| 1 |
#undef INTERFACE |
| 2 |
/* |
| 3 |
* Copyright 2010 Matteo Bruni for CodeWeavers |
| 4 |
* |
| 5 |
* This library is free software; you can redistribute it and/or |
| 6 |
* modify it under the terms of the GNU Lesser General Public |
| 7 |
* License as published by the Free Software Foundation; either |
| 8 |
* version 2.1 of the License, or (at your option) any later version. |
| 9 |
* |
| 10 |
* This library is distributed in the hope that it will be useful, |
| 11 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 |
* Lesser General Public License for more details. |
| 14 |
* |
| 15 |
* You should have received a copy of the GNU Lesser General Public |
| 16 |
* License along with this library; if not, write to the Free Software |
| 17 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| 18 |
*/ |
| 19 |
|
| 20 |
#ifndef __D3D11SHADER_H__ |
| 21 |
#define __D3D11SHADER_H__ |
| 22 |
|
| 23 |
#include "d3dcommon.h" |
| 24 |
|
| 25 |
/* If not defined set d3dcompiler_47 by default. */ |
| 26 |
#ifndef D3D_COMPILER_VERSION |
| 27 |
#define D3D_COMPILER_VERSION 47 |
| 28 |
#endif |
| 29 |
|
| 30 |
/* These are defined as version-neutral in d3dcommon.h */ |
| 31 |
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; |
| 32 |
|
| 33 |
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; |
| 34 |
|
| 35 |
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; |
| 36 |
|
| 37 |
typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; |
| 38 |
|
| 39 |
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; |
| 40 |
|
| 41 |
typedef struct _D3D11_SHADER_DESC |
| 42 |
{ |
| 43 |
UINT Version; |
| 44 |
const char *Creator; |
| 45 |
UINT Flags; |
| 46 |
UINT ConstantBuffers; |
| 47 |
UINT BoundResources; |
| 48 |
UINT InputParameters; |
| 49 |
UINT OutputParameters; |
| 50 |
UINT InstructionCount; |
| 51 |
UINT TempRegisterCount; |
| 52 |
UINT TempArrayCount; |
| 53 |
UINT DefCount; |
| 54 |
UINT DclCount; |
| 55 |
UINT TextureNormalInstructions; |
| 56 |
UINT TextureLoadInstructions; |
| 57 |
UINT TextureCompInstructions; |
| 58 |
UINT TextureBiasInstructions; |
| 59 |
UINT TextureGradientInstructions; |
| 60 |
UINT FloatInstructionCount; |
| 61 |
UINT IntInstructionCount; |
| 62 |
UINT UintInstructionCount; |
| 63 |
UINT StaticFlowControlCount; |
| 64 |
UINT DynamicFlowControlCount; |
| 65 |
UINT MacroInstructionCount; |
| 66 |
UINT ArrayInstructionCount; |
| 67 |
UINT CutInstructionCount; |
| 68 |
UINT EmitInstructionCount; |
| 69 |
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| 70 |
UINT GSMaxOutputVertexCount; |
| 71 |
D3D_PRIMITIVE InputPrimitive; |
| 72 |
UINT PatchConstantParameters; |
| 73 |
UINT cGSInstanceCount; |
| 74 |
UINT cControlPoints; |
| 75 |
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; |
| 76 |
D3D_TESSELLATOR_PARTITIONING HSPartitioning; |
| 77 |
D3D_TESSELLATOR_DOMAIN TessellatorDomain; |
| 78 |
UINT cBarrierInstructions; |
| 79 |
UINT cInterlockedInstructions; |
| 80 |
UINT cTextureStoreInstructions; |
| 81 |
} D3D11_SHADER_DESC; |
| 82 |
|
| 83 |
typedef struct _D3D11_SHADER_VARIABLE_DESC |
| 84 |
{ |
| 85 |
const char *Name; |
| 86 |
UINT StartOffset; |
| 87 |
UINT Size; |
| 88 |
UINT uFlags; |
| 89 |
void *DefaultValue; |
| 90 |
UINT StartTexture; |
| 91 |
UINT TextureSize; |
| 92 |
UINT StartSampler; |
| 93 |
UINT SamplerSize; |
| 94 |
} D3D11_SHADER_VARIABLE_DESC; |
| 95 |
|
| 96 |
typedef struct _D3D11_SHADER_TYPE_DESC |
| 97 |
{ |
| 98 |
D3D_SHADER_VARIABLE_CLASS Class; |
| 99 |
D3D_SHADER_VARIABLE_TYPE Type; |
| 100 |
UINT Rows; |
| 101 |
UINT Columns; |
| 102 |
UINT Elements; |
| 103 |
UINT Members; |
| 104 |
UINT Offset; |
| 105 |
const char *Name; |
| 106 |
} D3D11_SHADER_TYPE_DESC; |
| 107 |
|
| 108 |
typedef struct _D3D11_SHADER_BUFFER_DESC |
| 109 |
{ |
| 110 |
const char *Name; |
| 111 |
D3D_CBUFFER_TYPE Type; |
| 112 |
UINT Variables; |
| 113 |
UINT Size; |
| 114 |
UINT uFlags; |
| 115 |
} D3D11_SHADER_BUFFER_DESC; |
| 116 |
|
| 117 |
typedef struct _D3D11_SHADER_INPUT_BIND_DESC |
| 118 |
{ |
| 119 |
const char *Name; |
| 120 |
D3D_SHADER_INPUT_TYPE Type; |
| 121 |
UINT BindPoint; |
| 122 |
UINT BindCount; |
| 123 |
UINT uFlags; |
| 124 |
D3D_RESOURCE_RETURN_TYPE ReturnType; |
| 125 |
D3D_SRV_DIMENSION Dimension; |
| 126 |
UINT NumSamples; |
| 127 |
} D3D11_SHADER_INPUT_BIND_DESC; |
| 128 |
|
| 129 |
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC |
| 130 |
{ |
| 131 |
const char *SemanticName; |
| 132 |
UINT SemanticIndex; |
| 133 |
UINT Register; |
| 134 |
D3D_NAME SystemValueType; |
| 135 |
D3D_REGISTER_COMPONENT_TYPE ComponentType; |
| 136 |
BYTE Mask; |
| 137 |
BYTE ReadWriteMask; |
| 138 |
UINT Stream; |
| 139 |
#if D3D_COMPILER_VERSION >= 46 |
| 140 |
D3D_MIN_PRECISION MinPrecision; |
| 141 |
#endif |
| 142 |
} D3D11_SIGNATURE_PARAMETER_DESC; |
| 143 |
|
| 144 |
DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); |
| 145 |
|
| 146 |
#define INTERFACE ID3D11ShaderReflectionType |
| 147 |
DECLARE_INTERFACE(ID3D11ShaderReflectionType) |
| 148 |
{ |
| 149 |
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; |
| 150 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; |
| 151 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; |
| 152 |
STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; |
| 153 |
STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; |
| 154 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; |
| 155 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; |
| 156 |
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; |
| 157 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE; |
| 158 |
STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; |
| 159 |
STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE; |
| 160 |
}; |
| 161 |
#undef INTERFACE |
| 162 |
|
| 163 |
DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); |
| 164 |
|
| 165 |
#define INTERFACE ID3D11ShaderReflectionVariable |
| 166 |
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) |
| 167 |
{ |
| 168 |
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE; |
| 169 |
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE; |
| 170 |
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE; |
| 171 |
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE; |
| 172 |
}; |
| 173 |
#undef INTERFACE |
| 174 |
|
| 175 |
DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); |
| 176 |
|
| 177 |
#define INTERFACE ID3D11ShaderReflectionConstantBuffer |
| 178 |
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) |
| 179 |
{ |
| 180 |
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; |
| 181 |
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; |
| 182 |
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; |
| 183 |
}; |
| 184 |
#undef INTERFACE |
| 185 |
|
| 186 |
#if D3D_COMPILER_VERSION <= 42 |
| 187 |
DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70); |
| 188 |
#elif D3D_COMPILER_VERSION == 43 |
| 189 |
DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); |
| 190 |
#else |
| 191 |
DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84); |
| 192 |
#endif |
| 193 |
|
| 194 |
#define INTERFACE ID3D11ShaderReflection |
| 195 |
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) |
| 196 |
{ |
| 197 |
/* IUnknown methods */ |
| 198 |
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| 199 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 200 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 201 |
/* ID3D11ShaderReflection methods */ |
| 202 |
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; |
| 203 |
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; |
| 204 |
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; |
| 205 |
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; |
| 206 |
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; |
| 207 |
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; |
| 208 |
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; |
| 209 |
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; |
| 210 |
STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; |
| 211 |
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; |
| 212 |
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; |
| 213 |
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; |
| 214 |
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; |
| 215 |
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; |
| 216 |
STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE; |
| 217 |
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; |
| 218 |
STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE; |
| 219 |
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE; |
| 220 |
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; |
| 221 |
}; |
| 222 |
#undef INTERFACE |
| 223 |
|
| 224 |
DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d); |
| 225 |
|
| 226 |
#define INTERFACE ID3D11ModuleInstance |
| 227 |
DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown) |
| 228 |
{ |
| 229 |
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; |
| 230 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 231 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 232 |
|
| 233 |
/* ID3D11ModuleInstance methods */ |
| 234 |
STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE; |
| 235 |
STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE; |
| 236 |
|
| 237 |
STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; |
| 238 |
STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; |
| 239 |
|
| 240 |
STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; |
| 241 |
STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; |
| 242 |
|
| 243 |
STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; |
| 244 |
STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; |
| 245 |
|
| 246 |
STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE; |
| 247 |
STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE; |
| 248 |
}; |
| 249 |
#undef INTERFACE |
| 250 |
|
| 251 |
DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34); |
| 252 |
|
| 253 |
#define INTERFACE ID3D11Module |
| 254 |
DECLARE_INTERFACE_(ID3D11Module, IUnknown) |
| 255 |
{ |
| 256 |
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; |
| 257 |
STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| 258 |
STDMETHOD_(ULONG, Release)(THIS) PURE; |
| 259 |
|
| 260 |
/* ID3D11Module methods */ |
| 261 |
STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE; |
| 262 |
}; |
| 263 |
#undef INTERFACE |
| 264 |
|
| 265 |
#endif |