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#undef INTERFACE |
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/* |
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* Copyright 2009 Henri Verbeet for CodeWeavers |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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* |
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*/ |
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|
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#ifndef __WINE_D3D10SHADER_H |
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#define __WINE_D3D10SHADER_H |
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|
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#include "d3d10.h" |
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|
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#define D3D10_SHADER_DEBUG 0x0001 |
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#define D3D10_SHADER_SKIP_VALIDATION 0x0002 |
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#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004 |
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#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008 |
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#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010 |
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#define D3D10_SHADER_PARTIAL_PRECISION 0x0020 |
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#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040 |
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#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080 |
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#define D3D10_SHADER_NO_PRESHADER 0x0100 |
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#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200 |
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#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400 |
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#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800 |
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#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 |
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#define D3D10_SHADER_IEEE_STRICTNESS 0x2000 |
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#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000 |
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|
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#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000 |
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#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000 |
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#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000 |
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#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000 |
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|
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/* These are defined as version-neutral in d3dcommon.h */ |
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typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; |
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typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; |
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|
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typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; |
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typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; |
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|
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typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; |
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typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; |
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|
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typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; |
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|
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; |
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|
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typedef D3D_NAME D3D10_NAME; |
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|
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typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; |
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typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; |
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|
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typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; |
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typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; |
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|
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; |
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typedef ID3DInclude ID3D10Include; |
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typedef ID3DInclude *LPD3D10INCLUDE; |
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#define IID_ID3D10Include IID_ID3DInclude |
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|
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typedef struct _D3D10_SHADER_INPUT_BIND_DESC |
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{ |
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const char *Name; |
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D3D10_SHADER_INPUT_TYPE Type; |
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UINT BindPoint; |
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UINT BindCount; |
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UINT uFlags; |
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D3D10_RESOURCE_RETURN_TYPE ReturnType; |
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D3D10_SRV_DIMENSION Dimension; |
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UINT NumSamples; |
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} D3D10_SHADER_INPUT_BIND_DESC; |
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|
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typedef struct _D3D10_SIGNATURE_PARAMETER_DESC |
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{ |
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const char *SemanticName; |
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UINT SemanticIndex; |
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UINT Register; |
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D3D10_NAME SystemValueType; |
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D3D10_REGISTER_COMPONENT_TYPE ComponentType; |
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BYTE Mask; |
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BYTE ReadWriteMask; |
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} D3D10_SIGNATURE_PARAMETER_DESC; |
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|
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typedef struct _D3D10_SHADER_DESC |
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{ |
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UINT Version; |
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const char *Creator; |
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UINT Flags; |
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UINT ConstantBuffers; |
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UINT BoundResources; |
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UINT InputParameters; |
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UINT OutputParameters; |
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UINT InstructionCount; |
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UINT TempRegisterCount; |
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UINT TempArrayCount; |
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UINT DefCount; |
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UINT DclCount; |
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UINT TextureNormalInstructions; |
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UINT TextureLoadInstructions; |
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UINT TextureCompInstructions; |
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UINT TextureBiasInstructions; |
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UINT TextureGradientInstructions; |
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UINT FloatInstructionCount; |
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UINT IntInstructionCount; |
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UINT UintInstructionCount; |
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UINT StaticFlowControlCount; |
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UINT DynamicFlowControlCount; |
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UINT MacroInstructionCount; |
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UINT ArrayInstructionCount; |
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UINT CutInstructionCount; |
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UINT EmitInstructionCount; |
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D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; |
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UINT GSMaxOutputVertexCount; |
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} D3D10_SHADER_DESC; |
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|
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typedef struct _D3D10_SHADER_BUFFER_DESC |
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{ |
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const char *Name; |
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D3D10_CBUFFER_TYPE Type; |
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UINT Variables; |
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UINT Size; |
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UINT uFlags; |
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} D3D10_SHADER_BUFFER_DESC; |
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|
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typedef struct _D3D10_SHADER_VARIABLE_DESC |
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{ |
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const char *Name; |
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UINT StartOffset; |
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UINT Size; |
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UINT uFlags; |
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void *DefaultValue; |
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} D3D10_SHADER_VARIABLE_DESC; |
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|
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typedef struct _D3D10_SHADER_TYPE_DESC |
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{ |
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D3D10_SHADER_VARIABLE_CLASS Class; |
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D3D10_SHADER_VARIABLE_TYPE Type; |
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UINT Rows; |
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UINT Columns; |
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UINT Elements; |
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UINT Members; |
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UINT Offset; |
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} D3D10_SHADER_TYPE_DESC; |
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|
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DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); |
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|
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#define INTERFACE ID3D10ShaderReflectionType |
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DECLARE_INTERFACE(ID3D10ShaderReflectionType) |
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{ |
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; |
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STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; |
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}; |
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#undef INTERFACE |
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|
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DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); |
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|
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#define INTERFACE ID3D10ShaderReflectionVariable |
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DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) |
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{ |
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE; |
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}; |
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#undef INTERFACE |
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|
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DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); |
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|
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#define INTERFACE ID3D10ShaderReflectionConstantBuffer |
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DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) |
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{ |
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; |
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}; |
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#undef INTERFACE |
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|
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DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); |
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|
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#define INTERFACE ID3D10ShaderReflection |
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DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) |
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{ |
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/* IUnknown methods */ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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/* ID3D10ShaderReflection methods */ |
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; |
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STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; |
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STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
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STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
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}; |
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#undef INTERFACE |
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|
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, |
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, |
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const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); |
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HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, |
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WINBOOL color_code, const char *comments, ID3D10Blob **disassembly); |
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const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); |
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const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); |
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const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); |
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|
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HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); |
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HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
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HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
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HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
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HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); |
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|
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#ifdef __cplusplus |
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} |
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#endif |
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|
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#endif /* __WINE_D3D10SHADER_H */ |