| 1 |
/*** Autogenerated by WIDL 6.4 from include/d3d11_2.idl - Do not edit ***/ |
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|
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#ifdef _WIN32 |
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#ifndef __REQUIRED_RPCNDR_H_VERSION__ |
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#define __REQUIRED_RPCNDR_H_VERSION__ 475 |
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#endif |
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#include <rpc.h> |
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#include <rpcndr.h> |
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#endif |
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|
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#ifndef COM_NO_WINDOWS_H |
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#include <windows.h> |
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#include <ole2.h> |
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#endif |
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|
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#ifndef __d3d11_2_h__ |
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#define __d3d11_2_h__ |
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|
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/* Forward declarations */ |
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|
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#ifndef __ID3D11DeviceContext2_FWD_DEFINED__ |
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#define __ID3D11DeviceContext2_FWD_DEFINED__ |
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typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; |
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#ifdef __cplusplus |
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interface ID3D11DeviceContext2; |
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#endif /* __cplusplus */ |
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#endif |
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|
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#ifndef __ID3D11Device2_FWD_DEFINED__ |
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#define __ID3D11Device2_FWD_DEFINED__ |
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typedef interface ID3D11Device2 ID3D11Device2; |
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#ifdef __cplusplus |
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interface ID3D11Device2; |
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#endif /* __cplusplus */ |
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#endif |
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|
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/* Headers for imported files */ |
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|
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#include <oaidl.h> |
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#include <ocidl.h> |
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#include <dxgi1_3.h> |
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#include <d3dcommon.h> |
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#include <d3d11_1.h> |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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#define D3D11_PACKED_TILE (0xffffffff) |
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|
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typedef enum D3D11_TILE_MAPPING_FLAG { |
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D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 |
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} D3D11_TILE_MAPPING_FLAG; |
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typedef enum D3D11_TILE_RANGE_FLAG { |
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D3D11_TILE_RANGE_NULL = 0x1, |
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D3D11_TILE_RANGE_SKIP = 0x2, |
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D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 |
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} D3D11_TILE_RANGE_FLAG; |
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typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { |
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D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 |
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} D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; |
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typedef enum D3D11_TILE_COPY_FLAG { |
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D3D11_TILE_COPY_NO_OVERWRITE = 0x1, |
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D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, |
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D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 |
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} D3D11_TILE_COPY_FLAG; |
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typedef struct D3D11_TILED_RESOURCE_COORDINATE { |
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UINT X; |
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UINT Y; |
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UINT Z; |
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UINT Subresource; |
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} D3D11_TILED_RESOURCE_COORDINATE; |
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typedef struct D3D11_TILE_REGION_SIZE { |
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UINT NumTiles; |
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WINBOOL bUseBox; |
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UINT Width; |
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UINT16 Height; |
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UINT16 Depth; |
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} D3D11_TILE_REGION_SIZE; |
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typedef struct D3D11_SUBRESOURCE_TILING { |
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UINT WidthInTiles; |
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UINT16 HeightInTiles; |
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UINT16 DepthInTiles; |
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UINT StartTileIndexInOverallResource; |
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} D3D11_SUBRESOURCE_TILING; |
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typedef struct D3D11_TILE_SHAPE { |
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UINT WidthInTexels; |
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UINT HeightInTexels; |
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UINT DepthInTexels; |
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} D3D11_TILE_SHAPE; |
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typedef struct D3D11_PACKED_MIP_DESC { |
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UINT8 NumStandardMips; |
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UINT8 NumPackedMips; |
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UINT NumTilesForPackedMips; |
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UINT StartTileIndexInOverallResource; |
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} D3D11_PACKED_MIP_DESC; |
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/***************************************************************************** |
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* ID3D11DeviceContext2 interface |
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*/ |
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#ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
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#define __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
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|
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DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); |
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#if defined(__cplusplus) && !defined(CINTERFACE) |
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MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") |
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ID3D11DeviceContext2 : public ID3D11DeviceContext1 |
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{ |
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virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( |
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ID3D11Resource *resource, |
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UINT region_count, |
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const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
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const D3D11_TILE_REGION_SIZE *region_sizes, |
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ID3D11Buffer *pool, |
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UINT range_count, |
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const UINT *range_flags, |
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const UINT *pool_start_offsets, |
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const UINT *range_tile_counts, |
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UINT flags) = 0; |
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|
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virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( |
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ID3D11Resource *dst_resource, |
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const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
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ID3D11Resource *src_resource, |
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const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
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const D3D11_TILE_REGION_SIZE *region_size, |
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UINT flags) = 0; |
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|
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virtual void STDMETHODCALLTYPE CopyTiles( |
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ID3D11Resource *resource, |
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const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
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const D3D11_TILE_REGION_SIZE *size, |
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ID3D11Buffer *buffer, |
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UINT64 start_offset, |
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UINT flags) = 0; |
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|
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virtual void STDMETHODCALLTYPE UpdateTiles( |
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ID3D11Resource *dst_resource, |
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const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
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const D3D11_TILE_REGION_SIZE *dst_region_size, |
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const void *src_data, |
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UINT flags) = 0; |
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|
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virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( |
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ID3D11Buffer *pool, |
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UINT64 size) = 0; |
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|
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virtual void STDMETHODCALLTYPE TiledResourceBarrier( |
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ID3D11DeviceChild *before_barrier, |
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ID3D11DeviceChild *after_barrier) = 0; |
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|
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virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( |
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) = 0; |
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|
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virtual void STDMETHODCALLTYPE SetMarkerInt( |
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const WCHAR *label, |
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int data) = 0; |
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|
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virtual void STDMETHODCALLTYPE BeginEventInt( |
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const WCHAR *label, |
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int data) = 0; |
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|
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virtual void STDMETHODCALLTYPE EndEvent( |
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) = 0; |
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|
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}; |
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#ifdef __CRT_UUID_DECL |
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__CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) |
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#endif |
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#else |
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typedef struct ID3D11DeviceContext2Vtbl { |
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BEGIN_INTERFACE |
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|
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/*** IUnknown methods ***/ |
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HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
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ID3D11DeviceContext2 *This, |
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REFIID riid, |
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void **ppvObject); |
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|
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ULONG (STDMETHODCALLTYPE *AddRef)( |
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ID3D11DeviceContext2 *This); |
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|
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ULONG (STDMETHODCALLTYPE *Release)( |
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ID3D11DeviceContext2 *This); |
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|
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/*** ID3D11DeviceChild methods ***/ |
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void (STDMETHODCALLTYPE *GetDevice)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Device **ppDevice); |
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|
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HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
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ID3D11DeviceContext2 *This, |
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REFGUID guid, |
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UINT *pDataSize, |
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void *pData); |
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|
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HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
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ID3D11DeviceContext2 *This, |
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REFGUID guid, |
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UINT DataSize, |
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const void *pData); |
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|
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HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
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ID3D11DeviceContext2 *This, |
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REFGUID guid, |
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const IUnknown *pData); |
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|
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/*** ID3D11DeviceContext methods ***/ |
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void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumBuffers, |
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ID3D11Buffer *const *ppConstantBuffers); |
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|
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void (STDMETHODCALLTYPE *PSSetShaderResources)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumViews, |
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ID3D11ShaderResourceView *const *ppShaderResourceViews); |
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|
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void (STDMETHODCALLTYPE *PSSetShader)( |
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ID3D11DeviceContext2 *This, |
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ID3D11PixelShader *pPixelShader, |
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ID3D11ClassInstance *const *ppClassInstances, |
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UINT NumClassInstances); |
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|
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void (STDMETHODCALLTYPE *PSSetSamplers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumSamplers, |
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ID3D11SamplerState *const *ppSamplers); |
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|
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void (STDMETHODCALLTYPE *VSSetShader)( |
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ID3D11DeviceContext2 *This, |
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ID3D11VertexShader *pVertexShader, |
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ID3D11ClassInstance *const *ppClassInstances, |
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UINT NumClassInstances); |
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|
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void (STDMETHODCALLTYPE *DrawIndexed)( |
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ID3D11DeviceContext2 *This, |
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UINT IndexCount, |
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UINT StartIndexLocation, |
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INT BaseVertexLocation); |
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|
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void (STDMETHODCALLTYPE *Draw)( |
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ID3D11DeviceContext2 *This, |
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UINT VertexCount, |
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UINT StartVertexLocation); |
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|
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HRESULT (STDMETHODCALLTYPE *Map)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Resource *pResource, |
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UINT Subresource, |
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D3D11_MAP MapType, |
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UINT MapFlags, |
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D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
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|
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void (STDMETHODCALLTYPE *Unmap)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Resource *pResource, |
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UINT Subresource); |
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|
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void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumBuffers, |
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ID3D11Buffer *const *ppConstantBuffers); |
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|
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void (STDMETHODCALLTYPE *IASetInputLayout)( |
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ID3D11DeviceContext2 *This, |
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ID3D11InputLayout *pInputLayout); |
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|
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void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumBuffers, |
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ID3D11Buffer *const *ppVertexBuffers, |
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const UINT *pStrides, |
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const UINT *pOffsets); |
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|
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void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Buffer *pIndexBuffer, |
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DXGI_FORMAT Format, |
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UINT Offset); |
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|
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void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
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ID3D11DeviceContext2 *This, |
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UINT IndexCountPerInstance, |
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UINT InstanceCount, |
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UINT StartIndexLocation, |
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INT BaseVertexLocation, |
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UINT StartInstanceLocation); |
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|
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void (STDMETHODCALLTYPE *DrawInstanced)( |
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ID3D11DeviceContext2 *This, |
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UINT VertexCountPerInstance, |
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UINT InstanceCount, |
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UINT StartVertexLocation, |
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UINT StartInstanceLocation); |
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|
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void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumBuffers, |
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ID3D11Buffer *const *ppConstantBuffers); |
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|
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void (STDMETHODCALLTYPE *GSSetShader)( |
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ID3D11DeviceContext2 *This, |
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ID3D11GeometryShader *pShader, |
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ID3D11ClassInstance *const *ppClassInstances, |
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UINT NumClassInstances); |
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|
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void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
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ID3D11DeviceContext2 *This, |
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D3D11_PRIMITIVE_TOPOLOGY Topology); |
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|
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void (STDMETHODCALLTYPE *VSSetShaderResources)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumViews, |
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ID3D11ShaderResourceView *const *ppShaderResourceViews); |
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|
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void (STDMETHODCALLTYPE *VSSetSamplers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumSamplers, |
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ID3D11SamplerState *const *ppSamplers); |
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|
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void (STDMETHODCALLTYPE *Begin)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Asynchronous *pAsync); |
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|
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void (STDMETHODCALLTYPE *End)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Asynchronous *pAsync); |
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|
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HRESULT (STDMETHODCALLTYPE *GetData)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Asynchronous *pAsync, |
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void *pData, |
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UINT DataSize, |
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UINT GetDataFlags); |
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|
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void (STDMETHODCALLTYPE *SetPredication)( |
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ID3D11DeviceContext2 *This, |
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ID3D11Predicate *pPredicate, |
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WINBOOL PredicateValue); |
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|
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void (STDMETHODCALLTYPE *GSSetShaderResources)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumViews, |
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ID3D11ShaderResourceView *const *ppShaderResourceViews); |
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|
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void (STDMETHODCALLTYPE *GSSetSamplers)( |
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ID3D11DeviceContext2 *This, |
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UINT StartSlot, |
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UINT NumSamplers, |
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ID3D11SamplerState *const *ppSamplers); |
| 360 |
|
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void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
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ID3D11DeviceContext2 *This, |
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UINT NumViews, |
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ID3D11RenderTargetView *const *ppRenderTargetViews, |
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ID3D11DepthStencilView *pDepthStencilView); |
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|
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void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
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ID3D11DeviceContext2 *This, |
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UINT NumRTVs, |
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ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 371 |
ID3D11DepthStencilView *pDepthStencilView, |
| 372 |
UINT UAVStartSlot, |
| 373 |
UINT NumUAVs, |
| 374 |
ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
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const UINT *pUAVInitialCounts); |
| 376 |
|
| 377 |
void (STDMETHODCALLTYPE *OMSetBlendState)( |
| 378 |
ID3D11DeviceContext2 *This, |
| 379 |
ID3D11BlendState *pBlendState, |
| 380 |
const FLOAT BlendFactor[4], |
| 381 |
UINT SampleMask); |
| 382 |
|
| 383 |
void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| 384 |
ID3D11DeviceContext2 *This, |
| 385 |
ID3D11DepthStencilState *pDepthStencilState, |
| 386 |
UINT StencilRef); |
| 387 |
|
| 388 |
void (STDMETHODCALLTYPE *SOSetTargets)( |
| 389 |
ID3D11DeviceContext2 *This, |
| 390 |
UINT NumBuffers, |
| 391 |
ID3D11Buffer *const *ppSOTargets, |
| 392 |
const UINT *pOffsets); |
| 393 |
|
| 394 |
void (STDMETHODCALLTYPE *DrawAuto)( |
| 395 |
ID3D11DeviceContext2 *This); |
| 396 |
|
| 397 |
void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| 398 |
ID3D11DeviceContext2 *This, |
| 399 |
ID3D11Buffer *pBufferForArgs, |
| 400 |
UINT AlignedByteOffsetForArgs); |
| 401 |
|
| 402 |
void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| 403 |
ID3D11DeviceContext2 *This, |
| 404 |
ID3D11Buffer *pBufferForArgs, |
| 405 |
UINT AlignedByteOffsetForArgs); |
| 406 |
|
| 407 |
void (STDMETHODCALLTYPE *Dispatch)( |
| 408 |
ID3D11DeviceContext2 *This, |
| 409 |
UINT ThreadGroupCountX, |
| 410 |
UINT ThreadGroupCountY, |
| 411 |
UINT ThreadGroupCountZ); |
| 412 |
|
| 413 |
void (STDMETHODCALLTYPE *DispatchIndirect)( |
| 414 |
ID3D11DeviceContext2 *This, |
| 415 |
ID3D11Buffer *pBufferForArgs, |
| 416 |
UINT AlignedByteOffsetForArgs); |
| 417 |
|
| 418 |
void (STDMETHODCALLTYPE *RSSetState)( |
| 419 |
ID3D11DeviceContext2 *This, |
| 420 |
ID3D11RasterizerState *pRasterizerState); |
| 421 |
|
| 422 |
void (STDMETHODCALLTYPE *RSSetViewports)( |
| 423 |
ID3D11DeviceContext2 *This, |
| 424 |
UINT NumViewports, |
| 425 |
const D3D11_VIEWPORT *pViewports); |
| 426 |
|
| 427 |
void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| 428 |
ID3D11DeviceContext2 *This, |
| 429 |
UINT NumRects, |
| 430 |
const D3D11_RECT *pRects); |
| 431 |
|
| 432 |
void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| 433 |
ID3D11DeviceContext2 *This, |
| 434 |
ID3D11Resource *pDstResource, |
| 435 |
UINT DstSubresource, |
| 436 |
UINT DstX, |
| 437 |
UINT DstY, |
| 438 |
UINT DstZ, |
| 439 |
ID3D11Resource *pSrcResource, |
| 440 |
UINT SrcSubresource, |
| 441 |
const D3D11_BOX *pSrcBox); |
| 442 |
|
| 443 |
void (STDMETHODCALLTYPE *CopyResource)( |
| 444 |
ID3D11DeviceContext2 *This, |
| 445 |
ID3D11Resource *pDstResource, |
| 446 |
ID3D11Resource *pSrcResource); |
| 447 |
|
| 448 |
void (STDMETHODCALLTYPE *UpdateSubresource)( |
| 449 |
ID3D11DeviceContext2 *This, |
| 450 |
ID3D11Resource *pDstResource, |
| 451 |
UINT DstSubresource, |
| 452 |
const D3D11_BOX *pDstBox, |
| 453 |
const void *pSrcData, |
| 454 |
UINT SrcRowPitch, |
| 455 |
UINT SrcDepthPitch); |
| 456 |
|
| 457 |
void (STDMETHODCALLTYPE *CopyStructureCount)( |
| 458 |
ID3D11DeviceContext2 *This, |
| 459 |
ID3D11Buffer *pDstBuffer, |
| 460 |
UINT DstAlignedByteOffset, |
| 461 |
ID3D11UnorderedAccessView *pSrcView); |
| 462 |
|
| 463 |
void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| 464 |
ID3D11DeviceContext2 *This, |
| 465 |
ID3D11RenderTargetView *pRenderTargetView, |
| 466 |
const FLOAT ColorRGBA[4]); |
| 467 |
|
| 468 |
void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| 469 |
ID3D11DeviceContext2 *This, |
| 470 |
ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 471 |
const UINT Values[4]); |
| 472 |
|
| 473 |
void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| 474 |
ID3D11DeviceContext2 *This, |
| 475 |
ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 476 |
const FLOAT Values[4]); |
| 477 |
|
| 478 |
void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| 479 |
ID3D11DeviceContext2 *This, |
| 480 |
ID3D11DepthStencilView *pDepthStencilView, |
| 481 |
UINT ClearFlags, |
| 482 |
FLOAT Depth, |
| 483 |
UINT8 Stencil); |
| 484 |
|
| 485 |
void (STDMETHODCALLTYPE *GenerateMips)( |
| 486 |
ID3D11DeviceContext2 *This, |
| 487 |
ID3D11ShaderResourceView *pShaderResourceView); |
| 488 |
|
| 489 |
void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| 490 |
ID3D11DeviceContext2 *This, |
| 491 |
ID3D11Resource *pResource, |
| 492 |
FLOAT MinLOD); |
| 493 |
|
| 494 |
FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| 495 |
ID3D11DeviceContext2 *This, |
| 496 |
ID3D11Resource *pResource); |
| 497 |
|
| 498 |
void (STDMETHODCALLTYPE *ResolveSubresource)( |
| 499 |
ID3D11DeviceContext2 *This, |
| 500 |
ID3D11Resource *pDstResource, |
| 501 |
UINT DstSubresource, |
| 502 |
ID3D11Resource *pSrcResource, |
| 503 |
UINT SrcSubresource, |
| 504 |
DXGI_FORMAT Format); |
| 505 |
|
| 506 |
void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| 507 |
ID3D11DeviceContext2 *This, |
| 508 |
ID3D11CommandList *pCommandList, |
| 509 |
WINBOOL RestoreContextState); |
| 510 |
|
| 511 |
void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| 512 |
ID3D11DeviceContext2 *This, |
| 513 |
UINT StartSlot, |
| 514 |
UINT NumViews, |
| 515 |
ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 516 |
|
| 517 |
void (STDMETHODCALLTYPE *HSSetShader)( |
| 518 |
ID3D11DeviceContext2 *This, |
| 519 |
ID3D11HullShader *pHullShader, |
| 520 |
ID3D11ClassInstance *const *ppClassInstances, |
| 521 |
UINT NumClassInstances); |
| 522 |
|
| 523 |
void (STDMETHODCALLTYPE *HSSetSamplers)( |
| 524 |
ID3D11DeviceContext2 *This, |
| 525 |
UINT StartSlot, |
| 526 |
UINT NumSamplers, |
| 527 |
ID3D11SamplerState *const *ppSamplers); |
| 528 |
|
| 529 |
void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| 530 |
ID3D11DeviceContext2 *This, |
| 531 |
UINT StartSlot, |
| 532 |
UINT NumBuffers, |
| 533 |
ID3D11Buffer *const *ppConstantBuffers); |
| 534 |
|
| 535 |
void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| 536 |
ID3D11DeviceContext2 *This, |
| 537 |
UINT StartSlot, |
| 538 |
UINT NumViews, |
| 539 |
ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 540 |
|
| 541 |
void (STDMETHODCALLTYPE *DSSetShader)( |
| 542 |
ID3D11DeviceContext2 *This, |
| 543 |
ID3D11DomainShader *pDomainShader, |
| 544 |
ID3D11ClassInstance *const *ppClassInstances, |
| 545 |
UINT NumClassInstances); |
| 546 |
|
| 547 |
void (STDMETHODCALLTYPE *DSSetSamplers)( |
| 548 |
ID3D11DeviceContext2 *This, |
| 549 |
UINT StartSlot, |
| 550 |
UINT NumSamplers, |
| 551 |
ID3D11SamplerState *const *ppSamplers); |
| 552 |
|
| 553 |
void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| 554 |
ID3D11DeviceContext2 *This, |
| 555 |
UINT StartSlot, |
| 556 |
UINT NumBuffers, |
| 557 |
ID3D11Buffer *const *ppConstantBuffers); |
| 558 |
|
| 559 |
void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| 560 |
ID3D11DeviceContext2 *This, |
| 561 |
UINT StartSlot, |
| 562 |
UINT NumViews, |
| 563 |
ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 564 |
|
| 565 |
void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| 566 |
ID3D11DeviceContext2 *This, |
| 567 |
UINT StartSlot, |
| 568 |
UINT NumUAVs, |
| 569 |
ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 570 |
const UINT *pUAVInitialCounts); |
| 571 |
|
| 572 |
void (STDMETHODCALLTYPE *CSSetShader)( |
| 573 |
ID3D11DeviceContext2 *This, |
| 574 |
ID3D11ComputeShader *pComputeShader, |
| 575 |
ID3D11ClassInstance *const *ppClassInstances, |
| 576 |
UINT NumClassInstances); |
| 577 |
|
| 578 |
void (STDMETHODCALLTYPE *CSSetSamplers)( |
| 579 |
ID3D11DeviceContext2 *This, |
| 580 |
UINT StartSlot, |
| 581 |
UINT NumSamplers, |
| 582 |
ID3D11SamplerState *const *ppSamplers); |
| 583 |
|
| 584 |
void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| 585 |
ID3D11DeviceContext2 *This, |
| 586 |
UINT StartSlot, |
| 587 |
UINT NumBuffers, |
| 588 |
ID3D11Buffer *const *ppConstantBuffers); |
| 589 |
|
| 590 |
void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| 591 |
ID3D11DeviceContext2 *This, |
| 592 |
UINT StartSlot, |
| 593 |
UINT NumBuffers, |
| 594 |
ID3D11Buffer **ppConstantBuffers); |
| 595 |
|
| 596 |
void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| 597 |
ID3D11DeviceContext2 *This, |
| 598 |
UINT StartSlot, |
| 599 |
UINT NumViews, |
| 600 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 601 |
|
| 602 |
void (STDMETHODCALLTYPE *PSGetShader)( |
| 603 |
ID3D11DeviceContext2 *This, |
| 604 |
ID3D11PixelShader **ppPixelShader, |
| 605 |
ID3D11ClassInstance **ppClassInstances, |
| 606 |
UINT *pNumClassInstances); |
| 607 |
|
| 608 |
void (STDMETHODCALLTYPE *PSGetSamplers)( |
| 609 |
ID3D11DeviceContext2 *This, |
| 610 |
UINT StartSlot, |
| 611 |
UINT NumSamplers, |
| 612 |
ID3D11SamplerState **ppSamplers); |
| 613 |
|
| 614 |
void (STDMETHODCALLTYPE *VSGetShader)( |
| 615 |
ID3D11DeviceContext2 *This, |
| 616 |
ID3D11VertexShader **ppVertexShader, |
| 617 |
ID3D11ClassInstance **ppClassInstances, |
| 618 |
UINT *pNumClassInstances); |
| 619 |
|
| 620 |
void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| 621 |
ID3D11DeviceContext2 *This, |
| 622 |
UINT StartSlot, |
| 623 |
UINT NumBuffers, |
| 624 |
ID3D11Buffer **ppConstantBuffers); |
| 625 |
|
| 626 |
void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| 627 |
ID3D11DeviceContext2 *This, |
| 628 |
ID3D11InputLayout **ppInputLayout); |
| 629 |
|
| 630 |
void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| 631 |
ID3D11DeviceContext2 *This, |
| 632 |
UINT StartSlot, |
| 633 |
UINT NumBuffers, |
| 634 |
ID3D11Buffer **ppVertexBuffers, |
| 635 |
UINT *pStrides, |
| 636 |
UINT *pOffsets); |
| 637 |
|
| 638 |
void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| 639 |
ID3D11DeviceContext2 *This, |
| 640 |
ID3D11Buffer **pIndexBuffer, |
| 641 |
DXGI_FORMAT *Format, |
| 642 |
UINT *Offset); |
| 643 |
|
| 644 |
void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| 645 |
ID3D11DeviceContext2 *This, |
| 646 |
UINT StartSlot, |
| 647 |
UINT NumBuffers, |
| 648 |
ID3D11Buffer **ppConstantBuffers); |
| 649 |
|
| 650 |
void (STDMETHODCALLTYPE *GSGetShader)( |
| 651 |
ID3D11DeviceContext2 *This, |
| 652 |
ID3D11GeometryShader **ppGeometryShader, |
| 653 |
ID3D11ClassInstance **ppClassInstances, |
| 654 |
UINT *pNumClassInstances); |
| 655 |
|
| 656 |
void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| 657 |
ID3D11DeviceContext2 *This, |
| 658 |
D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| 659 |
|
| 660 |
void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| 661 |
ID3D11DeviceContext2 *This, |
| 662 |
UINT StartSlot, |
| 663 |
UINT NumViews, |
| 664 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 665 |
|
| 666 |
void (STDMETHODCALLTYPE *VSGetSamplers)( |
| 667 |
ID3D11DeviceContext2 *This, |
| 668 |
UINT StartSlot, |
| 669 |
UINT NumSamplers, |
| 670 |
ID3D11SamplerState **ppSamplers); |
| 671 |
|
| 672 |
void (STDMETHODCALLTYPE *GetPredication)( |
| 673 |
ID3D11DeviceContext2 *This, |
| 674 |
ID3D11Predicate **ppPredicate, |
| 675 |
WINBOOL *pPredicateValue); |
| 676 |
|
| 677 |
void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| 678 |
ID3D11DeviceContext2 *This, |
| 679 |
UINT StartSlot, |
| 680 |
UINT NumViews, |
| 681 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 682 |
|
| 683 |
void (STDMETHODCALLTYPE *GSGetSamplers)( |
| 684 |
ID3D11DeviceContext2 *This, |
| 685 |
UINT StartSlot, |
| 686 |
UINT NumSamplers, |
| 687 |
ID3D11SamplerState **ppSamplers); |
| 688 |
|
| 689 |
void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| 690 |
ID3D11DeviceContext2 *This, |
| 691 |
UINT NumViews, |
| 692 |
ID3D11RenderTargetView **ppRenderTargetViews, |
| 693 |
ID3D11DepthStencilView **ppDepthStencilView); |
| 694 |
|
| 695 |
void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| 696 |
ID3D11DeviceContext2 *This, |
| 697 |
UINT NumRTVs, |
| 698 |
ID3D11RenderTargetView **ppRenderTargetViews, |
| 699 |
ID3D11DepthStencilView **ppDepthStencilView, |
| 700 |
UINT UAVStartSlot, |
| 701 |
UINT NumUAVs, |
| 702 |
ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 703 |
|
| 704 |
void (STDMETHODCALLTYPE *OMGetBlendState)( |
| 705 |
ID3D11DeviceContext2 *This, |
| 706 |
ID3D11BlendState **ppBlendState, |
| 707 |
FLOAT BlendFactor[4], |
| 708 |
UINT *pSampleMask); |
| 709 |
|
| 710 |
void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| 711 |
ID3D11DeviceContext2 *This, |
| 712 |
ID3D11DepthStencilState **ppDepthStencilState, |
| 713 |
UINT *pStencilRef); |
| 714 |
|
| 715 |
void (STDMETHODCALLTYPE *SOGetTargets)( |
| 716 |
ID3D11DeviceContext2 *This, |
| 717 |
UINT NumBuffers, |
| 718 |
ID3D11Buffer **ppSOTargets); |
| 719 |
|
| 720 |
void (STDMETHODCALLTYPE *RSGetState)( |
| 721 |
ID3D11DeviceContext2 *This, |
| 722 |
ID3D11RasterizerState **ppRasterizerState); |
| 723 |
|
| 724 |
void (STDMETHODCALLTYPE *RSGetViewports)( |
| 725 |
ID3D11DeviceContext2 *This, |
| 726 |
UINT *pNumViewports, |
| 727 |
D3D11_VIEWPORT *pViewports); |
| 728 |
|
| 729 |
void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| 730 |
ID3D11DeviceContext2 *This, |
| 731 |
UINT *pNumRects, |
| 732 |
D3D11_RECT *pRects); |
| 733 |
|
| 734 |
void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| 735 |
ID3D11DeviceContext2 *This, |
| 736 |
UINT StartSlot, |
| 737 |
UINT NumViews, |
| 738 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 739 |
|
| 740 |
void (STDMETHODCALLTYPE *HSGetShader)( |
| 741 |
ID3D11DeviceContext2 *This, |
| 742 |
ID3D11HullShader **ppHullShader, |
| 743 |
ID3D11ClassInstance **ppClassInstances, |
| 744 |
UINT *pNumClassInstances); |
| 745 |
|
| 746 |
void (STDMETHODCALLTYPE *HSGetSamplers)( |
| 747 |
ID3D11DeviceContext2 *This, |
| 748 |
UINT StartSlot, |
| 749 |
UINT NumSamplers, |
| 750 |
ID3D11SamplerState **ppSamplers); |
| 751 |
|
| 752 |
void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| 753 |
ID3D11DeviceContext2 *This, |
| 754 |
UINT StartSlot, |
| 755 |
UINT NumBuffers, |
| 756 |
ID3D11Buffer **ppConstantBuffers); |
| 757 |
|
| 758 |
void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| 759 |
ID3D11DeviceContext2 *This, |
| 760 |
UINT StartSlot, |
| 761 |
UINT NumViews, |
| 762 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 763 |
|
| 764 |
void (STDMETHODCALLTYPE *DSGetShader)( |
| 765 |
ID3D11DeviceContext2 *This, |
| 766 |
ID3D11DomainShader **ppDomainShader, |
| 767 |
ID3D11ClassInstance **ppClassInstances, |
| 768 |
UINT *pNumClassInstances); |
| 769 |
|
| 770 |
void (STDMETHODCALLTYPE *DSGetSamplers)( |
| 771 |
ID3D11DeviceContext2 *This, |
| 772 |
UINT StartSlot, |
| 773 |
UINT NumSamplers, |
| 774 |
ID3D11SamplerState **ppSamplers); |
| 775 |
|
| 776 |
void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| 777 |
ID3D11DeviceContext2 *This, |
| 778 |
UINT StartSlot, |
| 779 |
UINT NumBuffers, |
| 780 |
ID3D11Buffer **ppConstantBuffers); |
| 781 |
|
| 782 |
void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| 783 |
ID3D11DeviceContext2 *This, |
| 784 |
UINT StartSlot, |
| 785 |
UINT NumViews, |
| 786 |
ID3D11ShaderResourceView **ppShaderResourceViews); |
| 787 |
|
| 788 |
void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| 789 |
ID3D11DeviceContext2 *This, |
| 790 |
UINT StartSlot, |
| 791 |
UINT NumUAVs, |
| 792 |
ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 793 |
|
| 794 |
void (STDMETHODCALLTYPE *CSGetShader)( |
| 795 |
ID3D11DeviceContext2 *This, |
| 796 |
ID3D11ComputeShader **ppComputeShader, |
| 797 |
ID3D11ClassInstance **ppClassInstances, |
| 798 |
UINT *pNumClassInstances); |
| 799 |
|
| 800 |
void (STDMETHODCALLTYPE *CSGetSamplers)( |
| 801 |
ID3D11DeviceContext2 *This, |
| 802 |
UINT StartSlot, |
| 803 |
UINT NumSamplers, |
| 804 |
ID3D11SamplerState **ppSamplers); |
| 805 |
|
| 806 |
void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| 807 |
ID3D11DeviceContext2 *This, |
| 808 |
UINT StartSlot, |
| 809 |
UINT NumBuffers, |
| 810 |
ID3D11Buffer **ppConstantBuffers); |
| 811 |
|
| 812 |
void (STDMETHODCALLTYPE *ClearState)( |
| 813 |
ID3D11DeviceContext2 *This); |
| 814 |
|
| 815 |
void (STDMETHODCALLTYPE *Flush)( |
| 816 |
ID3D11DeviceContext2 *This); |
| 817 |
|
| 818 |
D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| 819 |
ID3D11DeviceContext2 *This); |
| 820 |
|
| 821 |
UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| 822 |
ID3D11DeviceContext2 *This); |
| 823 |
|
| 824 |
HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| 825 |
ID3D11DeviceContext2 *This, |
| 826 |
WINBOOL RestoreDeferredContextState, |
| 827 |
ID3D11CommandList **ppCommandList); |
| 828 |
|
| 829 |
/*** ID3D11DeviceContext1 methods ***/ |
| 830 |
void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| 831 |
ID3D11DeviceContext2 *This, |
| 832 |
ID3D11Resource *pDstResource, |
| 833 |
UINT DstSubresource, |
| 834 |
UINT DstX, |
| 835 |
UINT DstY, |
| 836 |
UINT DstZ, |
| 837 |
ID3D11Resource *pSrcResource, |
| 838 |
UINT SrcSubresource, |
| 839 |
const D3D11_BOX *pSrcBox, |
| 840 |
UINT CopyFlags); |
| 841 |
|
| 842 |
void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| 843 |
ID3D11DeviceContext2 *This, |
| 844 |
ID3D11Resource *pDstResource, |
| 845 |
UINT DstSubresource, |
| 846 |
const D3D11_BOX *pDstBox, |
| 847 |
const void *pSrcData, |
| 848 |
UINT SrcRowPitch, |
| 849 |
UINT SrcDepthPitch, |
| 850 |
UINT CopyFlags); |
| 851 |
|
| 852 |
void (STDMETHODCALLTYPE *DiscardResource)( |
| 853 |
ID3D11DeviceContext2 *This, |
| 854 |
ID3D11Resource *pResource); |
| 855 |
|
| 856 |
void (STDMETHODCALLTYPE *DiscardView)( |
| 857 |
ID3D11DeviceContext2 *This, |
| 858 |
ID3D11View *pResourceView); |
| 859 |
|
| 860 |
void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| 861 |
ID3D11DeviceContext2 *This, |
| 862 |
UINT StartSlot, |
| 863 |
UINT NumBuffers, |
| 864 |
ID3D11Buffer *const *ppConstantBuffers, |
| 865 |
const UINT *pFirstConstant, |
| 866 |
const UINT *pNumConstants); |
| 867 |
|
| 868 |
void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| 869 |
ID3D11DeviceContext2 *This, |
| 870 |
UINT StartSlot, |
| 871 |
UINT NumBuffers, |
| 872 |
ID3D11Buffer *const *ppConstantBuffers, |
| 873 |
const UINT *pFirstConstant, |
| 874 |
const UINT *pNumConstants); |
| 875 |
|
| 876 |
void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| 877 |
ID3D11DeviceContext2 *This, |
| 878 |
UINT StartSlot, |
| 879 |
UINT NumBuffers, |
| 880 |
ID3D11Buffer *const *ppConstantBuffers, |
| 881 |
const UINT *pFirstConstant, |
| 882 |
const UINT *pNumConstants); |
| 883 |
|
| 884 |
void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| 885 |
ID3D11DeviceContext2 *This, |
| 886 |
UINT StartSlot, |
| 887 |
UINT NumBuffers, |
| 888 |
ID3D11Buffer *const *ppConstantBuffers, |
| 889 |
const UINT *pFirstConstant, |
| 890 |
const UINT *pNumConstants); |
| 891 |
|
| 892 |
void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| 893 |
ID3D11DeviceContext2 *This, |
| 894 |
UINT StartSlot, |
| 895 |
UINT NumBuffers, |
| 896 |
ID3D11Buffer *const *ppConstantBuffers, |
| 897 |
const UINT *pFirstConstant, |
| 898 |
const UINT *pNumConstants); |
| 899 |
|
| 900 |
void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| 901 |
ID3D11DeviceContext2 *This, |
| 902 |
UINT StartSlot, |
| 903 |
UINT NumBuffers, |
| 904 |
ID3D11Buffer *const *ppConstantBuffers, |
| 905 |
const UINT *pFirstConstant, |
| 906 |
const UINT *pNumConstants); |
| 907 |
|
| 908 |
void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| 909 |
ID3D11DeviceContext2 *This, |
| 910 |
UINT StartSlot, |
| 911 |
UINT NumBuffers, |
| 912 |
ID3D11Buffer **ppConstantBuffers, |
| 913 |
UINT *pFirstConstant, |
| 914 |
UINT *pNumConstants); |
| 915 |
|
| 916 |
void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| 917 |
ID3D11DeviceContext2 *This, |
| 918 |
UINT StartSlot, |
| 919 |
UINT NumBuffers, |
| 920 |
ID3D11Buffer **ppConstantBuffers, |
| 921 |
UINT *pFirstConstant, |
| 922 |
UINT *pNumConstants); |
| 923 |
|
| 924 |
void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| 925 |
ID3D11DeviceContext2 *This, |
| 926 |
UINT StartSlot, |
| 927 |
UINT NumBuffers, |
| 928 |
ID3D11Buffer **ppConstantBuffers, |
| 929 |
UINT *pFirstConstant, |
| 930 |
UINT *pNumConstants); |
| 931 |
|
| 932 |
void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| 933 |
ID3D11DeviceContext2 *This, |
| 934 |
UINT StartSlot, |
| 935 |
UINT NumBuffers, |
| 936 |
ID3D11Buffer **ppConstantBuffers, |
| 937 |
UINT *pFirstConstant, |
| 938 |
UINT *pNumConstants); |
| 939 |
|
| 940 |
void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| 941 |
ID3D11DeviceContext2 *This, |
| 942 |
UINT StartSlot, |
| 943 |
UINT NumBuffers, |
| 944 |
ID3D11Buffer **ppConstantBuffers, |
| 945 |
UINT *pFirstConstant, |
| 946 |
UINT *pNumConstants); |
| 947 |
|
| 948 |
void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| 949 |
ID3D11DeviceContext2 *This, |
| 950 |
UINT StartSlot, |
| 951 |
UINT NumBuffers, |
| 952 |
ID3D11Buffer **ppConstantBuffers, |
| 953 |
UINT *pFirstConstant, |
| 954 |
UINT *pNumConstants); |
| 955 |
|
| 956 |
void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| 957 |
ID3D11DeviceContext2 *This, |
| 958 |
ID3DDeviceContextState *pState, |
| 959 |
ID3DDeviceContextState **ppPreviousState); |
| 960 |
|
| 961 |
void (STDMETHODCALLTYPE *ClearView)( |
| 962 |
ID3D11DeviceContext2 *This, |
| 963 |
ID3D11View *pView, |
| 964 |
const FLOAT Color[4], |
| 965 |
const D3D11_RECT *pRect, |
| 966 |
UINT NumRects); |
| 967 |
|
| 968 |
void (STDMETHODCALLTYPE *DiscardView1)( |
| 969 |
ID3D11DeviceContext2 *This, |
| 970 |
ID3D11View *pResourceView, |
| 971 |
const D3D11_RECT *pRects, |
| 972 |
UINT NumRects); |
| 973 |
|
| 974 |
/*** ID3D11DeviceContext2 methods ***/ |
| 975 |
HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( |
| 976 |
ID3D11DeviceContext2 *This, |
| 977 |
ID3D11Resource *resource, |
| 978 |
UINT region_count, |
| 979 |
const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| 980 |
const D3D11_TILE_REGION_SIZE *region_sizes, |
| 981 |
ID3D11Buffer *pool, |
| 982 |
UINT range_count, |
| 983 |
const UINT *range_flags, |
| 984 |
const UINT *pool_start_offsets, |
| 985 |
const UINT *range_tile_counts, |
| 986 |
UINT flags); |
| 987 |
|
| 988 |
HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( |
| 989 |
ID3D11DeviceContext2 *This, |
| 990 |
ID3D11Resource *dst_resource, |
| 991 |
const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 992 |
ID3D11Resource *src_resource, |
| 993 |
const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| 994 |
const D3D11_TILE_REGION_SIZE *region_size, |
| 995 |
UINT flags); |
| 996 |
|
| 997 |
void (STDMETHODCALLTYPE *CopyTiles)( |
| 998 |
ID3D11DeviceContext2 *This, |
| 999 |
ID3D11Resource *resource, |
| 1000 |
const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| 1001 |
const D3D11_TILE_REGION_SIZE *size, |
| 1002 |
ID3D11Buffer *buffer, |
| 1003 |
UINT64 start_offset, |
| 1004 |
UINT flags); |
| 1005 |
|
| 1006 |
void (STDMETHODCALLTYPE *UpdateTiles)( |
| 1007 |
ID3D11DeviceContext2 *This, |
| 1008 |
ID3D11Resource *dst_resource, |
| 1009 |
const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 1010 |
const D3D11_TILE_REGION_SIZE *dst_region_size, |
| 1011 |
const void *src_data, |
| 1012 |
UINT flags); |
| 1013 |
|
| 1014 |
HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( |
| 1015 |
ID3D11DeviceContext2 *This, |
| 1016 |
ID3D11Buffer *pool, |
| 1017 |
UINT64 size); |
| 1018 |
|
| 1019 |
void (STDMETHODCALLTYPE *TiledResourceBarrier)( |
| 1020 |
ID3D11DeviceContext2 *This, |
| 1021 |
ID3D11DeviceChild *before_barrier, |
| 1022 |
ID3D11DeviceChild *after_barrier); |
| 1023 |
|
| 1024 |
WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( |
| 1025 |
ID3D11DeviceContext2 *This); |
| 1026 |
|
| 1027 |
void (STDMETHODCALLTYPE *SetMarkerInt)( |
| 1028 |
ID3D11DeviceContext2 *This, |
| 1029 |
const WCHAR *label, |
| 1030 |
int data); |
| 1031 |
|
| 1032 |
void (STDMETHODCALLTYPE *BeginEventInt)( |
| 1033 |
ID3D11DeviceContext2 *This, |
| 1034 |
const WCHAR *label, |
| 1035 |
int data); |
| 1036 |
|
| 1037 |
void (STDMETHODCALLTYPE *EndEvent)( |
| 1038 |
ID3D11DeviceContext2 *This); |
| 1039 |
|
| 1040 |
END_INTERFACE |
| 1041 |
} ID3D11DeviceContext2Vtbl; |
| 1042 |
|
| 1043 |
interface ID3D11DeviceContext2 { |
| 1044 |
CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; |
| 1045 |
}; |
| 1046 |
|
| 1047 |
#ifdef COBJMACROS |
| 1048 |
#ifndef WIDL_C_INLINE_WRAPPERS |
| 1049 |
/*** IUnknown methods ***/ |
| 1050 |
#define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 1051 |
#define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 1052 |
#define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) |
| 1053 |
/*** ID3D11DeviceChild methods ***/ |
| 1054 |
#define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 1055 |
#define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 1056 |
#define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 1057 |
#define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 1058 |
/*** ID3D11DeviceContext methods ***/ |
| 1059 |
#define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1060 |
#define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1061 |
#define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| 1062 |
#define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1063 |
#define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| 1064 |
#define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| 1065 |
#define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| 1066 |
#define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| 1067 |
#define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| 1068 |
#define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1069 |
#define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| 1070 |
#define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1071 |
#define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1072 |
#define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| 1073 |
#define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| 1074 |
#define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1075 |
#define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| 1076 |
#define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| 1077 |
#define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1078 |
#define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1079 |
#define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| 1080 |
#define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| 1081 |
#define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| 1082 |
#define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| 1083 |
#define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1084 |
#define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1085 |
#define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| 1086 |
#define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 1087 |
#define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| 1088 |
#define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| 1089 |
#define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 1090 |
#define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| 1091 |
#define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1092 |
#define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1093 |
#define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| 1094 |
#define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 1095 |
#define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| 1096 |
#define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| 1097 |
#define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| 1098 |
#define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| 1099 |
#define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| 1100 |
#define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| 1101 |
#define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| 1102 |
#define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| 1103 |
#define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| 1104 |
#define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| 1105 |
#define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| 1106 |
#define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| 1107 |
#define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| 1108 |
#define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| 1109 |
#define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| 1110 |
#define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| 1111 |
#define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1112 |
#define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| 1113 |
#define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1114 |
#define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1115 |
#define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1116 |
#define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| 1117 |
#define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1118 |
#define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1119 |
#define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1120 |
#define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 1121 |
#define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| 1122 |
#define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1123 |
#define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1124 |
#define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1125 |
#define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1126 |
#define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| 1127 |
#define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1128 |
#define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| 1129 |
#define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1130 |
#define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| 1131 |
#define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1132 |
#define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1133 |
#define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1134 |
#define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| 1135 |
#define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| 1136 |
#define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1137 |
#define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1138 |
#define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| 1139 |
#define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1140 |
#define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1141 |
#define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| 1142 |
#define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| 1143 |
#define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| 1144 |
#define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| 1145 |
#define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| 1146 |
#define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| 1147 |
#define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| 1148 |
#define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| 1149 |
#define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1150 |
#define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| 1151 |
#define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1152 |
#define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1153 |
#define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1154 |
#define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| 1155 |
#define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1156 |
#define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1157 |
#define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1158 |
#define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| 1159 |
#define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| 1160 |
#define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1161 |
#define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1162 |
#define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) |
| 1163 |
#define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) |
| 1164 |
#define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) |
| 1165 |
#define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| 1166 |
#define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| 1167 |
/*** ID3D11DeviceContext1 methods ***/ |
| 1168 |
#define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| 1169 |
#define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| 1170 |
#define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| 1171 |
#define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| 1172 |
#define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1173 |
#define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1174 |
#define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1175 |
#define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1176 |
#define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1177 |
#define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1178 |
#define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1179 |
#define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1180 |
#define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1181 |
#define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1182 |
#define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1183 |
#define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 1184 |
#define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| 1185 |
#define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| 1186 |
#define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| 1187 |
/*** ID3D11DeviceContext2 methods ***/ |
| 1188 |
#define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) |
| 1189 |
#define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) |
| 1190 |
#define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) |
| 1191 |
#define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) |
| 1192 |
#define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) |
| 1193 |
#define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) |
| 1194 |
#define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) |
| 1195 |
#define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) |
| 1196 |
#define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) |
| 1197 |
#define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| 1198 |
#else |
| 1199 |
/*** IUnknown methods ***/ |
| 1200 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { |
| 1201 |
return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 1202 |
} |
| 1203 |
static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { |
| 1204 |
return This->lpVtbl->AddRef(This); |
| 1205 |
} |
| 1206 |
static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { |
| 1207 |
return This->lpVtbl->Release(This); |
| 1208 |
} |
| 1209 |
/*** ID3D11DeviceChild methods ***/ |
| 1210 |
static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { |
| 1211 |
This->lpVtbl->GetDevice(This,ppDevice); |
| 1212 |
} |
| 1213 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 1214 |
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 1215 |
} |
| 1216 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 1217 |
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 1218 |
} |
| 1219 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { |
| 1220 |
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 1221 |
} |
| 1222 |
/*** ID3D11DeviceContext methods ***/ |
| 1223 |
static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1224 |
This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1225 |
} |
| 1226 |
static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1227 |
This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1228 |
} |
| 1229 |
static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1230 |
This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| 1231 |
} |
| 1232 |
static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1233 |
This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1234 |
} |
| 1235 |
static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1236 |
This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| 1237 |
} |
| 1238 |
static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| 1239 |
This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| 1240 |
} |
| 1241 |
static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { |
| 1242 |
This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| 1243 |
} |
| 1244 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| 1245 |
return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| 1246 |
} |
| 1247 |
static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { |
| 1248 |
This->lpVtbl->Unmap(This,pResource,Subresource); |
| 1249 |
} |
| 1250 |
static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1251 |
This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1252 |
} |
| 1253 |
static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { |
| 1254 |
This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| 1255 |
} |
| 1256 |
static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| 1257 |
This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1258 |
} |
| 1259 |
static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| 1260 |
This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1261 |
} |
| 1262 |
static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| 1263 |
This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| 1264 |
} |
| 1265 |
static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| 1266 |
This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| 1267 |
} |
| 1268 |
static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1269 |
This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1270 |
} |
| 1271 |
static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1272 |
This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| 1273 |
} |
| 1274 |
static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| 1275 |
This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| 1276 |
} |
| 1277 |
static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1278 |
This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1279 |
} |
| 1280 |
static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1281 |
This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1282 |
} |
| 1283 |
static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| 1284 |
This->lpVtbl->Begin(This,pAsync); |
| 1285 |
} |
| 1286 |
static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| 1287 |
This->lpVtbl->End(This,pAsync); |
| 1288 |
} |
| 1289 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| 1290 |
return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| 1291 |
} |
| 1292 |
static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| 1293 |
This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| 1294 |
} |
| 1295 |
static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1296 |
This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1297 |
} |
| 1298 |
static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1299 |
This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1300 |
} |
| 1301 |
static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| 1302 |
This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| 1303 |
} |
| 1304 |
static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 1305 |
This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 1306 |
} |
| 1307 |
static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| 1308 |
This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| 1309 |
} |
| 1310 |
static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| 1311 |
This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| 1312 |
} |
| 1313 |
static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| 1314 |
This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 1315 |
} |
| 1316 |
static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { |
| 1317 |
This->lpVtbl->DrawAuto(This); |
| 1318 |
} |
| 1319 |
static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1320 |
This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1321 |
} |
| 1322 |
static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1323 |
This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1324 |
} |
| 1325 |
static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| 1326 |
This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| 1327 |
} |
| 1328 |
static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 1329 |
This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 1330 |
} |
| 1331 |
static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { |
| 1332 |
This->lpVtbl->RSSetState(This,pRasterizerState); |
| 1333 |
} |
| 1334 |
static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| 1335 |
This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| 1336 |
} |
| 1337 |
static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { |
| 1338 |
This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| 1339 |
} |
| 1340 |
static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| 1341 |
This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| 1342 |
} |
| 1343 |
static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| 1344 |
This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| 1345 |
} |
| 1346 |
static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| 1347 |
This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| 1348 |
} |
| 1349 |
static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| 1350 |
This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| 1351 |
} |
| 1352 |
static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| 1353 |
This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| 1354 |
} |
| 1355 |
static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| 1356 |
This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| 1357 |
} |
| 1358 |
static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| 1359 |
This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| 1360 |
} |
| 1361 |
static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| 1362 |
This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| 1363 |
} |
| 1364 |
static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| 1365 |
This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| 1366 |
} |
| 1367 |
static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| 1368 |
This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| 1369 |
} |
| 1370 |
static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| 1371 |
return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| 1372 |
} |
| 1373 |
static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| 1374 |
This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| 1375 |
} |
| 1376 |
static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| 1377 |
This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| 1378 |
} |
| 1379 |
static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1380 |
This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1381 |
} |
| 1382 |
static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1383 |
This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| 1384 |
} |
| 1385 |
static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1386 |
This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1387 |
} |
| 1388 |
static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1389 |
This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1390 |
} |
| 1391 |
static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1392 |
This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1393 |
} |
| 1394 |
static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1395 |
This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| 1396 |
} |
| 1397 |
static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1398 |
This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1399 |
} |
| 1400 |
static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1401 |
This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1402 |
} |
| 1403 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 1404 |
This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1405 |
} |
| 1406 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 1407 |
This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 1408 |
} |
| 1409 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 1410 |
This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| 1411 |
} |
| 1412 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 1413 |
This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1414 |
} |
| 1415 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 1416 |
This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1417 |
} |
| 1418 |
static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1419 |
This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1420 |
} |
| 1421 |
static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1422 |
This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1423 |
} |
| 1424 |
static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1425 |
This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| 1426 |
} |
| 1427 |
static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1428 |
This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1429 |
} |
| 1430 |
static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1431 |
This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| 1432 |
} |
| 1433 |
static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1434 |
This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1435 |
} |
| 1436 |
static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { |
| 1437 |
This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| 1438 |
} |
| 1439 |
static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| 1440 |
This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1441 |
} |
| 1442 |
static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| 1443 |
This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1444 |
} |
| 1445 |
static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1446 |
This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1447 |
} |
| 1448 |
static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1449 |
This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| 1450 |
} |
| 1451 |
static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| 1452 |
This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| 1453 |
} |
| 1454 |
static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1455 |
This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1456 |
} |
| 1457 |
static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1458 |
This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1459 |
} |
| 1460 |
static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| 1461 |
This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| 1462 |
} |
| 1463 |
static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1464 |
This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1465 |
} |
| 1466 |
static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1467 |
This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1468 |
} |
| 1469 |
static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| 1470 |
This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| 1471 |
} |
| 1472 |
static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 1473 |
This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| 1474 |
} |
| 1475 |
static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| 1476 |
This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| 1477 |
} |
| 1478 |
static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| 1479 |
This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| 1480 |
} |
| 1481 |
static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| 1482 |
This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| 1483 |
} |
| 1484 |
static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { |
| 1485 |
This->lpVtbl->RSGetState(This,ppRasterizerState); |
| 1486 |
} |
| 1487 |
static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| 1488 |
This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| 1489 |
} |
| 1490 |
static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| 1491 |
This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| 1492 |
} |
| 1493 |
static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1494 |
This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1495 |
} |
| 1496 |
static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1497 |
This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| 1498 |
} |
| 1499 |
static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1500 |
This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1501 |
} |
| 1502 |
static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1503 |
This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1504 |
} |
| 1505 |
static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1506 |
This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1507 |
} |
| 1508 |
static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1509 |
This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| 1510 |
} |
| 1511 |
static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1512 |
This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1513 |
} |
| 1514 |
static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1515 |
This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1516 |
} |
| 1517 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 1518 |
This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1519 |
} |
| 1520 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 1521 |
This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| 1522 |
} |
| 1523 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 1524 |
This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| 1525 |
} |
| 1526 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 1527 |
This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1528 |
} |
| 1529 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 1530 |
This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1531 |
} |
| 1532 |
static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { |
| 1533 |
This->lpVtbl->ClearState(This); |
| 1534 |
} |
| 1535 |
static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { |
| 1536 |
This->lpVtbl->Flush(This); |
| 1537 |
} |
| 1538 |
static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { |
| 1539 |
return This->lpVtbl->GetType(This); |
| 1540 |
} |
| 1541 |
static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { |
| 1542 |
return This->lpVtbl->GetContextFlags(This); |
| 1543 |
} |
| 1544 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| 1545 |
return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| 1546 |
} |
| 1547 |
/*** ID3D11DeviceContext1 methods ***/ |
| 1548 |
static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| 1549 |
This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| 1550 |
} |
| 1551 |
static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| 1552 |
This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| 1553 |
} |
| 1554 |
static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| 1555 |
This->lpVtbl->DiscardResource(This,pResource); |
| 1556 |
} |
| 1557 |
static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { |
| 1558 |
This->lpVtbl->DiscardView(This,pResourceView); |
| 1559 |
} |
| 1560 |
static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1561 |
This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1562 |
} |
| 1563 |
static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1564 |
This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1565 |
} |
| 1566 |
static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1567 |
This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1568 |
} |
| 1569 |
static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1570 |
This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1571 |
} |
| 1572 |
static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1573 |
This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1574 |
} |
| 1575 |
static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 1576 |
This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1577 |
} |
| 1578 |
static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1579 |
This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1580 |
} |
| 1581 |
static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1582 |
This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1583 |
} |
| 1584 |
static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1585 |
This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1586 |
} |
| 1587 |
static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1588 |
This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1589 |
} |
| 1590 |
static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1591 |
This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1592 |
} |
| 1593 |
static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 1594 |
This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 1595 |
} |
| 1596 |
static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| 1597 |
This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| 1598 |
} |
| 1599 |
static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| 1600 |
This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| 1601 |
} |
| 1602 |
static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| 1603 |
This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| 1604 |
} |
| 1605 |
/*** ID3D11DeviceContext2 methods ***/ |
| 1606 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { |
| 1607 |
return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); |
| 1608 |
} |
| 1609 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { |
| 1610 |
return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); |
| 1611 |
} |
| 1612 |
static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { |
| 1613 |
This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); |
| 1614 |
} |
| 1615 |
static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { |
| 1616 |
This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); |
| 1617 |
} |
| 1618 |
static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { |
| 1619 |
return This->lpVtbl->ResizeTilePool(This,pool,size); |
| 1620 |
} |
| 1621 |
static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { |
| 1622 |
This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); |
| 1623 |
} |
| 1624 |
static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { |
| 1625 |
return This->lpVtbl->IsAnnotationEnabled(This); |
| 1626 |
} |
| 1627 |
static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| 1628 |
This->lpVtbl->SetMarkerInt(This,label,data); |
| 1629 |
} |
| 1630 |
static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| 1631 |
This->lpVtbl->BeginEventInt(This,label,data); |
| 1632 |
} |
| 1633 |
static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { |
| 1634 |
This->lpVtbl->EndEvent(This); |
| 1635 |
} |
| 1636 |
#endif |
| 1637 |
#endif |
| 1638 |
|
| 1639 |
#endif |
| 1640 |
|
| 1641 |
|
| 1642 |
#endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ |
| 1643 |
|
| 1644 |
/***************************************************************************** |
| 1645 |
* ID3D11Device2 interface |
| 1646 |
*/ |
| 1647 |
#ifndef __ID3D11Device2_INTERFACE_DEFINED__ |
| 1648 |
#define __ID3D11Device2_INTERFACE_DEFINED__ |
| 1649 |
|
| 1650 |
DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); |
| 1651 |
#if defined(__cplusplus) && !defined(CINTERFACE) |
| 1652 |
MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") |
| 1653 |
ID3D11Device2 : public ID3D11Device1 |
| 1654 |
{ |
| 1655 |
virtual void STDMETHODCALLTYPE GetImmediateContext2( |
| 1656 |
ID3D11DeviceContext2 **context) = 0; |
| 1657 |
|
| 1658 |
virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( |
| 1659 |
UINT flags, |
| 1660 |
ID3D11DeviceContext2 **context) = 0; |
| 1661 |
|
| 1662 |
virtual void STDMETHODCALLTYPE GetResourceTiling( |
| 1663 |
ID3D11Resource *resource, |
| 1664 |
UINT *tile_count, |
| 1665 |
D3D11_PACKED_MIP_DESC *mip_desc, |
| 1666 |
D3D11_TILE_SHAPE *tile_shape, |
| 1667 |
UINT *subresource_tiling_count, |
| 1668 |
UINT first_subresource_tiling, |
| 1669 |
D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; |
| 1670 |
|
| 1671 |
virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( |
| 1672 |
DXGI_FORMAT format, |
| 1673 |
UINT sample_count, |
| 1674 |
UINT flags, |
| 1675 |
UINT *quality_level_count) = 0; |
| 1676 |
|
| 1677 |
}; |
| 1678 |
#ifdef __CRT_UUID_DECL |
| 1679 |
__CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) |
| 1680 |
#endif |
| 1681 |
#else |
| 1682 |
typedef struct ID3D11Device2Vtbl { |
| 1683 |
BEGIN_INTERFACE |
| 1684 |
|
| 1685 |
/*** IUnknown methods ***/ |
| 1686 |
HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 1687 |
ID3D11Device2 *This, |
| 1688 |
REFIID riid, |
| 1689 |
void **ppvObject); |
| 1690 |
|
| 1691 |
ULONG (STDMETHODCALLTYPE *AddRef)( |
| 1692 |
ID3D11Device2 *This); |
| 1693 |
|
| 1694 |
ULONG (STDMETHODCALLTYPE *Release)( |
| 1695 |
ID3D11Device2 *This); |
| 1696 |
|
| 1697 |
/*** ID3D11Device methods ***/ |
| 1698 |
HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| 1699 |
ID3D11Device2 *This, |
| 1700 |
const D3D11_BUFFER_DESC *pDesc, |
| 1701 |
const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1702 |
ID3D11Buffer **ppBuffer); |
| 1703 |
|
| 1704 |
HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| 1705 |
ID3D11Device2 *This, |
| 1706 |
const D3D11_TEXTURE1D_DESC *pDesc, |
| 1707 |
const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1708 |
ID3D11Texture1D **ppTexture1D); |
| 1709 |
|
| 1710 |
HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| 1711 |
ID3D11Device2 *This, |
| 1712 |
const D3D11_TEXTURE2D_DESC *pDesc, |
| 1713 |
const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1714 |
ID3D11Texture2D **ppTexture2D); |
| 1715 |
|
| 1716 |
HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| 1717 |
ID3D11Device2 *This, |
| 1718 |
const D3D11_TEXTURE3D_DESC *pDesc, |
| 1719 |
const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 1720 |
ID3D11Texture3D **ppTexture3D); |
| 1721 |
|
| 1722 |
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| 1723 |
ID3D11Device2 *This, |
| 1724 |
ID3D11Resource *pResource, |
| 1725 |
const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 1726 |
ID3D11ShaderResourceView **ppSRView); |
| 1727 |
|
| 1728 |
HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| 1729 |
ID3D11Device2 *This, |
| 1730 |
ID3D11Resource *pResource, |
| 1731 |
const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| 1732 |
ID3D11UnorderedAccessView **ppUAView); |
| 1733 |
|
| 1734 |
HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| 1735 |
ID3D11Device2 *This, |
| 1736 |
ID3D11Resource *pResource, |
| 1737 |
const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| 1738 |
ID3D11RenderTargetView **ppRTView); |
| 1739 |
|
| 1740 |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| 1741 |
ID3D11Device2 *This, |
| 1742 |
ID3D11Resource *pResource, |
| 1743 |
const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 1744 |
ID3D11DepthStencilView **ppDepthStencilView); |
| 1745 |
|
| 1746 |
HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| 1747 |
ID3D11Device2 *This, |
| 1748 |
const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 1749 |
UINT NumElements, |
| 1750 |
const void *pShaderBytecodeWithInputSignature, |
| 1751 |
SIZE_T BytecodeLength, |
| 1752 |
ID3D11InputLayout **ppInputLayout); |
| 1753 |
|
| 1754 |
HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| 1755 |
ID3D11Device2 *This, |
| 1756 |
const void *pShaderBytecode, |
| 1757 |
SIZE_T BytecodeLength, |
| 1758 |
ID3D11ClassLinkage *pClassLinkage, |
| 1759 |
ID3D11VertexShader **ppVertexShader); |
| 1760 |
|
| 1761 |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| 1762 |
ID3D11Device2 *This, |
| 1763 |
const void *pShaderBytecode, |
| 1764 |
SIZE_T BytecodeLength, |
| 1765 |
ID3D11ClassLinkage *pClassLinkage, |
| 1766 |
ID3D11GeometryShader **ppGeometryShader); |
| 1767 |
|
| 1768 |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| 1769 |
ID3D11Device2 *This, |
| 1770 |
const void *pShaderBytecode, |
| 1771 |
SIZE_T BytecodeLength, |
| 1772 |
const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| 1773 |
UINT NumEntries, |
| 1774 |
const UINT *pBufferStrides, |
| 1775 |
UINT NumStrides, |
| 1776 |
UINT RasterizedStream, |
| 1777 |
ID3D11ClassLinkage *pClassLinkage, |
| 1778 |
ID3D11GeometryShader **ppGeometryShader); |
| 1779 |
|
| 1780 |
HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| 1781 |
ID3D11Device2 *This, |
| 1782 |
const void *pShaderBytecode, |
| 1783 |
SIZE_T BytecodeLength, |
| 1784 |
ID3D11ClassLinkage *pClassLinkage, |
| 1785 |
ID3D11PixelShader **ppPixelShader); |
| 1786 |
|
| 1787 |
HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| 1788 |
ID3D11Device2 *This, |
| 1789 |
const void *pShaderBytecode, |
| 1790 |
SIZE_T BytecodeLength, |
| 1791 |
ID3D11ClassLinkage *pClassLinkage, |
| 1792 |
ID3D11HullShader **ppHullShader); |
| 1793 |
|
| 1794 |
HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| 1795 |
ID3D11Device2 *This, |
| 1796 |
const void *pShaderBytecode, |
| 1797 |
SIZE_T BytecodeLength, |
| 1798 |
ID3D11ClassLinkage *pClassLinkage, |
| 1799 |
ID3D11DomainShader **ppDomainShader); |
| 1800 |
|
| 1801 |
HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| 1802 |
ID3D11Device2 *This, |
| 1803 |
const void *pShaderBytecode, |
| 1804 |
SIZE_T BytecodeLength, |
| 1805 |
ID3D11ClassLinkage *pClassLinkage, |
| 1806 |
ID3D11ComputeShader **ppComputeShader); |
| 1807 |
|
| 1808 |
HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| 1809 |
ID3D11Device2 *This, |
| 1810 |
ID3D11ClassLinkage **ppLinkage); |
| 1811 |
|
| 1812 |
HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| 1813 |
ID3D11Device2 *This, |
| 1814 |
const D3D11_BLEND_DESC *pBlendStateDesc, |
| 1815 |
ID3D11BlendState **ppBlendState); |
| 1816 |
|
| 1817 |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| 1818 |
ID3D11Device2 *This, |
| 1819 |
const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 1820 |
ID3D11DepthStencilState **ppDepthStencilState); |
| 1821 |
|
| 1822 |
HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| 1823 |
ID3D11Device2 *This, |
| 1824 |
const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| 1825 |
ID3D11RasterizerState **ppRasterizerState); |
| 1826 |
|
| 1827 |
HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| 1828 |
ID3D11Device2 *This, |
| 1829 |
const D3D11_SAMPLER_DESC *pSamplerDesc, |
| 1830 |
ID3D11SamplerState **ppSamplerState); |
| 1831 |
|
| 1832 |
HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| 1833 |
ID3D11Device2 *This, |
| 1834 |
const D3D11_QUERY_DESC *pQueryDesc, |
| 1835 |
ID3D11Query **ppQuery); |
| 1836 |
|
| 1837 |
HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| 1838 |
ID3D11Device2 *This, |
| 1839 |
const D3D11_QUERY_DESC *pPredicateDesc, |
| 1840 |
ID3D11Predicate **ppPredicate); |
| 1841 |
|
| 1842 |
HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| 1843 |
ID3D11Device2 *This, |
| 1844 |
const D3D11_COUNTER_DESC *pCounterDesc, |
| 1845 |
ID3D11Counter **ppCounter); |
| 1846 |
|
| 1847 |
HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| 1848 |
ID3D11Device2 *This, |
| 1849 |
UINT ContextFlags, |
| 1850 |
ID3D11DeviceContext **ppDeferredContext); |
| 1851 |
|
| 1852 |
HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| 1853 |
ID3D11Device2 *This, |
| 1854 |
HANDLE hResource, |
| 1855 |
REFIID ReturnedInterface, |
| 1856 |
void **ppResource); |
| 1857 |
|
| 1858 |
HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| 1859 |
ID3D11Device2 *This, |
| 1860 |
DXGI_FORMAT Format, |
| 1861 |
UINT *pFormatSupport); |
| 1862 |
|
| 1863 |
HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| 1864 |
ID3D11Device2 *This, |
| 1865 |
DXGI_FORMAT Format, |
| 1866 |
UINT SampleCount, |
| 1867 |
UINT *pNumQualityLevels); |
| 1868 |
|
| 1869 |
void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| 1870 |
ID3D11Device2 *This, |
| 1871 |
D3D11_COUNTER_INFO *pCounterInfo); |
| 1872 |
|
| 1873 |
HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| 1874 |
ID3D11Device2 *This, |
| 1875 |
const D3D11_COUNTER_DESC *pDesc, |
| 1876 |
D3D11_COUNTER_TYPE *pType, |
| 1877 |
UINT *pActiveCounters, |
| 1878 |
LPSTR szName, |
| 1879 |
UINT *pNameLength, |
| 1880 |
LPSTR szUnits, |
| 1881 |
UINT *pUnitsLength, |
| 1882 |
LPSTR szDescription, |
| 1883 |
UINT *pDescriptionLength); |
| 1884 |
|
| 1885 |
HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| 1886 |
ID3D11Device2 *This, |
| 1887 |
D3D11_FEATURE Feature, |
| 1888 |
void *pFeatureSupportData, |
| 1889 |
UINT FeatureSupportDataSize); |
| 1890 |
|
| 1891 |
HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 1892 |
ID3D11Device2 *This, |
| 1893 |
REFGUID guid, |
| 1894 |
UINT *pDataSize, |
| 1895 |
void *pData); |
| 1896 |
|
| 1897 |
HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 1898 |
ID3D11Device2 *This, |
| 1899 |
REFGUID guid, |
| 1900 |
UINT DataSize, |
| 1901 |
const void *pData); |
| 1902 |
|
| 1903 |
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 1904 |
ID3D11Device2 *This, |
| 1905 |
REFGUID guid, |
| 1906 |
const IUnknown *pData); |
| 1907 |
|
| 1908 |
D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| 1909 |
ID3D11Device2 *This); |
| 1910 |
|
| 1911 |
UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| 1912 |
ID3D11Device2 *This); |
| 1913 |
|
| 1914 |
HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| 1915 |
ID3D11Device2 *This); |
| 1916 |
|
| 1917 |
void (STDMETHODCALLTYPE *GetImmediateContext)( |
| 1918 |
ID3D11Device2 *This, |
| 1919 |
ID3D11DeviceContext **ppImmediateContext); |
| 1920 |
|
| 1921 |
HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| 1922 |
ID3D11Device2 *This, |
| 1923 |
UINT RaiseFlags); |
| 1924 |
|
| 1925 |
UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| 1926 |
ID3D11Device2 *This); |
| 1927 |
|
| 1928 |
/*** ID3D11Device1 methods ***/ |
| 1929 |
void (STDMETHODCALLTYPE *GetImmediateContext1)( |
| 1930 |
ID3D11Device2 *This, |
| 1931 |
ID3D11DeviceContext1 **ppImmediateContext); |
| 1932 |
|
| 1933 |
HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( |
| 1934 |
ID3D11Device2 *This, |
| 1935 |
UINT ContextFlags, |
| 1936 |
ID3D11DeviceContext1 **ppDeferredContext); |
| 1937 |
|
| 1938 |
HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| 1939 |
ID3D11Device2 *This, |
| 1940 |
const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| 1941 |
ID3D11BlendState1 **ppBlendState); |
| 1942 |
|
| 1943 |
HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( |
| 1944 |
ID3D11Device2 *This, |
| 1945 |
const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| 1946 |
ID3D11RasterizerState1 **ppRasterizerState); |
| 1947 |
|
| 1948 |
HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( |
| 1949 |
ID3D11Device2 *This, |
| 1950 |
UINT Flags, |
| 1951 |
const D3D_FEATURE_LEVEL *pFeatureLevels, |
| 1952 |
UINT FeatureLevels, |
| 1953 |
UINT SDKVersion, |
| 1954 |
REFIID EmulatedInterface, |
| 1955 |
D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| 1956 |
ID3DDeviceContextState **ppContextState); |
| 1957 |
|
| 1958 |
HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( |
| 1959 |
ID3D11Device2 *This, |
| 1960 |
HANDLE hResource, |
| 1961 |
REFIID returnedInterface, |
| 1962 |
void **ppResource); |
| 1963 |
|
| 1964 |
HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( |
| 1965 |
ID3D11Device2 *This, |
| 1966 |
LPCWSTR lpName, |
| 1967 |
DWORD dwDesiredAccess, |
| 1968 |
REFIID returnedInterface, |
| 1969 |
void **ppResource); |
| 1970 |
|
| 1971 |
/*** ID3D11Device2 methods ***/ |
| 1972 |
void (STDMETHODCALLTYPE *GetImmediateContext2)( |
| 1973 |
ID3D11Device2 *This, |
| 1974 |
ID3D11DeviceContext2 **context); |
| 1975 |
|
| 1976 |
HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( |
| 1977 |
ID3D11Device2 *This, |
| 1978 |
UINT flags, |
| 1979 |
ID3D11DeviceContext2 **context); |
| 1980 |
|
| 1981 |
void (STDMETHODCALLTYPE *GetResourceTiling)( |
| 1982 |
ID3D11Device2 *This, |
| 1983 |
ID3D11Resource *resource, |
| 1984 |
UINT *tile_count, |
| 1985 |
D3D11_PACKED_MIP_DESC *mip_desc, |
| 1986 |
D3D11_TILE_SHAPE *tile_shape, |
| 1987 |
UINT *subresource_tiling_count, |
| 1988 |
UINT first_subresource_tiling, |
| 1989 |
D3D11_SUBRESOURCE_TILING *subresource_tiling); |
| 1990 |
|
| 1991 |
HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( |
| 1992 |
ID3D11Device2 *This, |
| 1993 |
DXGI_FORMAT format, |
| 1994 |
UINT sample_count, |
| 1995 |
UINT flags, |
| 1996 |
UINT *quality_level_count); |
| 1997 |
|
| 1998 |
END_INTERFACE |
| 1999 |
} ID3D11Device2Vtbl; |
| 2000 |
|
| 2001 |
interface ID3D11Device2 { |
| 2002 |
CONST_VTBL ID3D11Device2Vtbl* lpVtbl; |
| 2003 |
}; |
| 2004 |
|
| 2005 |
#ifdef COBJMACROS |
| 2006 |
#ifndef WIDL_C_INLINE_WRAPPERS |
| 2007 |
/*** IUnknown methods ***/ |
| 2008 |
#define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 2009 |
#define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 2010 |
#define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) |
| 2011 |
/*** ID3D11Device methods ***/ |
| 2012 |
#define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| 2013 |
#define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| 2014 |
#define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| 2015 |
#define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| 2016 |
#define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| 2017 |
#define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| 2018 |
#define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| 2019 |
#define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| 2020 |
#define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| 2021 |
#define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| 2022 |
#define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| 2023 |
#define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| 2024 |
#define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| 2025 |
#define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| 2026 |
#define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| 2027 |
#define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| 2028 |
#define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| 2029 |
#define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| 2030 |
#define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| 2031 |
#define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| 2032 |
#define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| 2033 |
#define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| 2034 |
#define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| 2035 |
#define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| 2036 |
#define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| 2037 |
#define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| 2038 |
#define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| 2039 |
#define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| 2040 |
#define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| 2041 |
#define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| 2042 |
#define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| 2043 |
#define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 2044 |
#define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 2045 |
#define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 2046 |
#define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| 2047 |
#define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| 2048 |
#define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| 2049 |
#define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| 2050 |
#define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| 2051 |
#define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| 2052 |
/*** ID3D11Device1 methods ***/ |
| 2053 |
#define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) |
| 2054 |
#define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) |
| 2055 |
#define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| 2056 |
#define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) |
| 2057 |
#define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) |
| 2058 |
#define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) |
| 2059 |
#define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) |
| 2060 |
/*** ID3D11Device2 methods ***/ |
| 2061 |
#define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) |
| 2062 |
#define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) |
| 2063 |
#define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) |
| 2064 |
#define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) |
| 2065 |
#else |
| 2066 |
/*** IUnknown methods ***/ |
| 2067 |
static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { |
| 2068 |
return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 2069 |
} |
| 2070 |
static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { |
| 2071 |
return This->lpVtbl->AddRef(This); |
| 2072 |
} |
| 2073 |
static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) { |
| 2074 |
return This->lpVtbl->Release(This); |
| 2075 |
} |
| 2076 |
/*** ID3D11Device methods ***/ |
| 2077 |
static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| 2078 |
return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| 2079 |
} |
| 2080 |
static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| 2081 |
return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| 2082 |
} |
| 2083 |
static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| 2084 |
return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| 2085 |
} |
| 2086 |
static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| 2087 |
return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| 2088 |
} |
| 2089 |
static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| 2090 |
return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| 2091 |
} |
| 2092 |
static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| 2093 |
return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| 2094 |
} |
| 2095 |
static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| 2096 |
return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| 2097 |
} |
| 2098 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| 2099 |
return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| 2100 |
} |
| 2101 |
static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| 2102 |
return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| 2103 |
} |
| 2104 |
static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| 2105 |
return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| 2106 |
} |
| 2107 |
static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 2108 |
return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| 2109 |
} |
| 2110 |
static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 2111 |
return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| 2112 |
} |
| 2113 |
static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| 2114 |
return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| 2115 |
} |
| 2116 |
static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| 2117 |
return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| 2118 |
} |
| 2119 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| 2120 |
return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| 2121 |
} |
| 2122 |
static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| 2123 |
return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| 2124 |
} |
| 2125 |
static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { |
| 2126 |
return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| 2127 |
} |
| 2128 |
static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| 2129 |
return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| 2130 |
} |
| 2131 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| 2132 |
return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| 2133 |
} |
| 2134 |
static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| 2135 |
return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| 2136 |
} |
| 2137 |
static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| 2138 |
return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| 2139 |
} |
| 2140 |
static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| 2141 |
return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| 2142 |
} |
| 2143 |
static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| 2144 |
return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| 2145 |
} |
| 2146 |
static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| 2147 |
return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| 2148 |
} |
| 2149 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| 2150 |
return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| 2151 |
} |
| 2152 |
static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| 2153 |
return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| 2154 |
} |
| 2155 |
static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| 2156 |
return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| 2157 |
} |
| 2158 |
static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| 2159 |
return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| 2160 |
} |
| 2161 |
static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| 2162 |
This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| 2163 |
} |
| 2164 |
static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| 2165 |
return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| 2166 |
} |
| 2167 |
static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| 2168 |
return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| 2169 |
} |
| 2170 |
static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 2171 |
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 2172 |
} |
| 2173 |
static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 2174 |
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 2175 |
} |
| 2176 |
static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { |
| 2177 |
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 2178 |
} |
| 2179 |
static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { |
| 2180 |
return This->lpVtbl->GetFeatureLevel(This); |
| 2181 |
} |
| 2182 |
static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { |
| 2183 |
return This->lpVtbl->GetCreationFlags(This); |
| 2184 |
} |
| 2185 |
static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { |
| 2186 |
return This->lpVtbl->GetDeviceRemovedReason(This); |
| 2187 |
} |
| 2188 |
static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { |
| 2189 |
This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| 2190 |
} |
| 2191 |
static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { |
| 2192 |
return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| 2193 |
} |
| 2194 |
static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { |
| 2195 |
return This->lpVtbl->GetExceptionMode(This); |
| 2196 |
} |
| 2197 |
/*** ID3D11Device1 methods ***/ |
| 2198 |
static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { |
| 2199 |
This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); |
| 2200 |
} |
| 2201 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { |
| 2202 |
return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); |
| 2203 |
} |
| 2204 |
static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { |
| 2205 |
return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| 2206 |
} |
| 2207 |
static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { |
| 2208 |
return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); |
| 2209 |
} |
| 2210 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { |
| 2211 |
return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); |
| 2212 |
} |
| 2213 |
static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { |
| 2214 |
return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); |
| 2215 |
} |
| 2216 |
static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { |
| 2217 |
return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); |
| 2218 |
} |
| 2219 |
/*** ID3D11Device2 methods ***/ |
| 2220 |
static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { |
| 2221 |
This->lpVtbl->GetImmediateContext2(This,context); |
| 2222 |
} |
| 2223 |
static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { |
| 2224 |
return This->lpVtbl->CreateDeferredContext2(This,flags,context); |
| 2225 |
} |
| 2226 |
static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { |
| 2227 |
This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); |
| 2228 |
} |
| 2229 |
static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { |
| 2230 |
return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); |
| 2231 |
} |
| 2232 |
#endif |
| 2233 |
#endif |
| 2234 |
|
| 2235 |
#endif |
| 2236 |
|
| 2237 |
|
| 2238 |
#endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ |
| 2239 |
|
| 2240 |
/* Begin additional prototypes for all interfaces */ |
| 2241 |
|
| 2242 |
|
| 2243 |
/* End additional prototypes */ |
| 2244 |
|
| 2245 |
#ifdef __cplusplus |
| 2246 |
} |
| 2247 |
#endif |
| 2248 |
|
| 2249 |
#endif /* __d3d11_2_h__ */ |