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 #undef INTERFACE | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Copyright 2009 Henri Verbeet for CodeWeavers | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is free software; you can redistribute it and/or | 
 
 
 
 
 
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  * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 
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  * License as published by the Free Software Foundation; either | 
 
 
 
 
 
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  * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
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  * Lesser General Public License for more details. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 
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  * License along with this library; if not, write to the Free Software | 
 
 
 
 
 
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  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef __WINE_D3D10SHADER_H | 
 
 
 
 
 
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 #define __WINE_D3D10SHADER_H | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "d3d10.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define D3D10_SHADER_DEBUG                          0x0001 | 
 
 
 
 
 
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 #define D3D10_SHADER_SKIP_VALIDATION                0x0002 | 
 
 
 
 
 
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 #define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004 | 
 
 
 
 
 
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 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008 | 
 
 
 
 
 
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 #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010 | 
 
 
 
 
 
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 #define D3D10_SHADER_PARTIAL_PRECISION              0x0020 | 
 
 
 
 
 
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 #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040 | 
 
 
 
 
 
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 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080 | 
 
 
 
 
 
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 #define D3D10_SHADER_NO_PRESHADER                   0x0100 | 
 
 
 
 
 
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 #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200 | 
 
 
 
 
 
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 #define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0400 | 
 
 
 
 
 
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 #define D3D10_SHADER_ENABLE_STRICTNESS              0x0800 | 
 
 
 
 
 
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 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
 
 
 
 
 
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 #define D3D10_SHADER_IEEE_STRICTNESS                0x2000 | 
 
 
 
 
 
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 #define D3D10_SHADER_WARNINGS_ARE_ERRORS           0x40000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define D3D10_SHADER_OPTIMIZATION_LEVEL0            0x4000 | 
 
 
 
 
 
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 #define D3D10_SHADER_OPTIMIZATION_LEVEL1            0x0000 | 
 
 
 
 
 
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 #define D3D10_SHADER_OPTIMIZATION_LEVEL2            0xC000 | 
 
 
 
 
 
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 #define D3D10_SHADER_OPTIMIZATION_LEVEL3            0x8000 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* These are defined as version-neutral in d3dcommon.h */ | 
 
 
 
 
 
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 typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; | 
 
 
 
 
 
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 typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; | 
 
 
 
 
 
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 typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; | 
 
 
 
 
 
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 typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_NAME D3D10_NAME; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; | 
 
 
 
 
 
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 typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; | 
 
 
 
 
 
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 typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; | 
 
 
 
 
 
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 typedef ID3DInclude ID3D10Include; | 
 
 
 
 
 
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 typedef ID3DInclude *LPD3D10INCLUDE; | 
 
 
 
 
 
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 #define IID_ID3D10Include IID_ID3DInclude | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SHADER_INPUT_BIND_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     D3D10_SHADER_INPUT_TYPE Type; | 
 
 
 
 
 
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     UINT BindPoint; | 
 
 
 
 
 
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     UINT BindCount; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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     D3D10_RESOURCE_RETURN_TYPE ReturnType; | 
 
 
 
 
 
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     D3D10_SRV_DIMENSION Dimension; | 
 
 
 
 
 
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     UINT NumSamples; | 
 
 
 
 
 
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 } D3D10_SHADER_INPUT_BIND_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SIGNATURE_PARAMETER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *SemanticName; | 
 
 
 
 
 
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     UINT SemanticIndex; | 
 
 
 
 
 
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     UINT Register; | 
 
 
 
 
 
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     D3D10_NAME SystemValueType; | 
 
 
 
 
 
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     D3D10_REGISTER_COMPONENT_TYPE ComponentType; | 
 
 
 
 
 
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     BYTE Mask; | 
 
 
 
 
 
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     BYTE ReadWriteMask; | 
 
 
 
 
 
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 } D3D10_SIGNATURE_PARAMETER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SHADER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     UINT Version; | 
 
 
 
 
 
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     const char *Creator; | 
 
 
 
 
 
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     UINT Flags; | 
 
 
 
 
 
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     UINT ConstantBuffers; | 
 
 
 
 
 
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     UINT BoundResources; | 
 
 
 
 
 
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     UINT InputParameters; | 
 
 
 
 
 
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     UINT OutputParameters; | 
 
 
 
 
 
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     UINT InstructionCount; | 
 
 
 
 
 
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     UINT TempRegisterCount; | 
 
 
 
 
 
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     UINT TempArrayCount; | 
 
 
 
 
 
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     UINT DefCount; | 
 
 
 
 
 
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     UINT DclCount; | 
 
 
 
 
 
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     UINT TextureNormalInstructions; | 
 
 
 
 
 
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     UINT TextureLoadInstructions; | 
 
 
 
 
 
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     UINT TextureCompInstructions; | 
 
 
 
 
 
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     UINT TextureBiasInstructions; | 
 
 
 
 
 
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     UINT TextureGradientInstructions; | 
 
 
 
 
 
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     UINT FloatInstructionCount; | 
 
 
 
 
 
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     UINT IntInstructionCount; | 
 
 
 
 
 
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     UINT UintInstructionCount; | 
 
 
 
 
 
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     UINT StaticFlowControlCount; | 
 
 
 
 
 
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     UINT DynamicFlowControlCount; | 
 
 
 
 
 
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     UINT MacroInstructionCount; | 
 
 
 
 
 
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     UINT ArrayInstructionCount; | 
 
 
 
 
 
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     UINT CutInstructionCount; | 
 
 
 
 
 
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     UINT EmitInstructionCount; | 
 
 
 
 
 
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     D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; | 
 
 
 
 
 
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     UINT GSMaxOutputVertexCount; | 
 
 
 
 
 
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 } D3D10_SHADER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SHADER_BUFFER_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     D3D10_CBUFFER_TYPE Type; | 
 
 
 
 
 
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     UINT Variables; | 
 
 
 
 
 
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     UINT Size; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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 } D3D10_SHADER_BUFFER_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SHADER_VARIABLE_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     const char *Name; | 
 
 
 
 
 
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     UINT StartOffset; | 
 
 
 
 
 
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     UINT Size; | 
 
 
 
 
 
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     UINT uFlags; | 
 
 
 
 
 
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     void *DefaultValue; | 
 
 
 
 
 
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 } D3D10_SHADER_VARIABLE_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct _D3D10_SHADER_TYPE_DESC | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     D3D10_SHADER_VARIABLE_CLASS Class; | 
 
 
 
 
 
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     D3D10_SHADER_VARIABLE_TYPE Type; | 
 
 
 
 
 
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     UINT Rows; | 
 
 
 
 
 
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     UINT Columns; | 
 
 
 
 
 
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     UINT Elements; | 
 
 
 
 
 
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     UINT Members; | 
 
 
 
 
 
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     UINT Offset; | 
 
 
 
 
 
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 } D3D10_SHADER_TYPE_DESC; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D10ShaderReflectionType | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D10ShaderReflectionType) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D10ShaderReflectionVariable | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D10ShaderReflectionConstantBuffer | 
 
 
 
 
 
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 DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D10ShaderReflection | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     /* IUnknown methods */ | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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     /* ID3D10ShaderReflection methods */ | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef __cplusplus | 
 
 
 
 
 
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 extern "C" { | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, | 
 
 
 
 
 
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         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, | 
 
 
 
 
 
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         const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); | 
 
 
 
 
 
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 HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, | 
 
 
 
 
 
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         WINBOOL color_code, const char *comments, ID3D10Blob **disassembly); | 
 
 
 
 
 
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 const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); | 
 
 
 
 
 
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 const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); | 
 
 
 
 
 
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 const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); | 
 
 
 
 
 
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 HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 
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 HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 
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 HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 
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 HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef __cplusplus | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif /* __WINE_D3D10SHADER_H */ |