| 1 | #undef INTERFACE | 
 
 
 
 
 | 2 | /* | 
 
 
 
 
 | 3 | * Copyright 2009 Henri Verbeet for CodeWeavers | 
 
 
 
 
 | 4 | * | 
 
 
 
 
 | 5 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 6 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 7 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 8 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 9 | * | 
 
 
 
 
 | 10 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 13 | * Lesser General Public License for more details. | 
 
 
 
 
 | 14 | * | 
 
 
 
 
 | 15 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 16 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 18 | * | 
 
 
 
 
 | 19 | */ | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | #ifndef __WINE_D3D10SHADER_H | 
 
 
 
 
 | 22 | #define __WINE_D3D10SHADER_H | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | #include "d3d10.h" | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | #define D3D10_SHADER_DEBUG                          0x0001 | 
 
 
 
 
 | 27 | #define D3D10_SHADER_SKIP_VALIDATION                0x0002 | 
 
 
 
 
 | 28 | #define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004 | 
 
 
 
 
 | 29 | #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008 | 
 
 
 
 
 | 30 | #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010 | 
 
 
 
 
 | 31 | #define D3D10_SHADER_PARTIAL_PRECISION              0x0020 | 
 
 
 
 
 | 32 | #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040 | 
 
 
 
 
 | 33 | #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080 | 
 
 
 
 
 | 34 | #define D3D10_SHADER_NO_PRESHADER                   0x0100 | 
 
 
 
 
 | 35 | #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200 | 
 
 
 
 
 | 36 | #define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0400 | 
 
 
 
 
 | 37 | #define D3D10_SHADER_ENABLE_STRICTNESS              0x0800 | 
 
 
 
 
 | 38 | #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
 
 
 
 
 | 39 | #define D3D10_SHADER_IEEE_STRICTNESS                0x2000 | 
 
 
 
 
 | 40 | #define D3D10_SHADER_WARNINGS_ARE_ERRORS           0x40000 | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | #define D3D10_SHADER_OPTIMIZATION_LEVEL0            0x4000 | 
 
 
 
 
 | 43 | #define D3D10_SHADER_OPTIMIZATION_LEVEL1            0x0000 | 
 
 
 
 
 | 44 | #define D3D10_SHADER_OPTIMIZATION_LEVEL2            0xC000 | 
 
 
 
 
 | 45 | #define D3D10_SHADER_OPTIMIZATION_LEVEL3            0x8000 | 
 
 
 
 
 | 46 |  | 
 
 
 
 
 | 47 | /* These are defined as version-neutral in d3dcommon.h */ | 
 
 
 
 
 | 48 | typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; | 
 
 
 
 
 | 49 | typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; | 
 
 
 
 
 | 52 | typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; | 
 
 
 
 
 | 53 |  | 
 
 
 
 
 | 54 | typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; | 
 
 
 
 
 | 55 | typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE; | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; | 
 
 
 
 
 | 58 |  | 
 
 
 
 
 | 59 | typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | typedef D3D_NAME D3D10_NAME; | 
 
 
 
 
 | 62 |  | 
 
 
 
 
 | 63 | typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; | 
 
 
 
 
 | 64 | typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; | 
 
 
 
 
 | 67 | typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE; | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; | 
 
 
 
 
 | 70 | typedef ID3DInclude ID3D10Include; | 
 
 
 
 
 | 71 | typedef ID3DInclude *LPD3D10INCLUDE; | 
 
 
 
 
 | 72 | #define IID_ID3D10Include IID_ID3DInclude | 
 
 
 
 
 | 73 |  | 
 
 
 
 
 | 74 | typedef struct _D3D10_SHADER_INPUT_BIND_DESC | 
 
 
 
 
 | 75 | { | 
 
 
 
 
 | 76 | const char *Name; | 
 
 
 
 
 | 77 | D3D10_SHADER_INPUT_TYPE Type; | 
 
 
 
 
 | 78 | UINT BindPoint; | 
 
 
 
 
 | 79 | UINT BindCount; | 
 
 
 
 
 | 80 | UINT uFlags; | 
 
 
 
 
 | 81 | D3D10_RESOURCE_RETURN_TYPE ReturnType; | 
 
 
 
 
 | 82 | D3D10_SRV_DIMENSION Dimension; | 
 
 
 
 
 | 83 | UINT NumSamples; | 
 
 
 
 
 | 84 | } D3D10_SHADER_INPUT_BIND_DESC; | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | typedef struct _D3D10_SIGNATURE_PARAMETER_DESC | 
 
 
 
 
 | 87 | { | 
 
 
 
 
 | 88 | const char *SemanticName; | 
 
 
 
 
 | 89 | UINT SemanticIndex; | 
 
 
 
 
 | 90 | UINT Register; | 
 
 
 
 
 | 91 | D3D10_NAME SystemValueType; | 
 
 
 
 
 | 92 | D3D10_REGISTER_COMPONENT_TYPE ComponentType; | 
 
 
 
 
 | 93 | BYTE Mask; | 
 
 
 
 
 | 94 | BYTE ReadWriteMask; | 
 
 
 
 
 | 95 | } D3D10_SIGNATURE_PARAMETER_DESC; | 
 
 
 
 
 | 96 |  | 
 
 
 
 
 | 97 | typedef struct _D3D10_SHADER_DESC | 
 
 
 
 
 | 98 | { | 
 
 
 
 
 | 99 | UINT Version; | 
 
 
 
 
 | 100 | const char *Creator; | 
 
 
 
 
 | 101 | UINT Flags; | 
 
 
 
 
 | 102 | UINT ConstantBuffers; | 
 
 
 
 
 | 103 | UINT BoundResources; | 
 
 
 
 
 | 104 | UINT InputParameters; | 
 
 
 
 
 | 105 | UINT OutputParameters; | 
 
 
 
 
 | 106 | UINT InstructionCount; | 
 
 
 
 
 | 107 | UINT TempRegisterCount; | 
 
 
 
 
 | 108 | UINT TempArrayCount; | 
 
 
 
 
 | 109 | UINT DefCount; | 
 
 
 
 
 | 110 | UINT DclCount; | 
 
 
 
 
 | 111 | UINT TextureNormalInstructions; | 
 
 
 
 
 | 112 | UINT TextureLoadInstructions; | 
 
 
 
 
 | 113 | UINT TextureCompInstructions; | 
 
 
 
 
 | 114 | UINT TextureBiasInstructions; | 
 
 
 
 
 | 115 | UINT TextureGradientInstructions; | 
 
 
 
 
 | 116 | UINT FloatInstructionCount; | 
 
 
 
 
 | 117 | UINT IntInstructionCount; | 
 
 
 
 
 | 118 | UINT UintInstructionCount; | 
 
 
 
 
 | 119 | UINT StaticFlowControlCount; | 
 
 
 
 
 | 120 | UINT DynamicFlowControlCount; | 
 
 
 
 
 | 121 | UINT MacroInstructionCount; | 
 
 
 
 
 | 122 | UINT ArrayInstructionCount; | 
 
 
 
 
 | 123 | UINT CutInstructionCount; | 
 
 
 
 
 | 124 | UINT EmitInstructionCount; | 
 
 
 
 
 | 125 | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; | 
 
 
 
 
 | 126 | UINT GSMaxOutputVertexCount; | 
 
 
 
 
 | 127 | } D3D10_SHADER_DESC; | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | typedef struct _D3D10_SHADER_BUFFER_DESC | 
 
 
 
 
 | 130 | { | 
 
 
 
 
 | 131 | const char *Name; | 
 
 
 
 
 | 132 | D3D10_CBUFFER_TYPE Type; | 
 
 
 
 
 | 133 | UINT Variables; | 
 
 
 
 
 | 134 | UINT Size; | 
 
 
 
 
 | 135 | UINT uFlags; | 
 
 
 
 
 | 136 | } D3D10_SHADER_BUFFER_DESC; | 
 
 
 
 
 | 137 |  | 
 
 
 
 
 | 138 | typedef struct _D3D10_SHADER_VARIABLE_DESC | 
 
 
 
 
 | 139 | { | 
 
 
 
 
 | 140 | const char *Name; | 
 
 
 
 
 | 141 | UINT StartOffset; | 
 
 
 
 
 | 142 | UINT Size; | 
 
 
 
 
 | 143 | UINT uFlags; | 
 
 
 
 
 | 144 | void *DefaultValue; | 
 
 
 
 
 | 145 | } D3D10_SHADER_VARIABLE_DESC; | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | typedef struct _D3D10_SHADER_TYPE_DESC | 
 
 
 
 
 | 148 | { | 
 
 
 
 
 | 149 | D3D10_SHADER_VARIABLE_CLASS Class; | 
 
 
 
 
 | 150 | D3D10_SHADER_VARIABLE_TYPE Type; | 
 
 
 
 
 | 151 | UINT Rows; | 
 
 
 
 
 | 152 | UINT Columns; | 
 
 
 
 
 | 153 | UINT Elements; | 
 
 
 
 
 | 154 | UINT Members; | 
 
 
 
 
 | 155 | UINT Offset; | 
 
 
 
 
 | 156 | } D3D10_SHADER_TYPE_DESC; | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); | 
 
 
 
 
 | 159 |  | 
 
 
 
 
 | 160 | #define INTERFACE ID3D10ShaderReflectionType | 
 
 
 
 
 | 161 | DECLARE_INTERFACE(ID3D10ShaderReflectionType) | 
 
 
 
 
 | 162 | { | 
 
 
 
 
 | 163 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE; | 
 
 
 
 
 | 164 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 165 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 166 | STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 167 | }; | 
 
 
 
 
 | 168 | #undef INTERFACE | 
 
 
 
 
 | 169 |  | 
 
 
 
 
 | 170 | DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); | 
 
 
 
 
 | 171 |  | 
 
 
 
 
 | 172 | #define INTERFACE ID3D10ShaderReflectionVariable | 
 
 
 
 
 | 173 | DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) | 
 
 
 
 
 | 174 | { | 
 
 
 
 
 | 175 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE; | 
 
 
 
 
 | 176 | STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE; | 
 
 
 
 
 | 177 | }; | 
 
 
 
 
 | 178 | #undef INTERFACE | 
 
 
 
 
 | 179 |  | 
 
 
 
 
 | 180 | DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | #define INTERFACE ID3D10ShaderReflectionConstantBuffer | 
 
 
 
 
 | 183 | DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) | 
 
 
 
 
 | 184 | { | 
 
 
 
 
 | 185 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE; | 
 
 
 
 
 | 186 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 187 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 188 | }; | 
 
 
 
 
 | 189 | #undef INTERFACE | 
 
 
 
 
 | 190 |  | 
 
 
 
 
 | 191 | DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); | 
 
 
 
 
 | 192 |  | 
 
 
 
 
 | 193 | #define INTERFACE ID3D10ShaderReflection | 
 
 
 
 
 | 194 | DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) | 
 
 
 
 
 | 195 | { | 
 
 
 
 
 | 196 | /* IUnknown methods */ | 
 
 
 
 
 | 197 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 | 198 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 | 199 | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 | 200 | /* ID3D10ShaderReflection methods */ | 
 
 
 
 
 | 201 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; | 
 
 
 
 
 | 202 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 203 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 204 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 | 205 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 | 206 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 | 207 | }; | 
 
 
 
 
 | 208 | #undef INTERFACE | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 |  | 
 
 
 
 
 | 211 | #ifdef __cplusplus | 
 
 
 
 
 | 212 | extern "C" { | 
 
 
 
 
 | 213 | #endif | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, | 
 
 
 
 
 | 216 | const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, | 
 
 
 
 
 | 217 | const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages); | 
 
 
 
 
 | 218 | HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, | 
 
 
 
 
 | 219 | WINBOOL color_code, const char *comments, ID3D10Blob **disassembly); | 
 
 
 
 
 | 220 | const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); | 
 
 
 
 
 | 221 | const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); | 
 
 
 
 
 | 222 | const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); | 
 
 
 
 
 | 223 |  | 
 
 
 
 
 | 224 | HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); | 
 
 
 
 
 | 225 | HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 | 226 | HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 | 227 | HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 | 228 | HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob); | 
 
 
 
 
 | 229 |  | 
 
 
 
 
 | 230 | #ifdef __cplusplus | 
 
 
 
 
 | 231 | } | 
 
 
 
 
 | 232 | #endif | 
 
 
 
 
 | 233 |  | 
 
 
 
 
 | 234 | #endif /* __WINE_D3D10SHADER_H */ |