 
 
 
 | 360 | { | 
 
 
 
 
 | 361 | D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, | 
 
 
 
 
 | 362 | D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, | 
 
 
 
 
 | 363 | } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; | 
 
 
 
 
 | 364 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);") | 
 
 
 
 
 | 365 |  | 
 
 
 
 
 | 366 | typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS | 
 
 
 
 
 | 367 | { | 
 
 
 
 
 | 368 | DXGI_FORMAT Format; | 
 
 
 
 
 | 369 | UINT SampleCount; | 
 
 
 
 
 | 370 | D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; | 
 
 
 
 
 | 371 | UINT NumQualityLevels; | 
 
 
 
 
 | 372 | } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; | 
 
 
 
 
 | 373 |  | 
 
 
 
 
 | 374 | typedef enum D3D12_HEAP_TYPE | 
 
 
 
 
 | 375 | { | 
 
 
 
 
 | 376 | D3D12_HEAP_TYPE_DEFAULT = 1, | 
 
 
 
 
 | 377 | D3D12_HEAP_TYPE_UPLOAD = 2, | 
 
 
 
 
 | 378 | D3D12_HEAP_TYPE_READBACK = 3, | 
 
 
 
 
 | 379 | D3D12_HEAP_TYPE_CUSTOM = 4, | 
 
 
 
 
 | 380 | } D3D12_HEAP_TYPE; | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | typedef enum D3D12_CPU_PAGE_PROPERTY | 
 
 
 
 
 | 383 | { | 
 
 
 
 
 | 384 | D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, | 
 
 
 
 
 | 385 | D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, | 
 
 
 
 
 | 386 | D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, | 
 
 
 
 
 | 387 | D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, | 
 
 
 
 
 | 388 | } D3D12_CPU_PAGE_PROPERTY; | 
 
 
 
 
 | 389 |  | 
 
 
 
 
 | 390 | typedef enum D3D12_MEMORY_POOL | 
 
 
 
 
 | 391 | { | 
 
 
 
 
 | 392 | D3D12_MEMORY_POOL_UNKNOWN = 0, | 
 
 
 
 
 | 393 | D3D12_MEMORY_POOL_L0 = 1, | 
 
 
 
 
 | 394 | D3D12_MEMORY_POOL_L1 = 2, | 
 
 
 
 
 | 395 | } D3D12_MEMORY_POOL; | 
 
 
 
 
 | 396 |  | 
 
 
 
 
 | 397 | typedef struct D3D12_HEAP_PROPERTIES | 
 
 
 
 
 | 398 | { | 
 
 
 
 
 | 399 | D3D12_HEAP_TYPE Type; | 
 
 
 
 
 | 400 | D3D12_CPU_PAGE_PROPERTY CPUPageProperty; | 
 
 
 
 
 | 401 | D3D12_MEMORY_POOL MemoryPoolPreference; | 
 
 
 
 
 | 402 | UINT CreationNodeMask; | 
 
 
 
 
 | 403 | UINT VisibleNodeMask; | 
 
 
 
 
 | 404 | } D3D12_HEAP_PROPERTIES; | 
 
 
 
 
 | 405 |  | 
 
 
 
 
 | 406 | typedef enum D3D12_HEAP_FLAGS | 
 
 
 
 
 | 407 | { | 
 
 
 
 
 | 408 | D3D12_HEAP_FLAG_NONE = 0x00, | 
 
 
 
 
 | 409 | D3D12_HEAP_FLAG_SHARED = 0x01, | 
 
 
 
 
 | 410 | D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, | 
 
 
 
 
 | 411 | D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, | 
 
 
 
 
 | 412 | D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, | 
 
 
 
 
 | 413 | D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, | 
 
 
 
 
 | 414 | D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, | 
 
 
 
 
 | 415 | D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, | 
 
 
 
 
 | 416 | D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, | 
 
 
 
 
 | 417 | D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, | 
 
 
 
 
 | 418 | D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, | 
 
 
 
 
 | 419 | } D3D12_HEAP_FLAGS; | 
 
 
 
 
 | 420 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);") | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | typedef struct D3D12_HEAP_DESC | 
 
 
 
 
 | 423 | { | 
 
 
 
 
 | 424 | UINT64 SizeInBytes; | 
 
 
 
 
 | 425 | D3D12_HEAP_PROPERTIES Properties; | 
 
 
 
 
 | 426 | UINT64 Alignment; | 
 
 
 
 
 | 427 | D3D12_HEAP_FLAGS Flags; | 
 
 
 
 
 | 428 | } D3D12_HEAP_DESC; | 
 
 
 
 
 | 429 |  | 
 
 
 
 
 | 430 | typedef struct D3D12_TILED_RESOURCE_COORDINATE | 
 
 
 
 
 | 431 | { | 
 
 
 
 
 | 432 | UINT X; | 
 
 
 
 
 | 433 | UINT Y; | 
 
 
 
 
 | 434 | UINT Z; | 
 
 
 
 
 | 435 | UINT Subresource; | 
 
 
 
 
 | 436 | } D3D12_TILED_RESOURCE_COORDINATE; | 
 
 
 
 
 | 437 |  | 
 
 
 
 
 | 438 | typedef struct D3D12_TILE_REGION_SIZE | 
 
 
 
 
 | 439 | { | 
 
 
 
 
 | 440 | UINT NumTiles; | 
 
 
 
 
 | 441 | BOOL UseBox; | 
 
 
 
 
 | 442 | UINT Width; | 
 
 
 
 
 | 443 | UINT16 Height; | 
 
 
 
 
 | 444 | UINT16 Depth; | 
 
 
 
 
 | 445 | } D3D12_TILE_REGION_SIZE; | 
 
 
 
 
 | 446 |  | 
 
 
 
 
 | 447 | typedef struct D3D12_SUBRESOURCE_TILING | 
 
 
 
 
 | 448 | { | 
 
 
 
 
 | 449 | UINT WidthInTiles; | 
 
 
 
 
 | 450 | UINT16 HeightInTiles; | 
 
 
 
 
 | 451 | UINT16 DepthInTiles; | 
 
 
 
 
 | 452 | UINT StartTileIndexInOverallResource; | 
 
 
 
 
 | 453 | } D3D12_SUBRESOURCE_TILING; | 
 
 
 
 
 | 454 |  | 
 
 
 
 
 | 455 | typedef struct D3D12_TILE_SHAPE | 
 
 
 
 
 | 456 | { | 
 
 
 
 
 | 457 | UINT WidthInTexels; | 
 
 
 
 
 | 458 | UINT HeightInTexels; | 
 
 
 
 
 | 459 | UINT DepthInTexels; | 
 
 
 
 
 | 460 | } D3D12_TILE_SHAPE; | 
 
 
 
 
 | 461 |  | 
 
 
 
 
 | 462 | typedef struct D3D12_SHADER_BYTECODE | 
 
 
 
 
 | 463 | { | 
 
 
 
 
 | 464 | const void *pShaderBytecode; | 
 
 
 
 
 | 465 | SIZE_T BytecodeLength; | 
 
 
 
 
 | 466 | } D3D12_SHADER_BYTECODE; | 
 
 
 
 
 | 467 |  | 
 
 
 
 
 | 468 | typedef struct D3D12_DEPTH_STENCIL_VALUE | 
 
 
 
 
 | 469 | { | 
 
 
 
 
 | 470 | FLOAT Depth; | 
 
 
 
 
 | 471 | UINT8 Stencil; | 
 
 
 
 
 | 472 | } D3D12_DEPTH_STENCIL_VALUE; | 
 
 
 
 
 | 473 |  | 
 
 
 
 
 | 474 | typedef struct D3D12_CLEAR_VALUE | 
 
 
 
 
 | 475 | { | 
 
 
 
 
 | 476 | DXGI_FORMAT Format; | 
 
 
 
 
 | 477 | union | 
 
 
 
 
 | 478 | { | 
 
 
 
 
 | 479 | FLOAT Color[4]; | 
 
 
 
 
 | 480 | D3D12_DEPTH_STENCIL_VALUE DepthStencil; | 
 
 
 
 
 | 481 | }; | 
 
 
 
 
 | 482 | } D3D12_CLEAR_VALUE; | 
 
 
 
 
 | 483 |  | 
 
 
 
 
 | 484 | typedef struct D3D12_PACKED_MIP_INFO | 
 
 
 
 
 | 485 | { | 
 
 
 
 
 | 486 | UINT8 NumStandardMips; | 
 
 
 
 
 | 487 | UINT8 NumPackedMips; | 
 
 
 
 
 | 488 | UINT NumTilesForPackedMips; | 
 
 
 
 
 | 489 | UINT StartTileIndexInOverallResource; | 
 
 
 
 
 | 490 | } D3D12_PACKED_MIP_INFO; | 
 
 
 
 
 | 491 |  | 
 
 
 
 
 | 492 | typedef enum D3D12_RESOURCE_STATES | 
 
 
 
 
 | 493 | { | 
 
 
 
 
 | 494 | D3D12_RESOURCE_STATE_COMMON = 0, | 
 
 
 
 
 | 495 | D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, | 
 
 
 
 
 | 496 | D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, | 
 
 
 
 
 | 497 | D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, | 
 
 
 
 
 | 498 | D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, | 
 
 
 
 
 | 499 | D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, | 
 
 
 
 
 | 500 | D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, | 
 
 
 
 
 | 501 | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, | 
 
 
 
 
 | 502 | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, | 
 
 
 
 
 | 503 | D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, | 
 
 
 
 
 | 504 | D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, | 
 
 
 
 
 | 505 | D3D12_RESOURCE_STATE_COPY_DEST = 0x400, | 
 
 
 
 
 | 506 | D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, | 
 
 
 
 
 | 507 | D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, | 
 
 
 
 
 | 508 | D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, | 
 
 
 
 
 | 509 | D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, | 
 
 
 
 
 | 510 | D3D12_RESOURCE_STATE_PRESENT = 0x0, | 
 
 
 
 
 | 511 | D3D12_RESOURCE_STATE_PREDICATION = 0x200, | 
 
 
 
 
 | 512 | D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, | 
 
 
 
 
 | 513 | D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, | 
 
 
 
 
 | 514 | D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, | 
 
 
 
 
 | 515 | D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, | 
 
 
 
 
 | 516 | D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, | 
 
 
 
 
 | 517 | D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000, | 
 
 
 
 
 | 518 | } D3D12_RESOURCE_STATES; | 
 
 
 
 
 | 519 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") | 
 
 
 
 
 | 520 |  | 
 
 
 
 
 | 521 | typedef enum D3D12_RESOURCE_BARRIER_TYPE | 
 
 
 
 
 | 522 | { | 
 
 
 
 
 | 523 | D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, | 
 
 
 
 
 | 524 | D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, | 
 
 
 
 
 | 525 | D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, | 
 
 
 
 
 | 526 | } D3D12_RESOURCE_BARRIER_TYPE; | 
 
 
 
 
 | 527 |  | 
 
 
 
 
 | 528 | typedef enum D3D12_RESOURCE_BARRIER_FLAGS | 
 
 
 
 
 | 529 | { | 
 
 
 
 
 | 530 | D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, | 
 
 
 
 
 | 531 | D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, | 
 
 
 
 
 | 532 | D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, | 
 
 
 
 
 | 533 | } D3D12_RESOURCE_BARRIER_FLAGS; | 
 
 
 
 
 | 534 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);") | 
 
 
 
 
 | 535 |  | 
 
 
 
 
 | 536 | typedef struct D3D12_RESOURCE_TRANSITION_BARRIER | 
 
 
 
 
 | 537 | { | 
 
 
 
 
 | 538 | ID3D12Resource *pResource; | 
 
 
 
 
 | 539 | UINT Subresource; | 
 
 
 
 
 | 540 | D3D12_RESOURCE_STATES StateBefore; | 
 
 
 
 
 | 541 | D3D12_RESOURCE_STATES StateAfter; | 
 
 
 
 
 | 542 | } D3D12_RESOURCE_TRANSITION_BARRIER; | 
 
 
 
 
 | 543 |  | 
 
 
 
 
 | 544 | typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING | 
 
 
 
 
 | 545 | { | 
 
 
 
 
 | 546 | ID3D12Resource *pResourceBefore; | 
 
 
 
 
 | 547 | ID3D12Resource *pResourceAfter; | 
 
 
 
 
 | 548 | } D3D12_RESOURCE_ALIASING_BARRIER; | 
 
 
 
 
 | 549 |  | 
 
 
 
 
 | 550 | typedef struct D3D12_RESOURCE_UAV_BARRIER | 
 
 
 
 
 | 551 | { | 
 
 
 
 
 | 552 | ID3D12Resource *pResource; | 
 
 
 
 
 | 553 | } D3D12_RESOURCE_UAV_BARRIER; | 
 
 
 
 
 | 554 |  | 
 
 
 
 
 | 555 | typedef struct D3D12_RESOURCE_BARRIER | 
 
 
 
 
 | 556 | { | 
 
 
 
 
 | 557 | D3D12_RESOURCE_BARRIER_TYPE Type; | 
 
 
 
 
 | 558 | D3D12_RESOURCE_BARRIER_FLAGS Flags; | 
 
 
 
 
 | 559 | union | 
 
 
 
 
 | 560 | { | 
 
 
 
 
 | 561 | D3D12_RESOURCE_TRANSITION_BARRIER Transition; | 
 
 
 
 
 | 562 | D3D12_RESOURCE_ALIASING_BARRIER Aliasing; | 
 
 
 
 
 | 563 | D3D12_RESOURCE_UAV_BARRIER UAV; | 
 
 
 
 
 | 564 | }; | 
 
 
 
 
 | 565 | } D3D12_RESOURCE_BARRIER; | 
 
 
 
 
 | 566 |  | 
 
 
 
 
 | 567 | typedef enum D3D12_RESOURCE_DIMENSION | 
 
 
 
 
 | 568 | { | 
 
 
 
 
 | 569 | D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 | 570 | D3D12_RESOURCE_DIMENSION_BUFFER = 1, | 
 
 
 
 
 | 571 | D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 | 572 | D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, | 
 
 
 
 
 | 573 | D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, | 
 
 
 
 
 | 574 | } D3D12_RESOURCE_DIMENSION; | 
 
 
 
 
 | 575 |  | 
 
 
 
 
 | 576 | typedef enum D3D12_TEXTURE_LAYOUT | 
 
 
 
 
 | 577 | { | 
 
 
 
 
 | 578 | D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, | 
 
 
 
 
 | 579 | D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, | 
 
 
 
 
 | 580 | D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, | 
 
 
 
 
 | 581 | D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, | 
 
 
 
 
 | 582 | } D3D12_TEXTURE_LAYOUT; | 
 
 
 
 
 | 583 |  | 
 
 
 
 
 | 584 | typedef enum D3D12_RESOURCE_FLAGS | 
 
 
 
 
 | 585 | { | 
 
 
 
 
 | 586 | D3D12_RESOURCE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 587 | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, | 
 
 
 
 
 | 588 | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, | 
 
 
 
 
 | 589 | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, | 
 
 
 
 
 | 590 | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, | 
 
 
 
 
 | 591 | D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, | 
 
 
 
 
 | 592 | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, | 
 
 
 
 
 | 593 | } D3D12_RESOURCE_FLAGS; | 
 
 
 
 
 | 594 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") | 
 
 
 
 
 | 595 |  | 
 
 
 
 
 | 596 | typedef struct D3D12_RESOURCE_DESC | 
 
 
 
 
 | 597 | { | 
 
 
 
 
 | 598 | D3D12_RESOURCE_DIMENSION Dimension; | 
 
 
 
 
 | 599 | UINT64 Alignment; | 
 
 
 
 
 | 600 | UINT64 Width; | 
 
 
 
 
 | 601 | UINT Height; | 
 
 
 
 
 | 602 | UINT16 DepthOrArraySize; | 
 
 
 
 
 | 603 | UINT16 MipLevels; | 
 
 
 
 
 | 604 | DXGI_FORMAT Format; | 
 
 
 
 
 | 605 | DXGI_SAMPLE_DESC SampleDesc; | 
 
 
 
 
 | 606 | D3D12_TEXTURE_LAYOUT Layout; | 
 
 
 
 
 | 607 | D3D12_RESOURCE_FLAGS Flags; | 
 
 
 
 
 | 608 | } D3D12_RESOURCE_DESC; | 
 
 
 
 
 | 609 |  | 
 
 
 
 
 | 610 | typedef enum D3D12_RESOLVE_MODE | 
 
 
 
 
 | 611 | { | 
 
 
 
 
 | 612 | D3D12_RESOLVE_MODE_DECOMPRESS = 0, | 
 
 
 
 
 | 613 | D3D12_RESOLVE_MODE_MIN = 1, | 
 
 
 
 
 | 614 | D3D12_RESOLVE_MODE_MAX = 2, | 
 
 
 
 
 | 615 | D3D12_RESOLVE_MODE_AVERAGE = 3, | 
 
 
 
 
 | 616 | } D3D12_RESOLVE_MODE; | 
 
 
 
 
 | 617 |  | 
 
 
 
 
 | 618 | typedef struct D3D12_SAMPLE_POSITION | 
 
 
 
 
 | 619 | { | 
 
 
 
 
 | 620 | INT8 X; | 
 
 
 
 
 | 621 | INT8 Y; | 
 
 
 
 
 | 622 | } D3D12_SAMPLE_POSITION; | 
 
 
 
 
 | 623 |  | 
 
 
 
 
 | 624 | typedef enum D3D12_TEXTURE_COPY_TYPE | 
 
 
 
 
 | 625 | { | 
 
 
 
 
 | 626 | D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, | 
 
 
 
 
 | 627 | D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, | 
 
 
 
 
 | 628 | } D3D12_TEXTURE_COPY_TYPE; | 
 
 
 
 
 | 629 |  | 
 
 
 
 
 | 630 | typedef struct D3D12_SUBRESOURCE_FOOTPRINT | 
 
 
 
 
 | 631 | { | 
 
 
 
 
 | 632 | DXGI_FORMAT Format; | 
 
 
 
 
 | 633 | UINT Width; | 
 
 
 
 
 | 634 | UINT Height; | 
 
 
 
 
 | 635 | UINT Depth; | 
 
 
 
 
 | 636 | UINT RowPitch; | 
 
 
 
 
 | 637 | } D3D12_SUBRESOURCE_FOOTPRINT; | 
 
 
 
 
 | 638 |  | 
 
 
 
 
 | 639 | typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT | 
 
 
 
 
 | 640 | { | 
 
 
 
 
 | 641 | UINT64 Offset; | 
 
 
 
 
 | 642 | D3D12_SUBRESOURCE_FOOTPRINT Footprint; | 
 
 
 
 
 | 643 | } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; | 
 
 
 
 
 | 644 |  | 
 
 
 
 
 | 645 | typedef struct D3D12_TEXTURE_COPY_LOCATION | 
 
 
 
 
 | 646 | { | 
 
 
 
 
 | 647 | ID3D12Resource *pResource; | 
 
 
 
 
 | 648 | D3D12_TEXTURE_COPY_TYPE Type; | 
 
 
 
 
 | 649 | union | 
 
 
 
 
 | 650 | { | 
 
 
 
 
 | 651 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; | 
 
 
 
 
 | 652 | UINT SubresourceIndex; | 
 
 
 
 
 | 653 | }; | 
 
 
 
 
 | 654 | } D3D12_TEXTURE_COPY_LOCATION; | 
 
 
 
 
 | 655 |  | 
 
 
 
 
 | 656 | typedef enum D3D12_DESCRIPTOR_RANGE_TYPE | 
 
 
 
 
 | 657 | { | 
 
 
 
 
 | 658 | D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, | 
 
 
 
 
 | 659 | D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, | 
 
 
 
 
 | 660 | D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, | 
 
 
 
 
 | 661 | D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, | 
 
 
 
 
 | 662 | } D3D12_DESCRIPTOR_RANGE_TYPE; | 
 
 
 
 
 | 663 |  | 
 
 
 
 
 | 664 | typedef struct D3D12_DESCRIPTOR_RANGE | 
 
 
 
 
 | 665 | { | 
 
 
 
 
 | 666 | D3D12_DESCRIPTOR_RANGE_TYPE RangeType; | 
 
 
 
 
 | 667 | UINT NumDescriptors; | 
 
 
 
 
 | 668 | UINT BaseShaderRegister; | 
 
 
 
 
 | 669 | UINT RegisterSpace; | 
 
 
 
 
 | 670 | UINT OffsetInDescriptorsFromTableStart; | 
 
 
 
 
 | 671 | } D3D12_DESCRIPTOR_RANGE; | 
 
 
 
 
 | 672 |  | 
 
 
 
 
 | 673 | typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS | 
 
 
 
 
 | 674 | { | 
 
 
 
 
 | 675 | D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 676 | D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, | 
 
 
 
 
 | 677 | D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, | 
 
 
 
 
 | 678 | D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, | 
 
 
 
 
 | 679 | D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, | 
 
 
 
 
 | 680 | } D3D12_DESCRIPTOR_RANGE_FLAGS; | 
 
 
 
 
 | 681 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);") | 
 
 
 
 
 | 682 |  | 
 
 
 
 
 | 683 | typedef struct D3D12_DESCRIPTOR_RANGE1 | 
 
 
 
 
 | 684 | { | 
 
 
 
 
 | 685 | D3D12_DESCRIPTOR_RANGE_TYPE RangeType; | 
 
 
 
 
 | 686 | UINT NumDescriptors; | 
 
 
 
 
 | 687 | UINT BaseShaderRegister; | 
 
 
 
 
 | 688 | UINT RegisterSpace; | 
 
 
 
 
 | 689 | D3D12_DESCRIPTOR_RANGE_FLAGS Flags; | 
 
 
 
 
 | 690 | UINT OffsetInDescriptorsFromTableStart; | 
 
 
 
 
 | 691 | } D3D12_DESCRIPTOR_RANGE1; | 
 
 
 
 
 | 692 |  | 
 
 
 
 
 | 693 | typedef struct D3D12_ROOT_DESCRIPTOR_TABLE | 
 
 
 
 
 | 694 | { | 
 
 
 
 
 | 695 | UINT NumDescriptorRanges; | 
 
 
 
 
 | 696 | const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; | 
 
 
 
 
 | 697 | } D3D12_ROOT_DESCRIPTOR_TABLE; | 
 
 
 
 
 | 698 |  | 
 
 
 
 
 | 699 | typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 | 
 
 
 
 
 | 700 | { | 
 
 
 
 
 | 701 | UINT NumDescriptorRanges; | 
 
 
 
 
 | 702 | const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; | 
 
 
 
 
 | 703 | } D3D12_ROOT_DESCRIPTOR_TABLE1; | 
 
 
 
 
 | 704 |  | 
 
 
 
 
 | 705 | typedef struct D3D12_ROOT_CONSTANTS | 
 
 
 
 
 | 706 | { | 
 
 
 
 
 | 707 | UINT ShaderRegister; | 
 
 
 
 
 | 708 | UINT RegisterSpace; | 
 
 
 
 
 | 709 | UINT Num32BitValues; | 
 
 
 
 
 | 710 | } D3D12_ROOT_CONSTANTS; | 
 
 
 
 
 | 711 |  | 
 
 
 
 
 | 712 | typedef struct D3D12_ROOT_DESCRIPTOR | 
 
 
 
 
 | 713 | { | 
 
 
 
 
 | 714 | UINT ShaderRegister; | 
 
 
 
 
 | 715 | UINT RegisterSpace; | 
 
 
 
 
 | 716 | } D3D12_ROOT_DESCRIPTOR; | 
 
 
 
 
 | 717 |  | 
 
 
 
 
 | 718 | typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS | 
 
 
 
 
 | 719 | { | 
 
 
 
 
 | 720 | D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, | 
 
 
 
 
 | 721 | D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, | 
 
 
 
 
 | 722 | D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, | 
 
 
 
 
 | 723 | D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, | 
 
 
 
 
 | 724 | } D3D12_ROOT_DESCRIPTOR_FLAGS; | 
 
 
 
 
 | 725 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);") | 
 
 
 
 
 | 726 |  | 
 
 
 
 
 | 727 | typedef struct D3D12_ROOT_DESCRIPTOR1 | 
 
 
 
 
 | 728 | { | 
 
 
 
 
 | 729 | UINT ShaderRegister; | 
 
 
 
 
 | 730 | UINT RegisterSpace; | 
 
 
 
 
 | 731 | D3D12_ROOT_DESCRIPTOR_FLAGS Flags; | 
 
 
 
 
 | 732 | } D3D12_ROOT_DESCRIPTOR1; | 
 
 
 
 
 | 733 |  | 
 
 
 
 
 | 734 | typedef enum D3D12_ROOT_PARAMETER_TYPE | 
 
 
 
 
 | 735 | { | 
 
 
 
 
 | 736 | D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, | 
 
 
 
 
 | 737 | D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, | 
 
 
 
 
 | 738 | D3D12_ROOT_PARAMETER_TYPE_CBV = 2, | 
 
 
 
 
 | 739 | D3D12_ROOT_PARAMETER_TYPE_SRV = 3, | 
 
 
 
 
 | 740 | D3D12_ROOT_PARAMETER_TYPE_UAV = 4, | 
 
 
 
 
 | 741 | } D3D12_ROOT_PARAMETER_TYPE; | 
 
 
 
 
 | 742 |  | 
 
 
 
 
 | 743 | typedef enum D3D12_SHADER_VISIBILITY | 
 
 
 
 
 | 744 | { | 
 
 
 
 
 | 745 | D3D12_SHADER_VISIBILITY_ALL = 0, | 
 
 
 
 
 | 746 | D3D12_SHADER_VISIBILITY_VERTEX = 1, | 
 
 
 
 
 | 747 | D3D12_SHADER_VISIBILITY_HULL = 2, | 
 
 
 
 
 | 748 | D3D12_SHADER_VISIBILITY_DOMAIN = 3, | 
 
 
 
 
 | 749 | D3D12_SHADER_VISIBILITY_GEOMETRY = 4, | 
 
 
 
 
 | 750 | D3D12_SHADER_VISIBILITY_PIXEL = 5, | 
 
 
 
 
 | 751 | } D3D12_SHADER_VISIBILITY; | 
 
 
 
 
 | 752 |  | 
 
 
 
 
 | 753 | typedef struct D3D12_ROOT_PARAMETER | 
 
 
 
 
 | 754 | { | 
 
 
 
 
 | 755 | D3D12_ROOT_PARAMETER_TYPE ParameterType; | 
 
 
 
 
 | 756 | union | 
 
 
 
 
 | 757 | { | 
 
 
 
 
 | 758 | D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; | 
 
 
 
 
 | 759 | D3D12_ROOT_CONSTANTS Constants; | 
 
 
 
 
 | 760 | D3D12_ROOT_DESCRIPTOR Descriptor; | 
 
 
 
 
 | 761 | }; | 
 
 
 
 
 | 762 | D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 
 
 
 
 | 763 | } D3D12_ROOT_PARAMETER; | 
 
 
 
 
 | 764 |  | 
 
 
 
 
 | 765 | typedef struct D3D12_ROOT_PARAMETER1 | 
 
 
 
 
 | 766 | { | 
 
 
 
 
 | 767 | D3D12_ROOT_PARAMETER_TYPE ParameterType; | 
 
 
 
 
 | 768 | union | 
 
 
 
 
 | 769 | { | 
 
 
 
 
 | 770 | D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; | 
 
 
 
 
 | 771 | D3D12_ROOT_CONSTANTS Constants; | 
 
 
 
 
 | 772 | D3D12_ROOT_DESCRIPTOR1 Descriptor; | 
 
 
 
 
 | 773 | }; | 
 
 
 
 
 | 774 | D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 
 
 
 
 | 775 | } D3D12_ROOT_PARAMETER1; | 
 
 
 
 
 | 776 |  | 
 
 
 
 
 | 777 | typedef enum D3D12_STATIC_BORDER_COLOR | 
 
 
 
 
 | 778 | { | 
 
 
 
 
 | 779 | D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, | 
 
 
 
 
 | 780 | D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, | 
 
 
 
 
 | 781 | D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, | 
 
 
 
 
 | 782 | } D3D12_STATIC_BORDER_COLOR; | 
 
 
 
 
 | 783 |  | 
 
 
 
 
 | 784 | typedef enum D3D12_FILTER | 
 
 
 
 
 | 785 | { | 
 
 
 
 
 | 786 | D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, | 
 
 
 
 
 | 787 | D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, | 
 
 
 
 
 | 788 | D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, | 
 
 
 
 
 | 789 | D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, | 
 
 
 
 
 | 790 | D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, | 
 
 
 
 
 | 791 | D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, | 
 
 
 
 
 | 792 | D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, | 
 
 
 
 
 | 793 | D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, | 
 
 
 
 
 | 794 | D3D12_FILTER_ANISOTROPIC = 0x55, | 
 
 
 
 
 | 795 | D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, | 
 
 
 
 
 | 796 | D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, | 
 
 
 
 
 | 797 | D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, | 
 
 
 
 
 | 798 | D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, | 
 
 
 
 
 | 799 | D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, | 
 
 
 
 
 | 800 | D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | 
 
 
 
 
 | 801 | D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, | 
 
 
 
 
 | 802 | D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, | 
 
 
 
 
 | 803 | D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, | 
 
 
 
 
 | 804 | D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, | 
 
 
 
 
 | 805 | D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, | 
 
 
 
 
 | 806 | D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, | 
 
 
 
 
 | 807 | D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, | 
 
 
 
 
 | 808 | D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, | 
 
 
 
 
 | 809 | D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, | 
 
 
 
 
 | 810 | D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, | 
 
 
 
 
 | 811 | D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, | 
 
 
 
 
 | 812 | D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, | 
 
 
 
 
 | 813 | D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, | 
 
 
 
 
 | 814 | D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, | 
 
 
 
 
 | 815 | D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, | 
 
 
 
 
 | 816 | D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, | 
 
 
 
 
 | 817 | D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, | 
 
 
 
 
 | 818 | D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, | 
 
 
 
 
 | 819 | D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, | 
 
 
 
 
 | 820 | D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, | 
 
 
 
 
 | 821 | D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, | 
 
 
 
 
 | 822 | } D3D12_FILTER; | 
 
 
 
 
 | 823 |  | 
 
 
 
 
 | 824 | typedef enum D3D12_FILTER_TYPE | 
 
 
 
 
 | 825 | { | 
 
 
 
 
 | 826 | D3D12_FILTER_TYPE_POINT = 0, | 
 
 
 
 
 | 827 | D3D12_FILTER_TYPE_LINEAR = 1, | 
 
 
 
 
 | 828 | } D3D12_FILTER_TYPE; | 
 
 
 
 
 | 829 |  | 
 
 
 
 
 | 830 | const UINT D3D12_MIP_FILTER_SHIFT = 0; | 
 
 
 
 
 | 831 | const UINT D3D12_MAG_FILTER_SHIFT = 2; | 
 
 
 
 
 | 832 | const UINT D3D12_MIN_FILTER_SHIFT = 4; | 
 
 
 
 
 | 833 | const UINT D3D12_FILTER_TYPE_MASK = 0x3; | 
 
 
 
 
 | 834 |  | 
 
 
 
 
 | 835 | const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; | 
 
 
 
 
 | 836 |  | 
 
 
 
 
 | 837 | typedef enum D3D12_FILTER_REDUCTION_TYPE | 
 
 
 
 
 | 838 | { | 
 
 
 
 
 | 839 | D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, | 
 
 
 
 
 | 840 | D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, | 
 
 
 
 
 | 841 | D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, | 
 
 
 
 
 | 842 | D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, | 
 
 
 
 
 | 843 | } D3D12_FILTER_REDUCTION_TYPE; | 
 
 
 
 
 | 844 |  | 
 
 
 
 
 | 845 | const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; | 
 
 
 
 
 | 846 | const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; | 
 
 
 
 
 | 847 |  | 
 
 
 
 
 | 848 | cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") | 
 
 
 
 
 | 849 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 
 
 
 
 | 850 |  | 
 
 
 
 
 | 851 | cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") | 
 
 
 
 
 | 852 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 
 
 
 
 | 853 |  | 
 
 
 
 
 | 854 | cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") | 
 
 
 
 
 | 855 | cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") | 
 
 
 
 
 | 856 |  | 
 
 
 
 
 | 857 | cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter)  \\") | 
 
 
 
 
 | 858 | cpp_quote("    (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") | 
 
 
 
 
 | 859 | cpp_quote("    && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") | 
 
 
 
 
 | 860 | cpp_quote("    && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") | 
 
 
 
 
 | 861 | cpp_quote("    && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") | 
 
 
 
 
 | 862 |  | 
 
 
 
 
 | 863 | cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") | 
 
 
 
 
 | 864 | cpp_quote("    ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") | 
 
 
 
 
 | 865 | cpp_quote("    & D3D12_FILTER_REDUCTION_TYPE_MASK))") | 
 
 
 
 
 | 866 |  | 
 
 
 
 
 | 867 | cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") | 
 
 
 
 
 | 868 | cpp_quote("    (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") | 
 
 
 
 
 | 869 |  | 
 
 
 
 
 | 870 | typedef enum D3D12_TEXTURE_ADDRESS_MODE | 
 
 
 
 
 | 871 | { | 
 
 
 
 
 | 872 | D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, | 
 
 
 
 
 | 873 | D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, | 
 
 
 
 
 | 874 | D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, | 
 
 
 
 
 | 875 | D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, | 
 
 
 
 
 | 876 | D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, | 
 
 
 
 
 | 877 | } D3D12_TEXTURE_ADDRESS_MODE; | 
 
 
 
 
 | 878 |  | 
 
 
 
 
 | 879 | typedef enum D3D12_COMPARISON_FUNC | 
 
 
 
 
 | 880 | { | 
 
 
 
 
 | 881 | D3D12_COMPARISON_FUNC_NEVER = 1, | 
 
 
 
 
 | 882 | D3D12_COMPARISON_FUNC_LESS = 2, | 
 
 
 
 
 | 883 | D3D12_COMPARISON_FUNC_EQUAL = 3, | 
 
 
 
 
 | 884 | D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, | 
 
 
 
 
 | 885 | D3D12_COMPARISON_FUNC_GREATER = 5, | 
 
 
 
 
 | 886 | D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, | 
 
 
 
 
 | 887 | D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, | 
 
 
 
 
 | 888 | D3D12_COMPARISON_FUNC_ALWAYS = 8, | 
 
 
 
 
 | 889 | } D3D12_COMPARISON_FUNC; | 
 
 
 
 
 | 890 |  | 
 
 
 
 
 | 891 | typedef struct D3D12_STATIC_SAMPLER_DESC | 
 
 
 
 
 | 892 | { | 
 
 
 
 
 | 893 | D3D12_FILTER Filter; | 
 
 
 
 
 | 894 | D3D12_TEXTURE_ADDRESS_MODE AddressU; | 
 
 
 
 
 | 895 | D3D12_TEXTURE_ADDRESS_MODE AddressV; | 
 
 
 
 
 | 896 | D3D12_TEXTURE_ADDRESS_MODE AddressW; | 
 
 
 
 
 | 897 | FLOAT MipLODBias; | 
 
 
 
 
 | 898 | UINT MaxAnisotropy; | 
 
 
 
 
 | 899 | D3D12_COMPARISON_FUNC ComparisonFunc; | 
 
 
 
 
 | 900 | D3D12_STATIC_BORDER_COLOR BorderColor; | 
 
 
 
 
 | 901 | FLOAT MinLOD; | 
 
 
 
 
 | 902 | FLOAT MaxLOD; | 
 
 
 
 
 | 903 | UINT ShaderRegister; | 
 
 
 
 
 | 904 | UINT RegisterSpace; | 
 
 
 
 
 | 905 | D3D12_SHADER_VISIBILITY ShaderVisibility; | 
 
 
 
 
 | 906 | } D3D12_STATIC_SAMPLER_DESC; | 
 
 
 
 
 | 907 |  | 
 
 
 
 
 | 908 | typedef enum D3D12_ROOT_SIGNATURE_FLAGS | 
 
 
 
 
 | 909 | { | 
 
 
 
 
 | 910 | D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, | 
 
 
 
 
 | 911 | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, | 
 
 
 
 
 | 912 | D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, | 
 
 
 
 
 | 913 | D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, | 
 
 
 
 
 | 914 | D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, | 
 
 
 
 
 | 915 | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, | 
 
 
 
 
 | 916 | D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, | 
 
 
 
 
 | 917 | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, | 
 
 
 
 
 | 918 | } D3D12_ROOT_SIGNATURE_FLAGS; | 
 
 
 
 
 | 919 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);") | 
 
 
 
 
 | 920 |  | 
 
 
 
 
 | 921 | typedef struct D3D12_ROOT_SIGNATURE_DESC | 
 
 
 
 
 | 922 | { | 
 
 
 
 
 | 923 | UINT NumParameters; | 
 
 
 
 
 | 924 | const D3D12_ROOT_PARAMETER *pParameters; | 
 
 
 
 
 | 925 | UINT NumStaticSamplers; | 
 
 
 
 
 | 926 | const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; | 
 
 
 
 
 | 927 | D3D12_ROOT_SIGNATURE_FLAGS Flags; | 
 
 
 
 
 | 928 | } D3D12_ROOT_SIGNATURE_DESC; | 
 
 
 
 
 | 929 |  | 
 
 
 
 
 | 930 | typedef struct D3D12_ROOT_SIGNATURE_DESC1 | 
 
 
 
 
 | 931 | { | 
 
 
 
 
 | 932 | UINT NumParameters; | 
 
 
 
 
 | 933 | const D3D12_ROOT_PARAMETER1 *pParameters; | 
 
 
 
 
 | 934 | UINT NumStaticSamplers; | 
 
 
 
 
 | 935 | const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; | 
 
 
 
 
 | 936 | D3D12_ROOT_SIGNATURE_FLAGS Flags; | 
 
 
 
 
 | 937 | } D3D12_ROOT_SIGNATURE_DESC1; | 
 
 
 
 
 | 938 |  | 
 
 
 
 
 | 939 | typedef enum D3D_ROOT_SIGNATURE_VERSION | 
 
 
 
 
 | 940 | { | 
 
 
 
 
 | 941 | D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, | 
 
 
 
 
 | 942 | D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, | 
 
 
 
 
 | 943 | D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, | 
 
 
 
 
 | 944 | } D3D_ROOT_SIGNATURE_VERSION; | 
 
 
 
 
 | 945 |  | 
 
 
 
 
 | 946 | typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC | 
 
 
 
 
 | 947 | { | 
 
 
 
 
 | 948 | D3D_ROOT_SIGNATURE_VERSION Version; | 
 
 
 
 
 | 949 | union | 
 
 
 
 
 | 950 | { | 
 
 
 
 
 | 951 | D3D12_ROOT_SIGNATURE_DESC Desc_1_0; | 
 
 
 
 
 | 952 | D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; | 
 
 
 
 
 | 953 | }; | 
 
 
 
 
 | 954 | } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; | 
 
 
 
 
 | 955 |  | 
 
 
 
 
 | 956 | typedef enum D3D12_DESCRIPTOR_HEAP_TYPE | 
 
 
 
 
 | 957 | { | 
 
 
 
 
 | 958 | D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, | 
 
 
 
 
 | 959 | D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, | 
 
 
 
 
 | 960 | D3D12_DESCRIPTOR_HEAP_TYPE_RTV, | 
 
 
 
 
 | 961 | D3D12_DESCRIPTOR_HEAP_TYPE_DSV, | 
 
 
 
 
 | 962 | D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, | 
 
 
 
 
 | 963 | } D3D12_DESCRIPTOR_HEAP_TYPE; | 
 
 
 
 
 | 964 |  | 
 
 
 
 
 | 965 | typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS | 
 
 
 
 
 | 966 | { | 
 
 
 
 
 | 967 | D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, | 
 
 
 
 
 | 968 | D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, | 
 
 
 
 
 | 969 | } D3D12_DESCRIPTOR_HEAP_FLAGS; | 
 
 
 
 
 | 970 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);") | 
 
 
 
 
 | 971 |  | 
 
 
 
 
 | 972 | typedef struct D3D12_DESCRIPTOR_HEAP_DESC | 
 
 
 
 
 | 973 | { | 
 
 
 
 
 | 974 | D3D12_DESCRIPTOR_HEAP_TYPE Type; | 
 
 
 
 
 | 975 | UINT NumDescriptors; | 
 
 
 
 
 | 976 | D3D12_DESCRIPTOR_HEAP_FLAGS Flags; | 
 
 
 
 
 | 977 | UINT NodeMask; | 
 
 
 
 
 | 978 | } D3D12_DESCRIPTOR_HEAP_DESC; | 
 
 
 
 
 | 979 |  | 
 
 
 
 
 | 980 | typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; | 
 
 
 
 
 | 981 |  | 
 
 
 
 
 | 982 | typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC | 
 
 
 
 
 | 983 | { | 
 
 
 
 
 | 984 | D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 
 
 
 
 | 985 | UINT SizeInBytes; | 
 
 
 
 
 | 986 | } D3D12_CONSTANT_BUFFER_VIEW_DESC; | 
 
 
 
 
 | 987 |  | 
 
 
 
 
 | 988 | typedef enum D3D12_SRV_DIMENSION | 
 
 
 
 
 | 989 | { | 
 
 
 
 
 | 990 | D3D12_SRV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 | 991 | D3D12_SRV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 | 992 | D3D12_SRV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 | 993 | D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 | 994 | D3D12_SRV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 | 995 | D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 | 996 | D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 | 997 | D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 | 998 | D3D12_SRV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 | 999 | D3D12_SRV_DIMENSION_TEXTURECUBE = 9, | 
 
 
 
 
 | 1000 | D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, | 
 
 
 
 
 | 1001 | } D3D12_SRV_DIMENSION; | 
 
 
 
 
 | 1002 |  | 
 
 
 
 
 | 1003 | typedef enum D3D12_BUFFER_SRV_FLAGS | 
 
 
 
 
 | 1004 | { | 
 
 
 
 
 | 1005 | D3D12_BUFFER_SRV_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1006 | D3D12_BUFFER_SRV_FLAG_RAW = 0x1, | 
 
 
 
 
 | 1007 | } D3D12_BUFFER_SRV_FLAGS; | 
 
 
 
 
 | 1008 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);") | 
 
 
 
 
 | 1009 |  | 
 
 
 
 
 | 1010 | typedef enum D3D12_SHADER_COMPONENT_MAPPING | 
 
 
 
 
 | 1011 | { | 
 
 
 
 
 | 1012 | D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, | 
 
 
 
 
 | 1013 | D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, | 
 
 
 
 
 | 1014 | D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, | 
 
 
 
 
 | 1015 | D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, | 
 
 
 
 
 | 1016 | D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, | 
 
 
 
 
 | 1017 | D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, | 
 
 
 
 
 | 1018 | } D3D12_SHADER_COMPONENT_MAPPING; | 
 
 
 
 
 | 1019 |  | 
 
 
 
 
 | 1020 | cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") | 
 
 
 
 
 | 1021 | cpp_quote("        (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") | 
 
 
 
 
 | 1022 | cpp_quote("        | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") | 
 
 
 
 
 | 1023 | cpp_quote("        | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") | 
 
 
 
 
 | 1024 | cpp_quote("        | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") | 
 
 
 
 
 | 1025 | cpp_quote("        | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") | 
 
 
 
 
 | 1026 | cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") | 
 
 
 
 
 | 1027 |  | 
 
 
 
 
 | 1028 | cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\") | 
 
 
 
 
 | 1029 | cpp_quote("        ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") | 
 
 
 
 
 | 1030 | cpp_quote("        & D3D12_SHADER_COMPONENT_MAPPING_MASK))") | 
 
 
 
 
 | 1031 |  | 
 
 
 
 
 | 1032 | typedef struct D3D12_BUFFER_SRV | 
 
 
 
 
 | 1033 | { | 
 
 
 
 
 | 1034 | UINT64 FirstElement; | 
 
 
 
 
 | 1035 | UINT NumElements; | 
 
 
 
 
 | 1036 | UINT StructureByteStride; | 
 
 
 
 
 | 1037 | D3D12_BUFFER_SRV_FLAGS Flags; | 
 
 
 
 
 | 1038 | } D3D12_BUFFER_SRV; | 
 
 
 
 
 | 1039 |  | 
 
 
 
 
 | 1040 | typedef struct D3D12_TEX1D_SRV | 
 
 
 
 
 | 1041 | { | 
 
 
 
 
 | 1042 | UINT MostDetailedMip; | 
 
 
 
 
 | 1043 | UINT MipLevels; | 
 
 
 
 
 | 1044 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1045 | } D3D12_TEX1D_SRV; | 
 
 
 
 
 | 1046 |  | 
 
 
 
 
 | 1047 | typedef struct D3D12_TEX1D_ARRAY_SRV | 
 
 
 
 
 | 1048 | { | 
 
 
 
 
 | 1049 | UINT MostDetailedMip; | 
 
 
 
 
 | 1050 | UINT MipLevels; | 
 
 
 
 
 | 1051 | UINT FirstArraySlice; | 
 
 
 
 
 | 1052 | UINT ArraySize; | 
 
 
 
 
 | 1053 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1054 | } D3D12_TEX1D_ARRAY_SRV; | 
 
 
 
 
 | 1055 |  | 
 
 
 
 
 | 1056 | typedef struct D3D12_TEX2D_SRV | 
 
 
 
 
 | 1057 | { | 
 
 
 
 
 | 1058 | UINT MostDetailedMip; | 
 
 
 
 
 | 1059 | UINT MipLevels; | 
 
 
 
 
 | 1060 | UINT PlaneSlice; | 
 
 
 
 
 | 1061 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1062 | } D3D12_TEX2D_SRV; | 
 
 
 
 
 | 1063 |  | 
 
 
 
 
 | 1064 | typedef struct D3D12_TEX2D_ARRAY_SRV | 
 
 
 
 
 | 1065 | { | 
 
 
 
 
 | 1066 | UINT MostDetailedMip; | 
 
 
 
 
 | 1067 | UINT MipLevels; | 
 
 
 
 
 | 1068 | UINT FirstArraySlice; | 
 
 
 
 
 | 1069 | UINT ArraySize; | 
 
 
 
 
 | 1070 | UINT PlaneSlice; | 
 
 
 
 
 | 1071 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1072 | } D3D12_TEX2D_ARRAY_SRV; | 
 
 
 
 
 | 1073 |  | 
 
 
 
 
 | 1074 | typedef struct D3D12_TEX2DMS_SRV | 
 
 
 
 
 | 1075 | { | 
 
 
 
 
 | 1076 | UINT UnusedField_NothingToDefine; | 
 
 
 
 
 | 1077 | } D3D12_TEX2DMS_SRV; | 
 
 
 
 
 | 1078 |  | 
 
 
 
 
 | 1079 | typedef struct D3D12_TEX2DMS_ARRAY_SRV | 
 
 
 
 
 | 1080 | { | 
 
 
 
 
 | 1081 | UINT FirstArraySlice; | 
 
 
 
 
 | 1082 | UINT ArraySize; | 
 
 
 
 
 | 1083 | } D3D12_TEX2DMS_ARRAY_SRV; | 
 
 
 
 
 | 1084 |  | 
 
 
 
 
 | 1085 | typedef struct D3D12_TEX3D_SRV | 
 
 
 
 
 | 1086 | { | 
 
 
 
 
 | 1087 | UINT MostDetailedMip; | 
 
 
 
 
 | 1088 | UINT MipLevels; | 
 
 
 
 
 | 1089 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1090 | } D3D12_TEX3D_SRV; | 
 
 
 
 
 | 1091 |  | 
 
 
 
 
 | 1092 | typedef struct D3D12_TEXCUBE_SRV | 
 
 
 
 
 | 1093 | { | 
 
 
 
 
 | 1094 | UINT MostDetailedMip; | 
 
 
 
 
 | 1095 | UINT MipLevels; | 
 
 
 
 
 | 1096 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1097 | } D3D12_TEXCUBE_SRV; | 
 
 
 
 
 | 1098 |  | 
 
 
 
 
 | 1099 | typedef struct D3D12_TEXCUBE_ARRAY_SRV | 
 
 
 
 
 | 1100 | { | 
 
 
 
 
 | 1101 | UINT MostDetailedMip; | 
 
 
 
 
 | 1102 | UINT MipLevels; | 
 
 
 
 
 | 1103 | UINT First2DArrayFace; | 
 
 
 
 
 | 1104 | UINT NumCubes; | 
 
 
 
 
 | 1105 | FLOAT ResourceMinLODClamp; | 
 
 
 
 
 | 1106 | } D3D12_TEXCUBE_ARRAY_SRV; | 
 
 
 
 
 | 1107 |  | 
 
 
 
 
 | 1108 | typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC | 
 
 
 
 
 | 1109 | { | 
 
 
 
 
 | 1110 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1111 | D3D12_SRV_DIMENSION ViewDimension; | 
 
 
 
 
 | 1112 | UINT Shader4ComponentMapping; | 
 
 
 
 
 | 1113 | union | 
 
 
 
 
 | 1114 | { | 
 
 
 
 
 | 1115 | D3D12_BUFFER_SRV Buffer; | 
 
 
 
 
 | 1116 | D3D12_TEX1D_SRV Texture1D; | 
 
 
 
 
 | 1117 | D3D12_TEX1D_ARRAY_SRV Texture1DArray; | 
 
 
 
 
 | 1118 | D3D12_TEX2D_SRV Texture2D; | 
 
 
 
 
 | 1119 | D3D12_TEX2D_ARRAY_SRV Texture2DArray; | 
 
 
 
 
 | 1120 | D3D12_TEX2DMS_SRV Texture2DMS; | 
 
 
 
 
 | 1121 | D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
 
 
 
 
 | 1122 | D3D12_TEX3D_SRV Texture3D; | 
 
 
 
 
 | 1123 | D3D12_TEXCUBE_SRV TextureCube; | 
 
 
 
 
 | 1124 | D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; | 
 
 
 
 
 | 1125 | }; | 
 
 
 
 
 | 1126 | } D3D12_SHADER_RESOURCE_VIEW_DESC; | 
 
 
 
 
 | 1127 |  | 
 
 
 
 
 | 1128 | typedef enum D3D12_UAV_DIMENSION | 
 
 
 
 
 | 1129 | { | 
 
 
 
 
 | 1130 | D3D12_UAV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 | 1131 | D3D12_UAV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 | 1132 | D3D12_UAV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 | 1133 | D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 | 1134 | D3D12_UAV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 | 1135 | D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 | 1136 | D3D12_UAV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 | 1137 | } D3D12_UAV_DIMENSION; | 
 
 
 
 
 | 1138 |  | 
 
 
 
 
 | 1139 | typedef enum D3D12_BUFFER_UAV_FLAGS | 
 
 
 
 
 | 1140 | { | 
 
 
 
 
 | 1141 | D3D12_BUFFER_UAV_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1142 | D3D12_BUFFER_UAV_FLAG_RAW = 0x1, | 
 
 
 
 
 | 1143 | } D3D12_BUFFER_UAV_FLAGS; | 
 
 
 
 
 | 1144 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);") | 
 
 
 
 
 | 1145 |  | 
 
 
 
 
 | 1146 | typedef struct D3D12_BUFFER_UAV | 
 
 
 
 
 | 1147 | { | 
 
 
 
 
 | 1148 | UINT64 FirstElement; | 
 
 
 
 
 | 1149 | UINT NumElements; | 
 
 
 
 
 | 1150 | UINT StructureByteStride; | 
 
 
 
 
 | 1151 | UINT64 CounterOffsetInBytes; | 
 
 
 
 
 | 1152 | D3D12_BUFFER_UAV_FLAGS Flags; | 
 
 
 
 
 | 1153 | } D3D12_BUFFER_UAV; | 
 
 
 
 
 | 1154 |  | 
 
 
 
 
 | 1155 | typedef struct D3D12_TEX1D_UAV | 
 
 
 
 
 | 1156 | { | 
 
 
 
 
 | 1157 | UINT MipSlice; | 
 
 
 
 
 | 1158 | } D3D12_TEX1D_UAV; | 
 
 
 
 
 | 1159 |  | 
 
 
 
 
 | 1160 | typedef struct D3D12_TEX1D_ARRAY_UAV | 
 
 
 
 
 | 1161 | { | 
 
 
 
 
 | 1162 | UINT MipSlice; | 
 
 
 
 
 | 1163 | UINT FirstArraySlice; | 
 
 
 
 
 | 1164 | UINT ArraySize; | 
 
 
 
 
 | 1165 | } D3D12_TEX1D_ARRAY_UAV; | 
 
 
 
 
 | 1166 |  | 
 
 
 
 
 | 1167 | typedef struct D3D12_TEX2D_UAV | 
 
 
 
 
 | 1168 | { | 
 
 
 
 
 | 1169 | UINT MipSlice; | 
 
 
 
 
 | 1170 | UINT PlaneSlice; | 
 
 
 
 
 | 1171 | } D3D12_TEX2D_UAV; | 
 
 
 
 
 | 1172 |  | 
 
 
 
 
 | 1173 | typedef struct D3D12_TEX2D_ARRAY_UAV | 
 
 
 
 
 | 1174 | { | 
 
 
 
 
 | 1175 | UINT MipSlice; | 
 
 
 
 
 | 1176 | UINT FirstArraySlice; | 
 
 
 
 
 | 1177 | UINT ArraySize; | 
 
 
 
 
 | 1178 | UINT PlaneSlice; | 
 
 
 
 
 | 1179 | } D3D12_TEX2D_ARRAY_UAV; | 
 
 
 
 
 | 1180 |  | 
 
 
 
 
 | 1181 | typedef struct D3D12_TEX3D_UAV | 
 
 
 
 
 | 1182 | { | 
 
 
 
 
 | 1183 | UINT MipSlice; | 
 
 
 
 
 | 1184 | UINT FirstWSlice; | 
 
 
 
 
 | 1185 | UINT WSize; | 
 
 
 
 
 | 1186 | } D3D12_TEX3D_UAV; | 
 
 
 
 
 | 1187 |  | 
 
 
 
 
 | 1188 | typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC | 
 
 
 
 
 | 1189 | { | 
 
 
 
 
 | 1190 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1191 | D3D12_UAV_DIMENSION ViewDimension; | 
 
 
 
 
 | 1192 | union | 
 
 
 
 
 | 1193 | { | 
 
 
 
 
 | 1194 | D3D12_BUFFER_UAV Buffer; | 
 
 
 
 
 | 1195 | D3D12_TEX1D_UAV Texture1D; | 
 
 
 
 
 | 1196 | D3D12_TEX1D_ARRAY_UAV Texture1DArray; | 
 
 
 
 
 | 1197 | D3D12_TEX2D_UAV Texture2D; | 
 
 
 
 
 | 1198 | D3D12_TEX2D_ARRAY_UAV Texture2DArray; | 
 
 
 
 
 | 1199 | D3D12_TEX3D_UAV Texture3D; | 
 
 
 
 
 | 1200 | }; | 
 
 
 
 
 | 1201 | } D3D12_UNORDERED_ACCESS_VIEW_DESC; | 
 
 
 
 
 | 1202 |  | 
 
 
 
 
 | 1203 | typedef enum D3D12_RTV_DIMENSION | 
 
 
 
 
 | 1204 | { | 
 
 
 
 
 | 1205 | D3D12_RTV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 | 1206 | D3D12_RTV_DIMENSION_BUFFER = 1, | 
 
 
 
 
 | 1207 | D3D12_RTV_DIMENSION_TEXTURE1D = 2, | 
 
 
 
 
 | 1208 | D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, | 
 
 
 
 
 | 1209 | D3D12_RTV_DIMENSION_TEXTURE2D = 4, | 
 
 
 
 
 | 1210 | D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, | 
 
 
 
 
 | 1211 | D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, | 
 
 
 
 
 | 1212 | D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, | 
 
 
 
 
 | 1213 | D3D12_RTV_DIMENSION_TEXTURE3D = 8, | 
 
 
 
 
 | 1214 | } D3D12_RTV_DIMENSION; | 
 
 
 
 
 | 1215 |  | 
 
 
 
 
 | 1216 | typedef struct D3D12_BUFFER_RTV | 
 
 
 
 
 | 1217 | { | 
 
 
 
 
 | 1218 | UINT64 FirstElement; | 
 
 
 
 
 | 1219 | UINT NumElements; | 
 
 
 
 
 | 1220 | } D3D12_BUFFER_RTV; | 
 
 
 
 
 | 1221 |  | 
 
 
 
 
 | 1222 | typedef struct D3D12_TEX1D_RTV | 
 
 
 
 
 | 1223 | { | 
 
 
 
 
 | 1224 | UINT MipSlice; | 
 
 
 
 
 | 1225 | } D3D12_TEX1D_RTV; | 
 
 
 
 
 | 1226 |  | 
 
 
 
 
 | 1227 | typedef struct D3D12_TEX1D_ARRAY_RTV | 
 
 
 
 
 | 1228 | { | 
 
 
 
 
 | 1229 | UINT MipSlice; | 
 
 
 
 
 | 1230 | UINT FirstArraySlice; | 
 
 
 
 
 | 1231 | UINT ArraySize; | 
 
 
 
 
 | 1232 | } D3D12_TEX1D_ARRAY_RTV; | 
 
 
 
 
 | 1233 |  | 
 
 
 
 
 | 1234 | typedef struct D3D12_TEX2D_RTV | 
 
 
 
 
 | 1235 | { | 
 
 
 
 
 | 1236 | UINT MipSlice; | 
 
 
 
 
 | 1237 | UINT PlaneSlice; | 
 
 
 
 
 | 1238 | } D3D12_TEX2D_RTV; | 
 
 
 
 
 | 1239 |  | 
 
 
 
 
 | 1240 | typedef struct D3D12_TEX2D_ARRAY_RTV | 
 
 
 
 
 | 1241 | { | 
 
 
 
 
 | 1242 | UINT MipSlice; | 
 
 
 
 
 | 1243 | UINT FirstArraySlice; | 
 
 
 
 
 | 1244 | UINT ArraySize; | 
 
 
 
 
 | 1245 | UINT PlaneSlice; | 
 
 
 
 
 | 1246 | } D3D12_TEX2D_ARRAY_RTV; | 
 
 
 
 
 | 1247 |  | 
 
 
 
 
 | 1248 | typedef struct D3D12_TEX2DMS_RTV | 
 
 
 
 
 | 1249 | { | 
 
 
 
 
 | 1250 | UINT UnusedField_NothingToDefine; | 
 
 
 
 
 | 1251 | } D3D12_TEX2DMS_RTV; | 
 
 
 
 
 | 1252 |  | 
 
 
 
 
 | 1253 | typedef struct D3D12_TEX2DMS_ARRAY_RTV | 
 
 
 
 
 | 1254 | { | 
 
 
 
 
 | 1255 | UINT FirstArraySlice; | 
 
 
 
 
 | 1256 | UINT ArraySize; | 
 
 
 
 
 | 1257 | } D3D12_TEX2DMS_ARRAY_RTV; | 
 
 
 
 
 | 1258 |  | 
 
 
 
 
 | 1259 | typedef struct D3D12_TEX3D_RTV | 
 
 
 
 
 | 1260 | { | 
 
 
 
 
 | 1261 | UINT MipSlice; | 
 
 
 
 
 | 1262 | UINT FirstWSlice; | 
 
 
 
 
 | 1263 | UINT WSize; | 
 
 
 
 
 | 1264 | } D3D12_TEX3D_RTV; | 
 
 
 
 
 | 1265 |  | 
 
 
 
 
 | 1266 | typedef struct D3D12_RENDER_TARGET_VIEW_DESC | 
 
 
 
 
 | 1267 | { | 
 
 
 
 
 | 1268 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1269 | D3D12_RTV_DIMENSION ViewDimension; | 
 
 
 
 
 | 1270 | union | 
 
 
 
 
 | 1271 | { | 
 
 
 
 
 | 1272 | D3D12_BUFFER_RTV Buffer; | 
 
 
 
 
 | 1273 | D3D12_TEX1D_RTV Texture1D; | 
 
 
 
 
 | 1274 | D3D12_TEX1D_ARRAY_RTV Texture1DArray; | 
 
 
 
 
 | 1275 | D3D12_TEX2D_RTV Texture2D; | 
 
 
 
 
 | 1276 | D3D12_TEX2D_ARRAY_RTV Texture2DArray; | 
 
 
 
 
 | 1277 | D3D12_TEX2DMS_RTV Texture2DMS; | 
 
 
 
 
 | 1278 | D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
 
 
 
 
 | 1279 | D3D12_TEX3D_RTV Texture3D; | 
 
 
 
 
 | 1280 | }; | 
 
 
 
 
 | 1281 | } D3D12_RENDER_TARGET_VIEW_DESC; | 
 
 
 
 
 | 1282 |  | 
 
 
 
 
 | 1283 | typedef enum D3D12_DSV_DIMENSION | 
 
 
 
 
 | 1284 | { | 
 
 
 
 
 | 1285 | D3D12_DSV_DIMENSION_UNKNOWN = 0, | 
 
 
 
 
 | 1286 | D3D12_DSV_DIMENSION_TEXTURE1D = 1, | 
 
 
 
 
 | 1287 | D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, | 
 
 
 
 
 | 1288 | D3D12_DSV_DIMENSION_TEXTURE2D = 3, | 
 
 
 
 
 | 1289 | D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, | 
 
 
 
 
 | 1290 | D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, | 
 
 
 
 
 | 1291 | D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, | 
 
 
 
 
 | 1292 | } D3D12_DSV_DIMENSION; | 
 
 
 
 
 | 1293 |  | 
 
 
 
 
 | 1294 | typedef enum D3D12_DSV_FLAGS | 
 
 
 
 
 | 1295 | { | 
 
 
 
 
 | 1296 | D3D12_DSV_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1297 | D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, | 
 
 
 
 
 | 1298 | D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, | 
 
 
 
 
 | 1299 | } D3D12_DSV_FLAGS; | 
 
 
 
 
 | 1300 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") | 
 
 
 
 
 | 1301 |  | 
 
 
 
 
 | 1302 | typedef struct D3D12_TEX1D_DSV | 
 
 
 
 
 | 1303 | { | 
 
 
 
 
 | 1304 | UINT MipSlice; | 
 
 
 
 
 | 1305 | } D3D12_TEX1D_DSV; | 
 
 
 
 
 | 1306 |  | 
 
 
 
 
 | 1307 | typedef struct D3D12_TEX1D_ARRAY_DSV | 
 
 
 
 
 | 1308 | { | 
 
 
 
 
 | 1309 | UINT MipSlice; | 
 
 
 
 
 | 1310 | UINT FirstArraySlice; | 
 
 
 
 
 | 1311 | UINT ArraySize; | 
 
 
 
 
 | 1312 | } D3D12_TEX1D_ARRAY_DSV; | 
 
 
 
 
 | 1313 |  | 
 
 
 
 
 | 1314 | typedef struct D3D12_TEX2D_DSV | 
 
 
 
 
 | 1315 | { | 
 
 
 
 
 | 1316 | UINT MipSlice; | 
 
 
 
 
 | 1317 | } D3D12_TEX2D_DSV; | 
 
 
 
 
 | 1318 |  | 
 
 
 
 
 | 1319 | typedef struct D3D12_TEX2D_ARRAY_DSV | 
 
 
 
 
 | 1320 | { | 
 
 
 
 
 | 1321 | UINT MipSlice; | 
 
 
 
 
 | 1322 | UINT FirstArraySlice; | 
 
 
 
 
 | 1323 | UINT ArraySize; | 
 
 
 
 
 | 1324 | } D3D12_TEX2D_ARRAY_DSV; | 
 
 
 
 
 | 1325 |  | 
 
 
 
 
 | 1326 | typedef struct D3D12_TEX2DMS_DSV | 
 
 
 
 
 | 1327 | { | 
 
 
 
 
 | 1328 | UINT UnusedField_NothingToDefine; | 
 
 
 
 
 | 1329 | } D3D12_TEX2DMS_DSV; | 
 
 
 
 
 | 1330 |  | 
 
 
 
 
 | 1331 | typedef struct D3D12_TEX2DMS_ARRAY_DSV | 
 
 
 
 
 | 1332 | { | 
 
 
 
 
 | 1333 | UINT FirstArraySlice; | 
 
 
 
 
 | 1334 | UINT ArraySize; | 
 
 
 
 
 | 1335 | } D3D12_TEX2DMS_ARRAY_DSV; | 
 
 
 
 
 | 1336 |  | 
 
 
 
 
 | 1337 | typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC | 
 
 
 
 
 | 1338 | { | 
 
 
 
 
 | 1339 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1340 | D3D12_DSV_DIMENSION ViewDimension; | 
 
 
 
 
 | 1341 | D3D12_DSV_FLAGS Flags; | 
 
 
 
 
 | 1342 | union | 
 
 
 
 
 | 1343 | { | 
 
 
 
 
 | 1344 | D3D12_TEX1D_DSV Texture1D; | 
 
 
 
 
 | 1345 | D3D12_TEX1D_ARRAY_DSV Texture1DArray; | 
 
 
 
 
 | 1346 | D3D12_TEX2D_DSV Texture2D; | 
 
 
 
 
 | 1347 | D3D12_TEX2D_ARRAY_DSV Texture2DArray; | 
 
 
 
 
 | 1348 | D3D12_TEX2DMS_DSV Texture2DMS; | 
 
 
 
 
 | 1349 | D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; | 
 
 
 
 
 | 1350 | }; | 
 
 
 
 
 | 1351 | } D3D12_DEPTH_STENCIL_VIEW_DESC; | 
 
 
 
 
 | 1352 |  | 
 
 
 
 
 | 1353 | typedef struct D3D12_SAMPLER_DESC | 
 
 
 
 
 | 1354 | { | 
 
 
 
 
 | 1355 | D3D12_FILTER Filter; | 
 
 
 
 
 | 1356 | D3D12_TEXTURE_ADDRESS_MODE AddressU; | 
 
 
 
 
 | 1357 | D3D12_TEXTURE_ADDRESS_MODE AddressV; | 
 
 
 
 
 | 1358 | D3D12_TEXTURE_ADDRESS_MODE AddressW; | 
 
 
 
 
 | 1359 | FLOAT MipLODBias; | 
 
 
 
 
 | 1360 | UINT MaxAnisotropy; | 
 
 
 
 
 | 1361 | D3D12_COMPARISON_FUNC ComparisonFunc; | 
 
 
 
 
 | 1362 | FLOAT BorderColor[4]; | 
 
 
 
 
 | 1363 | FLOAT MinLOD; | 
 
 
 
 
 | 1364 | FLOAT MaxLOD; | 
 
 
 
 
 | 1365 | } D3D12_SAMPLER_DESC; | 
 
 
 
 
 | 1366 |  | 
 
 
 
 
 | 1367 | typedef struct D3D12_CPU_DESCRIPTOR_HANDLE | 
 
 
 
 
 | 1368 | { | 
 
 
 
 
 | 1369 | SIZE_T ptr; | 
 
 
 
 
 | 1370 | } D3D12_CPU_DESCRIPTOR_HANDLE; | 
 
 
 
 
 | 1371 |  | 
 
 
 
 
 | 1372 | typedef struct D3D12_GPU_DESCRIPTOR_HANDLE | 
 
 
 
 
 | 1373 | { | 
 
 
 
 
 | 1374 | UINT64 ptr; | 
 
 
 
 
 | 1375 | } D3D12_GPU_DESCRIPTOR_HANDLE; | 
 
 
 
 
 | 1376 |  | 
 
 
 
 
 | 1377 | typedef enum D3D12_STENCIL_OP | 
 
 
 
 
 | 1378 | { | 
 
 
 
 
 | 1379 | D3D12_STENCIL_OP_KEEP = 1, | 
 
 
 
 
 | 1380 | D3D12_STENCIL_OP_ZERO = 2, | 
 
 
 
 
 | 1381 | D3D12_STENCIL_OP_REPLACE = 3, | 
 
 
 
 
 | 1382 | D3D12_STENCIL_OP_INCR_SAT = 4, | 
 
 
 
 
 | 1383 | D3D12_STENCIL_OP_DECR_SAT = 5, | 
 
 
 
 
 | 1384 | D3D12_STENCIL_OP_INVERT = 6, | 
 
 
 
 
 | 1385 | D3D12_STENCIL_OP_INCR = 7, | 
 
 
 
 
 | 1386 | D3D12_STENCIL_OP_DECR = 8, | 
 
 
 
 
 | 1387 | } D3D12_STENCIL_OP; | 
 
 
 
 
 | 1388 |  | 
 
 
 
 
 | 1389 | typedef struct D3D12_DEPTH_STENCILOP_DESC | 
 
 
 
 
 | 1390 | { | 
 
 
 
 
 | 1391 | D3D12_STENCIL_OP StencilFailOp; | 
 
 
 
 
 | 1392 | D3D12_STENCIL_OP StencilDepthFailOp; | 
 
 
 
 
 | 1393 | D3D12_STENCIL_OP StencilPassOp; | 
 
 
 
 
 | 1394 | D3D12_COMPARISON_FUNC StencilFunc; | 
 
 
 
 
 | 1395 | } D3D12_DEPTH_STENCILOP_DESC; | 
 
 
 
 
 | 1396 |  | 
 
 
 
 
 | 1397 | typedef enum D3D12_DEPTH_WRITE_MASK | 
 
 
 
 
 | 1398 | { | 
 
 
 
 
 | 1399 | D3D12_DEPTH_WRITE_MASK_ZERO = 0, | 
 
 
 
 
 | 1400 | D3D12_DEPTH_WRITE_MASK_ALL = 1, | 
 
 
 
 
 | 1401 | } D3D12_DEPTH_WRITE_MASK; | 
 
 
 
 
 | 1402 |  | 
 
 
 
 
 | 1403 | typedef struct D3D12_DEPTH_STENCIL_DESC | 
 
 
 
 
 | 1404 | { | 
 
 
 
 
 | 1405 | BOOL DepthEnable; | 
 
 
 
 
 | 1406 | D3D12_DEPTH_WRITE_MASK DepthWriteMask; | 
 
 
 
 
 | 1407 | D3D12_COMPARISON_FUNC DepthFunc; | 
 
 
 
 
 | 1408 | BOOL StencilEnable; | 
 
 
 
 
 | 1409 | UINT8 StencilReadMask; | 
 
 
 
 
 | 1410 | UINT8 StencilWriteMask; | 
 
 
 
 
 | 1411 | D3D12_DEPTH_STENCILOP_DESC FrontFace; | 
 
 
 
 
 | 1412 | D3D12_DEPTH_STENCILOP_DESC BackFace; | 
 
 
 
 
 | 1413 | } D3D12_DEPTH_STENCIL_DESC; | 
 
 
 
 
 | 1414 |  | 
 
 
 
 
 | 1415 | typedef enum D3D12_BLEND | 
 
 
 
 
 | 1416 | { | 
 
 
 
 
 | 1417 | D3D12_BLEND_ZERO = 1, | 
 
 
 
 
 | 1418 | D3D12_BLEND_ONE = 2, | 
 
 
 
 
 | 1419 | D3D12_BLEND_SRC_COLOR = 3, | 
 
 
 
 
 | 1420 | D3D12_BLEND_INV_SRC_COLOR = 4, | 
 
 
 
 
 | 1421 | D3D12_BLEND_SRC_ALPHA = 5, | 
 
 
 
 
 | 1422 | D3D12_BLEND_INV_SRC_ALPHA = 6, | 
 
 
 
 
 | 1423 | D3D12_BLEND_DEST_ALPHA = 7, | 
 
 
 
 
 | 1424 | D3D12_BLEND_INV_DEST_ALPHA = 8, | 
 
 
 
 
 | 1425 | D3D12_BLEND_DEST_COLOR = 9, | 
 
 
 
 
 | 1426 | D3D12_BLEND_INV_DEST_COLOR = 10, | 
 
 
 
 
 | 1427 | D3D12_BLEND_SRC_ALPHA_SAT = 11, | 
 
 
 
 
 | 1428 | D3D12_BLEND_BLEND_FACTOR = 14, | 
 
 
 
 
 | 1429 | D3D12_BLEND_INV_BLEND_FACTOR = 15, | 
 
 
 
 
 | 1430 | D3D12_BLEND_SRC1_COLOR = 16, | 
 
 
 
 
 | 1431 | D3D12_BLEND_INV_SRC1_COLOR = 17, | 
 
 
 
 
 | 1432 | D3D12_BLEND_SRC1_ALPHA = 18, | 
 
 
 
 
 | 1433 | D3D12_BLEND_INV_SRC1_ALPHA = 19, | 
 
 
 
 
 | 1434 | } D3D12_BLEND; | 
 
 
 
 
 | 1435 |  | 
 
 
 
 
 | 1436 | typedef enum D3D12_BLEND_OP | 
 
 
 
 
 | 1437 | { | 
 
 
 
 
 | 1438 | D3D12_BLEND_OP_ADD = 1, | 
 
 
 
 
 | 1439 | D3D12_BLEND_OP_SUBTRACT = 2, | 
 
 
 
 
 | 1440 | D3D12_BLEND_OP_REV_SUBTRACT = 3, | 
 
 
 
 
 | 1441 | D3D12_BLEND_OP_MIN = 4, | 
 
 
 
 
 | 1442 | D3D12_BLEND_OP_MAX = 5, | 
 
 
 
 
 | 1443 | } D3D12_BLEND_OP; | 
 
 
 
 
 | 1444 |  | 
 
 
 
 
 | 1445 | typedef enum D3D12_LOGIC_OP | 
 
 
 
 
 | 1446 | { | 
 
 
 
 
 | 1447 | D3D12_LOGIC_OP_CLEAR = 0, | 
 
 
 
 
 | 1448 | D3D12_LOGIC_OP_SET = 1, | 
 
 
 
 
 | 1449 | D3D12_LOGIC_OP_COPY = 2, | 
 
 
 
 
 | 1450 | D3D12_LOGIC_OP_COPY_INVERTED = 3, | 
 
 
 
 
 | 1451 | D3D12_LOGIC_OP_NOOP = 4, | 
 
 
 
 
 | 1452 | } D3D12_LOGIC_OP; | 
 
 
 
 
 | 1453 |  | 
 
 
 
 
 | 1454 | typedef enum D3D12_COLOR_WRITE_ENABLE | 
 
 
 
 
 | 1455 | { | 
 
 
 
 
 | 1456 | D3D12_COLOR_WRITE_ENABLE_RED = 0x1, | 
 
 
 
 
 | 1457 | D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, | 
 
 
 
 
 | 1458 | D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, | 
 
 
 
 
 | 1459 | D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, | 
 
 
 
 
 | 1460 | D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED | 
 
 
 
 
 | 1461 | | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE | 
 
 
 
 
 | 1462 | | D3D12_COLOR_WRITE_ENABLE_ALPHA), | 
 
 
 
 
 | 1463 | } D3D12_COLOR_WRITE_ENABLE; | 
 
 
 
 
 | 1464 |  | 
 
 
 
 
 | 1465 | typedef struct D3D12_RENDER_TARGET_BLEND_DESC | 
 
 
 
 
 | 1466 | { | 
 
 
 
 
 | 1467 | BOOL BlendEnable; | 
 
 
 
 
 | 1468 | BOOL LogicOpEnable; | 
 
 
 
 
 | 1469 | D3D12_BLEND SrcBlend; | 
 
 
 
 
 | 1470 | D3D12_BLEND DestBlend; | 
 
 
 
 
 | 1471 | D3D12_BLEND_OP BlendOp; | 
 
 
 
 
 | 1472 | D3D12_BLEND SrcBlendAlpha; | 
 
 
 
 
 | 1473 | D3D12_BLEND DestBlendAlpha; | 
 
 
 
 
 | 1474 | D3D12_BLEND_OP BlendOpAlpha; | 
 
 
 
 
 | 1475 | D3D12_LOGIC_OP LogicOp; | 
 
 
 
 
 | 1476 | UINT8 RenderTargetWriteMask; | 
 
 
 
 
 | 1477 | } D3D12_RENDER_TARGET_BLEND_DESC; | 
 
 
 
 
 | 1478 |  | 
 
 
 
 
 | 1479 | typedef struct D3D12_BLEND_DESC | 
 
 
 
 
 | 1480 | { | 
 
 
 
 
 | 1481 | BOOL AlphaToCoverageEnable; | 
 
 
 
 
 | 1482 | BOOL IndependentBlendEnable; | 
 
 
 
 
 | 1483 | D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
 
 
 
 
 | 1484 | } D3D12_BLEND_DESC; | 
 
 
 
 
 | 1485 |  | 
 
 
 
 
 | 1486 | typedef enum D3D12_FILL_MODE | 
 
 
 
 
 | 1487 | { | 
 
 
 
 
 | 1488 | D3D12_FILL_MODE_WIREFRAME = 2, | 
 
 
 
 
 | 1489 | D3D12_FILL_MODE_SOLID = 3, | 
 
 
 
 
 | 1490 | } D3D12_FILL_MODE; | 
 
 
 
 
 | 1491 |  | 
 
 
 
 
 | 1492 | typedef enum D3D12_CULL_MODE | 
 
 
 
 
 | 1493 | { | 
 
 
 
 
 | 1494 | D3D12_CULL_MODE_NONE = 1, | 
 
 
 
 
 | 1495 | D3D12_CULL_MODE_FRONT = 2, | 
 
 
 
 
 | 1496 | D3D12_CULL_MODE_BACK = 3, | 
 
 
 
 
 | 1497 | } D3D12_CULL_MODE; | 
 
 
 
 
 | 1498 |  | 
 
 
 
 
 | 1499 | typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE | 
 
 
 
 
 | 1500 | { | 
 
 
 
 
 | 1501 | D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, | 
 
 
 
 
 | 1502 | D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, | 
 
 
 
 
 | 1503 | } D3D12_CONSERVATIVE_RASTERIZATION_MODE; | 
 
 
 
 
 | 1504 |  | 
 
 
 
 
 | 1505 | typedef struct D3D12_RASTERIZER_DESC | 
 
 
 
 
 | 1506 | { | 
 
 
 
 
 | 1507 | D3D12_FILL_MODE FillMode; | 
 
 
 
 
 | 1508 | D3D12_CULL_MODE CullMode; | 
 
 
 
 
 | 1509 | BOOL FrontCounterClockwise; | 
 
 
 
 
 | 1510 | INT DepthBias; | 
 
 
 
 
 | 1511 | FLOAT DepthBiasClamp; | 
 
 
 
 
 | 1512 | FLOAT SlopeScaledDepthBias; | 
 
 
 
 
 | 1513 | BOOL DepthClipEnable; | 
 
 
 
 
 | 1514 | BOOL MultisampleEnable; | 
 
 
 
 
 | 1515 | BOOL AntialiasedLineEnable; | 
 
 
 
 
 | 1516 | UINT ForcedSampleCount; | 
 
 
 
 
 | 1517 | D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; | 
 
 
 
 
 | 1518 | } D3D12_RASTERIZER_DESC; | 
 
 
 
 
 | 1519 |  | 
 
 
 
 
 | 1520 | typedef struct D3D12_SO_DECLARATION_ENTRY | 
 
 
 
 
 | 1521 | { | 
 
 
 
 
 | 1522 | UINT Stream; | 
 
 
 
 
 | 1523 | const char *SemanticName; | 
 
 
 
 
 | 1524 | UINT SemanticIndex; | 
 
 
 
 
 | 1525 | BYTE StartComponent; | 
 
 
 
 
 | 1526 | BYTE ComponentCount; | 
 
 
 
 
 | 1527 | BYTE OutputSlot; | 
 
 
 
 
 | 1528 | } D3D12_SO_DECLARATION_ENTRY; | 
 
 
 
 
 | 1529 |  | 
 
 
 
 
 | 1530 | typedef struct D3D12_STREAM_OUTPUT_DESC | 
 
 
 
 
 | 1531 | { | 
 
 
 
 
 | 1532 | const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; | 
 
 
 
 
 | 1533 | UINT NumEntries; | 
 
 
 
 
 | 1534 | const UINT *pBufferStrides; | 
 
 
 
 
 | 1535 | UINT NumStrides; | 
 
 
 
 
 | 1536 | UINT RasterizedStream; | 
 
 
 
 
 | 1537 | } D3D12_STREAM_OUTPUT_DESC; | 
 
 
 
 
 | 1538 |  | 
 
 
 
 
 | 1539 | typedef enum D3D12_INPUT_CLASSIFICATION | 
 
 
 
 
 | 1540 | { | 
 
 
 
 
 | 1541 | D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, | 
 
 
 
 
 | 1542 | D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, | 
 
 
 
 
 | 1543 | } D3D12_INPUT_CLASSIFICATION; | 
 
 
 
 
 | 1544 |  | 
 
 
 
 
 | 1545 | typedef struct D3D12_INPUT_ELEMENT_DESC | 
 
 
 
 
 | 1546 | { | 
 
 
 
 
 | 1547 | const char *SemanticName; | 
 
 
 
 
 | 1548 | UINT SemanticIndex; | 
 
 
 
 
 | 1549 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1550 | UINT InputSlot; | 
 
 
 
 
 | 1551 | UINT AlignedByteOffset; | 
 
 
 
 
 | 1552 | D3D12_INPUT_CLASSIFICATION InputSlotClass; | 
 
 
 
 
 | 1553 | UINT InstanceDataStepRate; | 
 
 
 
 
 | 1554 | } D3D12_INPUT_ELEMENT_DESC; | 
 
 
 
 
 | 1555 |  | 
 
 
 
 
 | 1556 | typedef struct D3D12_INPUT_LAYOUT_DESC | 
 
 
 
 
 | 1557 | { | 
 
 
 
 
 | 1558 | const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; | 
 
 
 
 
 | 1559 | UINT NumElements; | 
 
 
 
 
 | 1560 | } D3D12_INPUT_LAYOUT_DESC; | 
 
 
 
 
 | 1561 |  | 
 
 
 
 
 | 1562 | typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE | 
 
 
 
 
 | 1563 | { | 
 
 
 
 
 | 1564 | D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, | 
 
 
 
 
 | 1565 | D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, | 
 
 
 
 
 | 1566 | D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, | 
 
 
 
 
 | 1567 | } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; | 
 
 
 
 
 | 1568 |  | 
 
 
 
 
 | 1569 | typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; | 
 
 
 
 
 | 1570 |  | 
 
 
 
 
 | 1571 | typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE | 
 
 
 
 
 | 1572 | { | 
 
 
 
 
 | 1573 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, | 
 
 
 
 
 | 1574 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, | 
 
 
 
 
 | 1575 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, | 
 
 
 
 
 | 1576 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, | 
 
 
 
 
 | 1577 | D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, | 
 
 
 
 
 | 1578 | } D3D12_PRIMITIVE_TOPOLOGY_TYPE; | 
 
 
 
 
 | 1579 |  | 
 
 
 
 
 | 1580 | typedef struct D3D12_CACHED_PIPELINE_STATE | 
 
 
 
 
 | 1581 | { | 
 
 
 
 
 | 1582 | const void *pCachedBlob; | 
 
 
 
 
 | 1583 | SIZE_T CachedBlobSizeInBytes; | 
 
 
 
 
 | 1584 | } D3D12_CACHED_PIPELINE_STATE; | 
 
 
 
 
 | 1585 |  | 
 
 
 
 
 | 1586 | typedef enum D3D12_PIPELINE_STATE_FLAGS | 
 
 
 
 
 | 1587 | { | 
 
 
 
 
 | 1588 | D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1589 | D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, | 
 
 
 
 
 | 1590 | } D3D12_PIPELINE_STATE_FLAGS; | 
 
 
 
 
 | 1591 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);") | 
 
 
 
 
 | 1592 |  | 
 
 
 
 
 | 1593 | typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC | 
 
 
 
 
 | 1594 | { | 
 
 
 
 
 | 1595 | ID3D12RootSignature *pRootSignature; | 
 
 
 
 
 | 1596 | D3D12_SHADER_BYTECODE VS; | 
 
 
 
 
 | 1597 | D3D12_SHADER_BYTECODE PS; | 
 
 
 
 
 | 1598 | D3D12_SHADER_BYTECODE DS; | 
 
 
 
 
 | 1599 | D3D12_SHADER_BYTECODE HS; | 
 
 
 
 
 | 1600 | D3D12_SHADER_BYTECODE GS; | 
 
 
 
 
 | 1601 | D3D12_STREAM_OUTPUT_DESC StreamOutput; | 
 
 
 
 
 | 1602 | D3D12_BLEND_DESC BlendState; | 
 
 
 
 
 | 1603 | UINT SampleMask; | 
 
 
 
 
 | 1604 | D3D12_RASTERIZER_DESC RasterizerState; | 
 
 
 
 
 | 1605 | D3D12_DEPTH_STENCIL_DESC DepthStencilState; | 
 
 
 
 
 | 1606 | D3D12_INPUT_LAYOUT_DESC InputLayout; | 
 
 
 
 
 | 1607 | D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; | 
 
 
 
 
 | 1608 | D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; | 
 
 
 
 
 | 1609 | UINT NumRenderTargets; | 
 
 
 
 
 | 1610 | DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; | 
 
 
 
 
 | 1611 | DXGI_FORMAT DSVFormat; | 
 
 
 
 
 | 1612 | DXGI_SAMPLE_DESC SampleDesc; | 
 
 
 
 
 | 1613 | UINT NodeMask; | 
 
 
 
 
 | 1614 | D3D12_CACHED_PIPELINE_STATE CachedPSO; | 
 
 
 
 
 | 1615 | D3D12_PIPELINE_STATE_FLAGS Flags; | 
 
 
 
 
 | 1616 | } D3D12_GRAPHICS_PIPELINE_STATE_DESC; | 
 
 
 
 
 | 1617 |  | 
 
 
 
 
 | 1618 | typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC | 
 
 
 
 
 | 1619 | { | 
 
 
 
 
 | 1620 | ID3D12RootSignature *pRootSignature; | 
 
 
 
 
 | 1621 | D3D12_SHADER_BYTECODE CS; | 
 
 
 
 
 | 1622 | UINT NodeMask; | 
 
 
 
 
 | 1623 | D3D12_CACHED_PIPELINE_STATE CachedPSO; | 
 
 
 
 
 | 1624 | D3D12_PIPELINE_STATE_FLAGS Flags; | 
 
 
 
 
 | 1625 | } D3D12_COMPUTE_PIPELINE_STATE_DESC; | 
 
 
 
 
 | 1626 |  | 
 
 
 
 
 | 1627 | typedef enum D3D12_COMMAND_LIST_TYPE | 
 
 
 
 
 | 1628 | { | 
 
 
 
 
 | 1629 | D3D12_COMMAND_LIST_TYPE_DIRECT = 0, | 
 
 
 
 
 | 1630 | D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, | 
 
 
 
 
 | 1631 | D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, | 
 
 
 
 
 | 1632 | D3D12_COMMAND_LIST_TYPE_COPY = 3, | 
 
 
 
 
 | 1633 | } D3D12_COMMAND_LIST_TYPE; | 
 
 
 
 
 | 1634 |  | 
 
 
 
 
 | 1635 | typedef enum D3D12_COMMAND_QUEUE_PRIORITY | 
 
 
 
 
 | 1636 | { | 
 
 
 
 
 | 1637 | D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, | 
 
 
 
 
 | 1638 | D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, | 
 
 
 
 
 | 1639 | D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, | 
 
 
 
 
 | 1640 | } D3D12_COMMAND_QUEUE_PRIORITY; | 
 
 
 
 
 | 1641 |  | 
 
 
 
 
 | 1642 | typedef enum D3D12_COMMAND_QUEUE_FLAGS | 
 
 
 
 
 | 1643 | { | 
 
 
 
 
 | 1644 | D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1645 | D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, | 
 
 
 
 
 | 1646 | } D3D12_COMMAND_QUEUE_FLAGS; | 
 
 
 
 
 | 1647 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);") | 
 
 
 
 
 | 1648 |  | 
 
 
 
 
 | 1649 | typedef struct D3D12_COMMAND_QUEUE_DESC | 
 
 
 
 
 | 1650 | { | 
 
 
 
 
 | 1651 | D3D12_COMMAND_LIST_TYPE Type; | 
 
 
 
 
 | 1652 | INT Priority; | 
 
 
 
 
 | 1653 | D3D12_COMMAND_QUEUE_FLAGS Flags; | 
 
 
 
 
 | 1654 | UINT NodeMask; | 
 
 
 
 
 | 1655 | } D3D12_COMMAND_QUEUE_DESC; | 
 
 
 
 
 | 1656 |  | 
 
 
 
 
 | 1657 | typedef struct D3D12_FEATURE_DATA_ARCHITECTURE | 
 
 
 
 
 | 1658 | { | 
 
 
 
 
 | 1659 | UINT NodeIndex; | 
 
 
 
 
 | 1660 | BOOL TileBasedRenderer; | 
 
 
 
 
 | 1661 | BOOL UMA; | 
 
 
 
 
 | 1662 | BOOL CacheCoherentUMA; | 
 
 
 
 
 | 1663 | } D3D12_FEATURE_DATA_ARCHITECTURE; | 
 
 
 
 
 | 1664 |  | 
 
 
 
 
 | 1665 | typedef struct D3D12_FEATURE_DATA_FORMAT_INFO | 
 
 
 
 
 | 1666 | { | 
 
 
 
 
 | 1667 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1668 | UINT8 PlaneCount; | 
 
 
 
 
 | 1669 | } D3D12_FEATURE_DATA_FORMAT_INFO; | 
 
 
 
 
 | 1670 |  | 
 
 
 
 
 | 1671 | typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS | 
 
 
 
 
 | 1672 | { | 
 
 
 
 
 | 1673 | UINT NumFeatureLevels; | 
 
 
 
 
 | 1674 | const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; | 
 
 
 
 
 | 1675 | D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; | 
 
 
 
 
 | 1676 | } D3D12_FEATURE_DATA_FEATURE_LEVELS; | 
 
 
 
 
 | 1677 |  | 
 
 
 
 
 | 1678 | typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE | 
 
 
 
 
 | 1679 | { | 
 
 
 
 
 | 1680 | D3D_ROOT_SIGNATURE_VERSION HighestVersion; | 
 
 
 
 
 | 1681 | } D3D12_FEATURE_DATA_ROOT_SIGNATURE; | 
 
 
 
 
 | 1682 |  | 
 
 
 
 
 | 1683 | typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT | 
 
 
 
 
 | 1684 | { | 
 
 
 
 
 | 1685 | UINT MaxGPUVirtualAddressBitsPerResource; | 
 
 
 
 
 | 1686 | UINT MaxGPUVirtualAddressBitsPerProcess; | 
 
 
 
 
 | 1687 | } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; | 
 
 
 
 
 | 1688 |  | 
 
 
 
 
 | 1689 | typedef enum D3D_SHADER_MODEL | 
 
 
 
 
 | 1690 | { | 
 
 
 
 
 | 1691 | D3D_SHADER_MODEL_5_1 = 0x51, | 
 
 
 
 
 | 1692 | D3D_SHADER_MODEL_6_0 = 0x60, | 
 
 
 
 
 | 1693 | } D3D_SHADER_MODEL; | 
 
 
 
 
 | 1694 |  | 
 
 
 
 
 | 1695 | typedef struct D3D12_FEATURE_DATA_SHADER_MODEL | 
 
 
 
 
 | 1696 | { | 
 
 
 
 
 | 1697 | D3D_SHADER_MODEL HighestShaderModel; | 
 
 
 
 
 | 1698 | } D3D12_FEATURE_DATA_SHADER_MODEL; | 
 
 
 
 
 | 1699 |  | 
 
 
 
 
 | 1700 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 | 
 
 
 
 
 | 1701 | { | 
 
 
 
 
 | 1702 | BOOL WaveOps; | 
 
 
 
 
 | 1703 | UINT WaveLaneCountMin; | 
 
 
 
 
 | 1704 | UINT WaveLaneCountMax; | 
 
 
 
 
 | 1705 | UINT TotalLaneCount; | 
 
 
 
 
 | 1706 | BOOL ExpandedComputeResourceStates; | 
 
 
 
 
 | 1707 | BOOL Int64ShaderOps; | 
 
 
 
 
 | 1708 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS1; | 
 
 
 
 
 | 1709 |  | 
 
 
 
 
 | 1710 | typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 | 
 
 
 
 
 | 1711 | { | 
 
 
 
 
 | 1712 | UINT NodeIndex; | 
 
 
 
 
 | 1713 | BOOL TileBasedRenderer; | 
 
 
 
 
 | 1714 | BOOL UMA; | 
 
 
 
 
 | 1715 | BOOL CacheCoherentUMA; | 
 
 
 
 
 | 1716 | BOOL IsolatedMMU; | 
 
 
 
 
 | 1717 | }  D3D12_FEATURE_DATA_ARCHITECTURE1; | 
 
 
 
 
 | 1718 |  | 
 
 
 
 
 | 1719 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 | 
 
 
 
 
 | 1720 | { | 
 
 
 
 
 | 1721 | BOOL DepthBoundsTestSupported; | 
 
 
 
 
 | 1722 | D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; | 
 
 
 
 
 | 1723 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS2; | 
 
 
 
 
 | 1724 |  | 
 
 
 
 
 | 1725 | typedef struct D3D12_FEATURE_DATA_SHADER_CACHE | 
 
 
 
 
 | 1726 | { | 
 
 
 
 
 | 1727 | D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; | 
 
 
 
 
 | 1728 | }  D3D12_FEATURE_DATA_SHADER_CACHE; | 
 
 
 
 
 | 1729 |  | 
 
 
 
 
 | 1730 | typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY | 
 
 
 
 
 | 1731 | { | 
 
 
 
 
 | 1732 | D3D12_COMMAND_LIST_TYPE CommandListType; | 
 
 
 
 
 | 1733 | UINT Priority; | 
 
 
 
 
 | 1734 | BOOL PriorityForTypeIsSupported; | 
 
 
 
 
 | 1735 | }  D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; | 
 
 
 
 
 | 1736 |  | 
 
 
 
 
 | 1737 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 | 
 
 
 
 
 | 1738 | { | 
 
 
 
 
 | 1739 | BOOL CopyQueueTimestampQueriesSupported; | 
 
 
 
 
 | 1740 | BOOL CastingFullyTypedFormatSupported; | 
 
 
 
 
 | 1741 | D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; | 
 
 
 
 
 | 1742 | D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; | 
 
 
 
 
 | 1743 | BOOL BarycentricsSupported; | 
 
 
 
 
 | 1744 | } D3D12_FEATURE_DATA_D3D12_OPTIONS3; | 
 
 
 
 
 | 1745 |  | 
 
 
 
 
 | 1746 | typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS | 
 
 
 
 
 | 1747 | { | 
 
 
 
 
 | 1748 | BOOL Supported; | 
 
 
 
 
 | 1749 | }  D3D12_FEATURE_DATA_EXISTING_HEAPS; | 
 
 
 
 
 | 1750 |  | 
 
 
 
 
 | 1751 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 | 
 
 
 
 
 | 1752 | { | 
 
 
 
 
 | 1753 | BOOL MSAA64KBAlignedTextureSupported; | 
 
 
 
 
 | 1754 | D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; | 
 
 
 
 
 | 1755 | BOOL Native16BitShaderOpsSupported; | 
 
 
 
 
 | 1756 | }  D3D12_FEATURE_DATA_D3D12_OPTIONS4; | 
 
 
 
 
 | 1757 |  | 
 
 
 
 
 | 1758 | typedef struct D3D12_FEATURE_DATA_SERIALIZATION | 
 
 
 
 
 | 1759 | { | 
 
 
 
 
 | 1760 | UINT NodeIndex; | 
 
 
 
 
 | 1761 | D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; | 
 
 
 
 
 | 1762 | }  D3D12_FEATURE_DATA_SERIALIZATION; | 
 
 
 
 
 | 1763 |  | 
 
 
 
 
 | 1764 | typedef struct D3D12_FEATURE_DATA_CROSS_NODE | 
 
 
 
 
 | 1765 | { | 
 
 
 
 
 | 1766 | D3D12_CROSS_NODE_SHARING_TIER SharingTier; | 
 
 
 
 
 | 1767 | BOOL AtomicShaderInstructions; | 
 
 
 
 
 | 1768 | }  D3D12_FEATURE_DATA_CROSS_NODE; | 
 
 
 
 
 | 1769 |  | 
 
 
 
 
 | 1770 | typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 | 
 
 
 
 
 | 1771 | { | 
 
 
 
 
 | 1772 | BOOL SRVOnlyTiledResourceTier3; | 
 
 
 
 
 | 1773 | D3D12_RENDER_PASS_TIER RenderPassesTier; | 
 
 
 
 
 | 1774 | D3D12_RAYTRACING_TIER RaytracingTier; | 
 
 
 
 
 | 1775 | } D3D12_FEATURE_DATA_D3D12_OPTIONS5; | 
 
 
 
 
 | 1776 |  | 
 
 
 
 
 | 1777 | typedef enum D3D12_FEATURE | 
 
 
 
 
 | 1778 | { | 
 
 
 
 
 | 1779 | D3D12_FEATURE_D3D12_OPTIONS = 0, | 
 
 
 
 
 | 1780 | D3D12_FEATURE_ARCHITECTURE = 1, | 
 
 
 
 
 | 1781 | D3D12_FEATURE_FEATURE_LEVELS = 2, | 
 
 
 
 
 | 1782 | D3D12_FEATURE_FORMAT_SUPPORT = 3, | 
 
 
 
 
 | 1783 | D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, | 
 
 
 
 
 | 1784 | D3D12_FEATURE_FORMAT_INFO = 5, | 
 
 
 
 
 | 1785 | D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, | 
 
 
 
 
 | 1786 | D3D12_FEATURE_SHADER_MODEL = 7, | 
 
 
 
 
 | 1787 | D3D12_FEATURE_D3D12_OPTIONS1 = 8, | 
 
 
 
 
 | 1788 | D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, | 
 
 
 
 
 | 1789 | D3D12_FEATURE_ROOT_SIGNATURE = 12, | 
 
 
 
 
 | 1790 | D3D12_FEATURE_ARCHITECTURE1 = 16, | 
 
 
 
 
 | 1791 | D3D12_FEATURE_D3D12_OPTIONS2 = 18, | 
 
 
 
 
 | 1792 | D3D12_FEATURE_SHADER_CACHE = 19, | 
 
 
 
 
 | 1793 | D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, | 
 
 
 
 
 | 1794 | D3D12_FEATURE_D3D12_OPTIONS3 = 21, | 
 
 
 
 
 | 1795 | D3D12_FEATURE_EXISTING_HEAPS = 22, | 
 
 
 
 
 | 1796 | D3D12_FEATURE_D3D12_OPTIONS4 = 23, | 
 
 
 
 
 | 1797 | D3D12_FEATURE_SERIALIZATION = 24, | 
 
 
 
 
 | 1798 | D3D12_FEATURE_CROSS_NODE = 25, | 
 
 
 
 
 | 1799 | D3D12_FEATURE_D3D12_OPTIONS5 = 27, | 
 
 
 
 
 | 1800 | D3D12_FEATURE_D3D12_OPTIONS6 = 30, | 
 
 
 
 
 | 1801 | D3D12_FEATURE_QUERY_META_COMMAND = 31, | 
 
 
 
 
 | 1802 | D3D12_FEATURE_D3D12_OPTIONS7 = 32, | 
 
 
 
 
 | 1803 | D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, | 
 
 
 
 
 | 1804 | D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, | 
 
 
 
 
 | 1805 | } D3D12_FEATURE; | 
 
 
 
 
 | 1806 |  | 
 
 
 
 
 | 1807 | typedef struct D3D12_MEMCPY_DEST | 
 
 
 
 
 | 1808 | { | 
 
 
 
 
 | 1809 | void *pData; | 
 
 
 
 
 | 1810 | SIZE_T RowPitch; | 
 
 
 
 
 | 1811 | SIZE_T SlicePitch; | 
 
 
 
 
 | 1812 | } D3D12_MEMCPY_DEST; | 
 
 
 
 
 | 1813 |  | 
 
 
 
 
 | 1814 | typedef struct D3D12_SUBRESOURCE_DATA | 
 
 
 
 
 | 1815 | { | 
 
 
 
 
 | 1816 | const void *pData; | 
 
 
 
 
 | 1817 | LONG_PTR RowPitch; | 
 
 
 
 
 | 1818 | LONG_PTR SlicePitch; | 
 
 
 
 
 | 1819 | } D3D12_SUBRESOURCE_DATA; | 
 
 
 
 
 | 1820 |  | 
 
 
 
 
 | 1821 | typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS | 
 
 
 
 
 | 1822 | { | 
 
 
 
 
 | 1823 | D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1824 | D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, | 
 
 
 
 
 | 1825 | D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, | 
 
 
 
 
 | 1826 | } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; | 
 
 
 
 
 | 1827 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);") | 
 
 
 
 
 | 1828 |  | 
 
 
 
 
 | 1829 | typedef enum D3D12_RESIDENCY_PRIORITY | 
 
 
 
 
 | 1830 | { | 
 
 
 
 
 | 1831 | D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, | 
 
 
 
 
 | 1832 | D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, | 
 
 
 
 
 | 1833 | D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, | 
 
 
 
 
 | 1834 | D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, | 
 
 
 
 
 | 1835 | D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, | 
 
 
 
 
 | 1836 | } D3D12_RESIDENCY_PRIORITY; | 
 
 
 
 
 | 1837 |  | 
 
 
 
 
 | 1838 | typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER | 
 
 
 
 
 | 1839 | { | 
 
 
 
 
 | 1840 | D3D12_GPU_VIRTUAL_ADDRESS Dest; | 
 
 
 
 
 | 1841 | UINT32 Value; | 
 
 
 
 
 | 1842 | } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; | 
 
 
 
 
 | 1843 |  | 
 
 
 
 
 | 1844 | [ | 
 
 
 
 
 | 1845 | uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), | 
 
 
 
 
 | 1846 | object, | 
 
 
 
 
 | 1847 | local, | 
 
 
 
 
 | 1848 | pointer_default(unique) | 
 
 
 
 
 | 1849 | ] | 
 
 
 
 
 | 1850 | interface ID3D12Object : IUnknown | 
 
 
 
 
 | 1851 | { | 
 
 
 
 
 | 1852 | HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); | 
 
 
 
 
 | 1853 | HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); | 
 
 
 
 
 | 1854 | HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); | 
 
 
 
 
 | 1855 | HRESULT SetName(const WCHAR *name); | 
 
 
 
 
 | 1856 | } | 
 
 
 
 
 | 1857 |  | 
 
 
 
 
 | 1858 | [ | 
 
 
 
 
 | 1859 | uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), | 
 
 
 
 
 | 1860 | object, | 
 
 
 
 
 | 1861 | local, | 
 
 
 
 
 | 1862 | pointer_default(unique) | 
 
 
 
 
 | 1863 | ] | 
 
 
 
 
 | 1864 | interface ID3D12DeviceChild : ID3D12Object | 
 
 
 
 
 | 1865 | { | 
 
 
 
 
 | 1866 | HRESULT GetDevice(REFIID riid, void **device); | 
 
 
 
 
 | 1867 | } | 
 
 
 
 
 | 1868 |  | 
 
 
 
 
 | 1869 | [ | 
 
 
 
 
 | 1870 | uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), | 
 
 
 
 
 | 1871 | object, | 
 
 
 
 
 | 1872 | local, | 
 
 
 
 
 | 1873 | pointer_default(unique) | 
 
 
 
 
 | 1874 | ] | 
 
 
 
 
 | 1875 | interface ID3D12Pageable : ID3D12DeviceChild | 
 
 
 
 
 | 1876 | { | 
 
 
 
 
 | 1877 | } | 
 
 
 
 
 | 1878 |  | 
 
 
 
 
 | 1879 | [ | 
 
 
 
 
 | 1880 | uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3), | 
 
 
 
 
 | 1881 | object, | 
 
 
 
 
 | 1882 | local, | 
 
 
 
 
 | 1883 | pointer_default(unique) | 
 
 
 
 
 | 1884 | ] | 
 
 
 
 
 | 1885 | interface ID3D12Heap : ID3D12Pageable | 
 
 
 
 
 | 1886 | { | 
 
 
 
 
 | 1887 | D3D12_HEAP_DESC GetDesc(); | 
 
 
 
 
 | 1888 | } | 
 
 
 
 
 | 1889 |  | 
 
 
 
 
 | 1890 | [ | 
 
 
 
 
 | 1891 | uuid(696442be-a72e-4059-bc79-5b5c98040fad), | 
 
 
 
 
 | 1892 | object, | 
 
 
 
 
 | 1893 | local, | 
 
 
 
 
 | 1894 | pointer_default(unique) | 
 
 
 
 
 | 1895 | ] | 
 
 
 
 
 | 1896 | interface ID3D12Resource : ID3D12Pageable | 
 
 
 
 
 | 1897 | { | 
 
 
 
 
 | 1898 | HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); | 
 
 
 
 
 | 1899 | void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); | 
 
 
 
 
 | 1900 |  | 
 
 
 
 
 | 1901 | D3D12_RESOURCE_DESC GetDesc(); | 
 
 
 
 
 | 1902 |  | 
 
 
 
 
 | 1903 | D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); | 
 
 
 
 
 | 1904 |  | 
 
 
 
 
 | 1905 | HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, | 
 
 
 
 
 | 1906 | const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); | 
 
 
 
 
 | 1907 | HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, | 
 
 
 
 
 | 1908 | UINT src_sub_resource, const D3D12_BOX *src_box); | 
 
 
 
 
 | 1909 |  | 
 
 
 
 
 | 1910 | HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); | 
 
 
 
 
 | 1911 | } | 
 
 
 
 
 | 1912 |  | 
 
 
 
 
 | 1913 | [ | 
 
 
 
 
 | 1914 | uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), | 
 
 
 
 
 | 1915 | object, | 
 
 
 
 
 | 1916 | local, | 
 
 
 
 
 | 1917 | pointer_default(unique) | 
 
 
 
 
 | 1918 | ] | 
 
 
 
 
 | 1919 | interface ID3D12CommandList : ID3D12DeviceChild | 
 
 
 
 
 | 1920 | { | 
 
 
 
 
 | 1921 | D3D12_COMMAND_LIST_TYPE GetType(); | 
 
 
 
 
 | 1922 | } | 
 
 
 
 
 | 1923 |  | 
 
 
 
 
 | 1924 | typedef enum D3D12_TILE_COPY_FLAGS | 
 
 
 
 
 | 1925 | { | 
 
 
 
 
 | 1926 | D3D12_TILE_COPY_FLAG_NONE = 0x0, | 
 
 
 
 
 | 1927 | D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, | 
 
 
 
 
 | 1928 | D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, | 
 
 
 
 
 | 1929 | D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, | 
 
 
 
 
 | 1930 | } D3D12_TILE_COPY_FLAGS; | 
 
 
 
 
 | 1931 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);") | 
 
 
 
 
 | 1932 |  | 
 
 
 
 
 | 1933 | typedef struct D3D12_INDEX_BUFFER_VIEW | 
 
 
 
 
 | 1934 | { | 
 
 
 
 
 | 1935 | D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 
 
 
 
 | 1936 | UINT SizeInBytes; | 
 
 
 
 
 | 1937 | DXGI_FORMAT Format; | 
 
 
 
 
 | 1938 | } D3D12_INDEX_BUFFER_VIEW; | 
 
 
 
 
 | 1939 |  | 
 
 
 
 
 | 1940 | typedef struct D3D12_VERTEX_BUFFER_VIEW | 
 
 
 
 
 | 1941 | { | 
 
 
 
 
 | 1942 | D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 
 
 
 
 | 1943 | UINT SizeInBytes; | 
 
 
 
 
 | 1944 | UINT StrideInBytes; | 
 
 
 
 
 | 1945 | } D3D12_VERTEX_BUFFER_VIEW; | 
 
 
 
 
 | 1946 |  | 
 
 
 
 
 | 1947 | typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW | 
 
 
 
 
 | 1948 | { | 
 
 
 
 
 | 1949 | D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; | 
 
 
 
 
 | 1950 | UINT64 SizeInBytes; | 
 
 
 
 
 | 1951 | D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; | 
 
 
 
 
 | 1952 | } D3D12_STREAM_OUTPUT_BUFFER_VIEW; | 
 
 
 
 
 | 1953 |  | 
 
 
 
 
 | 1954 | typedef enum D3D12_CLEAR_FLAGS | 
 
 
 
 
 | 1955 | { | 
 
 
 
 
 | 1956 | D3D12_CLEAR_FLAG_DEPTH = 0x1, | 
 
 
 
 
 | 1957 | D3D12_CLEAR_FLAG_STENCIL = 0x2, | 
 
 
 
 
 | 1958 | } D3D12_CLEAR_FLAGS; | 
 
 
 
 
 | 1959 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") | 
 
 
 
 
 | 1960 |  | 
 
 
 
 
 | 1961 | typedef struct D3D12_DISCARD_REGION | 
 
 
 
 
 | 1962 | { | 
 
 
 
 
 | 1963 | UINT NumRects; | 
 
 
 
 
 | 1964 | const D3D12_RECT *pRects; | 
 
 
 
 
 | 1965 | UINT FirstSubresource; | 
 
 
 
 
 | 1966 | UINT NumSubresources; | 
 
 
 
 
 | 1967 | } D3D12_DISCARD_REGION; | 
 
 
 
 
 | 1968 |  | 
 
 
 
 
 | 1969 | typedef enum D3D12_QUERY_TYPE | 
 
 
 
 
 | 1970 | { | 
 
 
 
 
 | 1971 | D3D12_QUERY_TYPE_OCCLUSION = 0, | 
 
 
 
 
 | 1972 | D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, | 
 
 
 
 
 | 1973 | D3D12_QUERY_TYPE_TIMESTAMP = 2, | 
 
 
 
 
 | 1974 | D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, | 
 
 
 
 
 | 1975 | D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, | 
 
 
 
 
 | 1976 | D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, | 
 
 
 
 
 | 1977 | D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, | 
 
 
 
 
 | 1978 | D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, | 
 
 
 
 
 | 1979 | } D3D12_QUERY_TYPE; | 
 
 
 
 
 | 1980 |  | 
 
 
 
 
 | 1981 | typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS | 
 
 
 
 
 | 1982 | { | 
 
 
 
 
 | 1983 | UINT64 IAVertices; | 
 
 
 
 
 | 1984 | UINT64 IAPrimitives; | 
 
 
 
 
 | 1985 | UINT64 VSInvocations; | 
 
 
 
 
 | 1986 | UINT64 GSInvocations; | 
 
 
 
 
 | 1987 | UINT64 GSPrimitives; | 
 
 
 
 
 | 1988 | UINT64 CInvocations; | 
 
 
 
 
 | 1989 | UINT64 CPrimitives; | 
 
 
 
 
 | 1990 | UINT64 PSInvocations; | 
 
 
 
 
 | 1991 | UINT64 HSInvocations; | 
 
 
 
 
 | 1992 | UINT64 DSInvocations; | 
 
 
 
 
 | 1993 | UINT64 CSInvocations; | 
 
 
 
 
 | 1994 | } D3D12_QUERY_DATA_PIPELINE_STATISTICS; | 
 
 
 
 
 | 1995 |  | 
 
 
 
 
 | 1996 | typedef struct D3D12_QUERY_DATA_SO_STATISTICS | 
 
 
 
 
 | 1997 | { | 
 
 
 
 
 | 1998 | UINT64 NumPrimitivesWritten; | 
 
 
 
 
 | 1999 | UINT64 PrimitivesStorageNeeded; | 
 
 
 
 
 | 2000 | } D3D12_QUERY_DATA_SO_STATISTICS; | 
 
 
 
 
 | 2001 |  | 
 
 
 
 
 | 2002 | typedef enum D3D12_PREDICATION_OP | 
 
 
 
 
 | 2003 | { | 
 
 
 
 
 | 2004 | D3D12_PREDICATION_OP_EQUAL_ZERO = 0, | 
 
 
 
 
 | 2005 | D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, | 
 
 
 
 
 | 2006 | } D3D12_PREDICATION_OP; | 
 
 
 
 
 | 2007 |  | 
 
 
 
 
 | 2008 | [ | 
 
 
 
 
 | 2009 | uuid(8efb471d-616c-4f49-90f7-127bb763fa51), | 
 
 
 
 
 | 2010 | object, | 
 
 
 
 
 | 2011 | local, | 
 
 
 
 
 | 2012 | pointer_default(unique) | 
 
 
 
 
 | 2013 | ] | 
 
 
 
 
 | 2014 | interface ID3D12DescriptorHeap : ID3D12Pageable | 
 
 
 
 
 | 2015 | { | 
 
 
 
 
 | 2016 | D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); | 
 
 
 
 
 | 2017 |  | 
 
 
 
 
 | 2018 | D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); | 
 
 
 
 
 | 2019 | D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); | 
 
 
 
 
 | 2020 | } | 
 
 
 
 
 | 2021 |  | 
 
 
 
 
 | 2022 | [ | 
 
 
 
 
 | 2023 | uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), | 
 
 
 
 
 | 2024 | object, | 
 
 
 
 
 | 2025 | local, | 
 
 
 
 
 | 2026 | pointer_default(unique) | 
 
 
 
 
 | 2027 | ] | 
 
 
 
 
 | 2028 | interface ID3D12QueryHeap : ID3D12Pageable | 
 
 
 
 
 | 2029 | { | 
 
 
 
 
 | 2030 | } | 
 
 
 
 
 | 2031 |  | 
 
 
 
 
 | 2032 | [ | 
 
 
 
 
 | 2033 | uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), | 
 
 
 
 
 | 2034 | object, | 
 
 
 
 
 | 2035 | local, | 
 
 
 
 
 | 2036 | pointer_default(unique) | 
 
 
 
 
 | 2037 | ] | 
 
 
 
 
 | 2038 | interface ID3D12CommandSignature : ID3D12Pageable | 
 
 
 
 
 | 2039 | { | 
 
 
 
 
 | 2040 | } | 
 
 
 
 
 | 2041 |  | 
 
 
 
 
 | 2042 | [ | 
 
 
 
 
 | 2043 | uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), | 
 
 
 
 
 | 2044 | object, | 
 
 
 
 
 | 2045 | local, | 
 
 
 
 
 | 2046 | pointer_default(unique) | 
 
 
 
 
 | 2047 | ] | 
 
 
 
 
 | 2048 | interface ID3D12GraphicsCommandList : ID3D12CommandList | 
 
 
 
 
 | 2049 | { | 
 
 
 
 
 | 2050 | HRESULT Close(); | 
 
 
 
 
 | 2051 |  | 
 
 
 
 
 | 2052 | HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); | 
 
 
 
 
 | 2053 |  | 
 
 
 
 
 | 2054 | HRESULT ClearState(ID3D12PipelineState *pipeline_state); | 
 
 
 
 
 | 2055 |  | 
 
 
 
 
 | 2056 | void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, | 
 
 
 
 
 | 2057 | UINT start_vertex_location, UINT start_instance_location); | 
 
 
 
 
 | 2058 | void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, | 
 
 
 
 
 | 2059 | UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); | 
 
 
 
 
 | 2060 |  | 
 
 
 
 
 | 2061 | void Dispatch(UINT x, UINT u, UINT z); | 
 
 
 
 
 | 2062 |  | 
 
 
 
 
 | 2063 | void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 
 
 
 
 | 2064 | ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); | 
 
 
 
 
 | 2065 | void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, | 
 
 
 
 
 | 2066 | UINT dst_x, UINT dst_y, UINT dst_z, | 
 
 
 
 
 | 2067 | const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); | 
 
 
 
 
 | 2068 | void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); | 
 
 
 
 
 | 2069 |  | 
 
 
 
 
 | 2070 | void CopyTiles(ID3D12Resource *tiled_resource, | 
 
 
 
 
 | 2071 | const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, | 
 
 
 
 
 | 2072 | const D3D12_TILE_REGION_SIZE *tile_region_size, | 
 
 
 
 
 | 2073 | ID3D12Resource *buffer, | 
 
 
 
 
 | 2074 | UINT64 buffer_offset, | 
 
 
 
 
 | 2075 | D3D12_TILE_COPY_FLAGS flags); | 
 
 
 
 
 | 2076 |  | 
 
 
 
 
 | 2077 | void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, | 
 
 
 
 
 | 2078 | ID3D12Resource *src_resource, UINT src_sub_resource, | 
 
 
 
 
 | 2079 | DXGI_FORMAT format); | 
 
 
 
 
 | 2080 |  | 
 
 
 
 
 | 2081 | void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); | 
 
 
 
 
 | 2082 |  | 
 
 
 
 
 | 2083 | void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); | 
 
 
 
 
 | 2084 | void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); | 
 
 
 
 
 | 2085 |  | 
 
 
 
 
 | 2086 | void OMSetBlendFactor(const FLOAT blend_factor[4]); | 
 
 
 
 
 | 2087 | void OMSetStencilRef(UINT stencil_ref); | 
 
 
 
 
 | 2088 |  | 
 
 
 
 
 | 2089 | void SetPipelineState(ID3D12PipelineState *pipeline_state); | 
 
 
 
 
 | 2090 |  | 
 
 
 
 
 | 2091 | void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); | 
 
 
 
 
 | 2092 |  | 
 
 
 
 
 | 2093 | void ExecuteBundle(ID3D12GraphicsCommandList *command_list); | 
 
 
 
 
 | 2094 |  | 
 
 
 
 
 | 2095 | void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); | 
 
 
 
 
 | 2096 |  | 
 
 
 
 
 | 2097 | void SetComputeRootSignature(ID3D12RootSignature *root_signature); | 
 
 
 
 
 | 2098 | void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); | 
 
 
 
 
 | 2099 |  | 
 
 
 
 
 | 2100 | void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); | 
 
 
 
 
 | 2101 | void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); | 
 
 
 
 
 | 2102 |  | 
 
 
 
 
 | 2103 | void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); | 
 
 
 
 
 | 2104 | void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); | 
 
 
 
 
 | 2105 |  | 
 
 
 
 
 | 2106 | void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, | 
 
 
 
 
 | 2107 | UINT dst_offset); | 
 
 
 
 
 | 2108 | void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, | 
 
 
 
 
 | 2109 | UINT dst_offset); | 
 
 
 
 
 | 2110 |  | 
 
 
 
 
 | 2111 | void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2112 | void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2113 |  | 
 
 
 
 
 | 2114 | void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2115 | void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2116 |  | 
 
 
 
 
 | 2117 | void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2118 | void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); | 
 
 
 
 
 | 2119 |  | 
 
 
 
 
 | 2120 | void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); | 
 
 
 
 
 | 2121 | void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); | 
 
 
 
 
 | 2122 |  | 
 
 
 
 
 | 2123 | void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); | 
 
 
 
 
 | 2124 |  | 
 
 
 
 
 | 2125 | void OMSetRenderTargets(UINT render_target_descriptor_count, | 
 
 
 
 
 | 2126 | const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, | 
 
 
 
 
 | 2127 | BOOL single_descriptor_handle, | 
 
 
 
 
 | 2128 | const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); | 
 
 
 
 
 | 2129 |  | 
 
 
 
 
 | 2130 | void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, | 
 
 
 
 
 | 2131 | FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); | 
 
 
 
 
 | 2132 | void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], | 
 
 
 
 
 | 2133 | UINT rect_count, const D3D12_RECT *rects); | 
 
 
 
 
 | 2134 | void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, | 
 
 
 
 
 | 2135 | D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], | 
 
 
 
 
 | 2136 | UINT rect_count, const D3D12_RECT *rects); | 
 
 
 
 
 | 2137 | void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, | 
 
 
 
 
 | 2138 | D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], | 
 
 
 
 
 | 2139 | UINT rect_count, const D3D12_RECT *rects); | 
 
 
 
 
 | 2140 |  | 
 
 
 
 
 | 2141 | void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); | 
 
 
 
 
 | 2142 |  | 
 
 
 
 
 | 2143 | void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); | 
 
 
 
 
 | 2144 | void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); | 
 
 
 
 
 | 2145 | void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, | 
 
 
 
 
 | 2146 | UINT start_index, UINT query_count, | 
 
 
 
 
 | 2147 | ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); | 
 
 
 
 
 | 2148 |  | 
 
 
 
 
 | 2149 | void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, | 
 
 
 
 
 | 2150 | D3D12_PREDICATION_OP operation); | 
 
 
 
 
 | 2151 |  | 
 
 
 
 
 | 2152 | void SetMarker(UINT metadata, const void *data, UINT size); | 
 
 
 
 
 | 2153 | void BeginEvent(UINT metadata, const void *data, UINT size); | 
 
 
 
 
 | 2154 | void EndEvent(); | 
 
 
 
 
 | 2155 |  | 
 
 
 
 
 | 2156 | void ExecuteIndirect(ID3D12CommandSignature *command_signature, | 
 
 
 
 
 | 2157 | UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, | 
 
 
 
 
 | 2158 | ID3D12Resource *count_buffer, UINT64 count_buffer_offset); | 
 
 
 
 
 | 2159 | } | 
 
 
 
 
 | 2160 |  | 
 
 
 
 
 | 2161 | [ | 
 
 
 
 
 | 2162 | uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7), | 
 
 
 
 
 | 2163 | object, | 
 
 
 
 
 | 2164 | local, | 
 
 
 
 
 | 2165 | pointer_default(unique) | 
 
 
 
 
 | 2166 | ] | 
 
 
 
 
 | 2167 | interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList | 
 
 
 
 
 | 2168 | { | 
 
 
 
 
 | 2169 | void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 
 
 
 
 | 2170 | ID3D12Resource *src_buffer, UINT64 src_offset, | 
 
 
 
 
 | 2171 | UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, | 
 
 
 
 
 | 2172 | const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); | 
 
 
 
 
 | 2173 |  | 
 
 
 
 
 | 2174 | void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, | 
 
 
 
 
 | 2175 | ID3D12Resource *src_buffer, UINT64 src_offset, | 
 
 
 
 
 | 2176 | UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, | 
 
 
 
 
 | 2177 | const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); | 
 
 
 
 
 | 2178 |  | 
 
 
 
 
 | 2179 | void OMSetDepthBounds(FLOAT min, FLOAT max); | 
 
 
 
 
 | 2180 |  | 
 
 
 
 
 | 2181 | void SetSamplePositions(UINT sample_count, UINT pixel_count, | 
 
 
 
 
 | 2182 | D3D12_SAMPLE_POSITION *sample_positions); | 
 
 
 
 
 | 2183 |  | 
 
 
 
 
 | 2184 | void ResolveSubresourceRegion(ID3D12Resource *dst_resource, | 
 
 
 
 
 | 2185 | UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, | 
 
 
 
 
 | 2186 | ID3D12Resource *src_resource, UINT src_sub_resource_idx, | 
 
 
 
 
 | 2187 | D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); | 
 
 
 
 
 | 2188 |  | 
 
 
 
 
 | 2189 | void SetViewInstanceMask(UINT mask); | 
 
 
 
 
 | 2190 | } | 
 
 
 
 
 | 2191 |  | 
 
 
 
 
 | 2192 | [ | 
 
 
 
 
 | 2193 | uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28), | 
 
 
 
 
 | 2194 | object, | 
 
 
 
 
 | 2195 | local, | 
 
 
 
 
 | 2196 | pointer_default(unique) | 
 
 
 
 
 | 2197 | ] | 
 
 
 
 
 | 2198 | interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 | 
 
 
 
 
 | 2199 | { | 
 
 
 
 
 | 2200 | void WriteBufferImmediate(UINT count, | 
 
 
 
 
 | 2201 | const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, | 
 
 
 
 
 | 2202 | const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); | 
 
 
 
 
 | 2203 | } | 
 
 
 
 
 | 2204 |  | 
 
 
 
 
 | 2205 | typedef enum D3D12_TILE_RANGE_FLAGS | 
 
 
 
 
 | 2206 | { | 
 
 
 
 
 | 2207 | D3D12_TILE_RANGE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 2208 | D3D12_TILE_RANGE_FLAG_NULL = 0x1, | 
 
 
 
 
 | 2209 | D3D12_TILE_RANGE_FLAG_SKIP = 0x2, | 
 
 
 
 
 | 2210 | D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 | 
 
 
 
 
 | 2211 | } D3D12_TILE_RANGE_FLAGS; | 
 
 
 
 
 | 2212 |  | 
 
 
 
 
 | 2213 | typedef enum D3D12_TILE_MAPPING_FLAGS | 
 
 
 
 
 | 2214 | { | 
 
 
 
 
 | 2215 | D3D12_TILE_MAPPING_FLAG_NONE = 0x0, | 
 
 
 
 
 | 2216 | D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, | 
 
 
 
 
 | 2217 | } D3D12_TILE_MAPPING_FLAGS; | 
 
 
 
 
 | 2218 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);") | 
 
 
 
 
 | 2219 |  | 
 
 
 
 
 | 2220 | [ | 
 
 
 
 
 | 2221 | uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), | 
 
 
 
 
 | 2222 | object, | 
 
 
 
 
 | 2223 | local, | 
 
 
 
 
 | 2224 | pointer_default(unique) | 
 
 
 
 
 | 2225 | ] | 
 
 
 
 
 | 2226 | interface ID3D12CommandQueue : ID3D12Pageable | 
 
 
 
 
 | 2227 | { | 
 
 
 
 
 | 2228 | void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, | 
 
 
 
 
 | 2229 | const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, | 
 
 
 
 
 | 2230 | const D3D12_TILE_REGION_SIZE *region_sizes, | 
 
 
 
 
 | 2231 | UINT range_count, | 
 
 
 
 
 | 2232 | const D3D12_TILE_RANGE_FLAGS *range_flags, | 
 
 
 
 
 | 2233 | UINT *heap_range_offsets, | 
 
 
 
 
 | 2234 | UINT *range_tile_counts, | 
 
 
 
 
 | 2235 | D3D12_TILE_MAPPING_FLAGS flags); | 
 
 
 
 
 | 2236 |  | 
 
 
 
 
 | 2237 | void CopyTileMappings(ID3D12Resource *dst_resource, | 
 
 
 
 
 | 2238 | const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, | 
 
 
 
 
 | 2239 | ID3D12Resource *src_resource, | 
 
 
 
 
 | 2240 | const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, | 
 
 
 
 
 | 2241 | const D3D12_TILE_REGION_SIZE *region_size, | 
 
 
 
 
 | 2242 | D3D12_TILE_MAPPING_FLAGS flags); | 
 
 
 
 
 | 2243 |  | 
 
 
 
 
 | 2244 | void ExecuteCommandLists(UINT command_list_count, | 
 
 
 
 
 | 2245 | ID3D12CommandList * const * command_lists); | 
 
 
 
 
 | 2246 |  | 
 
 
 
 
 | 2247 | void SetMarker(UINT metadata, const void *data, UINT size); | 
 
 
 
 
 | 2248 | void BeginEvent(UINT metadata, const void *data, UINT size); | 
 
 
 
 
 | 2249 | void EndEvent(); | 
 
 
 
 
 | 2250 |  | 
 
 
 
 
 | 2251 | HRESULT Signal(ID3D12Fence *fence, UINT64 value); | 
 
 
 
 
 | 2252 | HRESULT Wait(ID3D12Fence *fence, UINT64 value); | 
 
 
 
 
 | 2253 |  | 
 
 
 
 
 | 2254 | HRESULT GetTimestampFrequency(UINT64 *frequency); | 
 
 
 
 
 | 2255 | HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); | 
 
 
 
 
 | 2256 |  | 
 
 
 
 
 | 2257 | D3D12_COMMAND_QUEUE_DESC GetDesc(); | 
 
 
 
 
 | 2258 | } | 
 
 
 
 
 | 2259 |  | 
 
 
 
 
 | 2260 | typedef enum D3D12_FENCE_FLAGS | 
 
 
 
 
 | 2261 | { | 
 
 
 
 
 | 2262 | D3D12_FENCE_FLAG_NONE = 0x0, | 
 
 
 
 
 | 2263 | D3D12_FENCE_FLAG_SHARED = 0x1, | 
 
 
 
 
 | 2264 | D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, | 
 
 
 
 
 | 2265 | } D3D12_FENCE_FLAGS; | 
 
 
 
 
 | 2266 | cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);") | 
 
 
 
 
 | 2267 |  | 
 
 
 
 
 | 2268 | typedef enum D3D12_QUERY_HEAP_TYPE | 
 
 
 
 
 | 2269 | { | 
 
 
 
 
 | 2270 | D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, | 
 
 
 
 
 | 2271 | D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, | 
 
 
 
 
 | 2272 | D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, | 
 
 
 
 
 | 2273 | D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, | 
 
 
 
 
 | 2274 | } D3D12_QUERY_HEAP_TYPE; | 
 
 
 
 
 | 2275 |  | 
 
 
 
 
 | 2276 | typedef struct D3D12_QUERY_HEAP_DESC | 
 
 
 
 
 | 2277 | { | 
 
 
 
 
 | 2278 | D3D12_QUERY_HEAP_TYPE Type; | 
 
 
 
 
 | 2279 | UINT Count; | 
 
 
 
 
 | 2280 | UINT NodeMask; | 
 
 
 
 
 | 2281 | } D3D12_QUERY_HEAP_DESC; | 
 
 
 
 
 | 2282 |  | 
 
 
 
 
 | 2283 | typedef enum D3D12_INDIRECT_ARGUMENT_TYPE | 
 
 
 
 
 | 2284 | { | 
 
 
 
 
 | 2285 | D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, | 
 
 
 
 
 | 2286 | D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, | 
 
 
 
 
 | 2287 | D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, | 
 
 
 
 
 | 2288 | D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, | 
 
 
 
 
 | 2289 | D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, | 
 
 
 
 
 | 2290 | D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, | 
 
 
 
 
 | 2291 | D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, | 
 
 
 
 
 | 2292 | D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, | 
 
 
 
 
 | 2293 | D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, | 
 
 
 
 
 | 2294 | } D3D12_INDIRECT_ARGUMENT_TYPE; | 
 
 
 
 
 | 2295 |  | 
 
 
 
 
 | 2296 | typedef struct D3D12_INDIRECT_ARGUMENT_DESC | 
 
 
 
 
 | 2297 | { | 
 
 
 
 
 | 2298 | D3D12_INDIRECT_ARGUMENT_TYPE Type; | 
 
 
 
 
 | 2299 | union | 
 
 
 
 
 | 2300 | { | 
 
 
 
 
 | 2301 | struct | 
 
 
 
 
 | 2302 | { | 
 
 
 
 
 | 2303 | UINT Slot; | 
 
 
 
 
 | 2304 | } VertexBuffer; | 
 
 
 
 
 | 2305 | struct | 
 
 
 
 
 | 2306 | { | 
 
 
 
 
 | 2307 | UINT RootParameterIndex; | 
 
 
 
 
 | 2308 | UINT DestOffsetIn32BitValues; | 
 
 
 
 
 | 2309 | UINT Num32BitValuesToSet; | 
 
 
 
 
 | 2310 | } Constant; | 
 
 
 
 
 | 2311 | struct | 
 
 
 
 
 | 2312 | { | 
 
 
 
 
 | 2313 | UINT RootParameterIndex; | 
 
 
 
 
 | 2314 | } ConstantBufferView; | 
 
 
 
 
 | 2315 | struct | 
 
 
 
 
 | 2316 | { | 
 
 
 
 
 | 2317 | UINT RootParameterIndex; | 
 
 
 
 
 | 2318 | } ShaderResourceView; | 
 
 
 
 
 | 2319 | struct | 
 
 
 
 
 | 2320 | { | 
 
 
 
 
 | 2321 | UINT RootParameterIndex; | 
 
 
 
 
 | 2322 | } UnorderedAccessView; | 
 
 
 
 
 | 2323 | }; | 
 
 
 
 
 | 2324 | } D3D12_INDIRECT_ARGUMENT_DESC; | 
 
 
 
 
 | 2325 |  | 
 
 
 
 
 | 2326 | typedef struct D3D12_COMMAND_SIGNATURE_DESC | 
 
 
 
 
 | 2327 | { | 
 
 
 
 
 | 2328 | UINT ByteStride; | 
 
 
 
 
 | 2329 | UINT NumArgumentDescs; | 
 
 
 
 
 | 2330 | const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; | 
 
 
 
 
 | 2331 | UINT NodeMask; | 
 
 
 
 
 | 2332 | } D3D12_COMMAND_SIGNATURE_DESC; | 
 
 
 
 
 | 2333 |  | 
 
 
 
 
 | 2334 | [ | 
 
 
 
 
 | 2335 | uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), | 
 
 
 
 
 | 2336 | object, | 
 
 
 
 
 | 2337 | local, | 
 
 
 
 
 | 2338 | pointer_default(unique) | 
 
 
 
 
 | 2339 | ] | 
 
 
 
 
 | 2340 | interface ID3D12RootSignature : ID3D12DeviceChild | 
 
 
 
 
 | 2341 | { | 
 
 
 
 
 | 2342 | } | 
 
 
 
 
 | 2343 |  | 
 
 
 
 
 | 2344 | [ | 
 
 
 
 
 | 2345 | uuid(765a30f3-f624-4c6f-a828-ace948622445), | 
 
 
 
 
 | 2346 | object, | 
 
 
 
 
 | 2347 | local, | 
 
 
 
 
 | 2348 | pointer_default(unique) | 
 
 
 
 
 | 2349 | ] | 
 
 
 
 
 | 2350 | interface ID3D12PipelineState : ID3D12Pageable | 
 
 
 
 
 | 2351 | { | 
 
 
 
 
 | 2352 | HRESULT GetCachedBlob(ID3DBlob **blob); | 
 
 
 
 
 | 2353 | } | 
 
 
 
 
 | 2354 |  | 
 
 
 
 
 | 2355 | [ | 
 
 
 
 
 | 2356 | uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), | 
 
 
 
 
 | 2357 | object, | 
 
 
 
 
 | 2358 | local, | 
 
 
 
 
 | 2359 | pointer_default(unique) | 
 
 
 
 
 | 2360 | ] | 
 
 
 
 
 | 2361 | interface ID3D12Fence : ID3D12Pageable | 
 
 
 
 
 | 2362 | { | 
 
 
 
 
 | 2363 | UINT64 GetCompletedValue(); | 
 
 
 
 
 | 2364 | HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); | 
 
 
 
 
 | 2365 | HRESULT Signal(UINT64 value); | 
 
 
 
 
 | 2366 | } | 
 
 
 
 
 | 2367 |  | 
 
 
 
 
 | 2368 | [ | 
 
 
 
 
 | 2369 | uuid(6102dee4-af59-4b09-b999-b44d73f09b24), | 
 
 
 
 
 | 2370 | object, | 
 
 
 
 
 | 2371 | local, | 
 
 
 
 
 | 2372 | pointer_default(unique) | 
 
 
 
 
 | 2373 | ] | 
 
 
 
 
 | 2374 | interface ID3D12CommandAllocator : ID3D12Pageable | 
 
 
 
 
 | 2375 | { | 
 
 
 
 
 | 2376 | HRESULT Reset(); | 
 
 
 
 
 | 2377 | } | 
 
 
 
 
 | 2378 |  | 
 
 
 
 
 | 2379 | [ | 
 
 
 
 
 | 2380 | uuid(189819f1-1db6-4b57-be54-1821339b85f7), | 
 
 
 
 
 | 2381 | object, | 
 
 
 
 
 | 2382 | local, | 
 
 
 
 
 | 2383 | pointer_default(unique) | 
 
 
 
 
 | 2384 | ] | 
 
 
 
 
 | 2385 | interface ID3D12Device : ID3D12Object | 
 
 
 
 
 | 2386 | { | 
 
 
 
 
 | 2387 | UINT GetNodeCount(); | 
 
 
 
 
 | 2388 |  | 
 
 
 
 
 | 2389 | HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, | 
 
 
 
 
 | 2390 | REFIID riid, void **command_queue); | 
 
 
 
 
 | 2391 | HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, | 
 
 
 
 
 | 2392 | REFIID riid, void **command_allocator); | 
 
 
 
 
 | 2393 | HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, | 
 
 
 
 
 | 2394 | REFIID riid, void **pipeline_state); | 
 
 
 
 
 | 2395 | HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, | 
 
 
 
 
 | 2396 | REFIID riid, void **pipeline_state); | 
 
 
 
 
 | 2397 | HRESULT CreateCommandList(UINT node_mask, | 
 
 
 
 
 | 2398 | D3D12_COMMAND_LIST_TYPE type, | 
 
 
 
 
 | 2399 | ID3D12CommandAllocator *command_allocator, | 
 
 
 
 
 | 2400 | ID3D12PipelineState *initial_pipeline_state, | 
 
 
 
 
 | 2401 | REFIID riid, void **command_list); | 
 
 
 
 
 | 2402 |  | 
 
 
 
 
 | 2403 | HRESULT CheckFeatureSupport(D3D12_FEATURE feature, | 
 
 
 
 
 | 2404 | void *feature_data, UINT feature_data_size); | 
 
 
 
 
 | 2405 |  | 
 
 
 
 
 | 2406 | HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, | 
 
 
 
 
 | 2407 | REFIID riid, void **descriptor_heap); | 
 
 
 
 
 | 2408 | UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 
 
 
 
 | 2409 |  | 
 
 
 
 
 | 2410 | HRESULT CreateRootSignature(UINT node_mask, | 
 
 
 
 
 | 2411 | const void *bytecode, SIZE_T bytecode_length, | 
 
 
 
 
 | 2412 | REFIID riid, void **root_signature); | 
 
 
 
 
 | 2413 |  | 
 
 
 
 
 | 2414 | void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, | 
 
 
 
 
 | 2415 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2416 | void CreateShaderResourceView(ID3D12Resource *resource, | 
 
 
 
 
 | 2417 | const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, | 
 
 
 
 
 | 2418 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2419 | void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, | 
 
 
 
 
 | 2420 | const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, | 
 
 
 
 
 | 2421 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2422 | void CreateRenderTargetView(ID3D12Resource *resource, | 
 
 
 
 
 | 2423 | const D3D12_RENDER_TARGET_VIEW_DESC *desc, | 
 
 
 
 
 | 2424 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2425 | void CreateDepthStencilView(ID3D12Resource *resource, | 
 
 
 
 
 | 2426 | const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, | 
 
 
 
 
 | 2427 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2428 | void CreateSampler(const D3D12_SAMPLER_DESC *desc, | 
 
 
 
 
 | 2429 | D3D12_CPU_DESCRIPTOR_HANDLE descriptor); | 
 
 
 
 
 | 2430 |  | 
 
 
 
 
 | 2431 | void CopyDescriptors(UINT dst_descriptor_range_count, | 
 
 
 
 
 | 2432 | const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, | 
 
 
 
 
 | 2433 | const UINT *dst_descriptor_range_sizes, | 
 
 
 
 
 | 2434 | UINT src_descriptor_range_count, | 
 
 
 
 
 | 2435 | const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, | 
 
 
 
 
 | 2436 | const UINT *src_descriptor_range_sizes, | 
 
 
 
 
 | 2437 | D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 
 
 
 
 | 2438 | void CopyDescriptorsSimple(UINT descriptor_count, | 
 
 
 
 
 | 2439 | const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, | 
 
 
 
 
 | 2440 | const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, | 
 
 
 
 
 | 2441 | D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); | 
 
 
 
 
 | 2442 |  | 
 
 
 
 
 | 2443 | D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, | 
 
 
 
 
 | 2444 | UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); | 
 
 
 
 
 | 2445 |  | 
 
 
 
 
 | 2446 | D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, | 
 
 
 
 
 | 2447 | D3D12_HEAP_TYPE heap_type); | 
 
 
 
 
 | 2448 |  | 
 
 
 
 
 | 2449 | HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, | 
 
 
 
 
 | 2450 | const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 
 
 
 
 | 2451 | const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 
 
 
 
 | 2452 | REFIID riid, void **resource); | 
 
 
 
 
 | 2453 |  | 
 
 
 
 
 | 2454 | HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); | 
 
 
 
 
 | 2455 |  | 
 
 
 
 
 | 2456 | HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, | 
 
 
 
 
 | 2457 | const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 
 
 
 
 | 2458 | const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 
 
 
 
 | 2459 | REFIID riid, void **resource); | 
 
 
 
 
 | 2460 | HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, | 
 
 
 
 
 | 2461 | const D3D12_CLEAR_VALUE *optimized_clear_value, | 
 
 
 
 
 | 2462 | REFIID riid, void **resource); | 
 
 
 
 
 | 2463 |  | 
 
 
 
 
 | 2464 | HRESULT CreateSharedHandle(ID3D12DeviceChild *object, | 
 
 
 
 
 | 2465 | const SECURITY_ATTRIBUTES *attributes, DWORD access, | 
 
 
 
 
 | 2466 | const WCHAR *name, HANDLE *handle); | 
 
 
 
 
 | 2467 | HRESULT OpenSharedHandle(HANDLE handle, | 
 
 
 
 
 | 2468 | REFIID riid, void **object); | 
 
 
 
 
 | 2469 | HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); | 
 
 
 
 
 | 2470 |  | 
 
 
 
 
 | 2471 | HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); | 
 
 
 
 
 | 2472 | HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); | 
 
 
 
 
 | 2473 |  | 
 
 
 
 
 | 2474 | HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); | 
 
 
 
 
 | 2475 |  | 
 
 
 
 
 | 2476 | HRESULT GetDeviceRemovedReason(); | 
 
 
 
 
 | 2477 |  | 
 
 
 
 
 | 2478 | void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, | 
 
 
 
 
 | 2479 | UINT first_sub_resource, | 
 
 
 
 
 | 2480 | UINT sub_resource_count, | 
 
 
 
 
 | 2481 | UINT64 base_offset, | 
 
 
 
 
 | 2482 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, | 
 
 
 
 
 | 2483 | UINT *row_count, | 
 
 
 
 
 | 2484 | UINT64 *row_size, | 
 
 
 
 
 | 2485 | UINT64 *total_bytes); | 
 
 
 
 
 | 2486 |  | 
 
 
 
 
 | 2487 | HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, | 
 
 
 
 
 | 2488 | REFIID riid, void **heap); | 
 
 
 
 
 | 2489 |  | 
 
 
 
 
 | 2490 | HRESULT SetStablePowerState(BOOL enable); | 
 
 
 
 
 | 2491 |  | 
 
 
 
 
 | 2492 | HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, | 
 
 
 
 
 | 2493 | ID3D12RootSignature *root_signature, | 
 
 
 
 
 | 2494 | REFIID riid, void **command_signature); | 
 
 
 
 
 | 2495 |  | 
 
 
 
 
 | 2496 | void GetResourceTiling(ID3D12Resource *resource, | 
 
 
 
 
 | 2497 | UINT *total_tile_count, | 
 
 
 
 
 | 2498 | D3D12_PACKED_MIP_INFO *packed_mip_info, | 
 
 
 
 
 | 2499 | D3D12_TILE_SHAPE *standard_tile_shape, | 
 
 
 
 
 | 2500 | UINT *sub_resource_tiling_count, | 
 
 
 
 
 | 2501 | UINT first_sub_resource_tiling, | 
 
 
 
 
 | 2502 | D3D12_SUBRESOURCE_TILING *sub_resource_tilings); | 
 
 
 
 
 | 2503 |  | 
 
 
 
 
 | 2504 | LUID GetAdapterLuid(); | 
 
 
 
 
 | 2505 | } | 
 
 
 
 
 | 2506 |  | 
 
 
 
 
 | 2507 | [ | 
 
 
 
 
 | 2508 | uuid(77acce80-638e-4e65-8895-c1f23386863e), | 
 
 
 
 
 | 2509 | object, | 
 
 
 
 
 | 2510 | local, | 
 
 
 
 
 | 2511 | pointer_default(unique) | 
 
 
 
 
 | 2512 | ] | 
 
 
 
 
 | 2513 | interface ID3D12Device1 : ID3D12Device | 
 
 
 
 
 | 2514 | { | 
 
 
 
 
 | 2515 | HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib); | 
 
 
 
 
 | 2516 |  | 
 
 
 
 
 | 2517 | HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences, | 
 
 
 
 
 | 2518 | const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); | 
 
 
 
 
 | 2519 |  | 
 
 
 
 
 | 2520 | HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects, | 
 
 
 
 
 | 2521 | const D3D12_RESIDENCY_PRIORITY *priorities); | 
 
 
 
 
 | 2522 | } | 
 
 
 
 
 | 2523 |  | 
 
 
 
 
 | 2524 | [ | 
 
 
 
 
 | 2525 | uuid(34ab647b-3cc8-46ac-841b-c0965645c046), | 
 
 
 
 
 | 2526 | object, | 
 
 
 
 
 | 2527 | local, | 
 
 
 
 
 | 2528 | pointer_default(unique) | 
 
 
 
 
 | 2529 | ] | 
 
 
 
 
 | 2530 | interface ID3D12RootSignatureDeserializer : IUnknown | 
 
 
 
 
 | 2531 | { | 
 
 
 
 
 | 2532 | const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); | 
 
 
 
 
 | 2533 | } | 
 
 
 
 
 | 2534 |  | 
 
 
 
 
 | 2535 | [ | 
 
 
 
 
 | 2536 | uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0), | 
 
 
 
 
 | 2537 | object, | 
 
 
 
 
 | 2538 | local, | 
 
 
 
 
 | 2539 | pointer_default(unique) | 
 
 
 
 
 | 2540 | ] | 
 
 
 
 
 | 2541 | interface ID3D12VersionedRootSignatureDeserializer : IUnknown | 
 
 
 
 
 | 2542 | { | 
 
 
 
 
 | 2543 | HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version, | 
 
 
 
 
 | 2544 | const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); | 
 
 
 
 
 | 2545 |  | 
 
 
 
 
 | 2546 | const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc(); | 
 
 
 
 
 | 2547 | }; | 
 
 
 
 
 | 2548 |  | 
 
 
 
 
 | 2549 | [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( | 
 
 
 
 
 | 2550 | const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 
 
 
 
 | 2551 |  | 
 
 
 
 
 | 2552 | typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( | 
 
 
 
 
 | 2553 | const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 
 
 
 
 | 2554 |  | 
 
 
 
 
 | 2555 | [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer( | 
 
 
 
 
 | 2556 | const void *data, SIZE_T data_size, REFIID iid, void **deserializer); | 
 
 
 
 
 | 2557 |  | 
 
 
 
 
 | 2558 | [local] HRESULT __stdcall D3D12SerializeRootSignature( | 
 
 
 
 
 | 2559 | const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, | 
 
 
 
 
 | 2560 | D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); | 
 
 
 
 
 | 2561 |  | 
 
 
 
 
 | 2562 | typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( | 
 
 
 
 
 | 2563 | const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); | 
 
 
 
 
 | 2564 |  | 
 
 
 
 
 | 2565 | [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( | 
 
 
 
 
 | 2566 | const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, | 
 
 
 
 
 | 2567 | ID3DBlob **blob, ID3DBlob **error_blob); | 
 
 
 
 
 | 2568 |  | 
 
 
 
 
 | 2569 | typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, | 
 
 
 
 
 | 2570 | D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); | 
 
 
 
 
 | 2571 |  | 
 
 
 
 
 | 2572 | [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, | 
 
 
 
 
 | 2573 | D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); | 
 
 
 
 
 | 2574 |  | 
 
 
 
 
 | 2575 | typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); | 
 
 
 
 
 | 2576 |  | 
 
 
 
 
 | 2577 | [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); | 
 
 
 
 
 | 2578 |  | 
 
 
 
 
 | 2579 | [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, | 
 
 
 
 
 | 2580 | const IID *iids, void *configurations, UINT *configurations_sizes); |