| 1 | /* | 
 
 
 
 
 | 2 | * Copyright 2017 Ihsan Akmal | 
 
 
 
 
 | 3 | * | 
 
 
 
 
 | 4 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 5 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 6 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 7 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 8 | * | 
 
 
 
 
 | 9 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 12 | * Lesser General Public License for more details. | 
 
 
 
 
 | 13 | * | 
 
 
 
 
 | 14 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 15 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 17 | */ | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | import "oaidl.idl"; | 
 
 
 
 
 | 20 | import "ocidl.idl"; | 
 
 
 
 
 | 21 | import "dxgi1_3.idl"; | 
 
 
 
 
 | 22 | import "d3dcommon.idl"; | 
 
 
 
 
 | 23 | import "d3d11_2.idl"; | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | typedef enum D3D11_CONTEXT_TYPE | 
 
 
 
 
 | 26 | { | 
 
 
 
 
 | 27 | D3D11_CONTEXT_TYPE_ALL = 0x0, | 
 
 
 
 
 | 28 | D3D11_CONTEXT_TYPE_3D = 0x1, | 
 
 
 
 
 | 29 | D3D11_CONTEXT_TYPE_COMPUTE = 0x2, | 
 
 
 
 
 | 30 | D3D11_CONTEXT_TYPE_COPY = 0x3, | 
 
 
 
 
 | 31 | D3D11_CONTEXT_TYPE_VIDEO = 0x4, | 
 
 
 
 
 | 32 | } D3D11_CONTEXT_TYPE; | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | typedef enum D3D11_TEXTURE_LAYOUT | 
 
 
 
 
 | 35 | { | 
 
 
 
 
 | 36 | D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, | 
 
 
 
 
 | 37 | D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, | 
 
 
 
 
 | 38 | D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2, | 
 
 
 
 
 | 39 | } D3D11_TEXTURE_LAYOUT; | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE | 
 
 
 
 
 | 42 | { | 
 
 
 
 
 | 43 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, | 
 
 
 
 
 | 44 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1, | 
 
 
 
 
 | 45 | } D3D11_CONSERVATIVE_RASTERIZATION_MODE; | 
 
 
 
 
 | 46 |  | 
 
 
 
 
 | 47 | typedef enum D3D11_FENCE_FLAG | 
 
 
 
 
 | 48 | { | 
 
 
 
 
 | 49 | D3D11_FENCE_FLAG_NONE = 0x1, | 
 
 
 
 
 | 50 | D3D11_FENCE_FLAG_SHARED = 0x2, | 
 
 
 
 
 | 51 | D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, | 
 
 
 
 
 | 52 | D3D11_FENCE_FLAG_NON_MONITORED = 0x8, | 
 
 
 
 
 | 53 | } D3D11_FENCE_FLAG; | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | typedef struct D3D11_TEXTURE2D_DESC1 | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | UINT Width; | 
 
 
 
 
 | 58 | UINT Height; | 
 
 
 
 
 | 59 | UINT MipLevels; | 
 
 
 
 
 | 60 | UINT ArraySize; | 
 
 
 
 
 | 61 | DXGI_FORMAT Format; | 
 
 
 
 
 | 62 | DXGI_SAMPLE_DESC SampleDesc; | 
 
 
 
 
 | 63 | D3D11_USAGE Usage; | 
 
 
 
 
 | 64 | UINT BindFlags; | 
 
 
 
 
 | 65 | UINT CPUAccessFlags; | 
 
 
 
 
 | 66 | UINT MiscFlags; | 
 
 
 
 
 | 67 | D3D11_TEXTURE_LAYOUT TextureLayout; | 
 
 
 
 
 | 68 | } D3D11_TEXTURE2D_DESC1; | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | typedef struct D3D11_TEXTURE3D_DESC1 | 
 
 
 
 
 | 71 | { | 
 
 
 
 
 | 72 | UINT Width; | 
 
 
 
 
 | 73 | UINT Height; | 
 
 
 
 
 | 74 | UINT Depth; | 
 
 
 
 
 | 75 | UINT MipLevels; | 
 
 
 
 
 | 76 | DXGI_FORMAT Format; | 
 
 
 
 
 | 77 | D3D11_USAGE Usage; | 
 
 
 
 
 | 78 | UINT BindFlags; | 
 
 
 
 
 | 79 | UINT CPUAccessFlags; | 
 
 
 
 
 | 80 | UINT MiscFlags; | 
 
 
 
 
 | 81 | D3D11_TEXTURE_LAYOUT TextureLayout; | 
 
 
 
 
 | 82 | } D3D11_TEXTURE3D_DESC1; | 
 
 
 
 
 | 83 |  | 
 
 
 
 
 | 84 | typedef struct D3D11_RASTERIZER_DESC2 | 
 
 
 
 
 | 85 | { | 
 
 
 
 
 | 86 | D3D11_FILL_MODE FillMode; | 
 
 
 
 
 | 87 | D3D11_CULL_MODE CullMode; | 
 
 
 
 
 | 88 | BOOL FrontCounterClockwise; | 
 
 
 
 
 | 89 | int DepthBias; | 
 
 
 
 
 | 90 | float DepthBiasClamp; | 
 
 
 
 
 | 91 | float SlopeScaledDepthBias; | 
 
 
 
 
 | 92 | BOOL DepthClipEnable; | 
 
 
 
 
 | 93 | BOOL ScissorEnable; | 
 
 
 
 
 | 94 | BOOL MultisampleEnable; | 
 
 
 
 
 | 95 | BOOL AntialiasedLineEnable; | 
 
 
 
 
 | 96 | UINT ForcedSampleCount; | 
 
 
 
 
 | 97 | D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; | 
 
 
 
 
 | 98 | } D3D11_RASTERIZER_DESC2; | 
 
 
 
 
 | 99 |  | 
 
 
 
 
 | 100 | typedef struct D3D11_TEX2D_SRV1 | 
 
 
 
 
 | 101 | { | 
 
 
 
 
 | 102 | UINT MostDetailedMip; | 
 
 
 
 
 | 103 | UINT MipLevels; | 
 
 
 
 
 | 104 | UINT PlaneSlice; | 
 
 
 
 
 | 105 | } D3D11_TEX2D_SRV1; | 
 
 
 
 
 | 106 |  | 
 
 
 
 
 | 107 | typedef struct D3D11_TEX2D_ARRAY_SRV1 | 
 
 
 
 
 | 108 | { | 
 
 
 
 
 | 109 | UINT MostDetailedMip; | 
 
 
 
 
 | 110 | UINT MipLevels; | 
 
 
 
 
 | 111 | UINT FirstArraySlice; | 
 
 
 
 
 | 112 | UINT ArraySize; | 
 
 
 
 
 | 113 | UINT PlaneSlice; | 
 
 
 
 
 | 114 | } D3D11_TEX2D_ARRAY_SRV1; | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 | 
 
 
 
 
 | 117 | { | 
 
 
 
 
 | 118 | DXGI_FORMAT Format; | 
 
 
 
 
 | 119 | D3D11_SRV_DIMENSION ViewDimension; | 
 
 
 
 
 | 120 |  | 
 
 
 
 
 | 121 | union | 
 
 
 
 
 | 122 | { | 
 
 
 
 
 | 123 | D3D11_BUFFER_SRV Buffer; | 
 
 
 
 
 | 124 | D3D11_TEX1D_SRV Texture1D; | 
 
 
 
 
 | 125 | D3D11_TEX1D_ARRAY_SRV Texture1DArray; | 
 
 
 
 
 | 126 | D3D11_TEX2D_SRV1 Texture2D; | 
 
 
 
 
 | 127 | D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; | 
 
 
 
 
 | 128 | D3D11_TEX2DMS_SRV Texture2DMS; | 
 
 
 
 
 | 129 | D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
 
 
 
 
 | 130 | D3D11_TEX3D_SRV Texture3D; | 
 
 
 
 
 | 131 | D3D11_TEXCUBE_SRV TextureCube; | 
 
 
 
 
 | 132 | D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; | 
 
 
 
 
 | 133 | D3D11_BUFFEREX_SRV BufferEx; | 
 
 
 
 
 | 134 | }; | 
 
 
 
 
 | 135 | } D3D11_SHADER_RESOURCE_VIEW_DESC1; | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | typedef struct D3D11_TEX2D_RTV1 | 
 
 
 
 
 | 138 | { | 
 
 
 
 
 | 139 | UINT MipSlice; | 
 
 
 
 
 | 140 | UINT PlaneSlice; | 
 
 
 
 
 | 141 | } D3D11_TEX2D_RTV1; | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | typedef struct D3D11_TEX2D_ARRAY_RTV1 | 
 
 
 
 
 | 144 | { | 
 
 
 
 
 | 145 | UINT MipSlice; | 
 
 
 
 
 | 146 | UINT FirstArraySlice; | 
 
 
 
 
 | 147 | UINT ArraySize; | 
 
 
 
 
 | 148 | UINT PlaneSlice; | 
 
 
 
 
 | 149 | } D3D11_TEX2D_ARRAY_RTV1; | 
 
 
 
 
 | 150 |  | 
 
 
 
 
 | 151 | typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 | 
 
 
 
 
 | 152 | { | 
 
 
 
 
 | 153 | DXGI_FORMAT Format; | 
 
 
 
 
 | 154 | D3D11_RTV_DIMENSION ViewDimension; | 
 
 
 
 
 | 155 |  | 
 
 
 
 
 | 156 | union | 
 
 
 
 
 | 157 | { | 
 
 
 
 
 | 158 | D3D11_BUFFER_RTV Buffer; | 
 
 
 
 
 | 159 | D3D11_TEX1D_RTV Texture1D; | 
 
 
 
 
 | 160 | D3D11_TEX1D_ARRAY_RTV Texture1DArray; | 
 
 
 
 
 | 161 | D3D11_TEX2D_RTV1 Texture2D; | 
 
 
 
 
 | 162 | D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; | 
 
 
 
 
 | 163 | D3D11_TEX2DMS_RTV Texture2DMS; | 
 
 
 
 
 | 164 | D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
 
 
 
 
 | 165 | D3D11_TEX3D_RTV Texture3D; | 
 
 
 
 
 | 166 | }; | 
 
 
 
 
 | 167 | } D3D11_RENDER_TARGET_VIEW_DESC1; | 
 
 
 
 
 | 168 |  | 
 
 
 
 
 | 169 | typedef struct D3D11_TEX2D_UAV1 | 
 
 
 
 
 | 170 | { | 
 
 
 
 
 | 171 | UINT MipSlice; | 
 
 
 
 
 | 172 | UINT PlaneSlice; | 
 
 
 
 
 | 173 | } D3D11_TEX2D_UAV1; | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | typedef struct D3D11_TEX2D_ARRAY_UAV1 | 
 
 
 
 
 | 176 | { | 
 
 
 
 
 | 177 | UINT MipSlice; | 
 
 
 
 
 | 178 | UINT FirstArraySlice; | 
 
 
 
 
 | 179 | UINT ArraySize; | 
 
 
 
 
 | 180 | UINT PlaneSlice; | 
 
 
 
 
 | 181 | } D3D11_TEX2D_ARRAY_UAV1; | 
 
 
 
 
 | 182 |  | 
 
 
 
 
 | 183 | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 | 
 
 
 
 
 | 184 | { | 
 
 
 
 
 | 185 | DXGI_FORMAT Format; | 
 
 
 
 
 | 186 | D3D11_UAV_DIMENSION ViewDimension; | 
 
 
 
 
 | 187 |  | 
 
 
 
 
 | 188 | union | 
 
 
 
 
 | 189 | { | 
 
 
 
 
 | 190 | D3D11_BUFFER_UAV Buffer; | 
 
 
 
 
 | 191 | D3D11_TEX1D_UAV Texture1D; | 
 
 
 
 
 | 192 | D3D11_TEX1D_ARRAY_UAV Texture1DArray; | 
 
 
 
 
 | 193 | D3D11_TEX2D_UAV1 Texture2D; | 
 
 
 
 
 | 194 | D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; | 
 
 
 
 
 | 195 | D3D11_TEX3D_UAV Texture3D; | 
 
 
 
 
 | 196 | }; | 
 
 
 
 
 | 197 | } D3D11_UNORDERED_ACCESS_VIEW_DESC1; | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | typedef struct D3D11_QUERY_DESC1 | 
 
 
 
 
 | 200 | { | 
 
 
 
 
 | 201 | D3D11_QUERY Query; | 
 
 
 
 
 | 202 | UINT MiscFlags; | 
 
 
 
 
 | 203 | D3D11_CONTEXT_TYPE ContextType; | 
 
 
 
 
 | 204 | } D3D11_QUERY_DESC1; | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | [ | 
 
 
 
 
 | 207 | uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb), | 
 
 
 
 
 | 208 | object, | 
 
 
 
 
 | 209 | local, | 
 
 
 
 
 | 210 | pointer_default(unique) | 
 
 
 
 
 | 211 | ] | 
 
 
 
 
 | 212 | interface ID3D11Texture2D1 : ID3D11Texture2D | 
 
 
 
 
 | 213 | { | 
 
 
 
 
 | 214 | void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc); | 
 
 
 
 
 | 215 | } | 
 
 
 
 
 | 216 |  | 
 
 
 
 
 | 217 | [ | 
 
 
 
 
 | 218 | uuid(0c711683-2853-4846-9bb0-f3e60639e46a), | 
 
 
 
 
 | 219 | object, | 
 
 
 
 
 | 220 | local, | 
 
 
 
 
 | 221 | pointer_default(unique) | 
 
 
 
 
 | 222 | ] | 
 
 
 
 
 | 223 | interface ID3D11Texture3D1 : ID3D11Texture3D | 
 
 
 
 
 | 224 | { | 
 
 
 
 
 | 225 | void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc); | 
 
 
 
 
 | 226 | } | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | [ | 
 
 
 
 
 | 229 | uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), | 
 
 
 
 
 | 230 | object, | 
 
 
 
 
 | 231 | local, | 
 
 
 
 
 | 232 | pointer_default(unique) | 
 
 
 
 
 | 233 | ] | 
 
 
 
 
 | 234 | interface ID3D11RasterizerState2 : ID3D11RasterizerState1 | 
 
 
 
 
 | 235 | { | 
 
 
 
 
 | 236 | void GetDesc2(D3D11_RASTERIZER_DESC2 *desc); | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | [ | 
 
 
 
 
 | 240 | uuid(91308b87-9040-411d-8c67-c39253ce3802), | 
 
 
 
 
 | 241 | object, | 
 
 
 
 
 | 242 | local, | 
 
 
 
 
 | 243 | pointer_default(unique) | 
 
 
 
 
 | 244 | ] | 
 
 
 
 
 | 245 | interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView | 
 
 
 
 
 | 246 | { | 
 
 
 
 
 | 247 | void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); | 
 
 
 
 
 | 248 | } | 
 
 
 
 
 | 249 |  | 
 
 
 
 
 | 250 | [ | 
 
 
 
 
 | 251 | uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b), | 
 
 
 
 
 | 252 | object, | 
 
 
 
 
 | 253 | local, | 
 
 
 
 
 | 254 | pointer_default(unique) | 
 
 
 
 
 | 255 | ] | 
 
 
 
 
 | 256 | interface ID3D11RenderTargetView1 : ID3D11RenderTargetView | 
 
 
 
 
 | 257 | { | 
 
 
 
 
 | 258 | void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc); | 
 
 
 
 
 | 259 | } | 
 
 
 
 
 | 260 |  | 
 
 
 
 
 | 261 | [ | 
 
 
 
 
 | 262 | uuid(7b3b6153-a886-4544-ab37-6537c8500403), | 
 
 
 
 
 | 263 | object, | 
 
 
 
 
 | 264 | local, | 
 
 
 
 
 | 265 | pointer_default(unique) | 
 
 
 
 
 | 266 | ] | 
 
 
 
 
 | 267 | interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView | 
 
 
 
 
 | 268 | { | 
 
 
 
 
 | 269 | void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); | 
 
 
 
 
 | 270 | } | 
 
 
 
 
 | 271 |  | 
 
 
 
 
 | 272 | [ | 
 
 
 
 
 | 273 | uuid(631b4766-36dc-461d-8db6-c47e13e60916), | 
 
 
 
 
 | 274 | object, | 
 
 
 
 
 | 275 | local, | 
 
 
 
 
 | 276 | pointer_default(unique) | 
 
 
 
 
 | 277 | ] | 
 
 
 
 
 | 278 | interface ID3D11Query1 : ID3D11Query | 
 
 
 
 
 | 279 | { | 
 
 
 
 
 | 280 | void GetDesc1(D3D11_QUERY_DESC1 *desc); | 
 
 
 
 
 | 281 | } | 
 
 
 
 
 | 282 |  | 
 
 
 
 
 | 283 | [ | 
 
 
 
 
 | 284 | uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f), | 
 
 
 
 
 | 285 | object, | 
 
 
 
 
 | 286 | local, | 
 
 
 
 
 | 287 | pointer_default(unique) | 
 
 
 
 
 | 288 | ] | 
 
 
 
 
 | 289 | interface ID3D11DeviceContext3 : ID3D11DeviceContext2 | 
 
 
 
 
 | 290 | { | 
 
 
 
 
 | 291 | void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event); | 
 
 
 
 
 | 292 | void SetHardwareProtectionState(BOOL enable); | 
 
 
 
 
 | 293 | void GetHardwareProtectionState(BOOL *enable); | 
 
 
 
 
 | 294 | } | 
 
 
 
 
 | 295 |  | 
 
 
 
 
 | 296 | [ | 
 
 
 
 
 | 297 | uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), | 
 
 
 
 
 | 298 | object, | 
 
 
 
 
 | 299 | local, | 
 
 
 
 
 | 300 | pointer_default(unique) | 
 
 
 
 
 | 301 | ] | 
 
 
 
 
 | 302 | interface ID3D11Fence : ID3D11DeviceChild | 
 
 
 
 
 | 303 | { | 
 
 
 
 
 | 304 | HRESULT CreateSharedHandle( | 
 
 
 
 
 | 305 | const SECURITY_ATTRIBUTES *attributes, | 
 
 
 
 
 | 306 | DWORD access, | 
 
 
 
 
 | 307 | const WCHAR *name, | 
 
 
 
 
 | 308 | HANDLE *handle | 
 
 
 
 
 | 309 | ); | 
 
 
 
 
 | 310 | UINT64 GetCompletedValue(); | 
 
 
 
 
 | 311 | HRESULT SetEventOnCompletion( | 
 
 
 
 
 | 312 | UINT64 value, | 
 
 
 
 
 | 313 | HANDLE event | 
 
 
 
 
 | 314 | ); | 
 
 
 
 
 | 315 | } | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 | [ | 
 
 
 
 
 | 318 | uuid(917600da-f58c-4c33-98d8-3e15b390fa24), | 
 
 
 
 
 | 319 | object, | 
 
 
 
 
 | 320 | local, | 
 
 
 
 
 | 321 | pointer_default(unique) | 
 
 
 
 
 | 322 | ] | 
 
 
 
 
 | 323 | interface ID3D11DeviceContext4 : ID3D11DeviceContext3 | 
 
 
 
 
 | 324 | { | 
 
 
 
 
 | 325 | HRESULT Signal(ID3D11Fence *fence, UINT64 value); | 
 
 
 
 
 | 326 | HRESULT Wait(ID3D11Fence *fence, UINT64 value); | 
 
 
 
 
 | 327 | } | 
 
 
 
 
 | 328 |  | 
 
 
 
 
 | 329 | [ | 
 
 
 
 
 | 330 | uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6), | 
 
 
 
 
 | 331 | object, | 
 
 
 
 
 | 332 | local, | 
 
 
 
 
 | 333 | pointer_default(unique) | 
 
 
 
 
 | 334 | ] | 
 
 
 
 
 | 335 | interface ID3D11Device3 : ID3D11Device2 | 
 
 
 
 
 | 336 | { | 
 
 
 
 
 | 337 | HRESULT CreateTexture2D1( | 
 
 
 
 
 | 338 | const D3D11_TEXTURE2D_DESC1 *desc, | 
 
 
 
 
 | 339 | const D3D11_SUBRESOURCE_DATA *initial_data, | 
 
 
 
 
 | 340 | ID3D11Texture2D1 **texture | 
 
 
 
 
 | 341 | ); | 
 
 
 
 
 | 342 | HRESULT CreateTexture3D1( | 
 
 
 
 
 | 343 | const D3D11_TEXTURE3D_DESC1 *desc, | 
 
 
 
 
 | 344 | const D3D11_SUBRESOURCE_DATA *initial_data, | 
 
 
 
 
 | 345 | ID3D11Texture3D1 **texture | 
 
 
 
 
 | 346 | ); | 
 
 
 
 
 | 347 | HRESULT CreateRasterizerState2( | 
 
 
 
 
 | 348 | const D3D11_RASTERIZER_DESC2 *desc, | 
 
 
 
 
 | 349 | ID3D11RasterizerState2 **state | 
 
 
 
 
 | 350 | ); | 
 
 
 
 
 | 351 | HRESULT CreateShaderResourceView1( | 
 
 
 
 
 | 352 | ID3D11Resource *resource, | 
 
 
 
 
 | 353 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, | 
 
 
 
 
 | 354 | ID3D11ShaderResourceView1 **view | 
 
 
 
 
 | 355 | ); | 
 
 
 
 
 | 356 | HRESULT CreateUnorderedAccessView1( | 
 
 
 
 
 | 357 | ID3D11Resource *resource, | 
 
 
 
 
 | 358 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, | 
 
 
 
 
 | 359 | ID3D11UnorderedAccessView1 **view | 
 
 
 
 
 | 360 | ); | 
 
 
 
 
 | 361 | HRESULT CreateRenderTargetView1( | 
 
 
 
 
 | 362 | ID3D11Resource *resource, | 
 
 
 
 
 | 363 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, | 
 
 
 
 
 | 364 | ID3D11RenderTargetView1 **view | 
 
 
 
 
 | 365 | ); | 
 
 
 
 
 | 366 | HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query); | 
 
 
 
 
 | 367 | void GetImmediateContext3(ID3D11DeviceContext3 **context); | 
 
 
 
 
 | 368 | HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context); | 
 
 
 
 
 | 369 | void WriteToSubresource( | 
 
 
 
 
 | 370 | ID3D11Resource *dst_resource, | 
 
 
 
 
 | 371 | UINT dst_subresource, | 
 
 
 
 
 | 372 | const D3D11_BOX *dst_box, | 
 
 
 
 
 | 373 | const void *src_data, | 
 
 
 
 
 | 374 | UINT src_row_pitch, | 
 
 
 
 
 | 375 | UINT src_depth_pitch | 
 
 
 
 
 | 376 | ); | 
 
 
 
 
 | 377 | void ReadFromSubresource( | 
 
 
 
 
 | 378 | void *dst_data, | 
 
 
 
 
 | 379 | UINT dst_row_pitch, | 
 
 
 
 
 | 380 | UINT dst_depth_pitch, | 
 
 
 
 
 | 381 | ID3D11Resource *src_resource, | 
 
 
 
 
 | 382 | UINT src_subresource, | 
 
 
 
 
 | 383 | const D3D11_BOX *src_box | 
 
 
 
 
 | 384 | ); | 
 
 
 
 
 | 385 | } |