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/* |
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* Copyright 2017 Ihsan Akmal |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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import "oaidl.idl"; |
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import "ocidl.idl"; |
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import "dxgi1_3.idl"; |
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import "d3dcommon.idl"; |
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import "d3d11_2.idl"; |
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|
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typedef enum D3D11_CONTEXT_TYPE |
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{ |
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D3D11_CONTEXT_TYPE_ALL = 0x0, |
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D3D11_CONTEXT_TYPE_3D = 0x1, |
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D3D11_CONTEXT_TYPE_COMPUTE = 0x2, |
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D3D11_CONTEXT_TYPE_COPY = 0x3, |
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D3D11_CONTEXT_TYPE_VIDEO = 0x4, |
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} D3D11_CONTEXT_TYPE; |
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|
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typedef enum D3D11_TEXTURE_LAYOUT |
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{ |
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D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, |
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D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, |
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D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2, |
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} D3D11_TEXTURE_LAYOUT; |
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|
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typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE |
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{ |
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D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, |
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D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1, |
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} D3D11_CONSERVATIVE_RASTERIZATION_MODE; |
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|
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typedef enum D3D11_FENCE_FLAG |
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{ |
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D3D11_FENCE_FLAG_NONE = 0x1, |
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D3D11_FENCE_FLAG_SHARED = 0x2, |
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D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, |
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D3D11_FENCE_FLAG_NON_MONITORED = 0x8, |
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} D3D11_FENCE_FLAG; |
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|
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typedef struct D3D11_TEXTURE2D_DESC1 |
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{ |
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UINT Width; |
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UINT Height; |
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UINT MipLevels; |
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UINT ArraySize; |
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DXGI_FORMAT Format; |
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DXGI_SAMPLE_DESC SampleDesc; |
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D3D11_USAGE Usage; |
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UINT BindFlags; |
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UINT CPUAccessFlags; |
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UINT MiscFlags; |
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D3D11_TEXTURE_LAYOUT TextureLayout; |
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} D3D11_TEXTURE2D_DESC1; |
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|
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typedef struct D3D11_TEXTURE3D_DESC1 |
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{ |
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UINT Width; |
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UINT Height; |
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UINT Depth; |
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UINT MipLevels; |
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DXGI_FORMAT Format; |
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D3D11_USAGE Usage; |
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UINT BindFlags; |
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UINT CPUAccessFlags; |
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UINT MiscFlags; |
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D3D11_TEXTURE_LAYOUT TextureLayout; |
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} D3D11_TEXTURE3D_DESC1; |
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|
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typedef struct D3D11_RASTERIZER_DESC2 |
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{ |
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D3D11_FILL_MODE FillMode; |
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D3D11_CULL_MODE CullMode; |
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BOOL FrontCounterClockwise; |
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int DepthBias; |
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float DepthBiasClamp; |
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float SlopeScaledDepthBias; |
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BOOL DepthClipEnable; |
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BOOL ScissorEnable; |
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BOOL MultisampleEnable; |
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BOOL AntialiasedLineEnable; |
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UINT ForcedSampleCount; |
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D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; |
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} D3D11_RASTERIZER_DESC2; |
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|
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typedef struct D3D11_TEX2D_SRV1 |
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{ |
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UINT MostDetailedMip; |
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UINT MipLevels; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_SRV1; |
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|
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typedef struct D3D11_TEX2D_ARRAY_SRV1 |
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{ |
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UINT MostDetailedMip; |
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UINT MipLevels; |
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UINT FirstArraySlice; |
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UINT ArraySize; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_ARRAY_SRV1; |
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|
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typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 |
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{ |
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DXGI_FORMAT Format; |
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D3D11_SRV_DIMENSION ViewDimension; |
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|
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union |
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{ |
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D3D11_BUFFER_SRV Buffer; |
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D3D11_TEX1D_SRV Texture1D; |
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D3D11_TEX1D_ARRAY_SRV Texture1DArray; |
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D3D11_TEX2D_SRV1 Texture2D; |
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D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; |
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D3D11_TEX2DMS_SRV Texture2DMS; |
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D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
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D3D11_TEX3D_SRV Texture3D; |
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D3D11_TEXCUBE_SRV TextureCube; |
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D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; |
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D3D11_BUFFEREX_SRV BufferEx; |
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}; |
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} D3D11_SHADER_RESOURCE_VIEW_DESC1; |
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|
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typedef struct D3D11_TEX2D_RTV1 |
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{ |
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UINT MipSlice; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_RTV1; |
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|
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typedef struct D3D11_TEX2D_ARRAY_RTV1 |
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{ |
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UINT MipSlice; |
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UINT FirstArraySlice; |
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UINT ArraySize; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_ARRAY_RTV1; |
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|
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typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 |
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{ |
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DXGI_FORMAT Format; |
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D3D11_RTV_DIMENSION ViewDimension; |
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|
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union |
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{ |
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D3D11_BUFFER_RTV Buffer; |
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D3D11_TEX1D_RTV Texture1D; |
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D3D11_TEX1D_ARRAY_RTV Texture1DArray; |
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D3D11_TEX2D_RTV1 Texture2D; |
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D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; |
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D3D11_TEX2DMS_RTV Texture2DMS; |
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D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
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D3D11_TEX3D_RTV Texture3D; |
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}; |
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} D3D11_RENDER_TARGET_VIEW_DESC1; |
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|
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typedef struct D3D11_TEX2D_UAV1 |
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{ |
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UINT MipSlice; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_UAV1; |
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|
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typedef struct D3D11_TEX2D_ARRAY_UAV1 |
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{ |
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UINT MipSlice; |
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UINT FirstArraySlice; |
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UINT ArraySize; |
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UINT PlaneSlice; |
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} D3D11_TEX2D_ARRAY_UAV1; |
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|
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typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 |
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{ |
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DXGI_FORMAT Format; |
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D3D11_UAV_DIMENSION ViewDimension; |
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|
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union |
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{ |
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D3D11_BUFFER_UAV Buffer; |
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D3D11_TEX1D_UAV Texture1D; |
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D3D11_TEX1D_ARRAY_UAV Texture1DArray; |
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D3D11_TEX2D_UAV1 Texture2D; |
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D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; |
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D3D11_TEX3D_UAV Texture3D; |
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}; |
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} D3D11_UNORDERED_ACCESS_VIEW_DESC1; |
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|
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typedef struct D3D11_QUERY_DESC1 |
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{ |
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D3D11_QUERY Query; |
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UINT MiscFlags; |
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D3D11_CONTEXT_TYPE ContextType; |
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} D3D11_QUERY_DESC1; |
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|
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[ |
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uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11Texture2D1 : ID3D11Texture2D |
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{ |
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void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc); |
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} |
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|
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[ |
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uuid(0c711683-2853-4846-9bb0-f3e60639e46a), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11Texture3D1 : ID3D11Texture3D |
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{ |
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void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc); |
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} |
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|
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[ |
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uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11RasterizerState2 : ID3D11RasterizerState1 |
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{ |
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void GetDesc2(D3D11_RASTERIZER_DESC2 *desc); |
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} |
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|
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[ |
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uuid(91308b87-9040-411d-8c67-c39253ce3802), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView |
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{ |
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void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); |
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} |
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|
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[ |
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uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11RenderTargetView1 : ID3D11RenderTargetView |
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{ |
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void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc); |
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} |
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|
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[ |
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uuid(7b3b6153-a886-4544-ab37-6537c8500403), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView |
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{ |
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void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); |
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} |
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|
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[ |
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uuid(631b4766-36dc-461d-8db6-c47e13e60916), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11Query1 : ID3D11Query |
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{ |
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void GetDesc1(D3D11_QUERY_DESC1 *desc); |
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} |
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|
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[ |
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uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11DeviceContext3 : ID3D11DeviceContext2 |
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{ |
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void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event); |
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void SetHardwareProtectionState(BOOL enable); |
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void GetHardwareProtectionState(BOOL *enable); |
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} |
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|
| 296 |
[ |
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uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11Fence : ID3D11DeviceChild |
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{ |
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HRESULT CreateSharedHandle( |
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const SECURITY_ATTRIBUTES *attributes, |
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DWORD access, |
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const WCHAR *name, |
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HANDLE *handle |
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); |
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UINT64 GetCompletedValue(); |
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HRESULT SetEventOnCompletion( |
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UINT64 value, |
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HANDLE event |
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); |
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} |
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|
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[ |
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uuid(917600da-f58c-4c33-98d8-3e15b390fa24), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11DeviceContext4 : ID3D11DeviceContext3 |
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{ |
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HRESULT Signal(ID3D11Fence *fence, UINT64 value); |
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HRESULT Wait(ID3D11Fence *fence, UINT64 value); |
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} |
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|
| 329 |
[ |
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uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D11Device3 : ID3D11Device2 |
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{ |
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HRESULT CreateTexture2D1( |
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const D3D11_TEXTURE2D_DESC1 *desc, |
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const D3D11_SUBRESOURCE_DATA *initial_data, |
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ID3D11Texture2D1 **texture |
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); |
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HRESULT CreateTexture3D1( |
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const D3D11_TEXTURE3D_DESC1 *desc, |
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const D3D11_SUBRESOURCE_DATA *initial_data, |
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ID3D11Texture3D1 **texture |
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); |
| 347 |
HRESULT CreateRasterizerState2( |
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const D3D11_RASTERIZER_DESC2 *desc, |
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ID3D11RasterizerState2 **state |
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); |
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HRESULT CreateShaderResourceView1( |
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ID3D11Resource *resource, |
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const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, |
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ID3D11ShaderResourceView1 **view |
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); |
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HRESULT CreateUnorderedAccessView1( |
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ID3D11Resource *resource, |
| 358 |
const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, |
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ID3D11UnorderedAccessView1 **view |
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); |
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HRESULT CreateRenderTargetView1( |
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ID3D11Resource *resource, |
| 363 |
const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, |
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ID3D11RenderTargetView1 **view |
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); |
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HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query); |
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void GetImmediateContext3(ID3D11DeviceContext3 **context); |
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HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context); |
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void WriteToSubresource( |
| 370 |
ID3D11Resource *dst_resource, |
| 371 |
UINT dst_subresource, |
| 372 |
const D3D11_BOX *dst_box, |
| 373 |
const void *src_data, |
| 374 |
UINT src_row_pitch, |
| 375 |
UINT src_depth_pitch |
| 376 |
); |
| 377 |
void ReadFromSubresource( |
| 378 |
void *dst_data, |
| 379 |
UINT dst_row_pitch, |
| 380 |
UINT dst_depth_pitch, |
| 381 |
ID3D11Resource *src_resource, |
| 382 |
UINT src_subresource, |
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const D3D11_BOX *src_box |
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); |
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} |