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 #undef INTERFACE | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Copyright 2010 Rico Schüller | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is free software; you can redistribute it and/or | 
 
 
 
 
 
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  * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 
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  * License as published by the Free Software Foundation; either | 
 
 
 
 
 
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  * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 
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  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 
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  * Lesser General Public License for more details. | 
 
 
 
 
 
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  * | 
 
 
 
 
 
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  * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 
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  * License along with this library; if not, write to the Free Software | 
 
 
 
 
 
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  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef __D3D10_1SHADER_H__ | 
 
 
 
 
 
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 #define __D3D10_1SHADER_H__ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "d3d10shader.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define INTERFACE ID3D10ShaderReflection1 | 
 
 
 
 
 
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 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     /* IUnknown methods */ | 
 
 
 
 
 
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     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 
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     STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 
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     /* ID3D10ShaderReflection1 methods */ | 
 
 
 
 
 
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     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 
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     STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; | 
 
 
 
 
 
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     STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; | 
 
 
 
 
 
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     STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #undef INTERFACE | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif |