| 1 | /*** Autogenerated by WIDL 6.4 from include/d3d11_2.idl - Do not edit ***/ | 
 
 
 
 
 | 2 |  | 
 
 
 
 
 | 3 | #ifdef _WIN32 | 
 
 
 
 
 | 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ | 
 
 
 
 
 | 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 | 
 
 
 
 
 | 6 | #endif | 
 
 
 
 
 | 7 | #include <rpc.h> | 
 
 
 
 
 | 8 | #include <rpcndr.h> | 
 
 
 
 
 | 9 | #endif | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | #ifndef COM_NO_WINDOWS_H | 
 
 
 
 
 | 12 | #include <windows.h> | 
 
 
 
 
 | 13 | #include <ole2.h> | 
 
 
 
 
 | 14 | #endif | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | #ifndef __d3d11_2_h__ | 
 
 
 
 
 | 17 | #define __d3d11_2_h__ | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | /* Forward declarations */ | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | #ifndef __ID3D11DeviceContext2_FWD_DEFINED__ | 
 
 
 
 
 | 22 | #define __ID3D11DeviceContext2_FWD_DEFINED__ | 
 
 
 
 
 | 23 | typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; | 
 
 
 
 
 | 24 | #ifdef __cplusplus | 
 
 
 
 
 | 25 | interface ID3D11DeviceContext2; | 
 
 
 
 
 | 26 | #endif /* __cplusplus */ | 
 
 
 
 
 | 27 | #endif | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | #ifndef __ID3D11Device2_FWD_DEFINED__ | 
 
 
 
 
 | 30 | #define __ID3D11Device2_FWD_DEFINED__ | 
 
 
 
 
 | 31 | typedef interface ID3D11Device2 ID3D11Device2; | 
 
 
 
 
 | 32 | #ifdef __cplusplus | 
 
 
 
 
 | 33 | interface ID3D11Device2; | 
 
 
 
 
 | 34 | #endif /* __cplusplus */ | 
 
 
 
 
 | 35 | #endif | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | /* Headers for imported files */ | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | #include <oaidl.h> | 
 
 
 
 
 | 40 | #include <ocidl.h> | 
 
 
 
 
 | 41 | #include <dxgi1_3.h> | 
 
 
 
 
 | 42 | #include <d3dcommon.h> | 
 
 
 
 
 | 43 | #include <d3d11_1.h> | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | #ifdef __cplusplus | 
 
 
 
 
 | 46 | extern "C" { | 
 
 
 
 
 | 47 | #endif | 
 
 
 
 
 | 48 |  | 
 
 
 
 
 | 49 | #define D3D11_PACKED_TILE (0xffffffff) | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | typedef enum D3D11_TILE_MAPPING_FLAG { | 
 
 
 
 
 | 52 | D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 | 
 
 
 
 
 | 53 | } D3D11_TILE_MAPPING_FLAG; | 
 
 
 
 
 | 54 | typedef enum D3D11_TILE_RANGE_FLAG { | 
 
 
 
 
 | 55 | D3D11_TILE_RANGE_NULL = 0x1, | 
 
 
 
 
 | 56 | D3D11_TILE_RANGE_SKIP = 0x2, | 
 
 
 
 
 | 57 | D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 | 
 
 
 
 
 | 58 | } D3D11_TILE_RANGE_FLAG; | 
 
 
 
 
 | 59 | typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { | 
 
 
 
 
 | 60 | D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 | 
 
 
 
 
 | 61 | } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; | 
 
 
 
 
 | 62 | typedef enum D3D11_TILE_COPY_FLAG { | 
 
 
 
 
 | 63 | D3D11_TILE_COPY_NO_OVERWRITE = 0x1, | 
 
 
 
 
 | 64 | D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, | 
 
 
 
 
 | 65 | D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 | 
 
 
 
 
 | 66 | } D3D11_TILE_COPY_FLAG; | 
 
 
 
 
 | 67 | typedef struct D3D11_TILED_RESOURCE_COORDINATE { | 
 
 
 
 
 | 68 | UINT X; | 
 
 
 
 
 | 69 | UINT Y; | 
 
 
 
 
 | 70 | UINT Z; | 
 
 
 
 
 | 71 | UINT Subresource; | 
 
 
 
 
 | 72 | } D3D11_TILED_RESOURCE_COORDINATE; | 
 
 
 
 
 | 73 | typedef struct D3D11_TILE_REGION_SIZE { | 
 
 
 
 
 | 74 | UINT NumTiles; | 
 
 
 
 
 | 75 | WINBOOL bUseBox; | 
 
 
 
 
 | 76 | UINT Width; | 
 
 
 
 
 | 77 | UINT16 Height; | 
 
 
 
 
 | 78 | UINT16 Depth; | 
 
 
 
 
 | 79 | } D3D11_TILE_REGION_SIZE; | 
 
 
 
 
 | 80 | typedef struct D3D11_SUBRESOURCE_TILING { | 
 
 
 
 
 | 81 | UINT WidthInTiles; | 
 
 
 
 
 | 82 | UINT16 HeightInTiles; | 
 
 
 
 
 | 83 | UINT16 DepthInTiles; | 
 
 
 
 
 | 84 | UINT StartTileIndexInOverallResource; | 
 
 
 
 
 | 85 | } D3D11_SUBRESOURCE_TILING; | 
 
 
 
 
 | 86 | typedef struct D3D11_TILE_SHAPE { | 
 
 
 
 
 | 87 | UINT WidthInTexels; | 
 
 
 
 
 | 88 | UINT HeightInTexels; | 
 
 
 
 
 | 89 | UINT DepthInTexels; | 
 
 
 
 
 | 90 | } D3D11_TILE_SHAPE; | 
 
 
 
 
 | 91 | typedef struct D3D11_PACKED_MIP_DESC { | 
 
 
 
 
 | 92 | UINT8 NumStandardMips; | 
 
 
 
 
 | 93 | UINT8 NumPackedMips; | 
 
 
 
 
 | 94 | UINT NumTilesForPackedMips; | 
 
 
 
 
 | 95 | UINT StartTileIndexInOverallResource; | 
 
 
 
 
 | 96 | } D3D11_PACKED_MIP_DESC; | 
 
 
 
 
 | 97 | /***************************************************************************** | 
 
 
 
 
 | 98 | * ID3D11DeviceContext2 interface | 
 
 
 
 
 | 99 | */ | 
 
 
 
 
 | 100 | #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ | 
 
 
 
 
 | 101 | #define __ID3D11DeviceContext2_INTERFACE_DEFINED__ | 
 
 
 
 
 | 102 |  | 
 
 
 
 
 | 103 | DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); | 
 
 
 
 
 | 104 | #if defined(__cplusplus) && !defined(CINTERFACE) | 
 
 
 
 
 | 105 | MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") | 
 
 
 
 
 | 106 | ID3D11DeviceContext2 : public ID3D11DeviceContext1 | 
 
 
 
 
 | 107 | { | 
 
 
 
 
 | 108 | virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( | 
 
 
 
 
 | 109 | ID3D11Resource *resource, | 
 
 
 
 
 | 110 | UINT region_count, | 
 
 
 
 
 | 111 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, | 
 
 
 
 
 | 112 | const D3D11_TILE_REGION_SIZE *region_sizes, | 
 
 
 
 
 | 113 | ID3D11Buffer *pool, | 
 
 
 
 
 | 114 | UINT range_count, | 
 
 
 
 
 | 115 | const UINT *range_flags, | 
 
 
 
 
 | 116 | const UINT *pool_start_offsets, | 
 
 
 
 
 | 117 | const UINT *range_tile_counts, | 
 
 
 
 
 | 118 | UINT flags) = 0; | 
 
 
 
 
 | 119 |  | 
 
 
 
 
 | 120 | virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( | 
 
 
 
 
 | 121 | ID3D11Resource *dst_resource, | 
 
 
 
 
 | 122 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, | 
 
 
 
 
 | 123 | ID3D11Resource *src_resource, | 
 
 
 
 
 | 124 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, | 
 
 
 
 
 | 125 | const D3D11_TILE_REGION_SIZE *region_size, | 
 
 
 
 
 | 126 | UINT flags) = 0; | 
 
 
 
 
 | 127 |  | 
 
 
 
 
 | 128 | virtual void STDMETHODCALLTYPE CopyTiles( | 
 
 
 
 
 | 129 | ID3D11Resource *resource, | 
 
 
 
 
 | 130 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, | 
 
 
 
 
 | 131 | const D3D11_TILE_REGION_SIZE *size, | 
 
 
 
 
 | 132 | ID3D11Buffer *buffer, | 
 
 
 
 
 | 133 | UINT64 start_offset, | 
 
 
 
 
 | 134 | UINT flags) = 0; | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | virtual void STDMETHODCALLTYPE UpdateTiles( | 
 
 
 
 
 | 137 | ID3D11Resource *dst_resource, | 
 
 
 
 
 | 138 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, | 
 
 
 
 
 | 139 | const D3D11_TILE_REGION_SIZE *dst_region_size, | 
 
 
 
 
 | 140 | const void *src_data, | 
 
 
 
 
 | 141 | UINT flags) = 0; | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( | 
 
 
 
 
 | 144 | ID3D11Buffer *pool, | 
 
 
 
 
 | 145 | UINT64 size) = 0; | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | virtual void STDMETHODCALLTYPE TiledResourceBarrier( | 
 
 
 
 
 | 148 | ID3D11DeviceChild *before_barrier, | 
 
 
 
 
 | 149 | ID3D11DeviceChild *after_barrier) = 0; | 
 
 
 
 
 | 150 |  | 
 
 
 
 
 | 151 | virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( | 
 
 
 
 
 | 152 | ) = 0; | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | virtual void STDMETHODCALLTYPE SetMarkerInt( | 
 
 
 
 
 | 155 | const WCHAR *label, | 
 
 
 
 
 | 156 | int data) = 0; | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | virtual void STDMETHODCALLTYPE BeginEventInt( | 
 
 
 
 
 | 159 | const WCHAR *label, | 
 
 
 
 
 | 160 | int data) = 0; | 
 
 
 
 
 | 161 |  | 
 
 
 
 
 | 162 | virtual void STDMETHODCALLTYPE EndEvent( | 
 
 
 
 
 | 163 | ) = 0; | 
 
 
 
 
 | 164 |  | 
 
 
 
 
 | 165 | }; | 
 
 
 
 
 | 166 | #ifdef __CRT_UUID_DECL | 
 
 
 
 
 | 167 | __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) | 
 
 
 
 
 | 168 | #endif | 
 
 
 
 
 | 169 | #else | 
 
 
 
 
 | 170 | typedef struct ID3D11DeviceContext2Vtbl { | 
 
 
 
 
 | 171 | BEGIN_INTERFACE | 
 
 
 
 
 | 172 |  | 
 
 
 
 
 | 173 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 174 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( | 
 
 
 
 
 | 175 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 176 | REFIID riid, | 
 
 
 
 
 | 177 | void **ppvObject); | 
 
 
 
 
 | 178 |  | 
 
 
 
 
 | 179 | ULONG (STDMETHODCALLTYPE *AddRef)( | 
 
 
 
 
 | 180 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | ULONG (STDMETHODCALLTYPE *Release)( | 
 
 
 
 
 | 183 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 184 |  | 
 
 
 
 
 | 185 | /*** ID3D11DeviceChild methods ***/ | 
 
 
 
 
 | 186 | void (STDMETHODCALLTYPE *GetDevice)( | 
 
 
 
 
 | 187 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 188 | ID3D11Device **ppDevice); | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | 
 
 
 
 
 | 191 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 192 | REFGUID guid, | 
 
 
 
 
 | 193 | UINT *pDataSize, | 
 
 
 
 
 | 194 | void *pData); | 
 
 
 
 
 | 195 |  | 
 
 
 
 
 | 196 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | 
 
 
 
 
 | 197 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 198 | REFGUID guid, | 
 
 
 
 
 | 199 | UINT DataSize, | 
 
 
 
 
 | 200 | const void *pData); | 
 
 
 
 
 | 201 |  | 
 
 
 
 
 | 202 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | 
 
 
 
 
 | 203 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 204 | REFGUID guid, | 
 
 
 
 
 | 205 | const IUnknown *pData); | 
 
 
 
 
 | 206 |  | 
 
 
 
 
 | 207 | /*** ID3D11DeviceContext methods ***/ | 
 
 
 
 
 | 208 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)( | 
 
 
 
 
 | 209 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 210 | UINT StartSlot, | 
 
 
 
 
 | 211 | UINT NumBuffers, | 
 
 
 
 
 | 212 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 213 |  | 
 
 
 
 
 | 214 | void (STDMETHODCALLTYPE *PSSetShaderResources)( | 
 
 
 
 
 | 215 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 216 | UINT StartSlot, | 
 
 
 
 
 | 217 | UINT NumViews, | 
 
 
 
 
 | 218 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 219 |  | 
 
 
 
 
 | 220 | void (STDMETHODCALLTYPE *PSSetShader)( | 
 
 
 
 
 | 221 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 222 | ID3D11PixelShader *pPixelShader, | 
 
 
 
 
 | 223 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 224 | UINT NumClassInstances); | 
 
 
 
 
 | 225 |  | 
 
 
 
 
 | 226 | void (STDMETHODCALLTYPE *PSSetSamplers)( | 
 
 
 
 
 | 227 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 228 | UINT StartSlot, | 
 
 
 
 
 | 229 | UINT NumSamplers, | 
 
 
 
 
 | 230 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 231 |  | 
 
 
 
 
 | 232 | void (STDMETHODCALLTYPE *VSSetShader)( | 
 
 
 
 
 | 233 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 234 | ID3D11VertexShader *pVertexShader, | 
 
 
 
 
 | 235 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 236 | UINT NumClassInstances); | 
 
 
 
 
 | 237 |  | 
 
 
 
 
 | 238 | void (STDMETHODCALLTYPE *DrawIndexed)( | 
 
 
 
 
 | 239 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 240 | UINT IndexCount, | 
 
 
 
 
 | 241 | UINT StartIndexLocation, | 
 
 
 
 
 | 242 | INT BaseVertexLocation); | 
 
 
 
 
 | 243 |  | 
 
 
 
 
 | 244 | void (STDMETHODCALLTYPE *Draw)( | 
 
 
 
 
 | 245 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 246 | UINT VertexCount, | 
 
 
 
 
 | 247 | UINT StartVertexLocation); | 
 
 
 
 
 | 248 |  | 
 
 
 
 
 | 249 | HRESULT (STDMETHODCALLTYPE *Map)( | 
 
 
 
 
 | 250 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 251 | ID3D11Resource *pResource, | 
 
 
 
 
 | 252 | UINT Subresource, | 
 
 
 
 
 | 253 | D3D11_MAP MapType, | 
 
 
 
 
 | 254 | UINT MapFlags, | 
 
 
 
 
 | 255 | D3D11_MAPPED_SUBRESOURCE *pMappedResource); | 
 
 
 
 
 | 256 |  | 
 
 
 
 
 | 257 | void (STDMETHODCALLTYPE *Unmap)( | 
 
 
 
 
 | 258 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 259 | ID3D11Resource *pResource, | 
 
 
 
 
 | 260 | UINT Subresource); | 
 
 
 
 
 | 261 |  | 
 
 
 
 
 | 262 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)( | 
 
 
 
 
 | 263 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 264 | UINT StartSlot, | 
 
 
 
 
 | 265 | UINT NumBuffers, | 
 
 
 
 
 | 266 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 267 |  | 
 
 
 
 
 | 268 | void (STDMETHODCALLTYPE *IASetInputLayout)( | 
 
 
 
 
 | 269 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 270 | ID3D11InputLayout *pInputLayout); | 
 
 
 
 
 | 271 |  | 
 
 
 
 
 | 272 | void (STDMETHODCALLTYPE *IASetVertexBuffers)( | 
 
 
 
 
 | 273 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 274 | UINT StartSlot, | 
 
 
 
 
 | 275 | UINT NumBuffers, | 
 
 
 
 
 | 276 | ID3D11Buffer *const *ppVertexBuffers, | 
 
 
 
 
 | 277 | const UINT *pStrides, | 
 
 
 
 
 | 278 | const UINT *pOffsets); | 
 
 
 
 
 | 279 |  | 
 
 
 
 
 | 280 | void (STDMETHODCALLTYPE *IASetIndexBuffer)( | 
 
 
 
 
 | 281 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 282 | ID3D11Buffer *pIndexBuffer, | 
 
 
 
 
 | 283 | DXGI_FORMAT Format, | 
 
 
 
 
 | 284 | UINT Offset); | 
 
 
 
 
 | 285 |  | 
 
 
 
 
 | 286 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)( | 
 
 
 
 
 | 287 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 288 | UINT IndexCountPerInstance, | 
 
 
 
 
 | 289 | UINT InstanceCount, | 
 
 
 
 
 | 290 | UINT StartIndexLocation, | 
 
 
 
 
 | 291 | INT BaseVertexLocation, | 
 
 
 
 
 | 292 | UINT StartInstanceLocation); | 
 
 
 
 
 | 293 |  | 
 
 
 
 
 | 294 | void (STDMETHODCALLTYPE *DrawInstanced)( | 
 
 
 
 
 | 295 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 296 | UINT VertexCountPerInstance, | 
 
 
 
 
 | 297 | UINT InstanceCount, | 
 
 
 
 
 | 298 | UINT StartVertexLocation, | 
 
 
 
 
 | 299 | UINT StartInstanceLocation); | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)( | 
 
 
 
 
 | 302 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 303 | UINT StartSlot, | 
 
 
 
 
 | 304 | UINT NumBuffers, | 
 
 
 
 
 | 305 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | void (STDMETHODCALLTYPE *GSSetShader)( | 
 
 
 
 
 | 308 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 309 | ID3D11GeometryShader *pShader, | 
 
 
 
 
 | 310 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 311 | UINT NumClassInstances); | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( | 
 
 
 
 
 | 314 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 315 | D3D11_PRIMITIVE_TOPOLOGY Topology); | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 | void (STDMETHODCALLTYPE *VSSetShaderResources)( | 
 
 
 
 
 | 318 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 319 | UINT StartSlot, | 
 
 
 
 
 | 320 | UINT NumViews, | 
 
 
 
 
 | 321 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 322 |  | 
 
 
 
 
 | 323 | void (STDMETHODCALLTYPE *VSSetSamplers)( | 
 
 
 
 
 | 324 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 325 | UINT StartSlot, | 
 
 
 
 
 | 326 | UINT NumSamplers, | 
 
 
 
 
 | 327 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 328 |  | 
 
 
 
 
 | 329 | void (STDMETHODCALLTYPE *Begin)( | 
 
 
 
 
 | 330 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 331 | ID3D11Asynchronous *pAsync); | 
 
 
 
 
 | 332 |  | 
 
 
 
 
 | 333 | void (STDMETHODCALLTYPE *End)( | 
 
 
 
 
 | 334 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 335 | ID3D11Asynchronous *pAsync); | 
 
 
 
 
 | 336 |  | 
 
 
 
 
 | 337 | HRESULT (STDMETHODCALLTYPE *GetData)( | 
 
 
 
 
 | 338 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 339 | ID3D11Asynchronous *pAsync, | 
 
 
 
 
 | 340 | void *pData, | 
 
 
 
 
 | 341 | UINT DataSize, | 
 
 
 
 
 | 342 | UINT GetDataFlags); | 
 
 
 
 
 | 343 |  | 
 
 
 
 
 | 344 | void (STDMETHODCALLTYPE *SetPredication)( | 
 
 
 
 
 | 345 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 346 | ID3D11Predicate *pPredicate, | 
 
 
 
 
 | 347 | WINBOOL PredicateValue); | 
 
 
 
 
 | 348 |  | 
 
 
 
 
 | 349 | void (STDMETHODCALLTYPE *GSSetShaderResources)( | 
 
 
 
 
 | 350 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 351 | UINT StartSlot, | 
 
 
 
 
 | 352 | UINT NumViews, | 
 
 
 
 
 | 353 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 354 |  | 
 
 
 
 
 | 355 | void (STDMETHODCALLTYPE *GSSetSamplers)( | 
 
 
 
 
 | 356 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 357 | UINT StartSlot, | 
 
 
 
 
 | 358 | UINT NumSamplers, | 
 
 
 
 
 | 359 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 360 |  | 
 
 
 
 
 | 361 | void (STDMETHODCALLTYPE *OMSetRenderTargets)( | 
 
 
 
 
 | 362 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 363 | UINT NumViews, | 
 
 
 
 
 | 364 | ID3D11RenderTargetView *const *ppRenderTargetViews, | 
 
 
 
 
 | 365 | ID3D11DepthStencilView *pDepthStencilView); | 
 
 
 
 
 | 366 |  | 
 
 
 
 
 | 367 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( | 
 
 
 
 
 | 368 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 369 | UINT NumRTVs, | 
 
 
 
 
 | 370 | ID3D11RenderTargetView *const *ppRenderTargetViews, | 
 
 
 
 
 | 371 | ID3D11DepthStencilView *pDepthStencilView, | 
 
 
 
 
 | 372 | UINT UAVStartSlot, | 
 
 
 
 
 | 373 | UINT NumUAVs, | 
 
 
 
 
 | 374 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | 
 
 
 
 
 | 375 | const UINT *pUAVInitialCounts); | 
 
 
 
 
 | 376 |  | 
 
 
 
 
 | 377 | void (STDMETHODCALLTYPE *OMSetBlendState)( | 
 
 
 
 
 | 378 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 379 | ID3D11BlendState *pBlendState, | 
 
 
 
 
 | 380 | const FLOAT BlendFactor[4], | 
 
 
 
 
 | 381 | UINT SampleMask); | 
 
 
 
 
 | 382 |  | 
 
 
 
 
 | 383 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)( | 
 
 
 
 
 | 384 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 385 | ID3D11DepthStencilState *pDepthStencilState, | 
 
 
 
 
 | 386 | UINT StencilRef); | 
 
 
 
 
 | 387 |  | 
 
 
 
 
 | 388 | void (STDMETHODCALLTYPE *SOSetTargets)( | 
 
 
 
 
 | 389 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 390 | UINT NumBuffers, | 
 
 
 
 
 | 391 | ID3D11Buffer *const *ppSOTargets, | 
 
 
 
 
 | 392 | const UINT *pOffsets); | 
 
 
 
 
 | 393 |  | 
 
 
 
 
 | 394 | void (STDMETHODCALLTYPE *DrawAuto)( | 
 
 
 
 
 | 395 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 396 |  | 
 
 
 
 
 | 397 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( | 
 
 
 
 
 | 398 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 399 | ID3D11Buffer *pBufferForArgs, | 
 
 
 
 
 | 400 | UINT AlignedByteOffsetForArgs); | 
 
 
 
 
 | 401 |  | 
 
 
 
 
 | 402 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)( | 
 
 
 
 
 | 403 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 404 | ID3D11Buffer *pBufferForArgs, | 
 
 
 
 
 | 405 | UINT AlignedByteOffsetForArgs); | 
 
 
 
 
 | 406 |  | 
 
 
 
 
 | 407 | void (STDMETHODCALLTYPE *Dispatch)( | 
 
 
 
 
 | 408 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 409 | UINT ThreadGroupCountX, | 
 
 
 
 
 | 410 | UINT ThreadGroupCountY, | 
 
 
 
 
 | 411 | UINT ThreadGroupCountZ); | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | void (STDMETHODCALLTYPE *DispatchIndirect)( | 
 
 
 
 
 | 414 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 415 | ID3D11Buffer *pBufferForArgs, | 
 
 
 
 
 | 416 | UINT AlignedByteOffsetForArgs); | 
 
 
 
 
 | 417 |  | 
 
 
 
 
 | 418 | void (STDMETHODCALLTYPE *RSSetState)( | 
 
 
 
 
 | 419 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 420 | ID3D11RasterizerState *pRasterizerState); | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | void (STDMETHODCALLTYPE *RSSetViewports)( | 
 
 
 
 
 | 423 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 424 | UINT NumViewports, | 
 
 
 
 
 | 425 | const D3D11_VIEWPORT *pViewports); | 
 
 
 
 
 | 426 |  | 
 
 
 
 
 | 427 | void (STDMETHODCALLTYPE *RSSetScissorRects)( | 
 
 
 
 
 | 428 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 429 | UINT NumRects, | 
 
 
 
 
 | 430 | const D3D11_RECT *pRects); | 
 
 
 
 
 | 431 |  | 
 
 
 
 
 | 432 | void (STDMETHODCALLTYPE *CopySubresourceRegion)( | 
 
 
 
 
 | 433 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 434 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 435 | UINT DstSubresource, | 
 
 
 
 
 | 436 | UINT DstX, | 
 
 
 
 
 | 437 | UINT DstY, | 
 
 
 
 
 | 438 | UINT DstZ, | 
 
 
 
 
 | 439 | ID3D11Resource *pSrcResource, | 
 
 
 
 
 | 440 | UINT SrcSubresource, | 
 
 
 
 
 | 441 | const D3D11_BOX *pSrcBox); | 
 
 
 
 
 | 442 |  | 
 
 
 
 
 | 443 | void (STDMETHODCALLTYPE *CopyResource)( | 
 
 
 
 
 | 444 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 445 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 446 | ID3D11Resource *pSrcResource); | 
 
 
 
 
 | 447 |  | 
 
 
 
 
 | 448 | void (STDMETHODCALLTYPE *UpdateSubresource)( | 
 
 
 
 
 | 449 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 450 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 451 | UINT DstSubresource, | 
 
 
 
 
 | 452 | const D3D11_BOX *pDstBox, | 
 
 
 
 
 | 453 | const void *pSrcData, | 
 
 
 
 
 | 454 | UINT SrcRowPitch, | 
 
 
 
 
 | 455 | UINT SrcDepthPitch); | 
 
 
 
 
 | 456 |  | 
 
 
 
 
 | 457 | void (STDMETHODCALLTYPE *CopyStructureCount)( | 
 
 
 
 
 | 458 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 459 | ID3D11Buffer *pDstBuffer, | 
 
 
 
 
 | 460 | UINT DstAlignedByteOffset, | 
 
 
 
 
 | 461 | ID3D11UnorderedAccessView *pSrcView); | 
 
 
 
 
 | 462 |  | 
 
 
 
 
 | 463 | void (STDMETHODCALLTYPE *ClearRenderTargetView)( | 
 
 
 
 
 | 464 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 465 | ID3D11RenderTargetView *pRenderTargetView, | 
 
 
 
 
 | 466 | const FLOAT ColorRGBA[4]); | 
 
 
 
 
 | 467 |  | 
 
 
 
 
 | 468 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( | 
 
 
 
 
 | 469 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 470 | ID3D11UnorderedAccessView *pUnorderedAccessView, | 
 
 
 
 
 | 471 | const UINT Values[4]); | 
 
 
 
 
 | 472 |  | 
 
 
 
 
 | 473 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( | 
 
 
 
 
 | 474 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 475 | ID3D11UnorderedAccessView *pUnorderedAccessView, | 
 
 
 
 
 | 476 | const FLOAT Values[4]); | 
 
 
 
 
 | 477 |  | 
 
 
 
 
 | 478 | void (STDMETHODCALLTYPE *ClearDepthStencilView)( | 
 
 
 
 
 | 479 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 480 | ID3D11DepthStencilView *pDepthStencilView, | 
 
 
 
 
 | 481 | UINT ClearFlags, | 
 
 
 
 
 | 482 | FLOAT Depth, | 
 
 
 
 
 | 483 | UINT8 Stencil); | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | void (STDMETHODCALLTYPE *GenerateMips)( | 
 
 
 
 
 | 486 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 487 | ID3D11ShaderResourceView *pShaderResourceView); | 
 
 
 
 
 | 488 |  | 
 
 
 
 
 | 489 | void (STDMETHODCALLTYPE *SetResourceMinLOD)( | 
 
 
 
 
 | 490 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 491 | ID3D11Resource *pResource, | 
 
 
 
 
 | 492 | FLOAT MinLOD); | 
 
 
 
 
 | 493 |  | 
 
 
 
 
 | 494 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( | 
 
 
 
 
 | 495 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 496 | ID3D11Resource *pResource); | 
 
 
 
 
 | 497 |  | 
 
 
 
 
 | 498 | void (STDMETHODCALLTYPE *ResolveSubresource)( | 
 
 
 
 
 | 499 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 500 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 501 | UINT DstSubresource, | 
 
 
 
 
 | 502 | ID3D11Resource *pSrcResource, | 
 
 
 
 
 | 503 | UINT SrcSubresource, | 
 
 
 
 
 | 504 | DXGI_FORMAT Format); | 
 
 
 
 
 | 505 |  | 
 
 
 
 
 | 506 | void (STDMETHODCALLTYPE *ExecuteCommandList)( | 
 
 
 
 
 | 507 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 508 | ID3D11CommandList *pCommandList, | 
 
 
 
 
 | 509 | WINBOOL RestoreContextState); | 
 
 
 
 
 | 510 |  | 
 
 
 
 
 | 511 | void (STDMETHODCALLTYPE *HSSetShaderResources)( | 
 
 
 
 
 | 512 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 513 | UINT StartSlot, | 
 
 
 
 
 | 514 | UINT NumViews, | 
 
 
 
 
 | 515 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 516 |  | 
 
 
 
 
 | 517 | void (STDMETHODCALLTYPE *HSSetShader)( | 
 
 
 
 
 | 518 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 519 | ID3D11HullShader *pHullShader, | 
 
 
 
 
 | 520 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 521 | UINT NumClassInstances); | 
 
 
 
 
 | 522 |  | 
 
 
 
 
 | 523 | void (STDMETHODCALLTYPE *HSSetSamplers)( | 
 
 
 
 
 | 524 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 525 | UINT StartSlot, | 
 
 
 
 
 | 526 | UINT NumSamplers, | 
 
 
 
 
 | 527 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 528 |  | 
 
 
 
 
 | 529 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)( | 
 
 
 
 
 | 530 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 531 | UINT StartSlot, | 
 
 
 
 
 | 532 | UINT NumBuffers, | 
 
 
 
 
 | 533 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 534 |  | 
 
 
 
 
 | 535 | void (STDMETHODCALLTYPE *DSSetShaderResources)( | 
 
 
 
 
 | 536 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 537 | UINT StartSlot, | 
 
 
 
 
 | 538 | UINT NumViews, | 
 
 
 
 
 | 539 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 540 |  | 
 
 
 
 
 | 541 | void (STDMETHODCALLTYPE *DSSetShader)( | 
 
 
 
 
 | 542 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 543 | ID3D11DomainShader *pDomainShader, | 
 
 
 
 
 | 544 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 545 | UINT NumClassInstances); | 
 
 
 
 
 | 546 |  | 
 
 
 
 
 | 547 | void (STDMETHODCALLTYPE *DSSetSamplers)( | 
 
 
 
 
 | 548 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 549 | UINT StartSlot, | 
 
 
 
 
 | 550 | UINT NumSamplers, | 
 
 
 
 
 | 551 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 552 |  | 
 
 
 
 
 | 553 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)( | 
 
 
 
 
 | 554 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 555 | UINT StartSlot, | 
 
 
 
 
 | 556 | UINT NumBuffers, | 
 
 
 
 
 | 557 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 558 |  | 
 
 
 
 
 | 559 | void (STDMETHODCALLTYPE *CSSetShaderResources)( | 
 
 
 
 
 | 560 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 561 | UINT StartSlot, | 
 
 
 
 
 | 562 | UINT NumViews, | 
 
 
 
 
 | 563 | ID3D11ShaderResourceView *const *ppShaderResourceViews); | 
 
 
 
 
 | 564 |  | 
 
 
 
 
 | 565 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( | 
 
 
 
 
 | 566 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 567 | UINT StartSlot, | 
 
 
 
 
 | 568 | UINT NumUAVs, | 
 
 
 
 
 | 569 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, | 
 
 
 
 
 | 570 | const UINT *pUAVInitialCounts); | 
 
 
 
 
 | 571 |  | 
 
 
 
 
 | 572 | void (STDMETHODCALLTYPE *CSSetShader)( | 
 
 
 
 
 | 573 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 574 | ID3D11ComputeShader *pComputeShader, | 
 
 
 
 
 | 575 | ID3D11ClassInstance *const *ppClassInstances, | 
 
 
 
 
 | 576 | UINT NumClassInstances); | 
 
 
 
 
 | 577 |  | 
 
 
 
 
 | 578 | void (STDMETHODCALLTYPE *CSSetSamplers)( | 
 
 
 
 
 | 579 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 580 | UINT StartSlot, | 
 
 
 
 
 | 581 | UINT NumSamplers, | 
 
 
 
 
 | 582 | ID3D11SamplerState *const *ppSamplers); | 
 
 
 
 
 | 583 |  | 
 
 
 
 
 | 584 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)( | 
 
 
 
 
 | 585 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 586 | UINT StartSlot, | 
 
 
 
 
 | 587 | UINT NumBuffers, | 
 
 
 
 
 | 588 | ID3D11Buffer *const *ppConstantBuffers); | 
 
 
 
 
 | 589 |  | 
 
 
 
 
 | 590 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)( | 
 
 
 
 
 | 591 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 592 | UINT StartSlot, | 
 
 
 
 
 | 593 | UINT NumBuffers, | 
 
 
 
 
 | 594 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 595 |  | 
 
 
 
 
 | 596 | void (STDMETHODCALLTYPE *PSGetShaderResources)( | 
 
 
 
 
 | 597 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 598 | UINT StartSlot, | 
 
 
 
 
 | 599 | UINT NumViews, | 
 
 
 
 
 | 600 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 601 |  | 
 
 
 
 
 | 602 | void (STDMETHODCALLTYPE *PSGetShader)( | 
 
 
 
 
 | 603 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 604 | ID3D11PixelShader **ppPixelShader, | 
 
 
 
 
 | 605 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 606 | UINT *pNumClassInstances); | 
 
 
 
 
 | 607 |  | 
 
 
 
 
 | 608 | void (STDMETHODCALLTYPE *PSGetSamplers)( | 
 
 
 
 
 | 609 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 610 | UINT StartSlot, | 
 
 
 
 
 | 611 | UINT NumSamplers, | 
 
 
 
 
 | 612 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 613 |  | 
 
 
 
 
 | 614 | void (STDMETHODCALLTYPE *VSGetShader)( | 
 
 
 
 
 | 615 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 616 | ID3D11VertexShader **ppVertexShader, | 
 
 
 
 
 | 617 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 618 | UINT *pNumClassInstances); | 
 
 
 
 
 | 619 |  | 
 
 
 
 
 | 620 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)( | 
 
 
 
 
 | 621 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 622 | UINT StartSlot, | 
 
 
 
 
 | 623 | UINT NumBuffers, | 
 
 
 
 
 | 624 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 625 |  | 
 
 
 
 
 | 626 | void (STDMETHODCALLTYPE *IAGetInputLayout)( | 
 
 
 
 
 | 627 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 628 | ID3D11InputLayout **ppInputLayout); | 
 
 
 
 
 | 629 |  | 
 
 
 
 
 | 630 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)( | 
 
 
 
 
 | 631 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 632 | UINT StartSlot, | 
 
 
 
 
 | 633 | UINT NumBuffers, | 
 
 
 
 
 | 634 | ID3D11Buffer **ppVertexBuffers, | 
 
 
 
 
 | 635 | UINT *pStrides, | 
 
 
 
 
 | 636 | UINT *pOffsets); | 
 
 
 
 
 | 637 |  | 
 
 
 
 
 | 638 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)( | 
 
 
 
 
 | 639 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 640 | ID3D11Buffer **pIndexBuffer, | 
 
 
 
 
 | 641 | DXGI_FORMAT *Format, | 
 
 
 
 
 | 642 | UINT *Offset); | 
 
 
 
 
 | 643 |  | 
 
 
 
 
 | 644 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)( | 
 
 
 
 
 | 645 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 646 | UINT StartSlot, | 
 
 
 
 
 | 647 | UINT NumBuffers, | 
 
 
 
 
 | 648 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 649 |  | 
 
 
 
 
 | 650 | void (STDMETHODCALLTYPE *GSGetShader)( | 
 
 
 
 
 | 651 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 652 | ID3D11GeometryShader **ppGeometryShader, | 
 
 
 
 
 | 653 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 654 | UINT *pNumClassInstances); | 
 
 
 
 
 | 655 |  | 
 
 
 
 
 | 656 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( | 
 
 
 
 
 | 657 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 658 | D3D11_PRIMITIVE_TOPOLOGY *pTopology); | 
 
 
 
 
 | 659 |  | 
 
 
 
 
 | 660 | void (STDMETHODCALLTYPE *VSGetShaderResources)( | 
 
 
 
 
 | 661 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 662 | UINT StartSlot, | 
 
 
 
 
 | 663 | UINT NumViews, | 
 
 
 
 
 | 664 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 665 |  | 
 
 
 
 
 | 666 | void (STDMETHODCALLTYPE *VSGetSamplers)( | 
 
 
 
 
 | 667 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 668 | UINT StartSlot, | 
 
 
 
 
 | 669 | UINT NumSamplers, | 
 
 
 
 
 | 670 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 671 |  | 
 
 
 
 
 | 672 | void (STDMETHODCALLTYPE *GetPredication)( | 
 
 
 
 
 | 673 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 674 | ID3D11Predicate **ppPredicate, | 
 
 
 
 
 | 675 | WINBOOL *pPredicateValue); | 
 
 
 
 
 | 676 |  | 
 
 
 
 
 | 677 | void (STDMETHODCALLTYPE *GSGetShaderResources)( | 
 
 
 
 
 | 678 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 679 | UINT StartSlot, | 
 
 
 
 
 | 680 | UINT NumViews, | 
 
 
 
 
 | 681 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 682 |  | 
 
 
 
 
 | 683 | void (STDMETHODCALLTYPE *GSGetSamplers)( | 
 
 
 
 
 | 684 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 685 | UINT StartSlot, | 
 
 
 
 
 | 686 | UINT NumSamplers, | 
 
 
 
 
 | 687 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 688 |  | 
 
 
 
 
 | 689 | void (STDMETHODCALLTYPE *OMGetRenderTargets)( | 
 
 
 
 
 | 690 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 691 | UINT NumViews, | 
 
 
 
 
 | 692 | ID3D11RenderTargetView **ppRenderTargetViews, | 
 
 
 
 
 | 693 | ID3D11DepthStencilView **ppDepthStencilView); | 
 
 
 
 
 | 694 |  | 
 
 
 
 
 | 695 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( | 
 
 
 
 
 | 696 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 697 | UINT NumRTVs, | 
 
 
 
 
 | 698 | ID3D11RenderTargetView **ppRenderTargetViews, | 
 
 
 
 
 | 699 | ID3D11DepthStencilView **ppDepthStencilView, | 
 
 
 
 
 | 700 | UINT UAVStartSlot, | 
 
 
 
 
 | 701 | UINT NumUAVs, | 
 
 
 
 
 | 702 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); | 
 
 
 
 
 | 703 |  | 
 
 
 
 
 | 704 | void (STDMETHODCALLTYPE *OMGetBlendState)( | 
 
 
 
 
 | 705 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 706 | ID3D11BlendState **ppBlendState, | 
 
 
 
 
 | 707 | FLOAT BlendFactor[4], | 
 
 
 
 
 | 708 | UINT *pSampleMask); | 
 
 
 
 
 | 709 |  | 
 
 
 
 
 | 710 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)( | 
 
 
 
 
 | 711 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 712 | ID3D11DepthStencilState **ppDepthStencilState, | 
 
 
 
 
 | 713 | UINT *pStencilRef); | 
 
 
 
 
 | 714 |  | 
 
 
 
 
 | 715 | void (STDMETHODCALLTYPE *SOGetTargets)( | 
 
 
 
 
 | 716 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 717 | UINT NumBuffers, | 
 
 
 
 
 | 718 | ID3D11Buffer **ppSOTargets); | 
 
 
 
 
 | 719 |  | 
 
 
 
 
 | 720 | void (STDMETHODCALLTYPE *RSGetState)( | 
 
 
 
 
 | 721 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 722 | ID3D11RasterizerState **ppRasterizerState); | 
 
 
 
 
 | 723 |  | 
 
 
 
 
 | 724 | void (STDMETHODCALLTYPE *RSGetViewports)( | 
 
 
 
 
 | 725 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 726 | UINT *pNumViewports, | 
 
 
 
 
 | 727 | D3D11_VIEWPORT *pViewports); | 
 
 
 
 
 | 728 |  | 
 
 
 
 
 | 729 | void (STDMETHODCALLTYPE *RSGetScissorRects)( | 
 
 
 
 
 | 730 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 731 | UINT *pNumRects, | 
 
 
 
 
 | 732 | D3D11_RECT *pRects); | 
 
 
 
 
 | 733 |  | 
 
 
 
 
 | 734 | void (STDMETHODCALLTYPE *HSGetShaderResources)( | 
 
 
 
 
 | 735 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 736 | UINT StartSlot, | 
 
 
 
 
 | 737 | UINT NumViews, | 
 
 
 
 
 | 738 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 739 |  | 
 
 
 
 
 | 740 | void (STDMETHODCALLTYPE *HSGetShader)( | 
 
 
 
 
 | 741 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 742 | ID3D11HullShader **ppHullShader, | 
 
 
 
 
 | 743 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 744 | UINT *pNumClassInstances); | 
 
 
 
 
 | 745 |  | 
 
 
 
 
 | 746 | void (STDMETHODCALLTYPE *HSGetSamplers)( | 
 
 
 
 
 | 747 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 748 | UINT StartSlot, | 
 
 
 
 
 | 749 | UINT NumSamplers, | 
 
 
 
 
 | 750 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 751 |  | 
 
 
 
 
 | 752 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)( | 
 
 
 
 
 | 753 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 754 | UINT StartSlot, | 
 
 
 
 
 | 755 | UINT NumBuffers, | 
 
 
 
 
 | 756 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 757 |  | 
 
 
 
 
 | 758 | void (STDMETHODCALLTYPE *DSGetShaderResources)( | 
 
 
 
 
 | 759 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 760 | UINT StartSlot, | 
 
 
 
 
 | 761 | UINT NumViews, | 
 
 
 
 
 | 762 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 763 |  | 
 
 
 
 
 | 764 | void (STDMETHODCALLTYPE *DSGetShader)( | 
 
 
 
 
 | 765 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 766 | ID3D11DomainShader **ppDomainShader, | 
 
 
 
 
 | 767 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 768 | UINT *pNumClassInstances); | 
 
 
 
 
 | 769 |  | 
 
 
 
 
 | 770 | void (STDMETHODCALLTYPE *DSGetSamplers)( | 
 
 
 
 
 | 771 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 772 | UINT StartSlot, | 
 
 
 
 
 | 773 | UINT NumSamplers, | 
 
 
 
 
 | 774 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 775 |  | 
 
 
 
 
 | 776 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)( | 
 
 
 
 
 | 777 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 778 | UINT StartSlot, | 
 
 
 
 
 | 779 | UINT NumBuffers, | 
 
 
 
 
 | 780 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 781 |  | 
 
 
 
 
 | 782 | void (STDMETHODCALLTYPE *CSGetShaderResources)( | 
 
 
 
 
 | 783 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 784 | UINT StartSlot, | 
 
 
 
 
 | 785 | UINT NumViews, | 
 
 
 
 
 | 786 | ID3D11ShaderResourceView **ppShaderResourceViews); | 
 
 
 
 
 | 787 |  | 
 
 
 
 
 | 788 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( | 
 
 
 
 
 | 789 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 790 | UINT StartSlot, | 
 
 
 
 
 | 791 | UINT NumUAVs, | 
 
 
 
 
 | 792 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); | 
 
 
 
 
 | 793 |  | 
 
 
 
 
 | 794 | void (STDMETHODCALLTYPE *CSGetShader)( | 
 
 
 
 
 | 795 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 796 | ID3D11ComputeShader **ppComputeShader, | 
 
 
 
 
 | 797 | ID3D11ClassInstance **ppClassInstances, | 
 
 
 
 
 | 798 | UINT *pNumClassInstances); | 
 
 
 
 
 | 799 |  | 
 
 
 
 
 | 800 | void (STDMETHODCALLTYPE *CSGetSamplers)( | 
 
 
 
 
 | 801 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 802 | UINT StartSlot, | 
 
 
 
 
 | 803 | UINT NumSamplers, | 
 
 
 
 
 | 804 | ID3D11SamplerState **ppSamplers); | 
 
 
 
 
 | 805 |  | 
 
 
 
 
 | 806 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)( | 
 
 
 
 
 | 807 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 808 | UINT StartSlot, | 
 
 
 
 
 | 809 | UINT NumBuffers, | 
 
 
 
 
 | 810 | ID3D11Buffer **ppConstantBuffers); | 
 
 
 
 
 | 811 |  | 
 
 
 
 
 | 812 | void (STDMETHODCALLTYPE *ClearState)( | 
 
 
 
 
 | 813 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 814 |  | 
 
 
 
 
 | 815 | void (STDMETHODCALLTYPE *Flush)( | 
 
 
 
 
 | 816 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 817 |  | 
 
 
 
 
 | 818 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( | 
 
 
 
 
 | 819 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 820 |  | 
 
 
 
 
 | 821 | UINT (STDMETHODCALLTYPE *GetContextFlags)( | 
 
 
 
 
 | 822 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 823 |  | 
 
 
 
 
 | 824 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)( | 
 
 
 
 
 | 825 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 826 | WINBOOL RestoreDeferredContextState, | 
 
 
 
 
 | 827 | ID3D11CommandList **ppCommandList); | 
 
 
 
 
 | 828 |  | 
 
 
 
 
 | 829 | /*** ID3D11DeviceContext1 methods ***/ | 
 
 
 
 
 | 830 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)( | 
 
 
 
 
 | 831 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 832 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 833 | UINT DstSubresource, | 
 
 
 
 
 | 834 | UINT DstX, | 
 
 
 
 
 | 835 | UINT DstY, | 
 
 
 
 
 | 836 | UINT DstZ, | 
 
 
 
 
 | 837 | ID3D11Resource *pSrcResource, | 
 
 
 
 
 | 838 | UINT SrcSubresource, | 
 
 
 
 
 | 839 | const D3D11_BOX *pSrcBox, | 
 
 
 
 
 | 840 | UINT CopyFlags); | 
 
 
 
 
 | 841 |  | 
 
 
 
 
 | 842 | void (STDMETHODCALLTYPE *UpdateSubresource1)( | 
 
 
 
 
 | 843 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 844 | ID3D11Resource *pDstResource, | 
 
 
 
 
 | 845 | UINT DstSubresource, | 
 
 
 
 
 | 846 | const D3D11_BOX *pDstBox, | 
 
 
 
 
 | 847 | const void *pSrcData, | 
 
 
 
 
 | 848 | UINT SrcRowPitch, | 
 
 
 
 
 | 849 | UINT SrcDepthPitch, | 
 
 
 
 
 | 850 | UINT CopyFlags); | 
 
 
 
 
 | 851 |  | 
 
 
 
 
 | 852 | void (STDMETHODCALLTYPE *DiscardResource)( | 
 
 
 
 
 | 853 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 854 | ID3D11Resource *pResource); | 
 
 
 
 
 | 855 |  | 
 
 
 
 
 | 856 | void (STDMETHODCALLTYPE *DiscardView)( | 
 
 
 
 
 | 857 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 858 | ID3D11View *pResourceView); | 
 
 
 
 
 | 859 |  | 
 
 
 
 
 | 860 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( | 
 
 
 
 
 | 861 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 862 | UINT StartSlot, | 
 
 
 
 
 | 863 | UINT NumBuffers, | 
 
 
 
 
 | 864 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 865 | const UINT *pFirstConstant, | 
 
 
 
 
 | 866 | const UINT *pNumConstants); | 
 
 
 
 
 | 867 |  | 
 
 
 
 
 | 868 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( | 
 
 
 
 
 | 869 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 870 | UINT StartSlot, | 
 
 
 
 
 | 871 | UINT NumBuffers, | 
 
 
 
 
 | 872 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 873 | const UINT *pFirstConstant, | 
 
 
 
 
 | 874 | const UINT *pNumConstants); | 
 
 
 
 
 | 875 |  | 
 
 
 
 
 | 876 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( | 
 
 
 
 
 | 877 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 878 | UINT StartSlot, | 
 
 
 
 
 | 879 | UINT NumBuffers, | 
 
 
 
 
 | 880 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 881 | const UINT *pFirstConstant, | 
 
 
 
 
 | 882 | const UINT *pNumConstants); | 
 
 
 
 
 | 883 |  | 
 
 
 
 
 | 884 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( | 
 
 
 
 
 | 885 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 886 | UINT StartSlot, | 
 
 
 
 
 | 887 | UINT NumBuffers, | 
 
 
 
 
 | 888 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 889 | const UINT *pFirstConstant, | 
 
 
 
 
 | 890 | const UINT *pNumConstants); | 
 
 
 
 
 | 891 |  | 
 
 
 
 
 | 892 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( | 
 
 
 
 
 | 893 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 894 | UINT StartSlot, | 
 
 
 
 
 | 895 | UINT NumBuffers, | 
 
 
 
 
 | 896 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 897 | const UINT *pFirstConstant, | 
 
 
 
 
 | 898 | const UINT *pNumConstants); | 
 
 
 
 
 | 899 |  | 
 
 
 
 
 | 900 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( | 
 
 
 
 
 | 901 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 902 | UINT StartSlot, | 
 
 
 
 
 | 903 | UINT NumBuffers, | 
 
 
 
 
 | 904 | ID3D11Buffer *const *ppConstantBuffers, | 
 
 
 
 
 | 905 | const UINT *pFirstConstant, | 
 
 
 
 
 | 906 | const UINT *pNumConstants); | 
 
 
 
 
 | 907 |  | 
 
 
 
 
 | 908 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( | 
 
 
 
 
 | 909 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 910 | UINT StartSlot, | 
 
 
 
 
 | 911 | UINT NumBuffers, | 
 
 
 
 
 | 912 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 913 | UINT *pFirstConstant, | 
 
 
 
 
 | 914 | UINT *pNumConstants); | 
 
 
 
 
 | 915 |  | 
 
 
 
 
 | 916 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( | 
 
 
 
 
 | 917 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 918 | UINT StartSlot, | 
 
 
 
 
 | 919 | UINT NumBuffers, | 
 
 
 
 
 | 920 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 921 | UINT *pFirstConstant, | 
 
 
 
 
 | 922 | UINT *pNumConstants); | 
 
 
 
 
 | 923 |  | 
 
 
 
 
 | 924 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( | 
 
 
 
 
 | 925 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 926 | UINT StartSlot, | 
 
 
 
 
 | 927 | UINT NumBuffers, | 
 
 
 
 
 | 928 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 929 | UINT *pFirstConstant, | 
 
 
 
 
 | 930 | UINT *pNumConstants); | 
 
 
 
 
 | 931 |  | 
 
 
 
 
 | 932 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( | 
 
 
 
 
 | 933 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 934 | UINT StartSlot, | 
 
 
 
 
 | 935 | UINT NumBuffers, | 
 
 
 
 
 | 936 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 937 | UINT *pFirstConstant, | 
 
 
 
 
 | 938 | UINT *pNumConstants); | 
 
 
 
 
 | 939 |  | 
 
 
 
 
 | 940 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( | 
 
 
 
 
 | 941 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 942 | UINT StartSlot, | 
 
 
 
 
 | 943 | UINT NumBuffers, | 
 
 
 
 
 | 944 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 945 | UINT *pFirstConstant, | 
 
 
 
 
 | 946 | UINT *pNumConstants); | 
 
 
 
 
 | 947 |  | 
 
 
 
 
 | 948 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( | 
 
 
 
 
 | 949 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 950 | UINT StartSlot, | 
 
 
 
 
 | 951 | UINT NumBuffers, | 
 
 
 
 
 | 952 | ID3D11Buffer **ppConstantBuffers, | 
 
 
 
 
 | 953 | UINT *pFirstConstant, | 
 
 
 
 
 | 954 | UINT *pNumConstants); | 
 
 
 
 
 | 955 |  | 
 
 
 
 
 | 956 | void (STDMETHODCALLTYPE *SwapDeviceContextState)( | 
 
 
 
 
 | 957 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 958 | ID3DDeviceContextState *pState, | 
 
 
 
 
 | 959 | ID3DDeviceContextState **ppPreviousState); | 
 
 
 
 
 | 960 |  | 
 
 
 
 
 | 961 | void (STDMETHODCALLTYPE *ClearView)( | 
 
 
 
 
 | 962 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 963 | ID3D11View *pView, | 
 
 
 
 
 | 964 | const FLOAT Color[4], | 
 
 
 
 
 | 965 | const D3D11_RECT *pRect, | 
 
 
 
 
 | 966 | UINT NumRects); | 
 
 
 
 
 | 967 |  | 
 
 
 
 
 | 968 | void (STDMETHODCALLTYPE *DiscardView1)( | 
 
 
 
 
 | 969 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 970 | ID3D11View *pResourceView, | 
 
 
 
 
 | 971 | const D3D11_RECT *pRects, | 
 
 
 
 
 | 972 | UINT NumRects); | 
 
 
 
 
 | 973 |  | 
 
 
 
 
 | 974 | /*** ID3D11DeviceContext2 methods ***/ | 
 
 
 
 
 | 975 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( | 
 
 
 
 
 | 976 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 977 | ID3D11Resource *resource, | 
 
 
 
 
 | 978 | UINT region_count, | 
 
 
 
 
 | 979 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, | 
 
 
 
 
 | 980 | const D3D11_TILE_REGION_SIZE *region_sizes, | 
 
 
 
 
 | 981 | ID3D11Buffer *pool, | 
 
 
 
 
 | 982 | UINT range_count, | 
 
 
 
 
 | 983 | const UINT *range_flags, | 
 
 
 
 
 | 984 | const UINT *pool_start_offsets, | 
 
 
 
 
 | 985 | const UINT *range_tile_counts, | 
 
 
 
 
 | 986 | UINT flags); | 
 
 
 
 
 | 987 |  | 
 
 
 
 
 | 988 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( | 
 
 
 
 
 | 989 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 990 | ID3D11Resource *dst_resource, | 
 
 
 
 
 | 991 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, | 
 
 
 
 
 | 992 | ID3D11Resource *src_resource, | 
 
 
 
 
 | 993 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, | 
 
 
 
 
 | 994 | const D3D11_TILE_REGION_SIZE *region_size, | 
 
 
 
 
 | 995 | UINT flags); | 
 
 
 
 
 | 996 |  | 
 
 
 
 
 | 997 | void (STDMETHODCALLTYPE *CopyTiles)( | 
 
 
 
 
 | 998 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 999 | ID3D11Resource *resource, | 
 
 
 
 
 | 1000 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, | 
 
 
 
 
 | 1001 | const D3D11_TILE_REGION_SIZE *size, | 
 
 
 
 
 | 1002 | ID3D11Buffer *buffer, | 
 
 
 
 
 | 1003 | UINT64 start_offset, | 
 
 
 
 
 | 1004 | UINT flags); | 
 
 
 
 
 | 1005 |  | 
 
 
 
 
 | 1006 | void (STDMETHODCALLTYPE *UpdateTiles)( | 
 
 
 
 
 | 1007 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 1008 | ID3D11Resource *dst_resource, | 
 
 
 
 
 | 1009 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, | 
 
 
 
 
 | 1010 | const D3D11_TILE_REGION_SIZE *dst_region_size, | 
 
 
 
 
 | 1011 | const void *src_data, | 
 
 
 
 
 | 1012 | UINT flags); | 
 
 
 
 
 | 1013 |  | 
 
 
 
 
 | 1014 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( | 
 
 
 
 
 | 1015 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 1016 | ID3D11Buffer *pool, | 
 
 
 
 
 | 1017 | UINT64 size); | 
 
 
 
 
 | 1018 |  | 
 
 
 
 
 | 1019 | void (STDMETHODCALLTYPE *TiledResourceBarrier)( | 
 
 
 
 
 | 1020 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 1021 | ID3D11DeviceChild *before_barrier, | 
 
 
 
 
 | 1022 | ID3D11DeviceChild *after_barrier); | 
 
 
 
 
 | 1023 |  | 
 
 
 
 
 | 1024 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( | 
 
 
 
 
 | 1025 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 1026 |  | 
 
 
 
 
 | 1027 | void (STDMETHODCALLTYPE *SetMarkerInt)( | 
 
 
 
 
 | 1028 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 1029 | const WCHAR *label, | 
 
 
 
 
 | 1030 | int data); | 
 
 
 
 
 | 1031 |  | 
 
 
 
 
 | 1032 | void (STDMETHODCALLTYPE *BeginEventInt)( | 
 
 
 
 
 | 1033 | ID3D11DeviceContext2 *This, | 
 
 
 
 
 | 1034 | const WCHAR *label, | 
 
 
 
 
 | 1035 | int data); | 
 
 
 
 
 | 1036 |  | 
 
 
 
 
 | 1037 | void (STDMETHODCALLTYPE *EndEvent)( | 
 
 
 
 
 | 1038 | ID3D11DeviceContext2 *This); | 
 
 
 
 
 | 1039 |  | 
 
 
 
 
 | 1040 | END_INTERFACE | 
 
 
 
 
 | 1041 | } ID3D11DeviceContext2Vtbl; | 
 
 
 
 
 | 1042 |  | 
 
 
 
 
 | 1043 | interface ID3D11DeviceContext2 { | 
 
 
 
 
 | 1044 | CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; | 
 
 
 
 
 | 1045 | }; | 
 
 
 
 
 | 1046 |  | 
 
 
 
 
 | 1047 | #ifdef COBJMACROS | 
 
 
 
 
 | 1048 | #ifndef WIDL_C_INLINE_WRAPPERS | 
 
 
 
 
 | 1049 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 1050 | #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | 
 
 
 
 
 | 1051 | #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) | 
 
 
 
 
 | 1052 | #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) | 
 
 
 
 
 | 1053 | /*** ID3D11DeviceChild methods ***/ | 
 
 
 
 
 | 1054 | #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) | 
 
 
 
 
 | 1055 | #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | 
 
 
 
 
 | 1056 | #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | 
 
 
 
 
 | 1057 | #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | 
 
 
 
 
 | 1058 | /*** ID3D11DeviceContext methods ***/ | 
 
 
 
 
 | 1059 | #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1060 | #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1061 | #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1062 | #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1063 | #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1064 | #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) | 
 
 
 
 
 | 1065 | #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) | 
 
 
 
 
 | 1066 | #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) | 
 
 
 
 
 | 1067 | #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) | 
 
 
 
 
 | 1068 | #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1069 | #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) | 
 
 
 
 
 | 1070 | #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) | 
 
 
 
 
 | 1071 | #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) | 
 
 
 
 
 | 1072 | #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) | 
 
 
 
 
 | 1073 | #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) | 
 
 
 
 
 | 1074 | #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1075 | #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1076 | #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) | 
 
 
 
 
 | 1077 | #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1078 | #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1079 | #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) | 
 
 
 
 
 | 1080 | #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) | 
 
 
 
 
 | 1081 | #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) | 
 
 
 
 
 | 1082 | #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) | 
 
 
 
 
 | 1083 | #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1084 | #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1085 | #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) | 
 
 
 
 
 | 1086 | #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) | 
 
 
 
 
 | 1087 | #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) | 
 
 
 
 
 | 1088 | #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) | 
 
 
 
 
 | 1089 | #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) | 
 
 
 
 
 | 1090 | #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) | 
 
 
 
 
 | 1091 | #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) | 
 
 
 
 
 | 1092 | #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) | 
 
 
 
 
 | 1093 | #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) | 
 
 
 
 
 | 1094 | #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) | 
 
 
 
 
 | 1095 | #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) | 
 
 
 
 
 | 1096 | #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) | 
 
 
 
 
 | 1097 | #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) | 
 
 
 
 
 | 1098 | #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) | 
 
 
 
 
 | 1099 | #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) | 
 
 
 
 
 | 1100 | #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) | 
 
 
 
 
 | 1101 | #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) | 
 
 
 
 
 | 1102 | #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) | 
 
 
 
 
 | 1103 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) | 
 
 
 
 
 | 1104 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) | 
 
 
 
 
 | 1105 | #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) | 
 
 
 
 
 | 1106 | #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) | 
 
 
 
 
 | 1107 | #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) | 
 
 
 
 
 | 1108 | #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) | 
 
 
 
 
 | 1109 | #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) | 
 
 
 
 
 | 1110 | #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) | 
 
 
 
 
 | 1111 | #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1112 | #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1113 | #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1114 | #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1115 | #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1116 | #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1117 | #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1118 | #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1119 | #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1120 | #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) | 
 
 
 
 
 | 1121 | #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) | 
 
 
 
 
 | 1122 | #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1123 | #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1124 | #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1125 | #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1126 | #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1127 | #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1128 | #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1129 | #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1130 | #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) | 
 
 
 
 
 | 1131 | #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) | 
 
 
 
 
 | 1132 | #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) | 
 
 
 
 
 | 1133 | #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1134 | #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1135 | #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) | 
 
 
 
 
 | 1136 | #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1137 | #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1138 | #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) | 
 
 
 
 
 | 1139 | #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1140 | #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1141 | #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) | 
 
 
 
 
 | 1142 | #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) | 
 
 
 
 
 | 1143 | #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) | 
 
 
 
 
 | 1144 | #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) | 
 
 
 
 
 | 1145 | #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) | 
 
 
 
 
 | 1146 | #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) | 
 
 
 
 
 | 1147 | #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) | 
 
 
 
 
 | 1148 | #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) | 
 
 
 
 
 | 1149 | #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1150 | #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1151 | #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1152 | #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1153 | #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1154 | #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1155 | #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1156 | #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1157 | #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) | 
 
 
 
 
 | 1158 | #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) | 
 
 
 
 
 | 1159 | #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) | 
 
 
 
 
 | 1160 | #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) | 
 
 
 
 
 | 1161 | #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) | 
 
 
 
 
 | 1162 | #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) | 
 
 
 
 
 | 1163 | #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) | 
 
 
 
 
 | 1164 | #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) | 
 
 
 
 
 | 1165 | #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) | 
 
 
 
 
 | 1166 | #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) | 
 
 
 
 
 | 1167 | /*** ID3D11DeviceContext1 methods ***/ | 
 
 
 
 
 | 1168 | #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) | 
 
 
 
 
 | 1169 | #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) | 
 
 
 
 
 | 1170 | #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) | 
 
 
 
 
 | 1171 | #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) | 
 
 
 
 
 | 1172 | #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1173 | #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1174 | #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1175 | #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1176 | #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1177 | #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1178 | #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1179 | #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1180 | #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1181 | #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1182 | #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1183 | #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) | 
 
 
 
 
 | 1184 | #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) | 
 
 
 
 
 | 1185 | #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) | 
 
 
 
 
 | 1186 | #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) | 
 
 
 
 
 | 1187 | /*** ID3D11DeviceContext2 methods ***/ | 
 
 
 
 
 | 1188 | #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) | 
 
 
 
 
 | 1189 | #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) | 
 
 
 
 
 | 1190 | #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) | 
 
 
 
 
 | 1191 | #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) | 
 
 
 
 
 | 1192 | #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) | 
 
 
 
 
 | 1193 | #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) | 
 
 
 
 
 | 1194 | #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) | 
 
 
 
 
 | 1195 | #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) | 
 
 
 
 
 | 1196 | #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) | 
 
 
 
 
 | 1197 | #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) | 
 
 
 
 
 | 1198 | #else | 
 
 
 
 
 | 1199 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 1200 | static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { | 
 
 
 
 
 | 1201 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); | 
 
 
 
 
 | 1202 | } | 
 
 
 
 
 | 1203 | static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1204 | return This->lpVtbl->AddRef(This); | 
 
 
 
 
 | 1205 | } | 
 
 
 
 
 | 1206 | static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1207 | return This->lpVtbl->Release(This); | 
 
 
 
 
 | 1208 | } | 
 
 
 
 
 | 1209 | /*** ID3D11DeviceChild methods ***/ | 
 
 
 
 
 | 1210 | static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { | 
 
 
 
 
 | 1211 | This->lpVtbl->GetDevice(This,ppDevice); | 
 
 
 
 
 | 1212 | } | 
 
 
 
 
 | 1213 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { | 
 
 
 
 
 | 1214 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | 
 
 
 
 
 | 1215 | } | 
 
 
 
 
 | 1216 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { | 
 
 
 
 
 | 1217 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | 
 
 
 
 
 | 1218 | } | 
 
 
 
 
 | 1219 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { | 
 
 
 
 
 | 1220 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | 
 
 
 
 
 | 1221 | } | 
 
 
 
 
 | 1222 | /*** ID3D11DeviceContext methods ***/ | 
 
 
 
 
 | 1223 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1224 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1225 | } | 
 
 
 
 
 | 1226 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1227 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1228 | } | 
 
 
 
 
 | 1229 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1230 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1231 | } | 
 
 
 
 
 | 1232 | static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1233 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1234 | } | 
 
 
 
 
 | 1235 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1236 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1237 | } | 
 
 
 
 
 | 1238 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { | 
 
 
 
 
 | 1239 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); | 
 
 
 
 
 | 1240 | } | 
 
 
 
 
 | 1241 | static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { | 
 
 
 
 
 | 1242 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); | 
 
 
 
 
 | 1243 | } | 
 
 
 
 
 | 1244 | static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { | 
 
 
 
 
 | 1245 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); | 
 
 
 
 
 | 1246 | } | 
 
 
 
 
 | 1247 | static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { | 
 
 
 
 
 | 1248 | This->lpVtbl->Unmap(This,pResource,Subresource); | 
 
 
 
 
 | 1249 | } | 
 
 
 
 
 | 1250 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1251 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1252 | } | 
 
 
 
 
 | 1253 | static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { | 
 
 
 
 
 | 1254 | This->lpVtbl->IASetInputLayout(This,pInputLayout); | 
 
 
 
 
 | 1255 | } | 
 
 
 
 
 | 1256 | static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { | 
 
 
 
 
 | 1257 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); | 
 
 
 
 
 | 1258 | } | 
 
 
 
 
 | 1259 | static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { | 
 
 
 
 
 | 1260 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); | 
 
 
 
 
 | 1261 | } | 
 
 
 
 
 | 1262 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { | 
 
 
 
 
 | 1263 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); | 
 
 
 
 
 | 1264 | } | 
 
 
 
 
 | 1265 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { | 
 
 
 
 
 | 1266 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); | 
 
 
 
 
 | 1267 | } | 
 
 
 
 
 | 1268 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1269 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1270 | } | 
 
 
 
 
 | 1271 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1272 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1273 | } | 
 
 
 
 
 | 1274 | static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { | 
 
 
 
 
 | 1275 | This->lpVtbl->IASetPrimitiveTopology(This,Topology); | 
 
 
 
 
 | 1276 | } | 
 
 
 
 
 | 1277 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1278 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1279 | } | 
 
 
 
 
 | 1280 | static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1281 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1282 | } | 
 
 
 
 
 | 1283 | static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { | 
 
 
 
 
 | 1284 | This->lpVtbl->Begin(This,pAsync); | 
 
 
 
 
 | 1285 | } | 
 
 
 
 
 | 1286 | static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { | 
 
 
 
 
 | 1287 | This->lpVtbl->End(This,pAsync); | 
 
 
 
 
 | 1288 | } | 
 
 
 
 
 | 1289 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { | 
 
 
 
 
 | 1290 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); | 
 
 
 
 
 | 1291 | } | 
 
 
 
 
 | 1292 | static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { | 
 
 
 
 
 | 1293 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); | 
 
 
 
 
 | 1294 | } | 
 
 
 
 
 | 1295 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1296 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1297 | } | 
 
 
 
 
 | 1298 | static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1299 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1300 | } | 
 
 
 
 
 | 1301 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { | 
 
 
 
 
 | 1302 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); | 
 
 
 
 
 | 1303 | } | 
 
 
 
 
 | 1304 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { | 
 
 
 
 
 | 1305 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); | 
 
 
 
 
 | 1306 | } | 
 
 
 
 
 | 1307 | static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { | 
 
 
 
 
 | 1308 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); | 
 
 
 
 
 | 1309 | } | 
 
 
 
 
 | 1310 | static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { | 
 
 
 
 
 | 1311 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); | 
 
 
 
 
 | 1312 | } | 
 
 
 
 
 | 1313 | static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { | 
 
 
 
 
 | 1314 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); | 
 
 
 
 
 | 1315 | } | 
 
 
 
 
 | 1316 | static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1317 | This->lpVtbl->DrawAuto(This); | 
 
 
 
 
 | 1318 | } | 
 
 
 
 
 | 1319 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { | 
 
 
 
 
 | 1320 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); | 
 
 
 
 
 | 1321 | } | 
 
 
 
 
 | 1322 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { | 
 
 
 
 
 | 1323 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); | 
 
 
 
 
 | 1324 | } | 
 
 
 
 
 | 1325 | static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { | 
 
 
 
 
 | 1326 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); | 
 
 
 
 
 | 1327 | } | 
 
 
 
 
 | 1328 | static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { | 
 
 
 
 
 | 1329 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); | 
 
 
 
 
 | 1330 | } | 
 
 
 
 
 | 1331 | static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { | 
 
 
 
 
 | 1332 | This->lpVtbl->RSSetState(This,pRasterizerState); | 
 
 
 
 
 | 1333 | } | 
 
 
 
 
 | 1334 | static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { | 
 
 
 
 
 | 1335 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); | 
 
 
 
 
 | 1336 | } | 
 
 
 
 
 | 1337 | static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { | 
 
 
 
 
 | 1338 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); | 
 
 
 
 
 | 1339 | } | 
 
 
 
 
 | 1340 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { | 
 
 
 
 
 | 1341 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); | 
 
 
 
 
 | 1342 | } | 
 
 
 
 
 | 1343 | static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { | 
 
 
 
 
 | 1344 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); | 
 
 
 
 
 | 1345 | } | 
 
 
 
 
 | 1346 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { | 
 
 
 
 
 | 1347 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); | 
 
 
 
 
 | 1348 | } | 
 
 
 
 
 | 1349 | static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { | 
 
 
 
 
 | 1350 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); | 
 
 
 
 
 | 1351 | } | 
 
 
 
 
 | 1352 | static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { | 
 
 
 
 
 | 1353 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); | 
 
 
 
 
 | 1354 | } | 
 
 
 
 
 | 1355 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { | 
 
 
 
 
 | 1356 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); | 
 
 
 
 
 | 1357 | } | 
 
 
 
 
 | 1358 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { | 
 
 
 
 
 | 1359 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); | 
 
 
 
 
 | 1360 | } | 
 
 
 
 
 | 1361 | static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { | 
 
 
 
 
 | 1362 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); | 
 
 
 
 
 | 1363 | } | 
 
 
 
 
 | 1364 | static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { | 
 
 
 
 
 | 1365 | This->lpVtbl->GenerateMips(This,pShaderResourceView); | 
 
 
 
 
 | 1366 | } | 
 
 
 
 
 | 1367 | static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { | 
 
 
 
 
 | 1368 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); | 
 
 
 
 
 | 1369 | } | 
 
 
 
 
 | 1370 | static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { | 
 
 
 
 
 | 1371 | return This->lpVtbl->GetResourceMinLOD(This,pResource); | 
 
 
 
 
 | 1372 | } | 
 
 
 
 
 | 1373 | static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { | 
 
 
 
 
 | 1374 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); | 
 
 
 
 
 | 1375 | } | 
 
 
 
 
 | 1376 | static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { | 
 
 
 
 
 | 1377 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); | 
 
 
 
 
 | 1378 | } | 
 
 
 
 
 | 1379 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1380 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1381 | } | 
 
 
 
 
 | 1382 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1383 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1384 | } | 
 
 
 
 
 | 1385 | static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1386 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1387 | } | 
 
 
 
 
 | 1388 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1389 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1390 | } | 
 
 
 
 
 | 1391 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1392 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1393 | } | 
 
 
 
 
 | 1394 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1395 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1396 | } | 
 
 
 
 
 | 1397 | static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1398 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1399 | } | 
 
 
 
 
 | 1400 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1401 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1402 | } | 
 
 
 
 
 | 1403 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { | 
 
 
 
 
 | 1404 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1405 | } | 
 
 
 
 
 | 1406 | static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { | 
 
 
 
 
 | 1407 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); | 
 
 
 
 
 | 1408 | } | 
 
 
 
 
 | 1409 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { | 
 
 
 
 
 | 1410 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); | 
 
 
 
 
 | 1411 | } | 
 
 
 
 
 | 1412 | static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { | 
 
 
 
 
 | 1413 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1414 | } | 
 
 
 
 
 | 1415 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { | 
 
 
 
 
 | 1416 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1417 | } | 
 
 
 
 
 | 1418 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1419 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1420 | } | 
 
 
 
 
 | 1421 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1422 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1423 | } | 
 
 
 
 
 | 1424 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1425 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1426 | } | 
 
 
 
 
 | 1427 | static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1428 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1429 | } | 
 
 
 
 
 | 1430 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1431 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1432 | } | 
 
 
 
 
 | 1433 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1434 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1435 | } | 
 
 
 
 
 | 1436 | static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { | 
 
 
 
 
 | 1437 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout); | 
 
 
 
 
 | 1438 | } | 
 
 
 
 
 | 1439 | static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { | 
 
 
 
 
 | 1440 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); | 
 
 
 
 
 | 1441 | } | 
 
 
 
 
 | 1442 | static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { | 
 
 
 
 
 | 1443 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); | 
 
 
 
 
 | 1444 | } | 
 
 
 
 
 | 1445 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1446 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1447 | } | 
 
 
 
 
 | 1448 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1449 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1450 | } | 
 
 
 
 
 | 1451 | static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { | 
 
 
 
 
 | 1452 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); | 
 
 
 
 
 | 1453 | } | 
 
 
 
 
 | 1454 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1455 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1456 | } | 
 
 
 
 
 | 1457 | static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1458 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1459 | } | 
 
 
 
 
 | 1460 | static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { | 
 
 
 
 
 | 1461 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); | 
 
 
 
 
 | 1462 | } | 
 
 
 
 
 | 1463 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1464 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1465 | } | 
 
 
 
 
 | 1466 | static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1467 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1468 | } | 
 
 
 
 
 | 1469 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { | 
 
 
 
 
 | 1470 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); | 
 
 
 
 
 | 1471 | } | 
 
 
 
 
 | 1472 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { | 
 
 
 
 
 | 1473 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); | 
 
 
 
 
 | 1474 | } | 
 
 
 
 
 | 1475 | static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { | 
 
 
 
 
 | 1476 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); | 
 
 
 
 
 | 1477 | } | 
 
 
 
 
 | 1478 | static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { | 
 
 
 
 
 | 1479 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); | 
 
 
 
 
 | 1480 | } | 
 
 
 
 
 | 1481 | static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { | 
 
 
 
 
 | 1482 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); | 
 
 
 
 
 | 1483 | } | 
 
 
 
 
 | 1484 | static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { | 
 
 
 
 
 | 1485 | This->lpVtbl->RSGetState(This,ppRasterizerState); | 
 
 
 
 
 | 1486 | } | 
 
 
 
 
 | 1487 | static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { | 
 
 
 
 
 | 1488 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); | 
 
 
 
 
 | 1489 | } | 
 
 
 
 
 | 1490 | static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { | 
 
 
 
 
 | 1491 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); | 
 
 
 
 
 | 1492 | } | 
 
 
 
 
 | 1493 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1494 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1495 | } | 
 
 
 
 
 | 1496 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1497 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1498 | } | 
 
 
 
 
 | 1499 | static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1500 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1501 | } | 
 
 
 
 
 | 1502 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1503 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1504 | } | 
 
 
 
 
 | 1505 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1506 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1507 | } | 
 
 
 
 
 | 1508 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1509 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1510 | } | 
 
 
 
 
 | 1511 | static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1512 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1513 | } | 
 
 
 
 
 | 1514 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1515 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1516 | } | 
 
 
 
 
 | 1517 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { | 
 
 
 
 
 | 1518 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); | 
 
 
 
 
 | 1519 | } | 
 
 
 
 
 | 1520 | static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { | 
 
 
 
 
 | 1521 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); | 
 
 
 
 
 | 1522 | } | 
 
 
 
 
 | 1523 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { | 
 
 
 
 
 | 1524 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); | 
 
 
 
 
 | 1525 | } | 
 
 
 
 
 | 1526 | static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { | 
 
 
 
 
 | 1527 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); | 
 
 
 
 
 | 1528 | } | 
 
 
 
 
 | 1529 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { | 
 
 
 
 
 | 1530 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); | 
 
 
 
 
 | 1531 | } | 
 
 
 
 
 | 1532 | static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1533 | This->lpVtbl->ClearState(This); | 
 
 
 
 
 | 1534 | } | 
 
 
 
 
 | 1535 | static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1536 | This->lpVtbl->Flush(This); | 
 
 
 
 
 | 1537 | } | 
 
 
 
 
 | 1538 | static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1539 | return This->lpVtbl->GetType(This); | 
 
 
 
 
 | 1540 | } | 
 
 
 
 
 | 1541 | static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1542 | return This->lpVtbl->GetContextFlags(This); | 
 
 
 
 
 | 1543 | } | 
 
 
 
 
 | 1544 | static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { | 
 
 
 
 
 | 1545 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); | 
 
 
 
 
 | 1546 | } | 
 
 
 
 
 | 1547 | /*** ID3D11DeviceContext1 methods ***/ | 
 
 
 
 
 | 1548 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { | 
 
 
 
 
 | 1549 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); | 
 
 
 
 
 | 1550 | } | 
 
 
 
 
 | 1551 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { | 
 
 
 
 
 | 1552 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); | 
 
 
 
 
 | 1553 | } | 
 
 
 
 
 | 1554 | static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { | 
 
 
 
 
 | 1555 | This->lpVtbl->DiscardResource(This,pResource); | 
 
 
 
 
 | 1556 | } | 
 
 
 
 
 | 1557 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { | 
 
 
 
 
 | 1558 | This->lpVtbl->DiscardView(This,pResourceView); | 
 
 
 
 
 | 1559 | } | 
 
 
 
 
 | 1560 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1561 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1562 | } | 
 
 
 
 
 | 1563 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1564 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1565 | } | 
 
 
 
 
 | 1566 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1567 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1568 | } | 
 
 
 
 
 | 1569 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1570 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1571 | } | 
 
 
 
 
 | 1572 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1573 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1574 | } | 
 
 
 
 
 | 1575 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { | 
 
 
 
 
 | 1576 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1577 | } | 
 
 
 
 
 | 1578 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1579 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1580 | } | 
 
 
 
 
 | 1581 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1582 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1583 | } | 
 
 
 
 
 | 1584 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1585 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1586 | } | 
 
 
 
 
 | 1587 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1588 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1589 | } | 
 
 
 
 
 | 1590 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1591 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1592 | } | 
 
 
 
 
 | 1593 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { | 
 
 
 
 
 | 1594 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); | 
 
 
 
 
 | 1595 | } | 
 
 
 
 
 | 1596 | static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { | 
 
 
 
 
 | 1597 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); | 
 
 
 
 
 | 1598 | } | 
 
 
 
 
 | 1599 | static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { | 
 
 
 
 
 | 1600 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); | 
 
 
 
 
 | 1601 | } | 
 
 
 
 
 | 1602 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { | 
 
 
 
 
 | 1603 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); | 
 
 
 
 
 | 1604 | } | 
 
 
 
 
 | 1605 | /*** ID3D11DeviceContext2 methods ***/ | 
 
 
 
 
 | 1606 | static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { | 
 
 
 
 
 | 1607 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); | 
 
 
 
 
 | 1608 | } | 
 
 
 
 
 | 1609 | static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { | 
 
 
 
 
 | 1610 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); | 
 
 
 
 
 | 1611 | } | 
 
 
 
 
 | 1612 | static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { | 
 
 
 
 
 | 1613 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); | 
 
 
 
 
 | 1614 | } | 
 
 
 
 
 | 1615 | static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { | 
 
 
 
 
 | 1616 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); | 
 
 
 
 
 | 1617 | } | 
 
 
 
 
 | 1618 | static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { | 
 
 
 
 
 | 1619 | return This->lpVtbl->ResizeTilePool(This,pool,size); | 
 
 
 
 
 | 1620 | } | 
 
 
 
 
 | 1621 | static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { | 
 
 
 
 
 | 1622 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); | 
 
 
 
 
 | 1623 | } | 
 
 
 
 
 | 1624 | static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1625 | return This->lpVtbl->IsAnnotationEnabled(This); | 
 
 
 
 
 | 1626 | } | 
 
 
 
 
 | 1627 | static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { | 
 
 
 
 
 | 1628 | This->lpVtbl->SetMarkerInt(This,label,data); | 
 
 
 
 
 | 1629 | } | 
 
 
 
 
 | 1630 | static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { | 
 
 
 
 
 | 1631 | This->lpVtbl->BeginEventInt(This,label,data); | 
 
 
 
 
 | 1632 | } | 
 
 
 
 
 | 1633 | static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { | 
 
 
 
 
 | 1634 | This->lpVtbl->EndEvent(This); | 
 
 
 
 
 | 1635 | } | 
 
 
 
 
 | 1636 | #endif | 
 
 
 
 
 | 1637 | #endif | 
 
 
 
 
 | 1638 |  | 
 
 
 
 
 | 1639 | #endif | 
 
 
 
 
 | 1640 |  | 
 
 
 
 
 | 1641 |  | 
 
 
 
 
 | 1642 | #endif  /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ | 
 
 
 
 
 | 1643 |  | 
 
 
 
 
 | 1644 | /***************************************************************************** | 
 
 
 
 
 | 1645 | * ID3D11Device2 interface | 
 
 
 
 
 | 1646 | */ | 
 
 
 
 
 | 1647 | #ifndef __ID3D11Device2_INTERFACE_DEFINED__ | 
 
 
 
 
 | 1648 | #define __ID3D11Device2_INTERFACE_DEFINED__ | 
 
 
 
 
 | 1649 |  | 
 
 
 
 
 | 1650 | DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); | 
 
 
 
 
 | 1651 | #if defined(__cplusplus) && !defined(CINTERFACE) | 
 
 
 
 
 | 1652 | MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") | 
 
 
 
 
 | 1653 | ID3D11Device2 : public ID3D11Device1 | 
 
 
 
 
 | 1654 | { | 
 
 
 
 
 | 1655 | virtual void STDMETHODCALLTYPE GetImmediateContext2( | 
 
 
 
 
 | 1656 | ID3D11DeviceContext2 **context) = 0; | 
 
 
 
 
 | 1657 |  | 
 
 
 
 
 | 1658 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( | 
 
 
 
 
 | 1659 | UINT flags, | 
 
 
 
 
 | 1660 | ID3D11DeviceContext2 **context) = 0; | 
 
 
 
 
 | 1661 |  | 
 
 
 
 
 | 1662 | virtual void STDMETHODCALLTYPE GetResourceTiling( | 
 
 
 
 
 | 1663 | ID3D11Resource *resource, | 
 
 
 
 
 | 1664 | UINT *tile_count, | 
 
 
 
 
 | 1665 | D3D11_PACKED_MIP_DESC *mip_desc, | 
 
 
 
 
 | 1666 | D3D11_TILE_SHAPE *tile_shape, | 
 
 
 
 
 | 1667 | UINT *subresource_tiling_count, | 
 
 
 
 
 | 1668 | UINT first_subresource_tiling, | 
 
 
 
 
 | 1669 | D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; | 
 
 
 
 
 | 1670 |  | 
 
 
 
 
 | 1671 | virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( | 
 
 
 
 
 | 1672 | DXGI_FORMAT format, | 
 
 
 
 
 | 1673 | UINT sample_count, | 
 
 
 
 
 | 1674 | UINT flags, | 
 
 
 
 
 | 1675 | UINT *quality_level_count) = 0; | 
 
 
 
 
 | 1676 |  | 
 
 
 
 
 | 1677 | }; | 
 
 
 
 
 | 1678 | #ifdef __CRT_UUID_DECL | 
 
 
 
 
 | 1679 | __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) | 
 
 
 
 
 | 1680 | #endif | 
 
 
 
 
 | 1681 | #else | 
 
 
 
 
 | 1682 | typedef struct ID3D11Device2Vtbl { | 
 
 
 
 
 | 1683 | BEGIN_INTERFACE | 
 
 
 
 
 | 1684 |  | 
 
 
 
 
 | 1685 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 1686 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( | 
 
 
 
 
 | 1687 | ID3D11Device2 *This, | 
 
 
 
 
 | 1688 | REFIID riid, | 
 
 
 
 
 | 1689 | void **ppvObject); | 
 
 
 
 
 | 1690 |  | 
 
 
 
 
 | 1691 | ULONG (STDMETHODCALLTYPE *AddRef)( | 
 
 
 
 
 | 1692 | ID3D11Device2 *This); | 
 
 
 
 
 | 1693 |  | 
 
 
 
 
 | 1694 | ULONG (STDMETHODCALLTYPE *Release)( | 
 
 
 
 
 | 1695 | ID3D11Device2 *This); | 
 
 
 
 
 | 1696 |  | 
 
 
 
 
 | 1697 | /*** ID3D11Device methods ***/ | 
 
 
 
 
 | 1698 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)( | 
 
 
 
 
 | 1699 | ID3D11Device2 *This, | 
 
 
 
 
 | 1700 | const D3D11_BUFFER_DESC *pDesc, | 
 
 
 
 
 | 1701 | const D3D11_SUBRESOURCE_DATA *pInitialData, | 
 
 
 
 
 | 1702 | ID3D11Buffer **ppBuffer); | 
 
 
 
 
 | 1703 |  | 
 
 
 
 
 | 1704 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( | 
 
 
 
 
 | 1705 | ID3D11Device2 *This, | 
 
 
 
 
 | 1706 | const D3D11_TEXTURE1D_DESC *pDesc, | 
 
 
 
 
 | 1707 | const D3D11_SUBRESOURCE_DATA *pInitialData, | 
 
 
 
 
 | 1708 | ID3D11Texture1D **ppTexture1D); | 
 
 
 
 
 | 1709 |  | 
 
 
 
 
 | 1710 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( | 
 
 
 
 
 | 1711 | ID3D11Device2 *This, | 
 
 
 
 
 | 1712 | const D3D11_TEXTURE2D_DESC *pDesc, | 
 
 
 
 
 | 1713 | const D3D11_SUBRESOURCE_DATA *pInitialData, | 
 
 
 
 
 | 1714 | ID3D11Texture2D **ppTexture2D); | 
 
 
 
 
 | 1715 |  | 
 
 
 
 
 | 1716 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( | 
 
 
 
 
 | 1717 | ID3D11Device2 *This, | 
 
 
 
 
 | 1718 | const D3D11_TEXTURE3D_DESC *pDesc, | 
 
 
 
 
 | 1719 | const D3D11_SUBRESOURCE_DATA *pInitialData, | 
 
 
 
 
 | 1720 | ID3D11Texture3D **ppTexture3D); | 
 
 
 
 
 | 1721 |  | 
 
 
 
 
 | 1722 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( | 
 
 
 
 
 | 1723 | ID3D11Device2 *This, | 
 
 
 
 
 | 1724 | ID3D11Resource *pResource, | 
 
 
 
 
 | 1725 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, | 
 
 
 
 
 | 1726 | ID3D11ShaderResourceView **ppSRView); | 
 
 
 
 
 | 1727 |  | 
 
 
 
 
 | 1728 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( | 
 
 
 
 
 | 1729 | ID3D11Device2 *This, | 
 
 
 
 
 | 1730 | ID3D11Resource *pResource, | 
 
 
 
 
 | 1731 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, | 
 
 
 
 
 | 1732 | ID3D11UnorderedAccessView **ppUAView); | 
 
 
 
 
 | 1733 |  | 
 
 
 
 
 | 1734 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( | 
 
 
 
 
 | 1735 | ID3D11Device2 *This, | 
 
 
 
 
 | 1736 | ID3D11Resource *pResource, | 
 
 
 
 
 | 1737 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, | 
 
 
 
 
 | 1738 | ID3D11RenderTargetView **ppRTView); | 
 
 
 
 
 | 1739 |  | 
 
 
 
 
 | 1740 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( | 
 
 
 
 
 | 1741 | ID3D11Device2 *This, | 
 
 
 
 
 | 1742 | ID3D11Resource *pResource, | 
 
 
 
 
 | 1743 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, | 
 
 
 
 
 | 1744 | ID3D11DepthStencilView **ppDepthStencilView); | 
 
 
 
 
 | 1745 |  | 
 
 
 
 
 | 1746 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( | 
 
 
 
 
 | 1747 | ID3D11Device2 *This, | 
 
 
 
 
 | 1748 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, | 
 
 
 
 
 | 1749 | UINT NumElements, | 
 
 
 
 
 | 1750 | const void *pShaderBytecodeWithInputSignature, | 
 
 
 
 
 | 1751 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1752 | ID3D11InputLayout **ppInputLayout); | 
 
 
 
 
 | 1753 |  | 
 
 
 
 
 | 1754 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( | 
 
 
 
 
 | 1755 | ID3D11Device2 *This, | 
 
 
 
 
 | 1756 | const void *pShaderBytecode, | 
 
 
 
 
 | 1757 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1758 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1759 | ID3D11VertexShader **ppVertexShader); | 
 
 
 
 
 | 1760 |  | 
 
 
 
 
 | 1761 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( | 
 
 
 
 
 | 1762 | ID3D11Device2 *This, | 
 
 
 
 
 | 1763 | const void *pShaderBytecode, | 
 
 
 
 
 | 1764 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1765 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1766 | ID3D11GeometryShader **ppGeometryShader); | 
 
 
 
 
 | 1767 |  | 
 
 
 
 
 | 1768 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( | 
 
 
 
 
 | 1769 | ID3D11Device2 *This, | 
 
 
 
 
 | 1770 | const void *pShaderBytecode, | 
 
 
 
 
 | 1771 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1772 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, | 
 
 
 
 
 | 1773 | UINT NumEntries, | 
 
 
 
 
 | 1774 | const UINT *pBufferStrides, | 
 
 
 
 
 | 1775 | UINT NumStrides, | 
 
 
 
 
 | 1776 | UINT RasterizedStream, | 
 
 
 
 
 | 1777 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1778 | ID3D11GeometryShader **ppGeometryShader); | 
 
 
 
 
 | 1779 |  | 
 
 
 
 
 | 1780 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( | 
 
 
 
 
 | 1781 | ID3D11Device2 *This, | 
 
 
 
 
 | 1782 | const void *pShaderBytecode, | 
 
 
 
 
 | 1783 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1784 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1785 | ID3D11PixelShader **ppPixelShader); | 
 
 
 
 
 | 1786 |  | 
 
 
 
 
 | 1787 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)( | 
 
 
 
 
 | 1788 | ID3D11Device2 *This, | 
 
 
 
 
 | 1789 | const void *pShaderBytecode, | 
 
 
 
 
 | 1790 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1791 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1792 | ID3D11HullShader **ppHullShader); | 
 
 
 
 
 | 1793 |  | 
 
 
 
 
 | 1794 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( | 
 
 
 
 
 | 1795 | ID3D11Device2 *This, | 
 
 
 
 
 | 1796 | const void *pShaderBytecode, | 
 
 
 
 
 | 1797 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1798 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1799 | ID3D11DomainShader **ppDomainShader); | 
 
 
 
 
 | 1800 |  | 
 
 
 
 
 | 1801 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( | 
 
 
 
 
 | 1802 | ID3D11Device2 *This, | 
 
 
 
 
 | 1803 | const void *pShaderBytecode, | 
 
 
 
 
 | 1804 | SIZE_T BytecodeLength, | 
 
 
 
 
 | 1805 | ID3D11ClassLinkage *pClassLinkage, | 
 
 
 
 
 | 1806 | ID3D11ComputeShader **ppComputeShader); | 
 
 
 
 
 | 1807 |  | 
 
 
 
 
 | 1808 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( | 
 
 
 
 
 | 1809 | ID3D11Device2 *This, | 
 
 
 
 
 | 1810 | ID3D11ClassLinkage **ppLinkage); | 
 
 
 
 
 | 1811 |  | 
 
 
 
 
 | 1812 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)( | 
 
 
 
 
 | 1813 | ID3D11Device2 *This, | 
 
 
 
 
 | 1814 | const D3D11_BLEND_DESC *pBlendStateDesc, | 
 
 
 
 
 | 1815 | ID3D11BlendState **ppBlendState); | 
 
 
 
 
 | 1816 |  | 
 
 
 
 
 | 1817 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( | 
 
 
 
 
 | 1818 | ID3D11Device2 *This, | 
 
 
 
 
 | 1819 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, | 
 
 
 
 
 | 1820 | ID3D11DepthStencilState **ppDepthStencilState); | 
 
 
 
 
 | 1821 |  | 
 
 
 
 
 | 1822 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( | 
 
 
 
 
 | 1823 | ID3D11Device2 *This, | 
 
 
 
 
 | 1824 | const D3D11_RASTERIZER_DESC *pRasterizerDesc, | 
 
 
 
 
 | 1825 | ID3D11RasterizerState **ppRasterizerState); | 
 
 
 
 
 | 1826 |  | 
 
 
 
 
 | 1827 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( | 
 
 
 
 
 | 1828 | ID3D11Device2 *This, | 
 
 
 
 
 | 1829 | const D3D11_SAMPLER_DESC *pSamplerDesc, | 
 
 
 
 
 | 1830 | ID3D11SamplerState **ppSamplerState); | 
 
 
 
 
 | 1831 |  | 
 
 
 
 
 | 1832 | HRESULT (STDMETHODCALLTYPE *CreateQuery)( | 
 
 
 
 
 | 1833 | ID3D11Device2 *This, | 
 
 
 
 
 | 1834 | const D3D11_QUERY_DESC *pQueryDesc, | 
 
 
 
 
 | 1835 | ID3D11Query **ppQuery); | 
 
 
 
 
 | 1836 |  | 
 
 
 
 
 | 1837 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)( | 
 
 
 
 
 | 1838 | ID3D11Device2 *This, | 
 
 
 
 
 | 1839 | const D3D11_QUERY_DESC *pPredicateDesc, | 
 
 
 
 
 | 1840 | ID3D11Predicate **ppPredicate); | 
 
 
 
 
 | 1841 |  | 
 
 
 
 
 | 1842 | HRESULT (STDMETHODCALLTYPE *CreateCounter)( | 
 
 
 
 
 | 1843 | ID3D11Device2 *This, | 
 
 
 
 
 | 1844 | const D3D11_COUNTER_DESC *pCounterDesc, | 
 
 
 
 
 | 1845 | ID3D11Counter **ppCounter); | 
 
 
 
 
 | 1846 |  | 
 
 
 
 
 | 1847 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( | 
 
 
 
 
 | 1848 | ID3D11Device2 *This, | 
 
 
 
 
 | 1849 | UINT ContextFlags, | 
 
 
 
 
 | 1850 | ID3D11DeviceContext **ppDeferredContext); | 
 
 
 
 
 | 1851 |  | 
 
 
 
 
 | 1852 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( | 
 
 
 
 
 | 1853 | ID3D11Device2 *This, | 
 
 
 
 
 | 1854 | HANDLE hResource, | 
 
 
 
 
 | 1855 | REFIID ReturnedInterface, | 
 
 
 
 
 | 1856 | void **ppResource); | 
 
 
 
 
 | 1857 |  | 
 
 
 
 
 | 1858 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( | 
 
 
 
 
 | 1859 | ID3D11Device2 *This, | 
 
 
 
 
 | 1860 | DXGI_FORMAT Format, | 
 
 
 
 
 | 1861 | UINT *pFormatSupport); | 
 
 
 
 
 | 1862 |  | 
 
 
 
 
 | 1863 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( | 
 
 
 
 
 | 1864 | ID3D11Device2 *This, | 
 
 
 
 
 | 1865 | DXGI_FORMAT Format, | 
 
 
 
 
 | 1866 | UINT SampleCount, | 
 
 
 
 
 | 1867 | UINT *pNumQualityLevels); | 
 
 
 
 
 | 1868 |  | 
 
 
 
 
 | 1869 | void (STDMETHODCALLTYPE *CheckCounterInfo)( | 
 
 
 
 
 | 1870 | ID3D11Device2 *This, | 
 
 
 
 
 | 1871 | D3D11_COUNTER_INFO *pCounterInfo); | 
 
 
 
 
 | 1872 |  | 
 
 
 
 
 | 1873 | HRESULT (STDMETHODCALLTYPE *CheckCounter)( | 
 
 
 
 
 | 1874 | ID3D11Device2 *This, | 
 
 
 
 
 | 1875 | const D3D11_COUNTER_DESC *pDesc, | 
 
 
 
 
 | 1876 | D3D11_COUNTER_TYPE *pType, | 
 
 
 
 
 | 1877 | UINT *pActiveCounters, | 
 
 
 
 
 | 1878 | LPSTR szName, | 
 
 
 
 
 | 1879 | UINT *pNameLength, | 
 
 
 
 
 | 1880 | LPSTR szUnits, | 
 
 
 
 
 | 1881 | UINT *pUnitsLength, | 
 
 
 
 
 | 1882 | LPSTR szDescription, | 
 
 
 
 
 | 1883 | UINT *pDescriptionLength); | 
 
 
 
 
 | 1884 |  | 
 
 
 
 
 | 1885 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( | 
 
 
 
 
 | 1886 | ID3D11Device2 *This, | 
 
 
 
 
 | 1887 | D3D11_FEATURE Feature, | 
 
 
 
 
 | 1888 | void *pFeatureSupportData, | 
 
 
 
 
 | 1889 | UINT FeatureSupportDataSize); | 
 
 
 
 
 | 1890 |  | 
 
 
 
 
 | 1891 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( | 
 
 
 
 
 | 1892 | ID3D11Device2 *This, | 
 
 
 
 
 | 1893 | REFGUID guid, | 
 
 
 
 
 | 1894 | UINT *pDataSize, | 
 
 
 
 
 | 1895 | void *pData); | 
 
 
 
 
 | 1896 |  | 
 
 
 
 
 | 1897 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( | 
 
 
 
 
 | 1898 | ID3D11Device2 *This, | 
 
 
 
 
 | 1899 | REFGUID guid, | 
 
 
 
 
 | 1900 | UINT DataSize, | 
 
 
 
 
 | 1901 | const void *pData); | 
 
 
 
 
 | 1902 |  | 
 
 
 
 
 | 1903 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( | 
 
 
 
 
 | 1904 | ID3D11Device2 *This, | 
 
 
 
 
 | 1905 | REFGUID guid, | 
 
 
 
 
 | 1906 | const IUnknown *pData); | 
 
 
 
 
 | 1907 |  | 
 
 
 
 
 | 1908 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( | 
 
 
 
 
 | 1909 | ID3D11Device2 *This); | 
 
 
 
 
 | 1910 |  | 
 
 
 
 
 | 1911 | UINT (STDMETHODCALLTYPE *GetCreationFlags)( | 
 
 
 
 
 | 1912 | ID3D11Device2 *This); | 
 
 
 
 
 | 1913 |  | 
 
 
 
 
 | 1914 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( | 
 
 
 
 
 | 1915 | ID3D11Device2 *This); | 
 
 
 
 
 | 1916 |  | 
 
 
 
 
 | 1917 | void (STDMETHODCALLTYPE *GetImmediateContext)( | 
 
 
 
 
 | 1918 | ID3D11Device2 *This, | 
 
 
 
 
 | 1919 | ID3D11DeviceContext **ppImmediateContext); | 
 
 
 
 
 | 1920 |  | 
 
 
 
 
 | 1921 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( | 
 
 
 
 
 | 1922 | ID3D11Device2 *This, | 
 
 
 
 
 | 1923 | UINT RaiseFlags); | 
 
 
 
 
 | 1924 |  | 
 
 
 
 
 | 1925 | UINT (STDMETHODCALLTYPE *GetExceptionMode)( | 
 
 
 
 
 | 1926 | ID3D11Device2 *This); | 
 
 
 
 
 | 1927 |  | 
 
 
 
 
 | 1928 | /*** ID3D11Device1 methods ***/ | 
 
 
 
 
 | 1929 | void (STDMETHODCALLTYPE *GetImmediateContext1)( | 
 
 
 
 
 | 1930 | ID3D11Device2 *This, | 
 
 
 
 
 | 1931 | ID3D11DeviceContext1 **ppImmediateContext); | 
 
 
 
 
 | 1932 |  | 
 
 
 
 
 | 1933 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( | 
 
 
 
 
 | 1934 | ID3D11Device2 *This, | 
 
 
 
 
 | 1935 | UINT ContextFlags, | 
 
 
 
 
 | 1936 | ID3D11DeviceContext1 **ppDeferredContext); | 
 
 
 
 
 | 1937 |  | 
 
 
 
 
 | 1938 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( | 
 
 
 
 
 | 1939 | ID3D11Device2 *This, | 
 
 
 
 
 | 1940 | const D3D11_BLEND_DESC1 *pBlendStateDesc, | 
 
 
 
 
 | 1941 | ID3D11BlendState1 **ppBlendState); | 
 
 
 
 
 | 1942 |  | 
 
 
 
 
 | 1943 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( | 
 
 
 
 
 | 1944 | ID3D11Device2 *This, | 
 
 
 
 
 | 1945 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, | 
 
 
 
 
 | 1946 | ID3D11RasterizerState1 **ppRasterizerState); | 
 
 
 
 
 | 1947 |  | 
 
 
 
 
 | 1948 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( | 
 
 
 
 
 | 1949 | ID3D11Device2 *This, | 
 
 
 
 
 | 1950 | UINT Flags, | 
 
 
 
 
 | 1951 | const D3D_FEATURE_LEVEL *pFeatureLevels, | 
 
 
 
 
 | 1952 | UINT FeatureLevels, | 
 
 
 
 
 | 1953 | UINT SDKVersion, | 
 
 
 
 
 | 1954 | REFIID EmulatedInterface, | 
 
 
 
 
 | 1955 | D3D_FEATURE_LEVEL *pChosenFeatureLevel, | 
 
 
 
 
 | 1956 | ID3DDeviceContextState **ppContextState); | 
 
 
 
 
 | 1957 |  | 
 
 
 
 
 | 1958 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( | 
 
 
 
 
 | 1959 | ID3D11Device2 *This, | 
 
 
 
 
 | 1960 | HANDLE hResource, | 
 
 
 
 
 | 1961 | REFIID returnedInterface, | 
 
 
 
 
 | 1962 | void **ppResource); | 
 
 
 
 
 | 1963 |  | 
 
 
 
 
 | 1964 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( | 
 
 
 
 
 | 1965 | ID3D11Device2 *This, | 
 
 
 
 
 | 1966 | LPCWSTR lpName, | 
 
 
 
 
 | 1967 | DWORD dwDesiredAccess, | 
 
 
 
 
 | 1968 | REFIID returnedInterface, | 
 
 
 
 
 | 1969 | void **ppResource); | 
 
 
 
 
 | 1970 |  | 
 
 
 
 
 | 1971 | /*** ID3D11Device2 methods ***/ | 
 
 
 
 
 | 1972 | void (STDMETHODCALLTYPE *GetImmediateContext2)( | 
 
 
 
 
 | 1973 | ID3D11Device2 *This, | 
 
 
 
 
 | 1974 | ID3D11DeviceContext2 **context); | 
 
 
 
 
 | 1975 |  | 
 
 
 
 
 | 1976 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( | 
 
 
 
 
 | 1977 | ID3D11Device2 *This, | 
 
 
 
 
 | 1978 | UINT flags, | 
 
 
 
 
 | 1979 | ID3D11DeviceContext2 **context); | 
 
 
 
 
 | 1980 |  | 
 
 
 
 
 | 1981 | void (STDMETHODCALLTYPE *GetResourceTiling)( | 
 
 
 
 
 | 1982 | ID3D11Device2 *This, | 
 
 
 
 
 | 1983 | ID3D11Resource *resource, | 
 
 
 
 
 | 1984 | UINT *tile_count, | 
 
 
 
 
 | 1985 | D3D11_PACKED_MIP_DESC *mip_desc, | 
 
 
 
 
 | 1986 | D3D11_TILE_SHAPE *tile_shape, | 
 
 
 
 
 | 1987 | UINT *subresource_tiling_count, | 
 
 
 
 
 | 1988 | UINT first_subresource_tiling, | 
 
 
 
 
 | 1989 | D3D11_SUBRESOURCE_TILING *subresource_tiling); | 
 
 
 
 
 | 1990 |  | 
 
 
 
 
 | 1991 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( | 
 
 
 
 
 | 1992 | ID3D11Device2 *This, | 
 
 
 
 
 | 1993 | DXGI_FORMAT format, | 
 
 
 
 
 | 1994 | UINT sample_count, | 
 
 
 
 
 | 1995 | UINT flags, | 
 
 
 
 
 | 1996 | UINT *quality_level_count); | 
 
 
 
 
 | 1997 |  | 
 
 
 
 
 | 1998 | END_INTERFACE | 
 
 
 
 
 | 1999 | } ID3D11Device2Vtbl; | 
 
 
 
 
 | 2000 |  | 
 
 
 
 
 | 2001 | interface ID3D11Device2 { | 
 
 
 
 
 | 2002 | CONST_VTBL ID3D11Device2Vtbl* lpVtbl; | 
 
 
 
 
 | 2003 | }; | 
 
 
 
 
 | 2004 |  | 
 
 
 
 
 | 2005 | #ifdef COBJMACROS | 
 
 
 
 
 | 2006 | #ifndef WIDL_C_INLINE_WRAPPERS | 
 
 
 
 
 | 2007 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 2008 | #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) | 
 
 
 
 
 | 2009 | #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) | 
 
 
 
 
 | 2010 | #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) | 
 
 
 
 
 | 2011 | /*** ID3D11Device methods ***/ | 
 
 
 
 
 | 2012 | #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) | 
 
 
 
 
 | 2013 | #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) | 
 
 
 
 
 | 2014 | #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) | 
 
 
 
 
 | 2015 | #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) | 
 
 
 
 
 | 2016 | #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) | 
 
 
 
 
 | 2017 | #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) | 
 
 
 
 
 | 2018 | #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) | 
 
 
 
 
 | 2019 | #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) | 
 
 
 
 
 | 2020 | #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) | 
 
 
 
 
 | 2021 | #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) | 
 
 
 
 
 | 2022 | #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) | 
 
 
 
 
 | 2023 | #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) | 
 
 
 
 
 | 2024 | #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) | 
 
 
 
 
 | 2025 | #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) | 
 
 
 
 
 | 2026 | #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) | 
 
 
 
 
 | 2027 | #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) | 
 
 
 
 
 | 2028 | #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) | 
 
 
 
 
 | 2029 | #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) | 
 
 
 
 
 | 2030 | #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) | 
 
 
 
 
 | 2031 | #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) | 
 
 
 
 
 | 2032 | #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) | 
 
 
 
 
 | 2033 | #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) | 
 
 
 
 
 | 2034 | #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) | 
 
 
 
 
 | 2035 | #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) | 
 
 
 
 
 | 2036 | #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) | 
 
 
 
 
 | 2037 | #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) | 
 
 
 
 
 | 2038 | #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) | 
 
 
 
 
 | 2039 | #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) | 
 
 
 
 
 | 2040 | #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) | 
 
 
 
 
 | 2041 | #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) | 
 
 
 
 
 | 2042 | #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) | 
 
 
 
 
 | 2043 | #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) | 
 
 
 
 
 | 2044 | #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) | 
 
 
 
 
 | 2045 | #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) | 
 
 
 
 
 | 2046 | #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) | 
 
 
 
 
 | 2047 | #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) | 
 
 
 
 
 | 2048 | #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) | 
 
 
 
 
 | 2049 | #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) | 
 
 
 
 
 | 2050 | #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) | 
 
 
 
 
 | 2051 | #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) | 
 
 
 
 
 | 2052 | /*** ID3D11Device1 methods ***/ | 
 
 
 
 
 | 2053 | #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) | 
 
 
 
 
 | 2054 | #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) | 
 
 
 
 
 | 2055 | #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) | 
 
 
 
 
 | 2056 | #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) | 
 
 
 
 
 | 2057 | #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) | 
 
 
 
 
 | 2058 | #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) | 
 
 
 
 
 | 2059 | #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) | 
 
 
 
 
 | 2060 | /*** ID3D11Device2 methods ***/ | 
 
 
 
 
 | 2061 | #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) | 
 
 
 
 
 | 2062 | #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) | 
 
 
 
 
 | 2063 | #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) | 
 
 
 
 
 | 2064 | #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) | 
 
 
 
 
 | 2065 | #else | 
 
 
 
 
 | 2066 | /*** IUnknown methods ***/ | 
 
 
 
 
 | 2067 | static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { | 
 
 
 
 
 | 2068 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); | 
 
 
 
 
 | 2069 | } | 
 
 
 
 
 | 2070 | static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { | 
 
 
 
 
 | 2071 | return This->lpVtbl->AddRef(This); | 
 
 
 
 
 | 2072 | } | 
 
 
 
 
 | 2073 | static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) { | 
 
 
 
 
 | 2074 | return This->lpVtbl->Release(This); | 
 
 
 
 
 | 2075 | } | 
 
 
 
 
 | 2076 | /*** ID3D11Device methods ***/ | 
 
 
 
 
 | 2077 | static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { | 
 
 
 
 
 | 2078 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); | 
 
 
 
 
 | 2079 | } | 
 
 
 
 
 | 2080 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { | 
 
 
 
 
 | 2081 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); | 
 
 
 
 
 | 2082 | } | 
 
 
 
 
 | 2083 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { | 
 
 
 
 
 | 2084 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); | 
 
 
 
 
 | 2085 | } | 
 
 
 
 
 | 2086 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { | 
 
 
 
 
 | 2087 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); | 
 
 
 
 
 | 2088 | } | 
 
 
 
 
 | 2089 | static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { | 
 
 
 
 
 | 2090 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); | 
 
 
 
 
 | 2091 | } | 
 
 
 
 
 | 2092 | static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { | 
 
 
 
 
 | 2093 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); | 
 
 
 
 
 | 2094 | } | 
 
 
 
 
 | 2095 | static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { | 
 
 
 
 
 | 2096 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); | 
 
 
 
 
 | 2097 | } | 
 
 
 
 
 | 2098 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { | 
 
 
 
 
 | 2099 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); | 
 
 
 
 
 | 2100 | } | 
 
 
 
 
 | 2101 | static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { | 
 
 
 
 
 | 2102 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); | 
 
 
 
 
 | 2103 | } | 
 
 
 
 
 | 2104 | static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { | 
 
 
 
 
 | 2105 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); | 
 
 
 
 
 | 2106 | } | 
 
 
 
 
 | 2107 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { | 
 
 
 
 
 | 2108 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); | 
 
 
 
 
 | 2109 | } | 
 
 
 
 
 | 2110 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { | 
 
 
 
 
 | 2111 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); | 
 
 
 
 
 | 2112 | } | 
 
 
 
 
 | 2113 | static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { | 
 
 
 
 
 | 2114 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); | 
 
 
 
 
 | 2115 | } | 
 
 
 
 
 | 2116 | static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { | 
 
 
 
 
 | 2117 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); | 
 
 
 
 
 | 2118 | } | 
 
 
 
 
 | 2119 | static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { | 
 
 
 
 
 | 2120 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); | 
 
 
 
 
 | 2121 | } | 
 
 
 
 
 | 2122 | static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { | 
 
 
 
 
 | 2123 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); | 
 
 
 
 
 | 2124 | } | 
 
 
 
 
 | 2125 | static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { | 
 
 
 
 
 | 2126 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage); | 
 
 
 
 
 | 2127 | } | 
 
 
 
 
 | 2128 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { | 
 
 
 
 
 | 2129 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); | 
 
 
 
 
 | 2130 | } | 
 
 
 
 
 | 2131 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { | 
 
 
 
 
 | 2132 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); | 
 
 
 
 
 | 2133 | } | 
 
 
 
 
 | 2134 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { | 
 
 
 
 
 | 2135 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); | 
 
 
 
 
 | 2136 | } | 
 
 
 
 
 | 2137 | static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { | 
 
 
 
 
 | 2138 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); | 
 
 
 
 
 | 2139 | } | 
 
 
 
 
 | 2140 | static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { | 
 
 
 
 
 | 2141 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); | 
 
 
 
 
 | 2142 | } | 
 
 
 
 
 | 2143 | static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { | 
 
 
 
 
 | 2144 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); | 
 
 
 
 
 | 2145 | } | 
 
 
 
 
 | 2146 | static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { | 
 
 
 
 
 | 2147 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); | 
 
 
 
 
 | 2148 | } | 
 
 
 
 
 | 2149 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { | 
 
 
 
 
 | 2150 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); | 
 
 
 
 
 | 2151 | } | 
 
 
 
 
 | 2152 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { | 
 
 
 
 
 | 2153 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); | 
 
 
 
 
 | 2154 | } | 
 
 
 
 
 | 2155 | static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { | 
 
 
 
 
 | 2156 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); | 
 
 
 
 
 | 2157 | } | 
 
 
 
 
 | 2158 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { | 
 
 
 
 
 | 2159 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); | 
 
 
 
 
 | 2160 | } | 
 
 
 
 
 | 2161 | static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { | 
 
 
 
 
 | 2162 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo); | 
 
 
 
 
 | 2163 | } | 
 
 
 
 
 | 2164 | static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { | 
 
 
 
 
 | 2165 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); | 
 
 
 
 
 | 2166 | } | 
 
 
 
 
 | 2167 | static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { | 
 
 
 
 
 | 2168 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); | 
 
 
 
 
 | 2169 | } | 
 
 
 
 
 | 2170 | static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { | 
 
 
 
 
 | 2171 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); | 
 
 
 
 
 | 2172 | } | 
 
 
 
 
 | 2173 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { | 
 
 
 
 
 | 2174 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); | 
 
 
 
 
 | 2175 | } | 
 
 
 
 
 | 2176 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { | 
 
 
 
 
 | 2177 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); | 
 
 
 
 
 | 2178 | } | 
 
 
 
 
 | 2179 | static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { | 
 
 
 
 
 | 2180 | return This->lpVtbl->GetFeatureLevel(This); | 
 
 
 
 
 | 2181 | } | 
 
 
 
 
 | 2182 | static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { | 
 
 
 
 
 | 2183 | return This->lpVtbl->GetCreationFlags(This); | 
 
 
 
 
 | 2184 | } | 
 
 
 
 
 | 2185 | static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { | 
 
 
 
 
 | 2186 | return This->lpVtbl->GetDeviceRemovedReason(This); | 
 
 
 
 
 | 2187 | } | 
 
 
 
 
 | 2188 | static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { | 
 
 
 
 
 | 2189 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext); | 
 
 
 
 
 | 2190 | } | 
 
 
 
 
 | 2191 | static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { | 
 
 
 
 
 | 2192 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags); | 
 
 
 
 
 | 2193 | } | 
 
 
 
 
 | 2194 | static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { | 
 
 
 
 
 | 2195 | return This->lpVtbl->GetExceptionMode(This); | 
 
 
 
 
 | 2196 | } | 
 
 
 
 
 | 2197 | /*** ID3D11Device1 methods ***/ | 
 
 
 
 
 | 2198 | static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { | 
 
 
 
 
 | 2199 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); | 
 
 
 
 
 | 2200 | } | 
 
 
 
 
 | 2201 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { | 
 
 
 
 
 | 2202 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); | 
 
 
 
 
 | 2203 | } | 
 
 
 
 
 | 2204 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { | 
 
 
 
 
 | 2205 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); | 
 
 
 
 
 | 2206 | } | 
 
 
 
 
 | 2207 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { | 
 
 
 
 
 | 2208 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); | 
 
 
 
 
 | 2209 | } | 
 
 
 
 
 | 2210 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { | 
 
 
 
 
 | 2211 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); | 
 
 
 
 
 | 2212 | } | 
 
 
 
 
 | 2213 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { | 
 
 
 
 
 | 2214 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); | 
 
 
 
 
 | 2215 | } | 
 
 
 
 
 | 2216 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { | 
 
 
 
 
 | 2217 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); | 
 
 
 
 
 | 2218 | } | 
 
 
 
 
 | 2219 | /*** ID3D11Device2 methods ***/ | 
 
 
 
 
 | 2220 | static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { | 
 
 
 
 
 | 2221 | This->lpVtbl->GetImmediateContext2(This,context); | 
 
 
 
 
 | 2222 | } | 
 
 
 
 
 | 2223 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { | 
 
 
 
 
 | 2224 | return This->lpVtbl->CreateDeferredContext2(This,flags,context); | 
 
 
 
 
 | 2225 | } | 
 
 
 
 
 | 2226 | static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { | 
 
 
 
 
 | 2227 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); | 
 
 
 
 
 | 2228 | } | 
 
 
 
 
 | 2229 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { | 
 
 
 
 
 | 2230 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); | 
 
 
 
 
 | 2231 | } | 
 
 
 
 
 | 2232 | #endif | 
 
 
 
 
 | 2233 | #endif | 
 
 
 
 
 | 2234 |  | 
 
 
 
 
 | 2235 | #endif | 
 
 
 
 
 | 2236 |  | 
 
 
 
 
 | 2237 |  | 
 
 
 
 
 | 2238 | #endif  /* __ID3D11Device2_INTERFACE_DEFINED__ */ | 
 
 
 
 
 | 2239 |  | 
 
 
 
 
 | 2240 | /* Begin additional prototypes for all interfaces */ | 
 
 
 
 
 | 2241 |  | 
 
 
 
 
 | 2242 |  | 
 
 
 
 
 | 2243 | /* End additional prototypes */ | 
 
 
 
 
 | 2244 |  | 
 
 
 
 
 | 2245 | #ifdef __cplusplus | 
 
 
 
 
 | 2246 | } | 
 
 
 
 
 | 2247 | #endif | 
 
 
 
 
 | 2248 |  | 
 
 
 
 
 | 2249 | #endif /* __d3d11_2_h__ */ |