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 #undef INTERFACE | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Copyright 2010 Matteo Bruni for CodeWeavers | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is free software; you can redistribute it and/or | 
 
 
 
 
 
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  * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 
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  * License as published by the Free Software Foundation; either | 
 
 
 
 
 
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  * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
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  * Lesser General Public License for more details. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 
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  * License along with this library; if not, write to the Free Software | 
 
 
 
 
 
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  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef __D3D11SHADER_H__ | 
 
 
 
 
 
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 #define __D3D11SHADER_H__ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "d3dcommon.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* If not defined set d3dcompiler_47 by default. */ | 
 
 
 
 
 
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 #ifndef D3D_COMPILER_VERSION | 
 
 
 
 
 
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 #define D3D_COMPILER_VERSION 47 | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* These are defined as version-neutral in d3dcommon.h */ | 
 
 
 
 
 
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 typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SHADER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     UINT Version; | 
 
 
 
 
 
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     const char *Creator; | 
 
 
 
 
 
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     UINT Flags; | 
 
 
 
 
 
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     UINT ConstantBuffers; | 
 
 
 
 
 
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     UINT BoundResources; | 
 
 
 
 
 
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     UINT InputParameters; | 
 
 
 
 
 
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     UINT OutputParameters; | 
 
 
 
 
 
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     UINT InstructionCount; | 
 
 
 
 
 
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     UINT TempRegisterCount; | 
 
 
 
 
 
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     UINT TempArrayCount; | 
 
 
 
 
 
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     UINT DefCount; | 
 
 
 
 
 
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     UINT DclCount; | 
 
 
 
 
 
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     UINT TextureNormalInstructions; | 
 
 
 
 
 
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     UINT TextureLoadInstructions; | 
 
 
 
 
 
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     UINT TextureCompInstructions; | 
 
 
 
 
 
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     UINT TextureBiasInstructions; | 
 
 
 
 
 
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     UINT TextureGradientInstructions; | 
 
 
 
 
 
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     UINT FloatInstructionCount; | 
 
 
 
 
 
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     UINT IntInstructionCount; | 
 
 
 
 
 
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     UINT UintInstructionCount; | 
 
 
 
 
 
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     UINT StaticFlowControlCount; | 
 
 
 
 
 
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     UINT DynamicFlowControlCount; | 
 
 
 
 
 
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     UINT MacroInstructionCount; | 
 
 
 
 
 
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     UINT ArrayInstructionCount; | 
 
 
 
 
 
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     UINT CutInstructionCount; | 
 
 
 
 
 
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     UINT EmitInstructionCount; | 
 
 
 
 
 
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     D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; | 
 
 
 
 
 
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     UINT GSMaxOutputVertexCount; | 
 
 
 
 
 
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     D3D_PRIMITIVE InputPrimitive; | 
 
 
 
 
 
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     UINT PatchConstantParameters; | 
 
 
 
 
 
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     UINT cGSInstanceCount; | 
 
 
 
 
 
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     UINT cControlPoints; | 
 
 
 
 
 
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     D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; | 
 
 
 
 
 
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     D3D_TESSELLATOR_PARTITIONING HSPartitioning; | 
 
 
 
 
 
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     D3D_TESSELLATOR_DOMAIN TessellatorDomain; | 
 
 
 
 
 
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     UINT cBarrierInstructions; | 
 
 
 
 
 
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     UINT cInterlockedInstructions; | 
 
 
 
 
 
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     UINT cTextureStoreInstructions; | 
 
 
 
 
 
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 } D3D11_SHADER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SHADER_VARIABLE_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     UINT StartOffset; | 
 
 
 
 
 
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     UINT Size; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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     void *DefaultValue; | 
 
 
 
 
 
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     UINT StartTexture; | 
 
 
 
 
 
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     UINT TextureSize; | 
 
 
 
 
 
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     UINT StartSampler; | 
 
 
 
 
 
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     UINT SamplerSize; | 
 
 
 
 
 
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 } D3D11_SHADER_VARIABLE_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SHADER_TYPE_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     D3D_SHADER_VARIABLE_CLASS Class; | 
 
 
 
 
 
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     D3D_SHADER_VARIABLE_TYPE Type; | 
 
 
 
 
 
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     UINT Rows; | 
 
 
 
 
 
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     UINT Columns; | 
 
 
 
 
 
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     UINT Elements; | 
 
 
 
 
 
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     UINT Members; | 
 
 
 
 
 
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     UINT Offset; | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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 } D3D11_SHADER_TYPE_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SHADER_BUFFER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     D3D_CBUFFER_TYPE Type; | 
 
 
 
 
 
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     UINT Variables; | 
 
 
 
 
 
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     UINT Size; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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 } D3D11_SHADER_BUFFER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SHADER_INPUT_BIND_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     D3D_SHADER_INPUT_TYPE Type; | 
 
 
 
 
 
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     UINT BindPoint; | 
 
 
 
 
 
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     UINT BindCount; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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     D3D_RESOURCE_RETURN_TYPE ReturnType; | 
 
 
 
 
 
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     D3D_SRV_DIMENSION Dimension; | 
 
 
 
 
 
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     UINT NumSamples; | 
 
 
 
 
 
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 } D3D11_SHADER_INPUT_BIND_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D11_SIGNATURE_PARAMETER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *SemanticName; | 
 
 
 
 
 
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     UINT SemanticIndex; | 
 
 
 
 
 
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     UINT Register; | 
 
 
 
 
 
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     D3D_NAME SystemValueType; | 
 
 
 
 
 
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     D3D_REGISTER_COMPONENT_TYPE ComponentType; | 
 
 
 
 
 
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     BYTE Mask; | 
 
 
 
 
 
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     BYTE ReadWriteMask; | 
 
 
 
 
 
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     UINT Stream; | 
 
 
 
 
 
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 #if D3D_COMPILER_VERSION >= 46 | 
 
 
 
 
 
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     D3D_MIN_PRECISION MinPrecision; | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 } D3D11_SIGNATURE_PARAMETER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11ShaderReflectionType | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D11ShaderReflectionType) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; | 
 
 
 
 
 
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     STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11ShaderReflectionVariable | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11ShaderReflectionConstantBuffer | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #if D3D_COMPILER_VERSION <= 42 | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70); | 
 
 
 
 
 
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 #elif D3D_COMPILER_VERSION == 43 | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11ShaderReflection | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     /* IUnknown methods */ | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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     /* ID3D11ShaderReflection methods */ | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; | 
 
 
 
 
 
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     STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11ModuleInstance | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     /* ID3D11ModuleInstance methods */ | 
 
 
 
 
 
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     STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE; | 
 
 
 
 
 
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     STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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     STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     STDMETHOD(BindSampler)(THIS_ UINT srcslot,  UINT dstslot,  UINT count) PURE; | 
 
 
 
 
 
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     STDMETHOD(BindSamplerByName)(THIS_ const char *name,  UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot,  UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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     STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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     STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D11Module | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3D11Module, IUnknown) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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     /* ID3D11Module methods */ | 
 
 
 
 
 
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     STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif |